Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*). I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. Stats (using keyframes from an imported .bvh animation file): * When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms. * When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here). Assorted Notes: * Added missing headers for some files * Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
720 lines
19 KiB
C
720 lines
19 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung (full recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* System includes ----------------------------------------------------- */
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <float.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_dlrbTree.h"
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#include "DNA_listBase.h"
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#include "DNA_anim_types.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_world_types.h"
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#include "DNA_view2d_types.h"
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#include "BKE_action.h"
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#include "BKE_depsgraph.h"
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#include "BKE_fcurve.h"
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#include "BKE_key.h"
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#include "BKE_material.h"
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#include "BKE_object.h"
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#include "BKE_global.h" // XXX remove me!
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#include "BKE_context.h"
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#include "BKE_utildefines.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_anim_api.h"
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#include "ED_keyframing.h"
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#include "ED_keyframes_draw.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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/* *************************** Keyframe Processing *************************** */
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/* Create a ActKeyColumn from a BezTriple */
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static ActKeyColumn *bezt_to_new_actkeycolumn(BezTriple *bezt)
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{
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ActKeyColumn *ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
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/* store settings based on state of BezTriple */
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ak->cfra= bezt->vec[1][0];
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ak->sel= BEZSELECTED(bezt) ? SELECT : 0;
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// TODO: handle type = bezt->h1 or bezt->h2
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ak->handle_type= 0;
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return ak;
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}
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/* Add the given BezTriple to the given 'list' of Keyframes */
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static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
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{
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ActKeyColumn *new_ak=NULL;
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if ELEM(NULL, keys, bezt) return;
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/* if there are no keys already, just add as root */
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if (keys->root == NULL) {
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/* just add this as the root, then call the tree-balancing functions to validate */
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new_ak= bezt_to_new_actkeycolumn(bezt);
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keys->root= (DLRBT_Node *)new_ak;
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}
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else {
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ActKeyColumn *ak, *akp=NULL, *akn=NULL;
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/* traverse tree to find an existing entry to update the status of,
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* or a suitable point to add at
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*/
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for (ak= keys->root; ak; akp= ak, ak= akn) {
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/* check if this is a match, or whether we go left or right */
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if (ak->cfra == bezt->vec[1][0]) {
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/* set selection status and 'touched' status */
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if (BEZSELECTED(bezt)) ak->sel = SELECT;
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ak->modified += 1;
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/* done... no need to insert */
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return;
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}
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else {
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ActKeyColumn **aknp= NULL;
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/* check if go left or right, but if not available, add new node */
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if (ak->cfra < bezt->vec[1][0])
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aknp= &ak->right;
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else
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aknp= &ak->left;
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/* if this does not exist, add a new node, otherwise continue... */
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if (*aknp == NULL) {
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/* add a new node representing this, and attach it to the relevant place */
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new_ak= bezt_to_new_actkeycolumn(bezt);
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new_ak->parent= ak;
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*aknp= new_ak;
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break;
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}
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else
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akn= *aknp;
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}
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}
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}
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/* now, balance the tree taking into account this newly added node */
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BLI_dlrbTree_insert(keys, (DLRBT_Node *)new_ak);
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}
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/* Create a ActKeyColumn for a pair of BezTriples */
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static ActKeyBlock *bezts_to_new_actkeyblock(BezTriple *prev, BezTriple *beztn)
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{
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ActKeyBlock *ab= MEM_callocN(sizeof(ActKeyBlock), "ActKeyBlock");
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ab->start= prev->vec[1][0];
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ab->end= beztn->vec[1][0];
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ab->val= beztn->vec[1][1];
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ab->sel= (BEZSELECTED(prev) || BEZSELECTED(beztn)) ? SELECT : 0;
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ab->modified = 1;
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return ab;
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}
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static void add_bezt_to_keyblocks_list(DLRBT_Tree *blocks, FCurve *fcu, int index)
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{
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ActKeyBlock *new_ab= NULL;
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BezTriple *beztn=NULL, *prev=NULL;
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BezTriple *bezt;
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int v;
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/* get beztriples */
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beztn= (fcu->bezt + index);
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/* we need to go through all beztriples, as they may not be in order (i.e. during transform) */
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// TODO: this seems to be a bit of a bottleneck
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for (v=0, bezt=fcu->bezt; v < fcu->totvert; v++, bezt++) {
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/* skip if beztriple is current */
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if (v != index) {
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/* check if beztriple is immediately before */
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if (beztn->vec[1][0] > bezt->vec[1][0]) {
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/* check if closer than previous was */
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if (prev) {
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if (prev->vec[1][0] < bezt->vec[1][0])
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prev= bezt;
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}
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else {
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prev= bezt;
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}
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}
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}
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}
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/* check if block needed - same value(s)?
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* -> firstly, handles must have same central value as each other
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* -> secondly, handles which control that section of the curve must be constant
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*/
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if ((!prev) || (!beztn)) return;
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if (IS_EQ(beztn->vec[1][1], prev->vec[1][1])==0) return;
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if (IS_EQ(beztn->vec[1][1], beztn->vec[0][1])==0) return;
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if (IS_EQ(prev->vec[1][1], prev->vec[2][1])==0) return;
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/* if there are no blocks already, just add as root */
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if (blocks->root == NULL) {
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/* just add this as the root, then call the tree-balancing functions to validate */
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new_ab= bezts_to_new_actkeyblock(prev, beztn);
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blocks->root= (DLRBT_Node *)new_ab;
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}
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else {
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ActKeyBlock *ab, *abp=NULL, *abn=NULL;
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/* try to find a keyblock that starts on the previous beztriple, and add a new one if none start there
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* Note: we can't search from end to try to optimise this as it causes errors there's
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* an A ___ B |---| B situation
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*/
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// FIXME: here there is a bug where we are trying to get the summary for the following channels
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// A|--------------|A ______________ B|--------------|B
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// A|------------------------------------------------|A
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// A|----|A|---|A|-----------------------------------|A
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for (ab= blocks->root; ab; abp= ab, ab= abn) {
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/* check if this is a match, or whether we go left or right */
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if (ab->start == prev->vec[1][0]) {
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/* set selection status and 'touched' status */
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if (BEZSELECTED(beztn)) ab->sel = SELECT;
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ab->modified += 1;
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/* done... no need to insert */
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return;
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}
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else {
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ActKeyBlock **abnp= NULL;
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/* check if go left or right, but if not available, add new node */
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if (ab->start < prev->vec[1][0])
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abnp= &ab->right;
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else
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abnp= &ab->left;
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/* if this does not exist, add a new node, otherwise continue... */
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if (*abnp == NULL) {
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/* add a new node representing this, and attach it to the relevant place */
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new_ab= bezts_to_new_actkeyblock(prev, beztn);
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new_ab->parent= ab;
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*abnp= new_ab;
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break;
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}
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else
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abn= *abnp;
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}
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}
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}
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/* now, balance the tree taking into account this newly added node */
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BLI_dlrbTree_insert(blocks, (DLRBT_Node *)new_ab);
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}
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/* --------- */
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/* Handle the 'touched' status of ActKeyColumn tree nodes */
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static void set_touched_actkeycolumn (ActKeyColumn *ak)
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{
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/* sanity check */
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if (ak == NULL)
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return;
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/* deal with self first */
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if (ak->modified) {
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ak->modified= 0;
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ak->totcurve++;
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}
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/* children */
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set_touched_actkeycolumn(ak->left);
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set_touched_actkeycolumn(ak->right);
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}
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/* Handle the 'touched' status of ActKeyBlock tree nodes */
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static void set_touched_actkeyblock (ActKeyBlock *ab)
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{
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/* sanity check */
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if (ab == NULL)
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return;
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/* deal with self first */
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if (ab->modified) {
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ab->modified= 0;
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ab->totcurve++;
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}
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/* children */
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set_touched_actkeyblock(ab->left);
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set_touched_actkeyblock(ab->right);
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}
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/* *************************** Keyframe Drawing *************************** */
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/* helper function - find actkeycolumn that occurs on cframe */
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static ActKeyColumn *cfra_find_actkeycolumn (ActKeyColumn *ak, float cframe)
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{
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/* sanity checks */
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if (ak == NULL)
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return NULL;
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/* check if this is a match, or whether it is in some subtree */
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if (cframe < ak->cfra)
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return cfra_find_actkeycolumn(ak->left, cframe);
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else if (cframe > ak->cfra)
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return cfra_find_actkeycolumn(ak->right, cframe);
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else
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return ak; /* match */
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}
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/* -------- */
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/* coordinates for diamond shape */
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static const float _unit_diamond_shape[4][2] = {
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{0.0f, 1.0f}, /* top vert */
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{1.0f, 0.0f}, /* mid-right */
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{0.0f, -1.0f}, /* bottom vert */
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{-1.0f, 0.0f} /* mid-left */
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};
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/* draw a simple diamond shape with OpenGL */
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void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel, short mode)
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{
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static GLuint displist1=0;
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static GLuint displist2=0;
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/* initialise 2 display lists for diamond shape - one empty, one filled */
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if (displist1 == 0) {
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displist1= glGenLists(1);
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glNewList(displist1, GL_COMPILE);
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glBegin(GL_LINE_LOOP);
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glVertex2fv(_unit_diamond_shape[0]);
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glVertex2fv(_unit_diamond_shape[1]);
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glVertex2fv(_unit_diamond_shape[2]);
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glVertex2fv(_unit_diamond_shape[3]);
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glEnd();
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glEndList();
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}
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if (displist2 == 0) {
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displist2= glGenLists(1);
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glNewList(displist2, GL_COMPILE);
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glBegin(GL_QUADS);
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glVertex2fv(_unit_diamond_shape[0]);
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glVertex2fv(_unit_diamond_shape[1]);
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glVertex2fv(_unit_diamond_shape[2]);
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glVertex2fv(_unit_diamond_shape[3]);
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glEnd();
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glEndList();
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}
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/* adjust view transform before starting */
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glTranslatef(x, y, 0.0f);
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glScalef(1.0f/xscale*hsize, hsize, 1.0f);
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/* anti-aliased lines for more consistent appearance */
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glEnable(GL_LINE_SMOOTH);
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/* draw! */
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if ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH) {
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/* interior - hardcoded colors (for selected and unselected only) */
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if (sel) UI_ThemeColorShade(TH_STRIP_SELECT, 50);
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else glColor3ub(0xE9, 0xE9, 0xE9);
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glCallList(displist2);
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}
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if ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH) {
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/* exterior - black frame */
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glColor3ub(0, 0, 0);
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glCallList(displist1);
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}
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glDisable(GL_LINE_SMOOTH);
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/* restore view transform */
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glScalef(xscale/hsize, 1.0f/hsize, 1.0);
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glTranslatef(-x, -y, 0.0f);
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}
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static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos)
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{
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ActKeyColumn *ak;
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ActKeyBlock *ab;
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float xscale;
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glEnable(GL_BLEND);
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/* get View2D scaling factor */
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UI_view2d_getscale(v2d, &xscale, NULL);
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/* draw keyblocks */
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if (blocks) {
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for (ab= blocks->first; ab; ab= ab->next) {
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short startCurves, endCurves, totCurves;
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/* find out how many curves occur at each keyframe */
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ak= cfra_find_actkeycolumn((ActKeyColumn *)keys->root, ab->start);
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startCurves = (ak)? ak->totcurve: 0;
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ak= cfra_find_actkeycolumn((ActKeyColumn *)keys->root, ab->end);
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endCurves = (ak)? ak->totcurve: 0;
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/* only draw keyblock if it appears in at all of the keyframes at lowest end */
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if (!startCurves && !endCurves)
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continue;
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else
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totCurves = (startCurves>endCurves)? endCurves: startCurves;
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if (ab->totcurve >= totCurves) {
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/* draw block */
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if (ab->sel)
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UI_ThemeColor4(TH_STRIP_SELECT);
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else
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UI_ThemeColor4(TH_STRIP);
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glRectf(ab->start, ypos-5, ab->end, ypos+5);
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}
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}
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}
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/* draw keys */
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if (keys) {
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for (ak= keys->first; ak; ak= ak->next) {
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/* draw using OpenGL - uglier but faster */
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// NOTE: a previous version of this didn't work nice for some intel cards
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draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), KEYFRAME_SHAPE_BOTH);
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#if 0 // OLD CODE
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//int sc_x, sc_y;
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/* get co-ordinate to draw at */
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//gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y);
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/* draw using icons - old way which is slower but more proven */
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//if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f);
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//else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f);
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#endif // OLD CODE
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#if 0 // NEW NON-WORKING CODE
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/* draw icon */
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// FIXME: this draws slightly wrong, as we need to apply some offset for icon, but that depends on scaling
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// so for now disabled
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//int icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
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//UI_icon_draw_aspect(ak->cfra, ypos-6, icon, 1.0f);
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#endif // NEW NON-WORKING CODE
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}
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}
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glDisable(GL_BLEND);
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}
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/* *************************** Channel Drawing Funcs *************************** */
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void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
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{
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DLRBT_Tree keys, blocks;
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BLI_dlrbTree_init(&keys);
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BLI_dlrbTree_init(&blocks);
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scene_to_keylist(ads, sce, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
ob_to_keylist(ads, ob, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
fcurve_to_keylist(adt, fcu, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
agroup_to_keylist(adt, agrp, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
action_to_keylist(adt, act, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
gpl_to_keylist(ads, gpl, &keys, NULL);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
/* *************************** Keyframe List Conversions *************************** */
|
|
|
|
void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
if (sce) {
|
|
AnimData *adt;
|
|
int filterflag;
|
|
|
|
/* get filterflag */
|
|
if (ads)
|
|
filterflag= ads->filterflag;
|
|
else
|
|
filterflag= 0;
|
|
|
|
/* scene animdata */
|
|
if ((sce->adt) && !(filterflag & ADS_FILTER_NOSCE)) {
|
|
adt= sce->adt;
|
|
|
|
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
|
|
if (adt->action)
|
|
action_to_keylist(adt, adt->action, keys, blocks);
|
|
}
|
|
|
|
/* world animdata */
|
|
if ((sce->world) && (sce->world->adt) && !(filterflag & ADS_FILTER_NOWOR)) {
|
|
adt= sce->world->adt;
|
|
|
|
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
|
|
if (adt->action)
|
|
action_to_keylist(adt, adt->action, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
Key *key= ob_get_key(ob);
|
|
|
|
if (ob) {
|
|
int filterflag;
|
|
|
|
/* get filterflag */
|
|
if (ads)
|
|
filterflag= ads->filterflag;
|
|
else
|
|
filterflag= 0;
|
|
|
|
/* Add action keyframes */
|
|
if (ob->adt && ob->adt->action)
|
|
action_to_keylist(ob->adt, ob->adt->action, keys, blocks);
|
|
|
|
/* Add shapekey keyframes (only if dopesheet allows, if it is available) */
|
|
if ((key && key->adt && key->adt->action) && !(filterflag & ADS_FILTER_NOSHAPEKEYS))
|
|
action_to_keylist(key->adt, key->adt->action, keys, blocks);
|
|
|
|
// TODO: restore materials, and object data, etc.
|
|
}
|
|
}
|
|
|
|
void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
BezTriple *bezt;
|
|
int v;
|
|
|
|
if (fcu && fcu->totvert && fcu->bezt) {
|
|
/* apply NLA-mapping (if applicable) */
|
|
if (adt)
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
|
|
|
|
/* loop through beztriples, making ActKeys and ActKeyBlocks */
|
|
bezt= fcu->bezt;
|
|
|
|
for (v=0; v < fcu->totvert; v++, bezt++) {
|
|
add_bezt_to_keycolumns_list(keys, bezt);
|
|
if (blocks) add_bezt_to_keyblocks_list(blocks, fcu, v);
|
|
}
|
|
|
|
/* update the number of curves that elements have appeared in */
|
|
// FIXME: this is broken with the new tree structure for now...
|
|
if (keys)
|
|
set_touched_actkeycolumn(keys->root);
|
|
if (blocks)
|
|
set_touched_actkeyblock(blocks->root);
|
|
|
|
/* unapply NLA-mapping if applicable */
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
|
|
}
|
|
}
|
|
|
|
void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
if (agrp) {
|
|
/* loop through F-Curves */
|
|
for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) {
|
|
fcurve_to_keylist(adt, fcu, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
if (act) {
|
|
/* loop through F-Curves */
|
|
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
|
|
fcurve_to_keylist(adt, fcu, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void gpl_to_keylist(bDopeSheet *ads, bGPDlayer *gpl, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
bGPDframe *gpf;
|
|
ActKeyColumn *ak;
|
|
|
|
if (gpl && keys) {
|
|
/* loop over frames, converting directly to 'keyframes' (should be in order too) */
|
|
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
|
|
ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
|
|
BLI_addtail((ListBase *)keys, ak);
|
|
|
|
ak->cfra= (float)gpf->framenum;
|
|
ak->modified = 1;
|
|
ak->handle_type= 0;
|
|
|
|
if (gpf->flag & GP_FRAME_SELECT)
|
|
ak->sel = SELECT;
|
|
else
|
|
ak->sel = 0;
|
|
}
|
|
}
|
|
}
|
|
|