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11b994e26e4dbfc40dc6ff2194b7855e2eb20f23
The amount of triangles drawn by the button depends on its `sizex`. See: ``` immBegin(GPU_PRIM_TRI_STRIP, (sizex + 1) * 2); ``` Therefore the `sizex` cannot be 0. Solution a bit similar to rB56b0cd1d. Ref T67671 Reviewers: fclem, brecht Maniphest Tasks: T67671 Differential Revision: https://developer.blender.org/D5347
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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