`ED_mesh_uv_texture_add()`/`ED_mesh_color_add()` would always either copy data from current active one, or (for UVs), generate default 'valid' UVs for every face. This commit adds an option to not do that, just keeping default values from raw CDLayer creation. It is only used/exposed from RNA API currently. This is especially useful for importer add-ons, since some formats support multiple layers of those kind, as well as 'partial' dataset not explicitely defining values for all mesh items. Preliminary step to fix T62224.
14 KiB
14 KiB