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1758dcd42316448fec7609263ec32a26d8bc0673
Early on in 2.8x development gizmo-depth used GL_SELECT, which has been removed. Bind the depth buffer so occlusion queries use the front-most gizmo. While this report only mentions face-maps, gizmo depth was ignored in all cases. This wasn't noticeable in most cases though since the transform gizmo for example was placed so gizmos didn't overlap.
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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