2009-08-19 21:24:52 +00:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-08-19 21:24:52 +00:00
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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2010-07-14 14:11:03 +00:00
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* Contributor(s): Jason Wilkins, Tom Musgrove.
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2009-08-19 21:24:52 +00:00
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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2011-02-27 20:29:51 +00:00
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/** \file blender/editors/sculpt_paint/paint_stroke.c
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* \ingroup edsculpt
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*/
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2009-08-19 21:24:52 +00:00
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#include "MEM_guardedalloc.h"
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2011-01-07 18:36:47 +00:00
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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2009-08-19 21:24:52 +00:00
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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2010-08-04 04:01:27 +00:00
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#include "DNA_brush_types.h"
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2009-08-19 21:24:52 +00:00
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#include "RNA_access.h"
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#include "BKE_context.h"
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#include "BKE_paint.h"
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2010-07-14 14:11:03 +00:00
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#include "BKE_brush.h"
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2009-08-19 21:24:52 +00:00
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#include "WM_api.h"
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#include "WM_types.h"
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2009-08-20 05:13:07 +00:00
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#include "BIF_gl.h"
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2009-08-19 21:24:52 +00:00
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#include "BIF_glutil.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "paint_intern.h"
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2011-01-08 01:45:02 +00:00
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/* still needed for sculpt_stroke_get_location, should be
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removed eventually (TODO) */
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#include "sculpt_intern.h"
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2009-08-19 21:24:52 +00:00
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#include <float.h>
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#include <math.h>
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typedef struct PaintStroke {
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2009-08-20 05:13:07 +00:00
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void *mode_data;
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void *smooth_stroke_cursor;
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2009-08-21 00:46:36 +00:00
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wmTimer *timer;
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2009-08-20 05:13:07 +00:00
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2009-08-19 21:24:52 +00:00
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/* Cached values */
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ViewContext vc;
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bglMats mats;
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Brush *brush;
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float last_mouse_position[2];
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2010-07-20 10:41:08 +00:00
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/* Set whether any stroke step has yet occurred
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2009-08-19 21:24:52 +00:00
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e.g. in sculpt mode, stroke doesn't start until cursor
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passes over the mesh */
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int stroke_started;
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2011-03-01 16:26:37 +00:00
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/* event that started stroke, for modal() return */
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int event_type;
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2009-10-27 19:53:34 +00:00
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StrokeGetLocation get_location;
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2009-08-19 21:24:52 +00:00
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StrokeTestStart test_start;
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StrokeUpdateStep update_step;
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StrokeDone done;
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} PaintStroke;
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2009-08-20 05:13:07 +00:00
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/*** Cursor ***/
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static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
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{
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Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
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PaintStroke *stroke = customdata;
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glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
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ARegion *ar = CTX_wm_region(C);
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sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
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(int)stroke->last_mouse_position[1] - ar->winrct.ymin);
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}
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glDisable(GL_BLEND);
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glDisable(GL_LINE_SMOOTH);
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}
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2010-07-14 14:11:03 +00:00
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typedef struct Snapshot {
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float size[3];
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float ofs[3];
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float rot;
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int brush_size;
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int winx;
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int winy;
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int brush_map_mode;
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int curve_changed_timestamp;
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} Snapshot;
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static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
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{
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MTex* mtex = &brush->mtex;
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2011-12-24 02:37:42 +00:00
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return ( (mtex->tex) &&
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equals_v3v3(mtex->ofs, snap->ofs) &&
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equals_v3v3(mtex->size, snap->size) &&
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mtex->rot == snap->rot
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) &&
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/* make brush smaller shouldn't cause a resample */
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( (mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && (brush_size(brush) <= snap->brush_size)) ||
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(brush_size(brush) == snap->brush_size)) &&
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(mtex->brush_map_mode == snap->brush_map_mode) &&
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(vc->ar->winx == snap->winx) &&
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(vc->ar->winy == snap->winy);
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2010-07-14 14:11:03 +00:00
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}
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static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
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{
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if (brush->mtex.tex) {
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snap->brush_map_mode = brush->mtex.brush_map_mode;
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copy_v3_v3(snap->ofs, brush->mtex.ofs);
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copy_v3_v3(snap->size, brush->mtex.size);
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snap->rot = brush->mtex.rot;
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}
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else {
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snap->brush_map_mode = -1;
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2010-07-14 20:19:53 +00:00
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snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
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snap->size[0]= snap->size[1]= snap->size[2]= -1;
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2010-07-14 14:11:03 +00:00
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snap->rot = -1;
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}
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2010-07-22 18:56:46 +00:00
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snap->brush_size = brush_size(brush);
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2010-07-14 14:11:03 +00:00
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snap->winx = vc->ar->winx;
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snap->winy = vc->ar->winy;
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}
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2010-10-15 07:26:26 +00:00
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static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
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2010-07-14 14:11:03 +00:00
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{
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static GLuint overlay_texture = 0;
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static int init = 0;
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static int tex_changed_timestamp = -1;
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static int curve_changed_timestamp = -1;
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static Snapshot snap;
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static int old_size = -1;
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2011-03-05 10:29:10 +00:00
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GLubyte* buffer = NULL;
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2010-07-14 14:11:03 +00:00
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int size;
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int j;
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int refresh;
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2010-10-15 07:26:26 +00:00
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#ifndef _OPENMP
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(void)sd; /* quied unused warning */
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#endif
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2010-07-14 14:11:03 +00:00
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
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2010-10-15 07:26:26 +00:00
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2010-07-14 14:11:03 +00:00
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refresh =
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!overlay_texture ||
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(br->mtex.tex &&
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(!br->mtex.tex->preview ||
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br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
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!br->curve ||
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br->curve->changed_timestamp != curve_changed_timestamp ||
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!same_snap(&snap, br, vc);
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if (refresh) {
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if (br->mtex.tex && br->mtex.tex->preview)
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tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
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if (br->curve)
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curve_changed_timestamp = br->curve->changed_timestamp;
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make_snap(&snap, br, vc);
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
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2010-07-22 18:56:46 +00:00
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int s = brush_size(br);
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2010-07-14 14:11:03 +00:00
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int r = 1;
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for (s >>= 1; s > 0; s >>= 1)
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r++;
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size = (1<<r);
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if (size < 256)
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size = 256;
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if (size < old_size)
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size = old_size;
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}
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else
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size = 512;
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if (old_size != size) {
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if (overlay_texture) {
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glDeleteTextures(1, &overlay_texture);
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overlay_texture = 0;
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}
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init = 0;
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old_size = size;
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}
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buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
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#pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
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for (j= 0; j < size; j++) {
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int i;
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float y;
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float len;
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for (i= 0; i < size; i++) {
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// largely duplicated from tex_strength
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const float rotation = -br->mtex.rot;
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2010-07-22 18:56:46 +00:00
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float radius = brush_size(br);
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2010-07-14 14:11:03 +00:00
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int index = j*size + i;
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float x;
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float avg;
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x = (float)i/size;
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y = (float)j/size;
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x -= 0.5f;
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y -= 0.5f;
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
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2010-07-22 18:56:46 +00:00
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x *= vc->ar->winx / radius;
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y *= vc->ar->winy / radius;
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2010-07-14 14:11:03 +00:00
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}
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else {
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x *= 2;
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y *= 2;
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}
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len = sqrtf(x*x + y*y);
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if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
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/* it is probably worth optimizing for those cases where
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the texture is not rotated by skipping the calls to
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atan2, sqrtf, sin, and cos. */
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2011-03-27 14:59:55 +00:00
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if (br->mtex.tex && (rotation > 0.001f || rotation < -0.001f)) {
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const float angle = atan2f(y, x) + rotation;
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2010-07-14 14:11:03 +00:00
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2011-03-27 14:59:55 +00:00
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x = len * cosf(angle);
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y = len * sinf(angle);
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2010-07-14 14:11:03 +00:00
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}
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x *= br->mtex.size[0];
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y *= br->mtex.size[1];
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x += br->mtex.ofs[0];
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y += br->mtex.ofs[1];
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2011-01-07 22:03:16 +00:00
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avg = br->mtex.tex ? paint_get_tex_pixel(br, x, y) : 1;
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2010-07-14 14:11:03 +00:00
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avg += br->texture_sample_bias;
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
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avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
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2010-07-26 19:29:21 +00:00
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buffer[index] = 255 - (GLubyte)(255*avg);
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2010-07-14 14:11:03 +00:00
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}
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else {
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buffer[index] = 0;
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}
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}
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}
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if (!overlay_texture)
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glGenTextures(1, &overlay_texture);
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}
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else {
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size= old_size;
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}
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glBindTexture(GL_TEXTURE_2D, overlay_texture);
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if (refresh) {
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if (!init) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
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init = 1;
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}
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else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
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}
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if (buffer)
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MEM_freeN(buffer);
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}
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glEnable(GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
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2011-09-09 13:42:22 +00:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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2010-07-14 14:11:03 +00:00
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}
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return 1;
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}
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static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
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{
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float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
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2011-05-20 13:09:34 +00:00
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ED_view3d_global_to_vector(rv3d, location, view);
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2010-07-14 14:11:03 +00:00
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|
|
// create a vector that is not orthogonal to view
|
|
|
|
|
2011-03-27 14:59:55 +00:00
|
|
|
if (fabsf(view[0]) < 0.1f) {
|
|
|
|
nonortho[0] = view[0] + 1.0f;
|
2010-07-14 14:11:03 +00:00
|
|
|
nonortho[1] = view[1];
|
|
|
|
nonortho[2] = view[2];
|
|
|
|
}
|
2011-03-27 14:59:55 +00:00
|
|
|
else if (fabsf(view[1]) < 0.1f) {
|
2010-07-14 14:11:03 +00:00
|
|
|
nonortho[0] = view[0];
|
2011-03-27 14:59:55 +00:00
|
|
|
nonortho[1] = view[1] + 1.0f;
|
2010-07-14 14:11:03 +00:00
|
|
|
nonortho[2] = view[2];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
nonortho[0] = view[0];
|
|
|
|
nonortho[1] = view[1];
|
2011-03-27 14:59:55 +00:00
|
|
|
nonortho[2] = view[2] + 1.0f;
|
2010-07-14 14:11:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// get a vector in the plane of the view
|
|
|
|
cross_v3_v3v3(ortho, nonortho, view);
|
|
|
|
normalize_v3(ortho);
|
|
|
|
|
|
|
|
// make a point on the surface of the brush tagent to the view
|
|
|
|
mul_v3_fl(ortho, radius);
|
|
|
|
add_v3_v3v3(offset, location, ortho);
|
|
|
|
|
|
|
|
// project the center of the brush, and the tagent point to the view onto the screen
|
|
|
|
projectf(mats, location, p1);
|
|
|
|
projectf(mats, offset, p2);
|
|
|
|
|
|
|
|
// the distance between these points is the size of the projected brush in pixels
|
|
|
|
return len_v2v2(p1, p2);
|
|
|
|
}
|
|
|
|
|
2011-02-14 17:55:27 +00:00
|
|
|
static int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius,
|
2011-01-08 01:16:35 +00:00
|
|
|
float location[3])
|
2010-07-14 14:11:03 +00:00
|
|
|
{
|
|
|
|
struct PaintStroke *stroke;
|
|
|
|
float window[2];
|
|
|
|
int hit;
|
|
|
|
|
2011-03-01 16:26:37 +00:00
|
|
|
stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL, 0);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
|
|
|
window[0] = x + stroke->vc.ar->winrct.xmin;
|
|
|
|
window[1] = y + stroke->vc.ar->winrct.ymin;
|
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
if(stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh &&
|
|
|
|
sculpt_stroke_get_location(C, stroke, location, window)) {
|
|
|
|
*pixel_radius = project_brush_radius(stroke->vc.rv3d,
|
|
|
|
brush_unprojected_radius(stroke->brush),
|
|
|
|
location, &stroke->mats);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
|
|
|
if (*pixel_radius == 0)
|
2010-07-22 18:56:46 +00:00
|
|
|
*pixel_radius = brush_size(stroke->brush);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-03-12 02:12:02 +00:00
|
|
|
mul_m4_v3(stroke->vc.obact->obmat, location);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
|
|
|
hit = 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Sculpt* sd = CTX_data_tool_settings(C)->sculpt;
|
|
|
|
Brush* brush = paint_brush(&sd->paint);
|
|
|
|
|
2010-07-22 18:56:46 +00:00
|
|
|
*pixel_radius = brush_size(brush);
|
2010-07-14 14:11:03 +00:00
|
|
|
hit = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
paint_stroke_free(stroke);
|
|
|
|
|
|
|
|
return hit;
|
|
|
|
}
|
|
|
|
|
2011-01-07 23:36:48 +00:00
|
|
|
/* Draw an overlay that shows what effect the brush's texture will
|
|
|
|
have on brush strength */
|
2011-01-08 01:16:35 +00:00
|
|
|
/* TODO: sculpt only for now */
|
2011-01-07 23:36:48 +00:00
|
|
|
static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
|
2011-01-08 01:16:35 +00:00
|
|
|
ViewContext *vc, int x, int y)
|
2011-01-07 23:36:48 +00:00
|
|
|
{
|
|
|
|
rctf quad;
|
|
|
|
|
|
|
|
/* check for overlay mode */
|
|
|
|
if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
|
|
|
|
!(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* save lots of GL state
|
|
|
|
TODO: check on whether all of these are needed? */
|
|
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT|
|
2011-11-11 13:09:14 +00:00
|
|
|
GL_CURRENT_BIT|
|
|
|
|
GL_DEPTH_BUFFER_BIT|
|
|
|
|
GL_ENABLE_BIT|
|
|
|
|
GL_LINE_BIT|
|
|
|
|
GL_POLYGON_BIT|
|
|
|
|
GL_STENCIL_BUFFER_BIT|
|
|
|
|
GL_TRANSFORM_BIT|
|
|
|
|
GL_VIEWPORT_BIT|
|
|
|
|
GL_TEXTURE_BIT);
|
2011-01-07 23:36:48 +00:00
|
|
|
|
|
|
|
if(load_tex(sd, brush, vc)) {
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
glDepthMask(GL_FALSE);
|
|
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
|
|
|
|
if(brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
|
|
|
|
/* brush rotation */
|
2011-03-27 14:59:55 +00:00
|
|
|
glTranslatef(0.5, 0.5, 0);
|
2011-09-17 09:43:51 +00:00
|
|
|
glRotatef((double)RAD2DEGF((brush->flag & BRUSH_RAKE) ?
|
|
|
|
sd->last_angle : sd->special_rotation),
|
|
|
|
0.0, 0.0, 1.0);
|
2011-01-07 23:36:48 +00:00
|
|
|
glTranslatef(-0.5f, -0.5f, 0);
|
|
|
|
|
|
|
|
/* scale based on tablet pressure */
|
|
|
|
if(sd->draw_pressure && brush_use_size_pressure(brush)) {
|
|
|
|
glTranslatef(0.5f, 0.5f, 0);
|
|
|
|
glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
|
|
|
|
glTranslatef(-0.5f, -0.5f, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(sd->draw_anchored) {
|
|
|
|
const float *aim = sd->anchored_initial_mouse;
|
|
|
|
const rcti *win = &vc->ar->winrct;
|
|
|
|
quad.xmin = aim[0]-sd->anchored_size - win->xmin;
|
|
|
|
quad.ymin = aim[1]-sd->anchored_size - win->ymin;
|
|
|
|
quad.xmax = aim[0]+sd->anchored_size - win->xmin;
|
|
|
|
quad.ymax = aim[1]+sd->anchored_size - win->ymin;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
const int radius= brush_size(brush);
|
|
|
|
quad.xmin = x - radius;
|
|
|
|
quad.ymin = y - radius;
|
|
|
|
quad.xmax = x + radius;
|
|
|
|
quad.ymax = y + radius;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
quad.xmin = 0;
|
|
|
|
quad.ymin = 0;
|
2011-01-08 01:16:35 +00:00
|
|
|
quad.xmax = vc->ar->winrct.xmax - vc->ar->winrct.xmin;
|
|
|
|
quad.ymax = vc->ar->winrct.ymax - vc->ar->winrct.ymin;
|
2011-01-07 23:36:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* set quad color */
|
|
|
|
glColor4f(U.sculpt_paint_overlay_col[0],
|
2011-11-11 13:09:14 +00:00
|
|
|
U.sculpt_paint_overlay_col[1],
|
|
|
|
U.sculpt_paint_overlay_col[2],
|
|
|
|
brush->texture_overlay_alpha / 100.0f);
|
2011-01-07 23:36:48 +00:00
|
|
|
|
|
|
|
/* draw textured quad */
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2f(0, 0);
|
|
|
|
glVertex2f(quad.xmin, quad.ymin);
|
|
|
|
glTexCoord2f(1, 0);
|
|
|
|
glVertex2f(quad.xmax, quad.ymin);
|
|
|
|
glTexCoord2f(1, 1);
|
|
|
|
glVertex2f(quad.xmax, quad.ymax);
|
|
|
|
glTexCoord2f(0, 1);
|
|
|
|
glVertex2f(quad.xmin, quad.ymax);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
glPopAttrib();
|
|
|
|
}
|
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* Special actions taken when paint cursor goes over mesh */
|
|
|
|
/* TODO: sculpt only for now */
|
|
|
|
static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
|
|
|
|
float location[3], float *visual_strength)
|
|
|
|
{
|
|
|
|
float unprojected_radius, projected_radius;
|
|
|
|
|
|
|
|
/* TODO: check whether this should really only be done when
|
|
|
|
brush is over mesh? */
|
|
|
|
if(sd->draw_pressure && brush_use_alpha_pressure(brush))
|
|
|
|
(*visual_strength) *= sd->pressure_value;
|
|
|
|
|
|
|
|
if(sd->draw_anchored)
|
|
|
|
projected_radius = sd->anchored_size;
|
|
|
|
else {
|
|
|
|
if(brush->flag & BRUSH_ANCHORED)
|
|
|
|
projected_radius = 8;
|
|
|
|
else
|
|
|
|
projected_radius = brush_size(brush);
|
|
|
|
}
|
|
|
|
unprojected_radius = paint_calc_object_space_radius(vc, location,
|
|
|
|
projected_radius);
|
|
|
|
|
|
|
|
if(sd->draw_pressure && brush_use_size_pressure(brush))
|
|
|
|
unprojected_radius *= sd->pressure_value;
|
|
|
|
|
|
|
|
if(!brush_use_locked_size(brush))
|
|
|
|
brush_set_unprojected_radius(brush, unprojected_radius);
|
|
|
|
}
|
|
|
|
|
2011-01-07 23:36:48 +00:00
|
|
|
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
|
2010-07-14 14:11:03 +00:00
|
|
|
{
|
2011-01-07 23:36:48 +00:00
|
|
|
Paint *paint = paint_get_active(CTX_data_scene(C));
|
|
|
|
Brush *brush = paint_brush(paint);
|
|
|
|
ViewContext vc;
|
2011-01-08 01:16:35 +00:00
|
|
|
float final_radius;
|
|
|
|
float translation[2];
|
|
|
|
float outline_alpha, *outline_col;
|
|
|
|
|
|
|
|
/* set various defaults */
|
|
|
|
translation[0] = x;
|
|
|
|
translation[1] = y;
|
|
|
|
outline_alpha = 0.5;
|
|
|
|
outline_col = brush->add_col;
|
|
|
|
final_radius = brush_size(brush);
|
|
|
|
|
|
|
|
/* check that brush drawing is enabled */
|
|
|
|
if(!(paint->flags & PAINT_SHOW_BRUSH))
|
|
|
|
return;
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* can't use stroke vc here because this will be called during
|
|
|
|
mouse over too, not just during a stroke */
|
2010-07-14 14:11:03 +00:00
|
|
|
view3d_set_viewcontext(C, &vc);
|
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* TODO: as sculpt and other paint modes are unified, this
|
|
|
|
special mode of drawing will go away */
|
2011-01-07 23:36:48 +00:00
|
|
|
if(vc.obact->sculpt) {
|
2010-07-14 14:11:03 +00:00
|
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
2011-01-08 01:16:35 +00:00
|
|
|
float location[3];
|
|
|
|
int pixel_radius, hit;
|
2010-07-26 20:05:08 +00:00
|
|
|
const float root_alpha = brush_alpha(brush);
|
|
|
|
float visual_strength = root_alpha*root_alpha;
|
2010-07-14 14:11:03 +00:00
|
|
|
const float min_alpha = 0.20f;
|
|
|
|
const float max_alpha = 0.80f;
|
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* this is probably here so that rake takes into
|
|
|
|
account the brush movements before the stroke
|
|
|
|
starts, but this doesn't really belong in draw code
|
|
|
|
(TODO) */
|
2010-07-14 14:11:03 +00:00
|
|
|
{
|
|
|
|
const float u = 0.5f;
|
|
|
|
const float v = 1 - u;
|
|
|
|
const float r = 20;
|
|
|
|
|
|
|
|
const float dx = sd->last_x - x;
|
|
|
|
const float dy = sd->last_y - y;
|
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
if(dx*dx + dy*dy >= r*r) {
|
2010-07-14 14:11:03 +00:00
|
|
|
sd->last_angle = atan2(dx, dy);
|
|
|
|
|
|
|
|
sd->last_x = u*sd->last_x + v*x;
|
|
|
|
sd->last_y = u*sd->last_y + v*y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* test if brush is over the mesh */
|
|
|
|
hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* draw overlay */
|
|
|
|
paint_draw_alpha_overlay(sd, brush, &vc, x, y);
|
2010-07-26 20:17:21 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
if(brush_use_locked_size(brush))
|
2010-07-22 18:56:46 +00:00
|
|
|
brush_set_size(brush, pixel_radius);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* check if brush is subtracting, use different color then */
|
|
|
|
/* TODO: no way currently to know state of pen flip or
|
|
|
|
invert key modifier without starting a stroke */
|
|
|
|
if((!(brush->flag & BRUSH_INVERTED) ^
|
|
|
|
!(brush->flag & BRUSH_DIR_IN)) &&
|
|
|
|
ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
|
|
|
|
SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
|
|
|
|
SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
|
|
|
|
outline_col = brush->sub_col;
|
|
|
|
|
|
|
|
/* only do if brush is over the mesh */
|
|
|
|
if(hit)
|
|
|
|
paint_cursor_on_hit(sd, brush, &vc, location, &visual_strength);
|
|
|
|
|
|
|
|
/* don't show effect of strength past the soft limit */
|
|
|
|
if(visual_strength > 1)
|
|
|
|
visual_strength = 1;
|
|
|
|
|
|
|
|
outline_alpha = ((paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ?
|
2011-11-11 13:09:14 +00:00
|
|
|
min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f);
|
2011-01-08 01:16:35 +00:00
|
|
|
|
|
|
|
if(sd->draw_anchored) {
|
|
|
|
final_radius = sd->anchored_size;
|
|
|
|
translation[0] = sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin;
|
|
|
|
translation[1] = sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin;
|
2010-07-14 14:11:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* make lines pretty */
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glEnable(GL_LINE_SMOOTH);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* set brush color */
|
|
|
|
glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
|
2011-01-07 23:36:48 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* draw brush outline */
|
|
|
|
glTranslatef(translation[0], translation[1], 0);
|
|
|
|
glutil_draw_lined_arc(0.0, M_PI*2.0, final_radius, 40);
|
|
|
|
glTranslatef(-translation[0], -translation[1], 0);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:16:35 +00:00
|
|
|
/* restore GL state */
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glDisable(GL_LINE_SMOOTH);
|
2009-08-20 05:13:07 +00:00
|
|
|
}
|
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
/* if this is a tablet event, return tablet pressure and set *pen_flip
|
|
|
|
to 1 if the eraser tool is being used, 0 otherwise */
|
|
|
|
static float event_tablet_data(wmEvent *event, int *pen_flip)
|
2009-08-19 21:24:52 +00:00
|
|
|
{
|
2011-01-08 01:45:02 +00:00
|
|
|
int erasor = 0;
|
|
|
|
float pressure = 1;
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
if(event->custom == EVT_DATA_TABLET) {
|
|
|
|
wmTabletData *wmtab= event->customdata;
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
erasor = (wmtab->Active == EVT_TABLET_ERASER);
|
|
|
|
pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
|
|
|
|
}
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
if(pen_flip)
|
|
|
|
(*pen_flip) = erasor;
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
return pressure;
|
|
|
|
}
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
|
|
|
|
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
|
|
|
|
{
|
|
|
|
Paint *paint = paint_get_active(CTX_data_scene(C));
|
|
|
|
Brush *brush = paint_brush(paint);
|
2009-08-19 21:24:52 +00:00
|
|
|
PaintStroke *stroke = op->customdata;
|
2011-01-08 01:45:02 +00:00
|
|
|
float mouse[3];
|
|
|
|
PointerRNA itemptr;
|
|
|
|
float location[3];
|
|
|
|
float pressure;
|
|
|
|
int pen_flip;
|
2009-08-19 21:24:52 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
/* see if tablet affects event */
|
|
|
|
pressure = event_tablet_data(event, &pen_flip);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
/* TODO: as sculpt and other paint modes are unified, this
|
|
|
|
separation will go away */
|
|
|
|
if(stroke->vc.obact->sculpt) {
|
2011-09-16 06:47:01 +00:00
|
|
|
float delta[2];
|
2010-07-14 14:11:03 +00:00
|
|
|
|
|
|
|
brush_jitter_pos(brush, mouse_in, mouse);
|
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
/* XXX: meh, this is round about because
|
|
|
|
brush_jitter_pos isn't written in the best way to
|
|
|
|
be reused here */
|
|
|
|
if(brush->flag & BRUSH_JITTER_PRESSURE) {
|
2011-09-16 06:47:01 +00:00
|
|
|
sub_v2_v2v2(delta, mouse, mouse_in);
|
|
|
|
mul_v2_fl(delta, pressure);
|
|
|
|
add_v2_v2v2(mouse, mouse_in, delta);
|
2010-07-14 14:11:03 +00:00
|
|
|
}
|
|
|
|
}
|
2011-09-16 06:47:01 +00:00
|
|
|
else {
|
|
|
|
copy_v2_v2(mouse, mouse_in);
|
|
|
|
}
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
/* TODO: can remove the if statement once all modes have this */
|
2010-07-14 14:11:03 +00:00
|
|
|
if(stroke->get_location)
|
|
|
|
stroke->get_location(C, stroke, location, mouse);
|
|
|
|
else
|
|
|
|
zero_v3(location);
|
|
|
|
|
2009-08-19 21:24:52 +00:00
|
|
|
/* Add to stroke */
|
|
|
|
RNA_collection_add(op->ptr, "stroke", &itemptr);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-08 01:45:02 +00:00
|
|
|
RNA_float_set_array(&itemptr, "location", location);
|
|
|
|
RNA_float_set_array(&itemptr, "mouse", mouse);
|
|
|
|
RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
|
|
|
|
RNA_float_set(&itemptr, "pressure", pressure);
|
2009-08-19 21:24:52 +00:00
|
|
|
|
|
|
|
stroke->last_mouse_position[0] = mouse[0];
|
|
|
|
stroke->last_mouse_position[1] = mouse[1];
|
|
|
|
|
|
|
|
stroke->update_step(C, stroke, &itemptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
|
|
|
|
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
|
|
|
|
{
|
2010-07-14 14:11:03 +00:00
|
|
|
output[0] = event->x;
|
2009-08-19 21:24:52 +00:00
|
|
|
output[1] = event->y;
|
|
|
|
|
2010-07-14 14:11:03 +00:00
|
|
|
if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
|
|
|
|
!ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
|
|
|
|
!(stroke->brush->flag & BRUSH_ANCHORED) &&
|
|
|
|
!(stroke->brush->flag & BRUSH_RESTORE_MESH))
|
|
|
|
{
|
2011-03-27 14:59:55 +00:00
|
|
|
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
|
2009-08-19 21:24:52 +00:00
|
|
|
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
|
|
|
|
|
|
|
|
/* If the mouse is moving within the radius of the last move,
|
|
|
|
don't update the mouse position. This allows sharp turns. */
|
|
|
|
if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
output[0] = event->x * v + stroke->last_mouse_position[0] * u;
|
|
|
|
output[1] = event->y * v + stroke->last_mouse_position[1] * u;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* For brushes with stroke spacing enabled, moves mouse in steps
|
|
|
|
towards the final mouse location. */
|
|
|
|
static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
|
|
|
|
{
|
|
|
|
PaintStroke *stroke = op->customdata;
|
|
|
|
int cnt = 0;
|
|
|
|
|
|
|
|
if(paint_space_stroke_enabled(stroke->brush)) {
|
2010-07-14 14:11:03 +00:00
|
|
|
float mouse[2];
|
|
|
|
float vec[2];
|
2009-08-19 21:24:52 +00:00
|
|
|
float length, scale;
|
|
|
|
|
2010-07-14 14:11:03 +00:00
|
|
|
copy_v2_v2(mouse, stroke->last_mouse_position);
|
|
|
|
sub_v2_v2v2(vec, final_mouse, mouse);
|
|
|
|
|
|
|
|
length = len_v2(vec);
|
2009-08-19 21:24:52 +00:00
|
|
|
|
|
|
|
if(length > FLT_EPSILON) {
|
2010-07-14 14:11:03 +00:00
|
|
|
int steps;
|
|
|
|
int i;
|
2011-01-11 14:01:23 +00:00
|
|
|
float pressure= 1.0f;
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-11 14:01:23 +00:00
|
|
|
/* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
|
|
|
|
if(brush_use_size_pressure(stroke->brush))
|
|
|
|
pressure = event_tablet_data(event, NULL);
|
|
|
|
|
2011-01-11 12:36:49 +00:00
|
|
|
if(pressure > FLT_EPSILON) {
|
|
|
|
scale = (brush_size(stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length;
|
|
|
|
if(scale > FLT_EPSILON) {
|
|
|
|
mul_v2_fl(vec, scale);
|
2010-07-14 14:11:03 +00:00
|
|
|
|
2011-01-11 12:36:49 +00:00
|
|
|
steps = (int)(1.0f / scale);
|
2009-08-19 21:24:52 +00:00
|
|
|
|
2011-01-11 12:36:49 +00:00
|
|
|
for(i = 0; i < steps; ++i, ++cnt) {
|
|
|
|
add_v2_v2(mouse, vec);
|
|
|
|
paint_brush_stroke_add_step(C, op, event, mouse);
|
|
|
|
}
|
|
|
|
}
|
2009-08-19 21:24:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return cnt;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**** Public API ****/
|
|
|
|
|
2009-10-27 19:53:34 +00:00
|
|
|
PaintStroke *paint_stroke_new(bContext *C,
|
2010-03-22 09:30:00 +00:00
|
|
|
StrokeGetLocation get_location,
|
|
|
|
StrokeTestStart test_start,
|
|
|
|
StrokeUpdateStep update_step,
|
2011-03-01 16:26:37 +00:00
|
|
|
StrokeDone done, int event_type)
|
2009-08-19 21:24:52 +00:00
|
|
|
{
|
|
|
|
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
|
|
|
|
|
|
|
|
stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
|
|
|
|
view3d_set_viewcontext(C, &stroke->vc);
|
2009-10-27 19:53:34 +00:00
|
|
|
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
|
2009-08-19 21:24:52 +00:00
|
|
|
|
2009-10-27 19:53:34 +00:00
|
|
|
stroke->get_location = get_location;
|
2009-08-19 21:24:52 +00:00
|
|
|
stroke->test_start = test_start;
|
|
|
|
stroke->update_step = update_step;
|
|
|
|
stroke->done = done;
|
2011-03-01 16:26:37 +00:00
|
|
|
stroke->event_type= event_type; /* for modal, return event */
|
|
|
|
|
2009-08-19 21:24:52 +00:00
|
|
|
return stroke;
|
|
|
|
}
|
|
|
|
|
2010-01-09 17:15:02 +00:00
|
|
|
void paint_stroke_free(PaintStroke *stroke)
|
|
|
|
{
|
|
|
|
MEM_freeN(stroke);
|
2011-01-15 14:48:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
|
|
|
|
int paint_space_stroke_enabled(Brush *br)
|
|
|
|
{
|
|
|
|
return (br->flag & BRUSH_SPACE) &&
|
|
|
|
!(br->flag & BRUSH_ANCHORED) &&
|
|
|
|
!ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
|
2010-01-09 17:15:02 +00:00
|
|
|
}
|
|
|
|
|
2009-08-19 21:24:52 +00:00
|
|
|
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
|
|
|
{
|
|
|
|
PaintStroke *stroke = op->customdata;
|
|
|
|
float mouse[2];
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
int first= 0;
|
2009-08-21 00:46:36 +00:00
|
|
|
|
2011-07-25 00:03:07 +00:00
|
|
|
// let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
|
|
|
|
// this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
|
|
|
|
// since the 2D deltas are zero -- code in this file needs to be updated to use the
|
|
|
|
// post-NDOF_MOTION MOUSEMOVE
|
2011-07-24 08:02:42 +00:00
|
|
|
if (event->type == NDOF_MOTION)
|
|
|
|
return OPERATOR_PASS_THROUGH;
|
|
|
|
|
2009-08-19 21:24:52 +00:00
|
|
|
if(!stroke->stroke_started) {
|
|
|
|
stroke->last_mouse_position[0] = event->x;
|
|
|
|
stroke->last_mouse_position[1] = event->y;
|
|
|
|
stroke->stroke_started = stroke->test_start(C, op, event);
|
2009-08-20 05:13:07 +00:00
|
|
|
|
2009-08-21 00:46:36 +00:00
|
|
|
if(stroke->stroke_started) {
|
2009-08-20 05:13:07 +00:00
|
|
|
stroke->smooth_stroke_cursor =
|
|
|
|
WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
|
|
|
|
|
2009-08-21 00:46:36 +00:00
|
|
|
if(stroke->brush->flag & BRUSH_AIRBRUSH)
|
2009-10-20 13:58:53 +00:00
|
|
|
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
|
2009-08-21 00:46:36 +00:00
|
|
|
}
|
|
|
|
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
first= 1;
|
2009-10-27 19:53:34 +00:00
|
|
|
//ED_region_tag_redraw(ar);
|
2009-08-19 21:24:52 +00:00
|
|
|
}
|
|
|
|
|
2011-03-01 16:26:37 +00:00
|
|
|
if(event->type == stroke->event_type && event->val == KM_RELEASE) {
|
2009-11-04 20:15:17 +00:00
|
|
|
/* exit stroke, free data */
|
|
|
|
if(stroke->smooth_stroke_cursor)
|
|
|
|
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
|
|
|
|
|
|
|
|
if(stroke->timer)
|
|
|
|
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
|
|
|
|
|
|
|
|
stroke->done(C, stroke);
|
|
|
|
MEM_freeN(stroke);
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
2011-12-24 02:37:42 +00:00
|
|
|
else if( (first) ||
|
|
|
|
(ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) ||
|
|
|
|
(event->type == TIMER && (event->customdata == stroke->timer)) )
|
|
|
|
{
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
if(stroke->stroke_started) {
|
|
|
|
if(paint_smooth_stroke(stroke, mouse, event)) {
|
|
|
|
if(paint_space_stroke_enabled(stroke->brush)) {
|
2010-04-24 10:08:07 +00:00
|
|
|
if(!paint_space_stroke(C, op, event, mouse)) {
|
|
|
|
//ED_region_tag_redraw(ar);
|
|
|
|
}
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
}
|
2010-07-14 14:11:03 +00:00
|
|
|
else {
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
paint_brush_stroke_add_step(C, op, event, mouse);
|
2010-07-14 14:11:03 +00:00
|
|
|
}
|
2009-08-19 21:24:52 +00:00
|
|
|
}
|
2010-08-02 16:27:41 +00:00
|
|
|
else {
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
;//ED_region_tag_redraw(ar);
|
2010-08-02 16:27:41 +00:00
|
|
|
}
|
2009-08-19 21:24:52 +00:00
|
|
|
}
|
|
|
|
}
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
|
2011-12-24 02:37:42 +00:00
|
|
|
/* we want the stroke to have the first daub at the start location
|
|
|
|
* instead of waiting till we have moved the space distance */
|
2010-07-14 14:11:03 +00:00
|
|
|
if(first &&
|
|
|
|
stroke->stroke_started &&
|
|
|
|
paint_space_stroke_enabled(stroke->brush) &&
|
|
|
|
!(stroke->brush->flag & BRUSH_ANCHORED) &&
|
|
|
|
!(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
|
|
|
|
{
|
|
|
|
paint_brush_stroke_add_step(C, op, event, mouse);
|
|
|
|
}
|
|
|
|
|
Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded
using OpenMP.
* Fix a number of update issues: normals on node boundaries, outdated
bounding boxes, partial redraw, .. . There's probably still a few
left, but should be better now.
* Clicking once now does a single paint instead of two (was also
painting on mouse up event).
* Smooth shading now is enabled for the full mesh when the first face
uses it (so it can be tested at least).
Implementation Notes:
* PBVH search can now be done either using a callback or bt gathering the
nodes in an array. The latter makes multithreading with OpenMP easier.
* Normals update code is now inside PBVH, was doing it per node before but
should do all faces first and only then vertices.
* Instead of using search modes + 1 modified flag, now nodes get 4 flags
to indicate what needs to be updated for them, found that this makes it
easier for me to understand the code and fix update bugs.
* PBVHNode is now exposed as an abstract type, I think this makes it more
clear what is happening than having it's data passed as part of callback
functions.
* Active_verts list was replaced by looping over nodes and the vertices
inside them. However the grab brush still uses the active_verts system,
will fix that later.
* Some micro-optimizations, like avoiding a few multiplications/divisions,
using local variables instead of pointers, or looping over fewer vertices
to update the bounding boxes.
2009-11-02 18:47:03 +00:00
|
|
|
return OPERATOR_RUNNING_MODAL;
|
2009-08-19 21:24:52 +00:00
|
|
|
}
|
|
|
|
|
2009-08-20 05:44:32 +00:00
|
|
|
int paint_stroke_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
PaintStroke *stroke = op->customdata;
|
|
|
|
|
2011-05-04 03:34:55 +00:00
|
|
|
/* only when executed for the first time */
|
|
|
|
if(stroke->stroke_started == 0) {
|
|
|
|
/* XXX stroke->last_mouse_position is unset, this may cause problems */
|
|
|
|
stroke->test_start(C, op, NULL);
|
|
|
|
stroke->stroke_started= 1;
|
|
|
|
}
|
|
|
|
|
2009-08-20 05:44:32 +00:00
|
|
|
RNA_BEGIN(op->ptr, itemptr, "stroke") {
|
|
|
|
stroke->update_step(C, stroke, &itemptr);
|
|
|
|
}
|
|
|
|
RNA_END;
|
|
|
|
|
2011-05-04 03:34:55 +00:00
|
|
|
stroke->done(C, stroke);
|
|
|
|
|
2009-08-20 05:44:32 +00:00
|
|
|
MEM_freeN(stroke);
|
|
|
|
op->customdata = NULL;
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
2011-06-06 11:04:54 +00:00
|
|
|
int paint_stroke_cancel(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
PaintStroke *stroke = op->customdata;
|
|
|
|
|
|
|
|
if(stroke->done)
|
|
|
|
stroke->done(C, stroke);
|
|
|
|
|
|
|
|
MEM_freeN(stroke);
|
|
|
|
op->customdata = NULL;
|
|
|
|
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
|
2009-08-19 21:24:52 +00:00
|
|
|
ViewContext *paint_stroke_view_context(PaintStroke *stroke)
|
|
|
|
{
|
|
|
|
return &stroke->vc;
|
|
|
|
}
|
|
|
|
|
2009-08-20 05:13:07 +00:00
|
|
|
void *paint_stroke_mode_data(struct PaintStroke *stroke)
|
|
|
|
{
|
|
|
|
return stroke->mode_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
|
|
|
|
{
|
|
|
|
stroke->mode_data = mode_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
int paint_poll(bContext *C)
|
|
|
|
{
|
|
|
|
Paint *p = paint_get_active(CTX_data_scene(C));
|
|
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
|
|
|
|
return p && ob && paint_brush(p) &&
|
|
|
|
CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
|
|
|
|
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
|
|
|
|
}
|
|
|
|
|
|
|
|
void paint_cursor_start(bContext *C, int (*poll)(bContext *C))
|
|
|
|
{
|
|
|
|
Paint *p = paint_get_active(CTX_data_scene(C));
|
|
|
|
|
|
|
|
if(p && !p->paint_cursor)
|
|
|
|
p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL);
|
|
|
|
}
|
|
|
|
|