This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
1080 lines
33 KiB
Python
1080 lines
33 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import FloatProperty
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from mathutils import (
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Vector,
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Matrix,
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)
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from bpy.app.translations import pgettext_tip as tip_
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def CLIP_spaces_walk(context, all_screens, tarea, tspace, callback, *args):
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screens = bpy.data.screens if all_screens else [context.screen]
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for screen in screens:
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for area in screen.areas:
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if area.type == tarea:
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for space in area.spaces:
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if space.type == tspace:
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callback(space, *args)
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def CLIP_set_viewport_background(context, clip, clip_user):
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def check_camera_has_distortion(tracking_camera):
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if tracking_camera.distortion_model == 'POLYNOMIAL':
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return not all(k == 0 for k in (tracking_camera.k1,
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tracking_camera.k2,
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tracking_camera.k3))
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elif tracking_camera.distortion_model == 'DIVISION':
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return not all(k == 0 for k in (tracking_camera.division_k1,
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tracking_camera.division_k2))
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return False
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def set_background(cam, clip, user):
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bgpic = None
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for x in cam.background_images:
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if x.source == 'MOVIE_CLIP':
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bgpic = x
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break
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if not bgpic:
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bgpic = cam.background_images.new()
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bgpic.source = 'MOVIE_CLIP'
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bgpic.clip = clip
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bgpic.clip_user.proxy_render_size = user.proxy_render_size
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if check_camera_has_distortion(clip.tracking.camera):
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bgpic.clip_user.use_render_undistorted = True
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bgpic.use_camera_clip = False
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cam.show_background_images = True
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scene_camera = context.scene.camera
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if (not scene_camera) or (scene_camera.type != 'CAMERA'):
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return
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set_background(scene_camera.data, clip, clip_user)
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def CLIP_camera_for_clip(context, clip):
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scene = context.scene
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camera = scene.camera
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for ob in scene.objects:
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if ob.type == 'CAMERA':
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for con in ob.constraints:
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if con.type == 'CAMERA_SOLVER':
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cur_clip = scene.active_clip if con.use_active_clip else con.clip
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if cur_clip == clip:
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return ob
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return camera
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def CLIP_track_view_selected(sc, track):
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if track.select_anchor:
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return True
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if sc.show_marker_pattern and track.select_pattern:
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return True
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if sc.show_marker_search and track.select_search:
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return True
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return False
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def CLIP_default_settings_from_track(clip, track, framenr):
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settings = clip.tracking.settings
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width = clip.size[0]
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height = clip.size[1]
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marker = track.markers.find_frame(framenr, exact=False)
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pattern_bb = marker.pattern_bound_box
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pattern = Vector(pattern_bb[1]) - Vector(pattern_bb[0])
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search = marker.search_max - marker.search_min
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pattern[0] = pattern[0] * width
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pattern[1] = pattern[1] * height
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search[0] = search[0] * width
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search[1] = search[1] * height
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settings.default_correlation_min = track.correlation_min
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settings.default_pattern_size = int(max(pattern[0], pattern[1]))
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settings.default_search_size = int(max(search[0], search[1]))
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settings.default_frames_limit = track.frames_limit
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settings.default_pattern_match = track.pattern_match
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settings.default_margin = track.margin
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settings.default_motion_model = track.motion_model
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settings.use_default_brute = track.use_brute
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settings.use_default_normalization = track.use_normalization
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settings.use_default_mask = track.use_mask
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settings.use_default_red_channel = track.use_red_channel
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settings.use_default_green_channel = track.use_green_channel
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settings.use_default_blue_channel = track.use_blue_channel
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settings.default_weight = track.weight
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class CLIP_OT_filter_tracks(Operator):
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"""Filter tracks which has weirdly looking spikes in motion curves"""
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bl_label = "Filter Tracks"
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bl_idname = "clip.filter_tracks"
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bl_options = {'UNDO', 'REGISTER'}
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track_threshold: FloatProperty(
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name="Track Threshold",
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description="Filter Threshold to select problematic tracks",
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default=5.0,
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)
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@staticmethod
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def _filter_values(context, threshold):
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def get_marker_coordinates_in_pixels(clip_size, track, frame_number):
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marker = track.markers.find_frame(frame_number)
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return Vector((marker.co[0] * clip_size[0], marker.co[1] * clip_size[1]))
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def marker_velocity(clip_size, track, frame):
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marker_a = get_marker_coordinates_in_pixels(clip_size, track, frame)
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marker_b = get_marker_coordinates_in_pixels(clip_size, track, frame - 1)
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return marker_a - marker_b
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scene = context.scene
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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clip = context.space_data.clip
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clip_size = clip.size[:]
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bpy.ops.clip.clean_tracks(frames=10, action='DELETE_TRACK')
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tracks_to_clean = set()
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for frame in range(frame_start, frame_end + 1):
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# Find tracks with markers in both this frame and the previous one.
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relevant_tracks = [
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track for track in clip.tracking.tracks
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if (track.markers.find_frame(frame) and
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track.markers.find_frame(frame - 1))
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]
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if not relevant_tracks:
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continue
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# Get average velocity and deselect track.
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average_velocity = Vector((0.0, 0.0))
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for track in relevant_tracks:
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track.select = False
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average_velocity += marker_velocity(clip_size, track, frame)
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if len(relevant_tracks) >= 1:
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average_velocity = average_velocity / len(relevant_tracks)
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# Then find all markers that behave differently than the average.
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for track in relevant_tracks:
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track_velocity = marker_velocity(clip_size, track, frame)
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distance = (average_velocity - track_velocity).length
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if distance > threshold:
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tracks_to_clean.add(track)
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for track in tracks_to_clean:
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track.select = True
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return len(tracks_to_clean)
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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num_tracks = self._filter_values(context, self.track_threshold)
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self.report({'INFO'}, tip_("Identified %d problematic tracks") % num_tracks)
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return {'FINISHED'}
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class CLIP_OT_set_active_clip(Operator):
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bl_label = "Set Active Clip"
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bl_idname = "clip.set_active_clip"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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clip = context.space_data.clip
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scene = context.scene
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scene.active_clip = clip
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scene.render.resolution_x = clip.size[0]
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scene.render.resolution_y = clip.size[1]
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return {'FINISHED'}
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class CLIP_OT_track_to_empty(Operator):
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"""Create an Empty object which will be copying movement of active track"""
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bl_idname = "clip.track_to_empty"
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bl_label = "Link Empty to Track"
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bl_options = {'UNDO', 'REGISTER'}
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@staticmethod
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def _link_track(context, clip, tracking_object, track):
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sc = context.space_data
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constraint = None
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ob = None
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ob = bpy.data.objects.new(name=track.name, object_data=None)
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context.collection.objects.link(ob)
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ob.select_set(True)
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context.view_layer.objects.active = ob
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for con in ob.constraints:
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if con.type == 'FOLLOW_TRACK':
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constraint = con
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break
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if constraint is None:
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constraint = ob.constraints.new(type='FOLLOW_TRACK')
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constraint.use_active_clip = False
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constraint.clip = sc.clip
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constraint.track = track.name
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constraint.use_3d_position = False
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constraint.object = tracking_object.name
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constraint.camera = CLIP_camera_for_clip(context, clip)
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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tracking_object = clip.tracking.objects.active
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for track in tracking_object.tracks:
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if CLIP_track_view_selected(sc, track):
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self._link_track(context, clip, tracking_object, track)
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return {'FINISHED'}
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class CLIP_OT_bundles_to_mesh(Operator):
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"""Create vertex cloud using coordinates of reconstructed tracks"""
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bl_idname = "clip.bundles_to_mesh"
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bl_label = "3D Markers to Mesh"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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from bpy_extras.io_utils import unpack_list
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sc = context.space_data
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clip = sc.clip
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tracking_object = clip.tracking.objects.active
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new_verts = []
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scene = context.scene
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camera = scene.camera
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matrix = Matrix.Identity(4)
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if camera:
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reconstruction = tracking_object.reconstruction
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framenr = scene.frame_current - clip.frame_start + 1
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reconstructed_matrix = reconstruction.cameras.matrix_from_frame(frame=framenr)
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matrix = camera.matrix_world @ reconstructed_matrix.inverted()
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for track in tracking_object.tracks:
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if track.has_bundle and track.select:
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new_verts.append(track.bundle)
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if new_verts:
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mesh = bpy.data.meshes.new(name="Tracks")
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mesh.vertices.add(len(new_verts))
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mesh.vertices.foreach_set("co", unpack_list(new_verts))
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ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
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ob.matrix_world = matrix
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context.collection.objects.link(ob)
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ob.select_set(True)
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context.view_layer.objects.active = ob
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else:
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self.report({'WARNING'}, "No usable tracks selected")
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return {'FINISHED'}
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class CLIP_OT_delete_proxy(Operator):
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"""Delete movie clip proxy files from the hard drive"""
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bl_idname = "clip.delete_proxy"
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bl_label = "Delete Proxy"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_confirm(self, event)
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@staticmethod
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def _rmproxy(abspath):
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import os
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import shutil
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if not os.path.exists(abspath):
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return
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if os.path.isdir(abspath):
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shutil.rmtree(abspath)
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else:
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os.remove(abspath)
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def execute(self, context):
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import os
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sc = context.space_data
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clip = sc.clip
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if clip.use_proxy_custom_directory:
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proxydir = clip.proxy.directory
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else:
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clipdir = os.path.dirname(clip.filepath)
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proxydir = os.path.join(clipdir, "BL_proxy")
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clipfile = os.path.basename(clip.filepath)
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proxy = os.path.join(proxydir, clipfile)
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absproxy = bpy.path.abspath(proxy)
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# proxy_<quality>[_undistorted]
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for x in (25, 50, 75, 100):
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d = os.path.join(absproxy, "proxy_%d" % x)
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self._rmproxy(d)
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self._rmproxy(d + "_undistorted")
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self._rmproxy(os.path.join(absproxy, "proxy_%d.avi" % x))
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tc = (
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"free_run.blen_tc",
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"interp_free_run.blen_tc",
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"record_run.blen_tc",
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"record_run_no_gaps.blen_tc",
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)
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for x in tc:
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self._rmproxy(os.path.join(absproxy, x))
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# Remove proxy per-clip directory.
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try:
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os.rmdir(absproxy)
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except OSError:
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pass
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# Remove [custom] proxy directory if empty.
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try:
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absdir = bpy.path.abspath(proxydir)
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os.rmdir(absdir)
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except OSError:
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pass
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return {'FINISHED'}
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class CLIP_OT_set_viewport_background(Operator):
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"""Set current movie clip as a camera background in 3D Viewport """ \
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"""(works only when a 3D Viewport is visible)"""
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bl_idname = "clip.set_viewport_background"
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bl_label = "Set as Background"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return sc and (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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sc = context.space_data
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CLIP_set_viewport_background(context, sc.clip, sc.clip_user)
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return {'FINISHED'}
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class CLIP_OT_constraint_to_fcurve(Operator):
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"""Create F-Curves for object which will copy """ \
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"""object's movement caused by this constraint"""
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bl_idname = "clip.constraint_to_fcurve"
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bl_label = "Constraint to F-Curve"
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bl_options = {'UNDO', 'REGISTER'}
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def _bake_object(self, scene, ob):
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con = None
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clip = None
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sfra = None
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efra = None
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frame_current = scene.frame_current
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matrices = []
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# Find constraint which would be converting
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# TODO: several camera solvers and track followers would fail,
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# but can't think about real work-flow where it'll be useful
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for x in ob.constraints:
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if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}:
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con = x
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if not con:
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self.report({'ERROR'},
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"Motion Tracking constraint to be converted not found")
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return {'CANCELLED'}
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# Get clip used for parenting.
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if con.use_active_clip:
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clip = scene.active_clip
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else:
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clip = con.clip
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if not clip:
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self.report({'ERROR'},
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"Movie clip to use tracking data from isn't set")
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return {'CANCELLED'}
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if con.type == 'FOLLOW_TRACK' and con.use_3d_position:
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mat = ob.matrix_world.copy()
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ob.constraints.remove(con)
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ob.matrix_world = mat
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return {'FINISHED'}
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# Find start and end frames.
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if con.type == 'CAMERA_SOLVER':
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# Camera solver constraint is always referring to camera.
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tracks = clip.tracking.tracks
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elif con.object:
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tracking_object = clip.tracking.objects.get(con.object, None)
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if not tracking_object:
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self.report({'ERROR'}, "Motion Tracking object not found")
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return {'CANCELLED'}
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tracks = tracking_object.tracks
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else:
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tracks = clip.tracking.tracks
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for track in tracks:
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if sfra is None:
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sfra = track.markers[0].frame
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else:
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sfra = min(sfra, track.markers[0].frame)
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if efra is None:
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efra = track.markers[-1].frame
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else:
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efra = max(efra, track.markers[-1].frame)
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if sfra is None or efra is None:
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return
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# Store object matrices.
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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matrices.append(ob.matrix_world.copy())
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ob.animation_data_create()
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# Apply matrices on object and insert key-frames.
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i = 0
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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ob.matrix_world = matrices[i]
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ob.keyframe_insert("location")
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if ob.rotation_mode == 'QUATERNION':
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ob.keyframe_insert("rotation_quaternion")
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else:
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ob.keyframe_insert("rotation_euler")
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i += 1
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ob.constraints.remove(con)
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scene.frame_set(frame_current)
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def execute(self, context):
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scene = context.scene
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# XXX, should probably use context.selected_editable_objects
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# since selected objects can be from a lib or in hidden layer!
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for ob in scene.objects:
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if ob.select_get():
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self._bake_object(scene, ob)
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return {'FINISHED'}
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class CLIP_OT_setup_tracking_scene(Operator):
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"""Prepare scene for compositing 3D objects into this footage"""
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# TODO: it will be great to integrate with other engines (other than Cycles)
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bl_idname = "clip.setup_tracking_scene"
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bl_label = "Setup Tracking Scene"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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if sc and sc.type == 'CLIP_EDITOR':
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clip = sc.clip
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if clip and clip.tracking.objects.active.reconstruction.is_valid:
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return True
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return False
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@staticmethod
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def _setupScene(context):
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scene = context.scene
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scene.active_clip = context.space_data.clip
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scene.render.use_motion_blur = True
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@staticmethod
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def _setupWorld(context):
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scene = context.scene
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world = scene.world
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if not world:
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world = bpy.data.worlds.new(name="World")
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scene.world = world
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# Having AO enabled is nice for shadow catcher.
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world.light_settings.use_ambient_occlusion = True
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world.light_settings.distance = 1.0
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if hasattr(scene, "cycles"):
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world.light_settings.ao_factor = 0.05
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@staticmethod
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def _findOrCreateCamera(context):
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scene = context.scene
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if scene.camera:
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return scene.camera
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cam = bpy.data.cameras.new(name="Camera")
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camob = bpy.data.objects.new(name="Camera", object_data=cam)
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scene.collection.objects.link(camob)
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scene.camera = camob
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camob.matrix_local = (
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Matrix.Translation((7.481, -6.508, 5.344)) @
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Matrix.Rotation(0.815, 4, 'Z') @
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Matrix.Rotation(0.011, 4, 'Y') @
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Matrix.Rotation(1.109, 4, 'X')
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)
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return camob
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@staticmethod
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def _setupCamera(context):
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sc = context.space_data
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clip = sc.clip
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tracking = clip.tracking
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camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
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cam = camob.data
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# Remove all constraints to be sure motion is fine.
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camob.constraints.clear()
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# Append camera solver constraint.
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con = camob.constraints.new(type='CAMERA_SOLVER')
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con.use_active_clip = True
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con.influence = 1.0
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cam.sensor_width = tracking.camera.sensor_width
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cam.lens = tracking.camera.focal_length
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@staticmethod
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def _setupViewport(context):
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sc = context.space_data
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CLIP_set_viewport_background(context, sc.clip, sc.clip_user)
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@staticmethod
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def _setupViewLayers(context):
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scene = context.scene
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view_layers = scene.view_layers
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if not view_layers.get("Foreground"):
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if len(view_layers) == 1:
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fg = view_layers[0]
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fg.name = "Foreground"
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else:
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fg = view_layers.new("Foreground")
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fg.use_sky = True
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if not view_layers.get("Background"):
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_bg = view_layers.new("Background")
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@staticmethod
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def createCollection(context, collection_name):
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def collection_in_collection(collection, collection_to_query):
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"""Return true if collection is in any of the children or """
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"""grandchildren of collection_to_query"""
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for child in collection_to_query.children:
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if collection == child:
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return True
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if collection_in_collection(collection, child):
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return True
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master_collection = context.scene.collection
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collection = bpy.data.collections.get(collection_name)
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if collection and collection.library:
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# We need a local collection instead.
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collection = None
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if not collection:
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collection = bpy.data.collections.new(name=collection_name)
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master_collection.children.link(collection)
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else:
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# see if collection is in the scene
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if not collection_in_collection(collection, master_collection):
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master_collection.children.link(collection)
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def _setupCollections(self, context):
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def setup_collection_recursively(collections, collection_name, attr_name):
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for collection in collections:
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if collection.collection.name == collection_name:
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setattr(collection, attr_name, True)
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break
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else:
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setup_collection_recursively(collection.children, collection_name, attr_name)
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collections = context.scene.collection.children
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vlayers = context.scene.view_layers
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if len(collections) == 1:
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collections[0].name = "foreground"
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self.createCollection(context, "foreground")
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self.createCollection(context, "background")
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# rendersettings
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setup_collection_recursively(
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vlayers["Foreground"].layer_collection.children,
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"background",
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"holdout",
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)
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setup_collection_recursively(
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vlayers["Background"].layer_collection.children,
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"foreground",
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"indirect_only",
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)
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@staticmethod
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def _wipeDefaultNodes(tree):
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if len(tree.nodes) != 2:
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return False
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types = [node.type for node in tree.nodes]
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types.sort()
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if types[0] == 'COMPOSITE' and types[1] == 'R_LAYERS':
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while tree.nodes:
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tree.nodes.remove(tree.nodes[0])
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@staticmethod
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def _findNode(tree, type):
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for node in tree.nodes:
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if node.type == type:
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return node
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return None
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@staticmethod
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def _findOrCreateNode(tree, type):
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node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
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if not node:
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node = tree.nodes.new(type=type)
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return node
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@staticmethod
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def _needSetupNodes(context):
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scene = context.scene
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tree = scene.node_tree
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if not tree:
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# No compositor node tree found, time to create it!
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return True
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for node in tree.nodes:
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if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
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return False
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return True
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@staticmethod
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def _offsetNodes(tree):
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for a in tree.nodes:
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for b in tree.nodes:
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if a != b and a.location == b.location:
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b.location += Vector((40.0, 20.0))
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def _setupNodes(self, context):
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if not self._needSetupNodes(context):
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# Compositor nodes were already setup or even changes already
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# do nothing to prevent nodes damage.
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return
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# Enable backdrop for all compositor spaces.
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def setup_space(space):
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space.show_backdrop = True
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CLIP_spaces_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
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setup_space)
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sc = context.space_data
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scene = context.scene
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scene.use_nodes = True
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tree = scene.node_tree
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clip = sc.clip
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need_stabilization = False
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# Remove all the nodes if they came from default node setup.
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# This is simplest way to make it so final node setup is correct.
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self._wipeDefaultNodes(tree)
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# Create nodes.
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rlayer_fg = self._findOrCreateNode(tree, 'CompositorNodeRLayers')
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rlayer_bg = tree.nodes.new(type='CompositorNodeRLayers')
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composite = self._findOrCreateNode(tree, 'CompositorNodeComposite')
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movieclip = tree.nodes.new(type='CompositorNodeMovieClip')
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distortion = tree.nodes.new(type='CompositorNodeMovieDistortion')
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if need_stabilization:
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stabilize = tree.nodes.new(type='CompositorNodeStabilize2D')
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scale = tree.nodes.new(type='CompositorNodeScale')
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shadowcatcher = tree.nodes.new(type='CompositorNodeAlphaOver')
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alphaover = tree.nodes.new(type='CompositorNodeAlphaOver')
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viewer = tree.nodes.new(type='CompositorNodeViewer')
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# Setup nodes.
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movieclip.clip = clip
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distortion.clip = clip
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distortion.distortion_type = 'UNDISTORT'
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if need_stabilization:
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stabilize.clip = clip
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scale.space = 'RENDER_SIZE'
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rlayer_bg.scene = scene
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rlayer_bg.layer = "Background"
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rlayer_fg.scene = scene
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rlayer_fg.layer = "Foreground"
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# Create links.
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tree.links.new(movieclip.outputs["Image"], distortion.inputs["Image"])
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if need_stabilization:
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tree.links.new(distortion.outputs["Image"],
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stabilize.inputs["Image"])
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tree.links.new(stabilize.outputs["Image"], scale.inputs["Image"])
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else:
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tree.links.new(distortion.outputs["Image"], scale.inputs["Image"])
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tree.links.new(scale.outputs["Image"], shadowcatcher.inputs[1])
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tree.links.new(rlayer_bg.outputs["Image"], shadowcatcher.inputs[2])
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tree.links.new(rlayer_fg.outputs["Image"], alphaover.inputs[2])
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tree.links.new(shadowcatcher.outputs["Image"], alphaover.inputs[1])
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tree.links.new(alphaover.outputs["Image"], composite.inputs["Image"])
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tree.links.new(alphaover.outputs["Image"], viewer.inputs["Image"])
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# Place nodes.
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movieclip.location = Vector((-300.0, 350.0))
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distortion.location = movieclip.location
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distortion.location += Vector((200.0, 0.0))
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if need_stabilization:
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stabilize.location = distortion.location
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stabilize.location += Vector((200.0, 0.0))
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scale.location = stabilize.location
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scale.location += Vector((200.0, 0.0))
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else:
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scale.location = distortion.location
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scale.location += Vector((200.0, 0.0))
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rlayer_bg.location = movieclip.location
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rlayer_bg.location -= Vector((0.0, 350.0))
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rlayer_fg.location = rlayer_bg.location
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rlayer_fg.location -= Vector((0.0, 500.0))
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shadowcatcher.location = scale.location
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shadowcatcher.location += Vector((250.0, 0.0))
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alphaover.location = shadowcatcher.location
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alphaover.location += Vector((250.0, -250.0))
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composite.location = alphaover.location
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composite.location += Vector((300.0, -100.0))
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viewer.location = composite.location
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composite.location += Vector((0.0, 200.0))
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# Ensure no nodes were created on the position of existing node.
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self._offsetNodes(tree)
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@staticmethod
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def _createMesh(collection, name, vertices, faces):
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from bpy_extras.io_utils import unpack_list
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mesh = bpy.data.meshes.new(name=name)
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mesh.vertices.add(len(vertices))
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mesh.vertices.foreach_set("co", unpack_list(vertices))
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nbr_loops = len(faces)
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nbr_polys = nbr_loops // 4
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mesh.loops.add(nbr_loops)
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mesh.polygons.add(nbr_polys)
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mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
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mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
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mesh.loops.foreach_set("vertex_index", faces)
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mesh.update()
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ob = bpy.data.objects.new(name=name, object_data=mesh)
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collection.objects.link(ob)
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return ob
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@staticmethod
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def _getPlaneVertices(half_size, z):
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return [(-half_size, -half_size, z),
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(half_size, -half_size, z),
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(half_size, half_size, z),
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(-half_size, half_size, z)]
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def _createGround(self, collection):
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vertices = self._getPlaneVertices(4.0, 0.0)
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faces = [0, 1, 2, 3]
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ob = self._createMesh(collection, "Ground", vertices, faces)
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ob["is_ground"] = True
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return ob
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@staticmethod
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def _findGround(context):
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scene = context.scene
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for ob in scene.objects:
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if ob.type == 'MESH' and "is_ground" in ob:
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return ob
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return None
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@staticmethod
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def _createLight():
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light = bpy.data.lights.new(name="Light", type='POINT')
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lightob = bpy.data.objects.new(name="Light", object_data=light)
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lightob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
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return lightob
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def _createSampleObject(self, collection):
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vertices = self._getPlaneVertices(1.0, -1.0) + \
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self._getPlaneVertices(1.0, 1.0)
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faces = (0, 1, 2, 3,
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4, 7, 6, 5,
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0, 4, 5, 1,
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1, 5, 6, 2,
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2, 6, 7, 3,
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3, 7, 4, 0)
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return self._createMesh(collection, "Cube", vertices, faces)
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def _setupObjects(self, context):
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def setup_shadow_catcher_objects(collection):
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"""Make all the newly created and the old objects of a collection """ \
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"""to be properly setup for shadow catch"""
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for ob in collection.objects:
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ob.is_shadow_catcher = True
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for child in collection.children:
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setup_shadow_catcher_objects(child)
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scene = context.scene
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fg_coll = bpy.data.collections["foreground", None]
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bg_coll = bpy.data.collections["background", None]
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# Ensure all lights are active on foreground and background.
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has_light = False
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has_mesh = False
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for ob in scene.objects:
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if ob.type == 'LIGHT':
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has_light = True
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elif ob.type == 'MESH' and "is_ground" not in ob:
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has_mesh = True
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# Create sample light if there is no lights in the scene.
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if not has_light:
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light = self._createLight()
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fg_coll.objects.link(light)
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bg_coll.objects.link(light)
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# Create sample object if there's no meshes in the scene.
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if not has_mesh:
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ob = self._createSampleObject(fg_coll)
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# Create ground object if needed.
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ground = self._findGround(context)
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if not ground:
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ground = self._createGround(bg_coll)
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|
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# And set everything on background layer to shadow catcher.
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if hasattr(scene, "cycles"):
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setup_shadow_catcher_objects(bg_coll)
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|
|
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def execute(self, context):
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self._setupScene(context)
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self._setupWorld(context)
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self._setupCamera(context)
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self._setupViewport(context)
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self._setupViewLayers(context)
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self._setupCollections(context)
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self._setupNodes(context)
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self._setupObjects(context)
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return {'FINISHED'}
|
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|
|
|
|
class CLIP_OT_track_settings_as_default(Operator):
|
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"""Copy tracking settings from active track to default settings"""
|
|
|
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bl_idname = "clip.track_settings_as_default"
|
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bl_label = "Track Settings as Default"
|
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bl_options = {'UNDO', 'REGISTER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
sc = context.space_data
|
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if sc and sc.type == 'CLIP_EDITOR':
|
|
clip = sc.clip
|
|
if clip and clip.tracking.tracks.active:
|
|
return True
|
|
return False
|
|
|
|
def execute(self, context):
|
|
sc = context.space_data
|
|
clip = sc.clip
|
|
|
|
track = clip.tracking.tracks.active
|
|
framenr = context.scene.frame_current - clip.frame_start + 1
|
|
|
|
CLIP_default_settings_from_track(clip, track, framenr)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class CLIP_OT_track_settings_to_track(Operator):
|
|
"""Copy tracking settings from active track to selected tracks"""
|
|
|
|
bl_label = "Copy Track Settings"
|
|
bl_idname = "clip.track_settings_to_track"
|
|
bl_options = {'UNDO', 'REGISTER'}
|
|
|
|
_attrs_track = (
|
|
"correlation_min",
|
|
"frames_limit",
|
|
"pattern_match",
|
|
"margin",
|
|
"motion_model",
|
|
"use_brute",
|
|
"use_normalization",
|
|
"use_mask",
|
|
"use_red_channel",
|
|
"use_green_channel",
|
|
"use_blue_channel",
|
|
"weight",
|
|
)
|
|
|
|
_attrs_marker = (
|
|
"pattern_corners",
|
|
"search_min",
|
|
"search_max",
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
sc = context.space_data
|
|
if sc and sc.type == 'CLIP_EDITOR':
|
|
clip = sc.clip
|
|
if clip and clip.tracking.tracks.active:
|
|
return True
|
|
return False
|
|
|
|
def execute(self, context):
|
|
space = context.space_data
|
|
clip = space.clip
|
|
track = clip.tracking.tracks.active
|
|
|
|
framenr = context.scene.frame_current - clip.frame_start + 1
|
|
marker = track.markers.find_frame(framenr, exact=False)
|
|
|
|
for t in clip.tracking.tracks:
|
|
if t.select and t != track:
|
|
marker_selected = t.markers.find_frame(framenr, exact=False)
|
|
for attr in self._attrs_track:
|
|
setattr(t, attr, getattr(track, attr))
|
|
for attr in self._attrs_marker:
|
|
setattr(marker_selected, attr, getattr(marker, attr))
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
CLIP_OT_bundles_to_mesh,
|
|
CLIP_OT_constraint_to_fcurve,
|
|
CLIP_OT_delete_proxy,
|
|
CLIP_OT_filter_tracks,
|
|
CLIP_OT_set_active_clip,
|
|
CLIP_OT_set_viewport_background,
|
|
CLIP_OT_setup_tracking_scene,
|
|
CLIP_OT_track_settings_as_default,
|
|
CLIP_OT_track_settings_to_track,
|
|
CLIP_OT_track_to_empty,
|
|
)
|