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blender-archive/source/blender
Iliya Katushenock 15f464019a Geometry Nodes: avoid last buffer copy in Blur Attribute node
Previously, there was a "main" and "tmp" buffer and the final
result was expected to be in the "main" buffer. Now the two buffers
are called a and b and the final result can be in either of those.

This can improve performance especially if the number of iterations is low.

Pull Request: blender/blender#106860
2023-04-17 08:08:46 +02:00
..
2023-04-12 11:24:10 +10:00
2023-04-16 16:24:38 +10:00