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blender-archive/source/gameengine
Campbell Barton 1914ed72b2 Speedup for bullet creating convex hull meshes
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second.

- before adding each vert it did a check for a duplicates.
- Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals.
- Was increasing the array one item at a time, now resize the array once.
- Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers.
2009-03-22 21:04:28 +00:00
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BGE
2009-03-15 23:40:59 +00:00
2009-03-16 17:02:19 +00:00
2009-02-25 06:43:03 +00:00
2009-03-22 19:19:21 +00:00
2008-10-31 22:35:52 +00:00