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blender-archive/source/blender/editors/sculpt_paint/paint_stroke.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins, Tom Musgrove.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/editors/sculpt_paint/paint_stroke.c
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "RNA_access.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "BKE_brush.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
/* still needed for sculpt_stroke_get_location, should be
removed eventually (TODO) */
#include "sculpt_intern.h"
#include <float.h>
#include <math.h>
typedef struct PaintStroke {
void *mode_data;
void *smooth_stroke_cursor;
wmTimer *timer;
/* Cached values */
ViewContext vc;
bglMats mats;
Brush *brush;
float last_mouse_position[2];
/* Set whether any stroke step has yet occurred
e.g. in sculpt mode, stroke doesn't start until cursor
passes over the mesh */
int stroke_started;
/* event that started stroke, for modal() return */
int event_type;
StrokeGetLocation get_location;
StrokeTestStart test_start;
StrokeUpdateStep update_step;
StrokeDone done;
} PaintStroke;
/*** Cursor ***/
static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
{
Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
PaintStroke *stroke = customdata;
glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
ARegion *ar = CTX_wm_region(C);
sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
(int)stroke->last_mouse_position[1] - ar->winrct.ymin);
}
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
typedef struct Snapshot {
float size[3];
float ofs[3];
float rot;
int brush_size;
int winx;
int winy;
int brush_map_mode;
int curve_changed_timestamp;
} Snapshot;
static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
{
MTex* mtex = &brush->mtex;
return ( (mtex->tex) &&
equals_v3v3(mtex->ofs, snap->ofs) &&
equals_v3v3(mtex->size, snap->size) &&
mtex->rot == snap->rot
) &&
/* make brush smaller shouldn't cause a resample */
( (mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && (brush_size(brush) <= snap->brush_size)) ||
(brush_size(brush) == snap->brush_size)) &&
(mtex->brush_map_mode == snap->brush_map_mode) &&
(vc->ar->winx == snap->winx) &&
(vc->ar->winy == snap->winy);
}
static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
{
if (brush->mtex.tex) {
snap->brush_map_mode = brush->mtex.brush_map_mode;
copy_v3_v3(snap->ofs, brush->mtex.ofs);
copy_v3_v3(snap->size, brush->mtex.size);
snap->rot = brush->mtex.rot;
}
else {
snap->brush_map_mode = -1;
snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
snap->size[0]= snap->size[1]= snap->size[2]= -1;
snap->rot = -1;
}
snap->brush_size = brush_size(brush);
snap->winx = vc->ar->winx;
snap->winy = vc->ar->winy;
}
static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
{
static GLuint overlay_texture = 0;
static int init = 0;
static int tex_changed_timestamp = -1;
static int curve_changed_timestamp = -1;
static Snapshot snap;
static int old_size = -1;
GLubyte* buffer = NULL;
int size;
int j;
int refresh;
#ifndef _OPENMP
(void)sd; /* quied unused warning */
#endif
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
refresh =
!overlay_texture ||
(br->mtex.tex &&
(!br->mtex.tex->preview ||
br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
!br->curve ||
br->curve->changed_timestamp != curve_changed_timestamp ||
!same_snap(&snap, br, vc);
if (refresh) {
if (br->mtex.tex && br->mtex.tex->preview)
tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
if (br->curve)
curve_changed_timestamp = br->curve->changed_timestamp;
make_snap(&snap, br, vc);
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
int s = brush_size(br);
int r = 1;
for (s >>= 1; s > 0; s >>= 1)
r++;
size = (1<<r);
if (size < 256)
size = 256;
if (size < old_size)
size = old_size;
}
else
size = 512;
if (old_size != size) {
if (overlay_texture) {
glDeleteTextures(1, &overlay_texture);
overlay_texture = 0;
}
init = 0;
old_size = size;
}
buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
#pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
for (j= 0; j < size; j++) {
int i;
float y;
float len;
for (i= 0; i < size; i++) {
// largely duplicated from tex_strength
const float rotation = -br->mtex.rot;
float radius = brush_size(br);
int index = j*size + i;
float x;
float avg;
x = (float)i/size;
y = (float)j/size;
x -= 0.5f;
y -= 0.5f;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
x *= vc->ar->winx / radius;
y *= vc->ar->winy / radius;
}
else {
x *= 2;
y *= 2;
}
len = sqrtf(x*x + y*y);
if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
/* it is probably worth optimizing for those cases where
the texture is not rotated by skipping the calls to
atan2, sqrtf, sin, and cos. */
if (br->mtex.tex && (rotation > 0.001f || rotation < -0.001f)) {
const float angle = atan2f(y, x) + rotation;
x = len * cosf(angle);
y = len * sinf(angle);
}
x *= br->mtex.size[0];
y *= br->mtex.size[1];
x += br->mtex.ofs[0];
y += br->mtex.ofs[1];
avg = br->mtex.tex ? paint_get_tex_pixel(br, x, y) : 1;
avg += br->texture_sample_bias;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
buffer[index] = 255 - (GLubyte)(255*avg);
}
else {
buffer[index] = 0;
}
}
}
if (!overlay_texture)
glGenTextures(1, &overlay_texture);
}
else {
size= old_size;
}
glBindTexture(GL_TEXTURE_2D, overlay_texture);
if (refresh) {
if (!init) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
init = 1;
}
else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
}
if (buffer)
MEM_freeN(buffer);
}
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
}
return 1;
}
static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
{
float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
ED_view3d_global_to_vector(rv3d, location, view);
// create a vector that is not orthogonal to view
if (fabsf(view[0]) < 0.1f) {
nonortho[0] = view[0] + 1.0f;
nonortho[1] = view[1];
nonortho[2] = view[2];
}
else if (fabsf(view[1]) < 0.1f) {
nonortho[0] = view[0];
nonortho[1] = view[1] + 1.0f;
nonortho[2] = view[2];
}
else {
nonortho[0] = view[0];
nonortho[1] = view[1];
nonortho[2] = view[2] + 1.0f;
}
// get a vector in the plane of the view
cross_v3_v3v3(ortho, nonortho, view);
normalize_v3(ortho);
// make a point on the surface of the brush tagent to the view
mul_v3_fl(ortho, radius);
add_v3_v3v3(offset, location, ortho);
// project the center of the brush, and the tagent point to the view onto the screen
projectf(mats, location, p1);
projectf(mats, offset, p2);
// the distance between these points is the size of the projected brush in pixels
return len_v2v2(p1, p2);
}
static int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius,
float location[3])
{
struct PaintStroke *stroke;
float window[2];
int hit;
stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL, 0);
window[0] = x + stroke->vc.ar->winrct.xmin;
window[1] = y + stroke->vc.ar->winrct.ymin;
if(stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh &&
sculpt_stroke_get_location(C, stroke, location, window)) {
*pixel_radius = project_brush_radius(stroke->vc.rv3d,
brush_unprojected_radius(stroke->brush),
location, &stroke->mats);
if (*pixel_radius == 0)
*pixel_radius = brush_size(stroke->brush);
mul_m4_v3(stroke->vc.obact->obmat, location);
hit = 1;
}
else {
Sculpt* sd = CTX_data_tool_settings(C)->sculpt;
Brush* brush = paint_brush(&sd->paint);
*pixel_radius = brush_size(brush);
hit = 0;
}
paint_stroke_free(stroke);
return hit;
}
/* Draw an overlay that shows what effect the brush's texture will
have on brush strength */
/* TODO: sculpt only for now */
static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
ViewContext *vc, int x, int y)
{
rctf quad;
/* check for overlay mode */
if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
!(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
return;
/* save lots of GL state
TODO: check on whether all of these are needed? */
glPushAttrib(GL_COLOR_BUFFER_BIT|
GL_CURRENT_BIT|
GL_DEPTH_BUFFER_BIT|
GL_ENABLE_BIT|
GL_LINE_BIT|
GL_POLYGON_BIT|
GL_STENCIL_BUFFER_BIT|
GL_TRANSFORM_BIT|
GL_VIEWPORT_BIT|
GL_TEXTURE_BIT);
if(load_tex(sd, brush, vc)) {
glEnable(GL_BLEND);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_FALSE);
glDepthFunc(GL_ALWAYS);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
if(brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
/* brush rotation */
glTranslatef(0.5, 0.5, 0);
glRotatef((double)RAD2DEGF((brush->flag & BRUSH_RAKE) ?
sd->last_angle : sd->special_rotation),
0.0, 0.0, 1.0);
glTranslatef(-0.5f, -0.5f, 0);
/* scale based on tablet pressure */
if(sd->draw_pressure && brush_use_size_pressure(brush)) {
glTranslatef(0.5f, 0.5f, 0);
glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
glTranslatef(-0.5f, -0.5f, 0);
}
if(sd->draw_anchored) {
const float *aim = sd->anchored_initial_mouse;
const rcti *win = &vc->ar->winrct;
quad.xmin = aim[0]-sd->anchored_size - win->xmin;
quad.ymin = aim[1]-sd->anchored_size - win->ymin;
quad.xmax = aim[0]+sd->anchored_size - win->xmin;
quad.ymax = aim[1]+sd->anchored_size - win->ymin;
}
else {
const int radius= brush_size(brush);
quad.xmin = x - radius;
quad.ymin = y - radius;
quad.xmax = x + radius;
quad.ymax = y + radius;
}
}
else {
quad.xmin = 0;
quad.ymin = 0;
quad.xmax = vc->ar->winrct.xmax - vc->ar->winrct.xmin;
quad.ymax = vc->ar->winrct.ymax - vc->ar->winrct.ymin;
}
/* set quad color */
glColor4f(U.sculpt_paint_overlay_col[0],
U.sculpt_paint_overlay_col[1],
U.sculpt_paint_overlay_col[2],
brush->texture_overlay_alpha / 100.0f);
/* draw textured quad */
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(quad.xmin, quad.ymin);
glTexCoord2f(1, 0);
glVertex2f(quad.xmax, quad.ymin);
glTexCoord2f(1, 1);
glVertex2f(quad.xmax, quad.ymax);
glTexCoord2f(0, 1);
glVertex2f(quad.xmin, quad.ymax);
glEnd();
glPopMatrix();
}
glPopAttrib();
}
/* Special actions taken when paint cursor goes over mesh */
/* TODO: sculpt only for now */
static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
float location[3], float *visual_strength)
{
float unprojected_radius, projected_radius;
/* TODO: check whether this should really only be done when
brush is over mesh? */
if(sd->draw_pressure && brush_use_alpha_pressure(brush))
(*visual_strength) *= sd->pressure_value;
if(sd->draw_anchored)
projected_radius = sd->anchored_size;
else {
if(brush->flag & BRUSH_ANCHORED)
projected_radius = 8;
else
projected_radius = brush_size(brush);
}
unprojected_radius = paint_calc_object_space_radius(vc, location,
projected_radius);
if(sd->draw_pressure && brush_use_size_pressure(brush))
unprojected_radius *= sd->pressure_value;
if(!brush_use_locked_size(brush))
brush_set_unprojected_radius(brush, unprojected_radius);
}
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
{
Paint *paint = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(paint);
ViewContext vc;
float final_radius;
float translation[2];
float outline_alpha, *outline_col;
/* set various defaults */
translation[0] = x;
translation[1] = y;
outline_alpha = 0.5;
outline_col = brush->add_col;
final_radius = brush_size(brush);
/* check that brush drawing is enabled */
if(!(paint->flags & PAINT_SHOW_BRUSH))
return;
/* can't use stroke vc here because this will be called during
mouse over too, not just during a stroke */
view3d_set_viewcontext(C, &vc);
/* TODO: as sculpt and other paint modes are unified, this
special mode of drawing will go away */
if(vc.obact->sculpt) {
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
float location[3];
int pixel_radius, hit;
const float root_alpha = brush_alpha(brush);
float visual_strength = root_alpha*root_alpha;
const float min_alpha = 0.20f;
const float max_alpha = 0.80f;
/* this is probably here so that rake takes into
account the brush movements before the stroke
starts, but this doesn't really belong in draw code
(TODO) */
{
const float u = 0.5f;
const float v = 1 - u;
const float r = 20;
const float dx = sd->last_x - x;
const float dy = sd->last_y - y;
if(dx*dx + dy*dy >= r*r) {
sd->last_angle = atan2(dx, dy);
sd->last_x = u*sd->last_x + v*x;
sd->last_y = u*sd->last_y + v*y;
}
}
/* test if brush is over the mesh */
hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location);
/* draw overlay */
paint_draw_alpha_overlay(sd, brush, &vc, x, y);
if(brush_use_locked_size(brush))
brush_set_size(brush, pixel_radius);
/* check if brush is subtracting, use different color then */
/* TODO: no way currently to know state of pen flip or
invert key modifier without starting a stroke */
if((!(brush->flag & BRUSH_INVERTED) ^
!(brush->flag & BRUSH_DIR_IN)) &&
ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
outline_col = brush->sub_col;
/* only do if brush is over the mesh */
if(hit)
paint_cursor_on_hit(sd, brush, &vc, location, &visual_strength);
/* don't show effect of strength past the soft limit */
if(visual_strength > 1)
visual_strength = 1;
outline_alpha = ((paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ?
min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f);
if(sd->draw_anchored) {
final_radius = sd->anchored_size;
translation[0] = sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin;
translation[1] = sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin;
}
}
/* make lines pretty */
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
/* set brush color */
glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
/* draw brush outline */
glTranslatef(translation[0], translation[1], 0);
glutil_draw_lined_arc(0.0, M_PI*2.0, final_radius, 40);
glTranslatef(-translation[0], -translation[1], 0);
/* restore GL state */
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
/* if this is a tablet event, return tablet pressure and set *pen_flip
to 1 if the eraser tool is being used, 0 otherwise */
static float event_tablet_data(wmEvent *event, int *pen_flip)
{
int erasor = 0;
float pressure = 1;
if(event->custom == EVT_DATA_TABLET) {
wmTabletData *wmtab= event->customdata;
erasor = (wmtab->Active == EVT_TABLET_ERASER);
pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
}
if(pen_flip)
(*pen_flip) = erasor;
return pressure;
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
{
Paint *paint = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(paint);
PaintStroke *stroke = op->customdata;
float mouse[3];
PointerRNA itemptr;
float location[3];
float pressure;
int pen_flip;
/* see if tablet affects event */
pressure = event_tablet_data(event, &pen_flip);
/* TODO: as sculpt and other paint modes are unified, this
separation will go away */
if(stroke->vc.obact->sculpt) {
float delta[2];
brush_jitter_pos(brush, mouse_in, mouse);
/* XXX: meh, this is round about because
brush_jitter_pos isn't written in the best way to
be reused here */
if(brush->flag & BRUSH_JITTER_PRESSURE) {
sub_v2_v2v2(delta, mouse, mouse_in);
mul_v2_fl(delta, pressure);
add_v2_v2v2(mouse, mouse_in, delta);
}
}
else {
copy_v2_v2(mouse, mouse_in);
}
/* TODO: can remove the if statement once all modes have this */
if(stroke->get_location)
stroke->get_location(C, stroke, location, mouse);
else
zero_v3(location);
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", location);
RNA_float_set_array(&itemptr, "mouse", mouse);
RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
RNA_float_set(&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
stroke->last_mouse_position[1] = mouse[1];
stroke->update_step(C, stroke, &itemptr);
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
{
output[0] = event->x;
output[1] = event->y;
if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
!ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_RESTORE_MESH))
{
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
/* If the mouse is moving within the radius of the last move,
don't update the mouse position. This allows sharp turns. */
if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
return 0;
output[0] = event->x * v + stroke->last_mouse_position[0] * u;
output[1] = event->y * v + stroke->last_mouse_position[1] * u;
}
return 1;
}
/* For brushes with stroke spacing enabled, moves mouse in steps
towards the final mouse location. */
static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
{
PaintStroke *stroke = op->customdata;
int cnt = 0;
if(paint_space_stroke_enabled(stroke->brush)) {
float mouse[2];
float vec[2];
float length, scale;
copy_v2_v2(mouse, stroke->last_mouse_position);
sub_v2_v2v2(vec, final_mouse, mouse);
length = len_v2(vec);
if(length > FLT_EPSILON) {
int steps;
int i;
float pressure= 1.0f;
/* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
if(brush_use_size_pressure(stroke->brush))
pressure = event_tablet_data(event, NULL);
if(pressure > FLT_EPSILON) {
scale = (brush_size(stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length;
if(scale > FLT_EPSILON) {
mul_v2_fl(vec, scale);
steps = (int)(1.0f / scale);
for(i = 0; i < steps; ++i, ++cnt) {
add_v2_v2(mouse, vec);
paint_brush_stroke_add_step(C, op, event, mouse);
}
}
}
}
}
return cnt;
}
/**** Public API ****/
PaintStroke *paint_stroke_new(bContext *C,
StrokeGetLocation get_location,
StrokeTestStart test_start,
StrokeUpdateStep update_step,
StrokeDone done, int event_type)
{
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
view3d_set_viewcontext(C, &stroke->vc);
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
stroke->get_location = get_location;
stroke->test_start = test_start;
stroke->update_step = update_step;
stroke->done = done;
stroke->event_type= event_type; /* for modal, return event */
return stroke;
}
void paint_stroke_free(PaintStroke *stroke)
{
MEM_freeN(stroke);
}
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
int paint_space_stroke_enabled(Brush *br)
{
return (br->flag & BRUSH_SPACE) &&
!(br->flag & BRUSH_ANCHORED) &&
!ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
}
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
PaintStroke *stroke = op->customdata;
float mouse[2];
int first= 0;
// let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
// this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
// since the 2D deltas are zero -- code in this file needs to be updated to use the
// post-NDOF_MOTION MOUSEMOVE
if (event->type == NDOF_MOTION)
return OPERATOR_PASS_THROUGH;
if(!stroke->stroke_started) {
stroke->last_mouse_position[0] = event->x;
stroke->last_mouse_position[1] = event->y;
stroke->stroke_started = stroke->test_start(C, op, event);
if(stroke->stroke_started) {
stroke->smooth_stroke_cursor =
WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
if(stroke->brush->flag & BRUSH_AIRBRUSH)
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
}
first= 1;
//ED_region_tag_redraw(ar);
}
if(event->type == stroke->event_type && event->val == KM_RELEASE) {
/* exit stroke, free data */
if(stroke->smooth_stroke_cursor)
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
if(stroke->timer)
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
stroke->done(C, stroke);
MEM_freeN(stroke);
return OPERATOR_FINISHED;
}
else if( (first) ||
(ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) ||
(event->type == TIMER && (event->customdata == stroke->timer)) )
{
if(stroke->stroke_started) {
if(paint_smooth_stroke(stroke, mouse, event)) {
if(paint_space_stroke_enabled(stroke->brush)) {
if(!paint_space_stroke(C, op, event, mouse)) {
//ED_region_tag_redraw(ar);
}
}
else {
paint_brush_stroke_add_step(C, op, event, mouse);
}
}
else {
;//ED_region_tag_redraw(ar);
}
}
}
/* we want the stroke to have the first daub at the start location
* instead of waiting till we have moved the space distance */
if(first &&
stroke->stroke_started &&
paint_space_stroke_enabled(stroke->brush) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
{
paint_brush_stroke_add_step(C, op, event, mouse);
}
return OPERATOR_RUNNING_MODAL;
}
int paint_stroke_exec(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
/* only when executed for the first time */
if(stroke->stroke_started == 0) {
/* XXX stroke->last_mouse_position is unset, this may cause problems */
stroke->test_start(C, op, NULL);
stroke->stroke_started= 1;
}
RNA_BEGIN(op->ptr, itemptr, "stroke") {
stroke->update_step(C, stroke, &itemptr);
}
RNA_END;
stroke->done(C, stroke);
MEM_freeN(stroke);
op->customdata = NULL;
return OPERATOR_FINISHED;
}
int paint_stroke_cancel(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
if(stroke->done)
stroke->done(C, stroke);
MEM_freeN(stroke);
op->customdata = NULL;
return OPERATOR_CANCELLED;
}
ViewContext *paint_stroke_view_context(PaintStroke *stroke)
{
return &stroke->vc;
}
void *paint_stroke_mode_data(struct PaintStroke *stroke)
{
return stroke->mode_data;
}
void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
{
stroke->mode_data = mode_data;
}
int paint_poll(bContext *C)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Object *ob = CTX_data_active_object(C);
return p && ob && paint_brush(p) &&
CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
}
void paint_cursor_start(bContext *C, int (*poll)(bContext *C))
{
Paint *p = paint_get_active(CTX_data_scene(C));
if(p && !p->paint_cursor)
p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL);
}