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blender-archive/source/blender/blenkernel/intern/collision.c
Brecht Van Lommel f7c4dd6d56 Merge back a few cloth solver fixes from the render branch:
* Disable openmp for dot product, this gives different results each
  time due to non-commutative floating point add.
* Disable openmp with few vertices, the extra thread overhead only
  slows things down then.
* Replace the hack that would divide stepsPerFrame and then set it
  back, now it simply uses the timescale in the collision function.
  This was incorrect because stepsPerFrame is an int, but we don't
  want this to be rounded.
* Extra out of bounds check for hair velocity smoothing grid.
2010-05-25 13:33:59 +00:00

46 KiB