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198e571e87eaefb7b7a89afcf5d44cfd24da7b2f
The crash happened because I was incorrectly and inconsistently assuming that a socket is part of at most one internal link. However, this is not the case. In geometry nodes, an input socket can be internally linked to multiple output sockets. In the general case, an output could also be linked to multiple input sockets, even though we don't have that in Blender yet.
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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