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Dalai Felinto 12abe94de8 fix T40375 Glossy shader bakes different than render
Comments from Brecht Van Lommel:
"""
Currently the viewing direction for each pixel is set to the normal, so
at every pixel glossy is evaluated as if you're looking straight at it.
Blender Internal works the same.
"""

This patch makes baking glossy as viewed from the camera.

Reviewers: brecht

CC: zanqdo

Differential Revision: https://developer.blender.org/D555
2014-05-27 10:43:26 -03:00
2014-05-26 20:12:03 +02:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
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