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blender-archive/source/blender/editors/space_nla/nla_draw.c
Joshua Leung 169a87cb0b 2.5 - Optimisations for Keyframe Drawing in DopeSheet
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*).

I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. 

Stats (using keyframes from an imported .bvh animation file):
* When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms.
* When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here).

Assorted Notes:
* Added missing headers for some files
* Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-18 07:11:37 +00:00

1032 lines
30 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
*
* Contributor(s): Joshua Leung (major recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include "DNA_listBase.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "DNA_vec_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BLI_dlrbTree.h"
#include "BKE_animsys.h"
#include "BKE_fcurve.h"
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "nla_intern.h" // own include
/* XXX */
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
/* *********************************************** */
/* Strips */
/* Action-Line ---------------------- */
/* get colors for drawing Action-Line
* NOTE: color returned includes fine-tuned alpha!
*/
static void nla_action_get_color (AnimData *adt, bAction *act, float color[4])
{
// TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now)
if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
// greenish color (same as tweaking strip) - hardcoded for now
color[0]= 0.30f;
color[1]= 0.95f;
color[2]= 0.10f;
color[3]= 0.30f;
}
else {
if (act) {
// reddish color - hardcoded for now
color[0]= 0.8f;
color[1]= 0.2f;
color[2]= 0.0f;
color[3]= 0.4f;
}
else {
// greyish-red color - hardcoded for now
color[0]= 0.6f;
color[1]= 0.5f;
color[2]= 0.5f;
color[3]= 0.3f;
}
}
}
/* draw the keyframes in the specified Action */
static void nla_action_draw_keyframes (AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax)
{
DLRBT_Tree keys;
ActKeyColumn *ak;
float xscale, f1, f2;
float color[4];
/* get a list of the keyframes with NLA-scaling applied */
BLI_dlrbTree_init(&keys);
action_to_keylist(adt, act, &keys, NULL);
BLI_dlrbTree_linkedlist_sync(&keys);
if ELEM(NULL, act, keys.first)
return;
/* draw a darkened region behind the strips
* - get and reset the background color, this time without the alpha to stand out better
*/
nla_action_get_color(adt, act, color);
glColor3fv(color);
/* - draw a rect from the first to the last frame (no extra overlaps for now)
* that is slightly stumpier than the track background (hardcoded 2-units here)
*/
f1= ((ActKeyColumn *)keys.first)->cfra;
f2= ((ActKeyColumn *)keys.last)->cfra;
glRectf(f1, ymin+2, f2, ymax-2);
/* get View2D scaling factor */
UI_view2d_getscale(v2d, &xscale, NULL);
/* for now, color is hardcoded to be black */
glColor3f(0.0f, 0.0f, 0.0f);
/* just draw each keyframe as a simple dot (regardless of the selection status)
* - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction
*/
for (ak= keys.first; ak; ak= ak->next)
draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, KEYFRAME_SHAPE_FRAME);
/* free icons */
BLI_dlrbTree_free(&keys);
}
/* Strips (Proper) ---------------------- */
/* get colors for drawing NLA-Strips */
static void nla_strip_get_color_inside (AnimData *adt, NlaStrip *strip, float color[3])
{
if (strip->type == NLASTRIP_TYPE_TRANSITION) {
/* Transition Clip */
if (strip->flag & NLASTRIP_FLAG_SELECT) {
/* selected - use a bright blue color */
// FIXME: hardcoded temp-hack colors
color[0]= 0.18f;
color[1]= 0.46f;
color[2]= 0.86f;
}
else {
/* normal, unselected strip - use (hardly noticable) blue tinge */
// FIXME: hardcoded temp-hack colors
color[0]= 0.11f;
color[1]= 0.15f;
color[2]= 0.19f;
}
}
else if (strip->type == NLASTRIP_TYPE_META) {
/* Meta Clip */
// TODO: should temporary metas get different colours too?
if (strip->flag & NLASTRIP_FLAG_SELECT) {
/* selected - use a bold purple color */
// FIXME: hardcoded temp-hack colors
color[0]= 0.41f;
color[1]= 0.13f;
color[2]= 0.59f;
}
else {
/* normal, unselected strip - use (hardly noticable) dark purple tinge */
// FIXME: hardcoded temp-hack colors
color[0]= 0.20f;
color[1]= 0.15f;
color[2]= 0.26f;
}
}
else {
/* Action Clip (default/normal type of strip) */
if ((strip->flag & NLASTRIP_FLAG_ACTIVE) && (adt && (adt->flag & ADT_NLA_EDIT_ON))) {
/* active strip should be drawn green when it is acting as the tweaking strip.
* however, this case should be skipped for when not in EditMode...
*/
// FIXME: hardcoded temp-hack colors
color[0]= 0.3f;
color[1]= 0.95f;
color[2]= 0.1f;
}
else if (strip->flag & NLASTRIP_FLAG_TWEAKUSER) {
/* alert user that this strip is also used by the tweaking track (this is set when going into
* 'editmode' for that strip), since the edits made here may not be what the user anticipated
*/
// FIXME: hardcoded temp-hack colors
color[0]= 0.85f;
color[1]= 0.0f;
color[2]= 0.0f;
}
else if (strip->flag & NLASTRIP_FLAG_SELECT) {
/* selected strip - use theme color for selected */
UI_GetThemeColor3fv(TH_STRIP_SELECT, color);
}
else {
/* normal, unselected strip - use standard strip theme color */
UI_GetThemeColor3fv(TH_STRIP, color);
}
}
}
/* helper call for drawing influence/time control curves for a given NLA-strip */
static void nla_draw_strip_curves (NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
{
const float yheight = ymaxc - yminc;
/* drawing color is simply a light-grey */
// TODO: is this color suitable?
// XXX nasty hacked color for now... which looks quite bad too...
glColor3f(0.7f, 0.7f, 0.7f);
/* draw with AA'd line, 2 units thick (it's either 1 or 2 px) */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glLineWidth(2.0f);
/* influence -------------------------- */
if (strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) {
FCurve *fcu= list_find_fcurve(&strip->fcurves, "influence", 0);
float cfra;
/* plot the curve (over the strip's main region) */
glBegin(GL_LINE_STRIP);
/* sample at 1 frame intervals, and draw
* - min y-val is yminc, max is y-maxc, so clamp in those regions
*/
for (cfra= strip->start; cfra <= strip->end; cfra += 1.0f) {
float y= evaluate_fcurve(fcu, cfra); // assume this to be in 0-1 range
glVertex2f(cfra, ((y*yheight)+yminc));
}
glEnd(); // GL_LINE_STRIP
}
else {
/* use blend in/out values only if both aren't zero */
if ((IS_EQ(strip->blendin, 0.0f) && IS_EQ(strip->blendout, 0.0f))==0) {
glBegin(GL_LINE_STRIP);
/* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */
if (IS_EQ(strip->blendin, 0.0f) == 0) {
glVertex2f(strip->start, yminc);
glVertex2f(strip->start + strip->blendin, ymaxc);
}
else
glVertex2f(strip->start, ymaxc);
/* end of strip */
if (IS_EQ(strip->blendout, 0.0f) == 0) {
glVertex2f(strip->end - strip->blendout, ymaxc);
glVertex2f(strip->end, yminc);
}
else
glVertex2f(strip->end, ymaxc);
glEnd(); // GL_LINE_STRIP
}
}
/* time -------------------------- */
// XXX do we want to draw this curve? in a different colour too?
/* turn off AA'd lines */
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
glLineWidth(1.0f);
}
/* main call for drawing a single NLA-strip */
static void nla_draw_strip (AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
{
float color[3];
/* get color of strip */
nla_strip_get_color_inside(adt, strip, color);
/* draw extrapolation info first (as backdrop) */
if (strip->extendmode != NLASTRIP_EXTEND_NOTHING) {
/* enable transparency... */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
switch (strip->extendmode) {
/* since this does both sides, only do the 'before' side, and leave the rest to the next case */
case NLASTRIP_EXTEND_HOLD:
/* only need to draw here if there's no strip before since
* it only applies in such a situation
*/
if (strip->prev == NULL) {
/* set the drawing color to the color of the strip, but with very faint alpha */
glColor4f(color[0], color[1], color[2], 0.15f);
/* draw the rect to the edge of the screen */
glBegin(GL_QUADS);
glVertex2f(v2d->cur.xmin, yminc);
glVertex2f(v2d->cur.xmin, ymaxc);
glVertex2f(strip->start, ymaxc);
glVertex2f(strip->start, yminc);
glEnd();
}
/* no break needed... */
/* this only draws after the strip */
case NLASTRIP_EXTEND_HOLD_FORWARD:
/* only need to try and draw if the next strip doesn't occur immediately after */
if ((strip->next == NULL) || (IS_EQ(strip->next->start, strip->end)==0)) {
/* set the drawing color to the color of the strip, but this time less faint */
glColor4f(color[0], color[1], color[2], 0.3f);
/* draw the rect to the next strip or the edge of the screen */
glBegin(GL_QUADS);
glVertex2f(strip->end, yminc);
glVertex2f(strip->end, ymaxc);
if (strip->next) {
glVertex2f(strip->next->start, ymaxc);
glVertex2f(strip->next->start, yminc);
}
else {
glVertex2f(v2d->cur.xmax, ymaxc);
glVertex2f(v2d->cur.xmax, yminc);
}
glEnd();
}
break;
}
glDisable(GL_BLEND);
}
/* draw 'inside' of strip itself */
glColor3fv(color);
uiSetRoundBox(15); /* all corners rounded */
gl_round_box_shade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
/* draw strip's control 'curves' */
nla_draw_strip_curves(strip, v2d, yminc, ymaxc);
/* draw strip outline
* - color used here is to indicate active vs non-active
*/
if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
/* strip should appear 'sunken', so draw a light border around it */
glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
}
else {
/* strip should appear to stand out, so draw a dark border around it */
glColor3f(0.0f, 0.0f, 0.0f);
}
/* - line style: dotted for muted */
if (strip->flag & NLASTRIP_FLAG_MUTED)
setlinestyle(4);
/* draw outline */
gl_round_box_shade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
/* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */
if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQ(strip->repeat, 1.0f)==0) {
float repeatLen = (strip->actend - strip->actstart) * strip->scale;
int i;
/* only draw lines for whole-numbered repeats, starting from the first full-repeat
* up to the last full repeat (but not if it lies on the end of the strip)
*/
for (i = 1; i < strip->repeat; i++) {
float repeatPos = strip->start + (repeatLen * i);
/* don't draw if line would end up on or after the end of the strip */
if (repeatPos < strip->end)
fdrawline(repeatPos, yminc, repeatPos, ymaxc);
}
}
/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) {
NlaStrip *cs;
float y= (ymaxc-yminc)/2.0f + yminc;
/* only draw first-level of child-strips, but don't draw any lines on the endpoints */
for (cs= strip->strips.first; cs; cs= cs->next) {
/* draw start-line if not same as end of previous (and only if not the first strip)
* - on upper half of strip
*/
if ((cs->prev) && IS_EQ(cs->prev->end, cs->start)==0)
fdrawline(cs->start, y, cs->start, ymaxc);
/* draw end-line if not the last strip
* - on lower half of strip
*/
if (cs->next)
fdrawline(cs->end, yminc, cs->end, y);
}
}
/* reset linestyle */
setlinestyle(0);
}
/* add the relevant text to the cache of text-strings to draw in pixelspace */
static void nla_draw_strip_text (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc)
{
char str[256], dir[3];
rctf rect;
/* 'dir' - direction that strip is played in */
if (strip->flag & NLASTRIP_FLAG_REVERSE)
sprintf(dir, "<-");
else
sprintf(dir, "->");
/* just print the name and the range */
if (strip->flag & NLASTRIP_FLAG_TEMP_META)
sprintf(str, "Temp-Meta | %.2f %s %.2f", strip->start, dir, strip->end);
else
sprintf(str, "%s | %.2f %s %.2f", strip->name, strip->start, dir, strip->end);
/* set text colour - if colours (see above) are light, draw black text, otherwise draw white */
if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER))
glColor3f(0.0f, 0.0f, 0.0f);
else
glColor3f(1.0f, 1.0f, 1.0f);
/* set bounding-box for text
* - padding of 2 'units' on either side
*/
// TODO: make this centered?
rect.xmin= strip->start + 0.5f;
rect.ymin= yminc;
rect.xmax= strip->end - 0.5f;
rect.ymax= ymaxc;
/* add this string to the cache of texts to draw*/
UI_view2d_text_cache_rectf(v2d, &rect, str);
}
/* ---------------------- */
void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d= &ar->v2d;
float y= 0.0f;
int items, height;
/* build list of channels to draw */
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
* to avoid regenerating the list again and/or also because channels list is drawn first
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
/* need to do a view-sync here, so that the strips area doesn't jump around */
UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL);
/* loop through channels, and set up drawing depending on their type */
y= (float)(-NLACHANNEL_HEIGHT);
for (ale= anim_data.first; ale; ale= ale->next) {
const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
/* check if visible */
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
/* data to draw depends on the type of channel */
switch (ale->type) {
case ANIMTYPE_NLATRACK:
{
AnimData *adt= BKE_animdata_from_id(ale->id);
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
int index;
/* draw each strip in the track (if visible) */
for (strip=nlt->strips.first, index=1; strip; strip=strip->next, index++) {
if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) {
/* draw the visualisation of the strip */
nla_draw_strip(adt, nlt, strip, v2d, yminc, ymaxc);
/* add the text for this strip to the cache */
nla_draw_strip_text(nlt, strip, index, v2d, yminc, ymaxc);
}
}
}
break;
case ANIMTYPE_NLAACTION:
{
AnimData *adt= BKE_animdata_from_id(ale->id);
float color[4];
/* just draw a semi-shaded rect spanning the width of the viewable area if there's data,
* and a second darker rect within which we draw keyframe indicator dots if there's data
*/
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* get colors for drawing */
nla_action_get_color(adt, ale->data, color);
glColor4fv(color);
/* draw slightly shifted up for greater separation from standard channels,
* but also slightly shorter for some more contrast when viewing the strips
*/
glRectf(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP);
/* draw keyframes in the action */
nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc+NLACHANNEL_SKIP, ymaxc-NLACHANNEL_SKIP);
/* draw 'embossed' lines above and below the strip for effect */
/* white base-lines */
glLineWidth(2.0f);
glColor4f(1.0f, 1.0f, 1.0f, 0.3);
fdrawline(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, yminc+NLACHANNEL_SKIP);
fdrawline(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP);
/* black top-lines */
glLineWidth(1.0f);
glColor3f(0.0f, 0.0f, 0.0f);
fdrawline(v2d->cur.xmin, yminc+NLACHANNEL_SKIP, v2d->cur.xmax, yminc+NLACHANNEL_SKIP);
fdrawline(v2d->cur.xmin, ymaxc-NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc-NLACHANNEL_SKIP);
glDisable(GL_BLEND);
}
break;
}
}
/* adjust y-position for next one */
y -= NLACHANNEL_STEP;
}
/* free tempolary channels */
BLI_freelistN(&anim_data);
}
/* *********************************************** */
/* Channel List */
void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d= &ar->v2d;
float x= 0.0f, y= 0.0f;
int items, height;
/* build list of channels to draw */
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
* to avoid regenerating the list again and/or also because channels list is drawn first
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
/* loop through channels, and set up drawing depending on their type */
y= (float)(-NLACHANNEL_HEIGHT);
for (ale= anim_data.first; ale; ale= ale->next) {
const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
const float ydatac= (float)(y - 7);
/* check if visible */
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
short indent= 0, offset= 0, sel= 0, group= 0;
int expand= -1, protect = -1, special= -1, mute = -1;
char name[128];
/* determine what needs to be drawn */
switch (ale->type) {
case ANIMTYPE_SCENE: /* scene */
{
Scene *sce= (Scene *)ale->data;
group= 4;
indent= 0;
special= ICON_SCENE_DATA;
/* only show expand if there are any channels */
if (EXPANDED_SCEC(sce))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
sel = SEL_SCEC(sce);
strcpy(name, sce->id.name+2);
}
break;
case ANIMTYPE_OBJECT: /* object */
{
Base *base= (Base *)ale->data;
Object *ob= base->object;
group= 4;
indent= 0;
/* icon depends on object-type */
if (ob->type == OB_ARMATURE)
special= ICON_ARMATURE_DATA;
else
special= ICON_OBJECT_DATA;
/* only show expand if there are any channels */
if (EXPANDED_OBJC(ob))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
sel = SEL_OBJC(base);
strcpy(name, ob->id.name+2);
}
break;
case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */
{
Object *ob = (Object *)ale->data;
group = 4;
indent = 1;
special = ICON_MATERIAL_DATA;
if (FILTER_MAT_OBJC(ob))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, "Materials");
}
break;
case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */
{
Material *ma = (Material *)ale->data;
group = 0;
indent = 0;
special = ICON_MATERIAL_DATA;
offset = 21;
if (FILTER_MAT_OBJD(ma))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, ma->id.name+2);
}
break;
case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */
{
Lamp *la = (Lamp *)ale->data;
group = 4;
indent = 1;
special = ICON_LAMP_DATA;
if (FILTER_LAM_OBJD(la))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, la->id.name+2);
}
break;
case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */
{
Camera *ca = (Camera *)ale->data;
group = 4;
indent = 1;
special = ICON_CAMERA_DATA;
if (FILTER_CAM_OBJD(ca))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, ca->id.name+2);
}
break;
case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */
{
Curve *cu = (Curve *)ale->data;
group = 4;
indent = 1;
special = ICON_CURVE_DATA;
if (FILTER_CUR_OBJD(cu))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, cu->id.name+2);
}
break;
case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */
{
Key *key= (Key *)ale->data;
group = 4;
indent = 1;
special = ICON_SHAPEKEY_DATA; // XXX
if (FILTER_SKE_OBJD(key))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
//sel = SEL_OBJC(base);
strcpy(name, "Shape Keys");
}
break;
case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */
{
World *wo= (World *)ale->data;
group = 4;
indent = 1;
special = ICON_WORLD_DATA;
if (FILTER_WOR_SCED(wo))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, wo->id.name+2);
}
break;
case ANIMTYPE_NLATRACK: /* NLA Track */
{
NlaTrack *nlt= (NlaTrack *)ale->data;
indent= 0;
if (ale->id) {
/* special exception for materials */
if (GS(ale->id->name) == ID_MA) {
offset= 21;
indent= 1;
}
else
offset= 14;
}
else
offset= 0;
/* FIXME: 'solo' as the 'special' button?
* - need special icons for these
*/
if (nlt->flag & NLATRACK_SOLO)
special= ICON_LAYER_ACTIVE;
else
special= ICON_LAYER_USED;
/* if this track is active and we're tweaking it, don't draw these toggles */
// TODO: need a special macro for this...
if ( ((nlt->flag & NLATRACK_ACTIVE) && (nlt->flag & NLATRACK_DISABLED)) == 0 )
{
if (nlt->flag & NLATRACK_MUTED)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
if (EDITABLE_NLT(nlt))
protect = ICON_UNLOCKED;
else
protect = ICON_LOCKED;
}
sel = SEL_NLT(nlt);
strcpy(name, nlt->name);
}
break;
case ANIMTYPE_NLAACTION: /* NLA Action-Line */
{
bAction *act= (bAction *)ale->data;
group = 5;
if (ale->id) {
/* special exception for materials */
if (GS(ale->id->name) == ID_MA) {
offset= 21;
indent= 1;
}
else
offset= 14;
}
else
offset= 0;
special = ICON_ACTION;
if (act)
sprintf(name, "ActAction: <%s>", act->id.name+2);
else
sprintf(name, "<No Action>");
}
break;
}
/* now, start drawing based on this information */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw backing strip behind channel name */
if (group == 4) {
/* only used in dopesheet... */
if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) {
/* object channel - darker */
UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
uiSetRoundBox((expand == ICON_TRIA_DOWN)? (8):(1|8));
gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10);
}
else {
/* sub-object folders - lighter */
UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
glEnd();
/* clear group value, otherwise we cause errors... */
group = 0;
}
}
else if (group == 5) {
/* Action Line */
AnimData *adt= BKE_animdata_from_id(ale->id);
// TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now)
if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
// greenish color (same as tweaking strip) - hardcoded for now
glColor3f(0.3f, 0.95f, 0.1f);
}
else {
if (ale->data)
glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now
else
glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
}
offset += 7 * indent;
/* only on top two corners, to show that this channel sits on top of the preceeding ones */
uiSetRoundBox((1|2));
/* draw slightly shifted up vertically to look like it has more separtion from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
*/
gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)NLACHANNEL_NAMEWIDTH, ymaxc+NLACHANNEL_SKIP-1, 8);
/* clear group value, otherwise we cause errors... */
group = 0;
}
else {
/* for normal channels
* - use 3 shades of color group/standard color for 3 indention level
*/
UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
indent += group;
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)NLACHANNEL_NAMEWIDTH, ymaxc);
glVertex2f((float)NLACHANNEL_NAMEWIDTH, yminc);
glEnd();
}
/* draw expand/collapse triangle */
if (expand > 0) {
UI_icon_draw(x+offset, ydatac, expand);
offset += 17;
}
/* draw special icon indicating certain data-types */
if (special > -1) {
/* for normal channels */
UI_icon_draw(x+offset, ydatac, special);
offset += 17;
}
glDisable(GL_BLEND);
/* draw name */
if (sel)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
offset += 3;
UI_DrawString(x+offset, y-4, name);
/* reset offset - for RHS of panel */
offset = 0;
/* set blending again, as text drawing may clear it */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw protect 'lock' */
if (protect > -1) {
offset = 16;
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, protect);
}
/* draw mute 'eye' */
if (mute > -1) {
offset += 16;
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute);
}
/* draw NLA-action line 'status-icons' - only when there's an action */
if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
AnimData *adt= BKE_animdata_from_id(ale->id);
offset += 16;
/* now draw some indicator icons */
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
/* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */
// for now, use pin icon to symbolise this
if (adt->flag & ADT_NLA_EDIT_NOMAP)
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_PINNED);
else
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_UNPINNED);
fdrawline((float)(NLACHANNEL_NAMEWIDTH-offset), yminc,
(float)(NLACHANNEL_NAMEWIDTH-offset), ymaxc);
offset += 16;;
/* 'tweaking action' indicator - not a button */
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_EDIT);
}
else {
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
glBegin(GL_LINE_LOOP);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+9);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+9);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7);
glEnd(); // GL_LINES
/* 'push down' icon for normal active-actions */
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
}
}
glDisable(GL_BLEND);
}
/* adjust y-position for next one */
y -= NLACHANNEL_STEP;
}
/* free tempolary channels */
BLI_freelistN(&anim_data);
}
/* *********************************************** */