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13780935dc600d35ee9887bbe759c45beaf99170
- Add and subtract effects will now affect on only RGB channels, and alpha of first input is used as an alpha for the result. Also solved creepyness with straight->premul->straight conversion in byte versions of add/subtract. - Solved issue with multiply modifier, which lead to white*white not being white (was off by 1.0/255) due to wrong optimization of division by 255 with shr by 8. According to Ton this issue goes back to 2000! This fixes #34811: Wrong result of add/subtract effects
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Archive of Blender with old branches
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