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blender-archive/source/blender/src/drawobject.c
Matt Ebb 1bfc5181f0 Tweaks to the camera visualisation:
We decided that the dashed lines were too much,
making the view very busy with dashed parent lines,
lamps, etc. So now the camera lines are drawn solid,
but the arrow (now triangle by andy's demand!) is drawn
outlined for inactive cameras, filled for the active
camera.
2005-10-28 14:19:40 +00:00

3942 lines
97 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "BMF_Api.h"
#include "IMB_imbuf.h"
#include "MTC_matrixops.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_constraint_types.h" // for drawing constraint
#include "DNA_effect_types.h"
#include "DNA_ipo_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BKE_utildefines.h"
#include "BKE_curve.h"
#include "BKE_constraint.h" // for the get_constraint_target function
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_object.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_editarmature.h"
#include "BIF_editmesh.h"
#include "BIF_glutil.h"
#include "BIF_resources.h"
#include "BDR_drawmesh.h"
#include "BDR_drawobject.h"
#include "BDR_editobject.h"
#include "BDR_vpaint.h"
#include "BSE_view.h"
#include "BSE_drawview.h"
#include "BSE_trans_types.h"
#include "blendef.h"
#include "mydevice.h"
#include "nla.h"
#include "BKE_deform.h"
/* pretty stupid */
/* extern Lattice *editLatt; already in BKE_lattice.h */
/* editcurve.c */
extern ListBase editNurb;
/* editmball.c */
extern ListBase editelems;
static void draw_bounding_volume(Object *ob);
/* ************* Setting OpenGL Material ************ */
// Materials start counting at # one....
#define MAXMATBUF (MAXMAT + 1)
static float matbuf[MAXMATBUF][2][4];
static int set_gl_material(int nr)
{
static int last_gl_matnr= -1;
static int last_ret_val= 1;
if(nr<0) {
last_gl_matnr= -1;
last_ret_val= 1;
}
else if(nr<MAXMATBUF && nr!=last_gl_matnr) {
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matbuf[nr][0]);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matbuf[nr][1]);
last_gl_matnr = nr;
last_ret_val= matbuf[nr][0][3]!=0.0;
/* matbuf alpha: 0.0 = skip draw, 1.0 = no blending, else blend */
if(matbuf[nr][0][3]!= 0.0 && matbuf[nr][0][3]!= 1.0) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
else
glDisable(GL_BLEND);
}
return last_ret_val;
}
/* returns 1: when there's alpha needed to be drawn in a 2nd pass */
static int init_gl_materials(Object *ob)
{
extern Material defmaterial; // render module abuse...
Material *ma;
int a, has_alpha= 0;
if(ob->totcol==0) {
matbuf[0][0][0]= defmaterial.r;
matbuf[0][0][1]= defmaterial.g;
matbuf[0][0][2]= defmaterial.b;
matbuf[0][0][3]= 1.0;
matbuf[0][1][0]= defmaterial.specr;
matbuf[0][1][1]= defmaterial.specg;
matbuf[0][1][2]= defmaterial.specb;
matbuf[0][1][3]= 1.0;
/* do material 1 too, for displists! */
QUATCOPY(matbuf[1][0], matbuf[0][0]);
QUATCOPY(matbuf[1][1], matbuf[0][1]);
}
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma==NULL) ma= &defmaterial;
if(a<MAXMATBUF) {
matbuf[a][0][0]= (ma->ref+ma->emit)*ma->r;
matbuf[a][0][1]= (ma->ref+ma->emit)*ma->g;
matbuf[a][0][2]= (ma->ref+ma->emit)*ma->b;
/* draw transparent, not in pick-select, nor editmode */
if(!(G.f & G_PICKSEL) && (ob->dtx & OB_DRAWTRANSP) && !(G.obedit && G.obedit->data==ob->data)) {
if(G.vd->transp) { // drawing the transparent pass
if(ma->alpha==1.0) matbuf[a][0][3]= 0.0; // means skip solid
else matbuf[a][0][3]= ma->alpha;
}
else { // normal pass
if(ma->alpha==1.0) matbuf[a][0][3]= 1.0;
else {
matbuf[a][0][3]= 0.0; // means skip transparent
has_alpha= 1; // return value, to indicate adding to after-draw queue
}
}
}
else
matbuf[a][0][3]= 1.0;
matbuf[a][1][0]= ma->spec*ma->specr;
matbuf[a][1][1]= ma->spec*ma->specg;
matbuf[a][1][2]= ma->spec*ma->specb;
matbuf[a][1][3]= 1.0;
}
}
set_gl_material(-1); // signal for static variable
return has_alpha;
}
/***/
unsigned int rect_desel[16]= {0x707070,0x0,0x0,0x707070,0x407070,0x70cccc,0x407070,0x0,0xaaffff,0xffffff,0x70cccc,0x0,0x70cccc,0xaaffff,0x407070,0x707070};
unsigned int rect_sel[16]= {0x707070,0x0,0x0,0x707070,0x702070,0xcc50cc,0x702070,0x0,0xff80ff,0xffffff,0xcc50cc,0x0,0xcc50cc,0xff80ff,0x702070,0x707070};
unsigned int rectu_desel[16]= {0xff4e4e4e,0xff5c2309,0xff000000,0xff4e4f4d,0xff000000,0xffff9d72,0xffff601c,0xff000000,0xff5d2409,0xffffffff,0xffff9d72,0xff5b2209,0xff4e4e4e,0xff5c2309,0xff010100,0xff4f4f4f};
unsigned int rectu_sel[16]= {0xff4e4e4e,0xff403c00,0xff000000,0xff4e4e4d,0xff000000,0xfffff64c,0xffaaa100,0xff000000,0xff403c00,0xffffffff,0xfffff64c,0xff403c00,0xff4f4f4f,0xff403c00,0xff010100,0xff4e4e4e};
unsigned int rectl_desel[81]= {0x777777,0x777777,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777,0x777777,0xa9fefe,0xaafefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0xaaffff,0xa9fefe,0x4e4e4e,0x0,0x124040,0x0,0x4e4e4e,0xaafefe,0xaaffff,0xaaffff,0x777777,0x0,0x227777,0x55cccc,0x227777,0x0,0x777777,0xaaffff,0xaaffff,0x777777,0x124040,0x88ffff,0xffffff,0x55cccc,0x124040,0x777777,0xaaffff,0xaaffff,0x777777,0x0,0x55cccc,0x88ffff,0x227777,0x0,0x777777,0xaaffff,0xaafefe,0xaafefe,0x4f4f4f,0x0,0x124040,0x0,0x4e4e4e,0xa9fefe,0xaaffff,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777};
unsigned int rectl_sel[81]= {0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x4e4e4e,0x10101,0x402440,0x0,0x4e4e4e,0xffaaff,0xffaaff,0xffaaff,0x777777,0x0,0x774477,0xcc77cc,0x774477,0x0,0x777777,0xffaaff,0xffaaff,0x777777,0x402440,0xffaaff,0xffffff,0xcc77cc,0x412541,0x777777,0xffaaff,0xffaaff,0x777777,0x10101,0xcc77cc,0xffaaff,0x774477,0x0,0x777777,0xffaaff,0xffaaff,0xffaaff,0x4e4e4e,0x10101,0x402440,0x0,0x4e4e4e,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777};
unsigned int rectlus_desel[81]= {0x777777,0x777777,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777,0x777777,0xa9fefe,0xaafefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0xaaffff,0xa9fefe,0x4e4e4e,0x0,0x5c2309,0x0,0x4e4f4d,0xaafefe,0xaaffff,0xaaffff,0x777777,0x0,0xff601c,0xff9d72,0xff601c,0x0,0x777777,0xaaffff,0xaaffff,0x777777,0x5d2409,0xffceb8,0xff9d72,0xff9d72,0x5b2209,0x777777,0xaaffff,0xaaffff,0x777777,0x10100,0xffceb8,0xffceb8,0xff601c,0x0,0x777777,0xaaffff,0xaafefe,0xaafefe,0x4e4e4e,0x0,0x5c2309,0x10100,0x4f4f4f,0xa9fefe,0xaaffff,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777};
unsigned int rectlus_sel[81]= {0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x4e4e4e,0x10100,0x403c00,0x0,0x4e4e4d,0xffaaff,0xffaaff,0xffaaff,0x777777,0x0,0xaaa100,0xfff64c,0xaaa100,0x0,0x777777,0xffaaff,0xffaaff,0x777777,0x403c00,0xfffde2,0xffffff,0xfff64c,0x403c00,0x777777,0xffaaff,0xffaaff,0x777777,0x10100,0xfff64c,0xfffde2,0xaaa100,0x0,0x777777,0xffaaff,0xffaaff,0xffaaff,0x4f4f4f,0x0,0x403c00,0x10100,0x4e4e4e,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777};
unsigned int rectllib_desel[81]= {0xff777777,0xff777777,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xff777777,0xb9b237,0xb9b237,0x4e4e4e,0x0,0x5c2309,0x0,0x4e4f4d,0xb9b237,0xb9b237,0xb9b237,0xff777777,0x0,0xff601c,0xff9d72,0xff601c,0x0,0xff777777,0xb9b237,0xb9b237,0xff777777,0x5d2409,0xffceb8,0xff9d72,0xff9d72,0x5b2209,0xff777777,0xb9b237,0xb9b237,0xff777777,0x10100,0xffceb8,0xffceb8,0xff601c,0x0,0xff777777,0xb9b237,0xb9b237,0xb9b237,0x4e4e4e,0x0,0x5c2309,0x10100,0x4f4f4f,0xb9b237,0xb9b237,0xff777777,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xff777777,0xff777777};
unsigned int rectllib_sel[81]= {0xff777777,0xff777777,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xff777777,0xfff64c,0xfff64c,0x4e4e4e,0x10100,0x403c00,0x0,0x4e4e4d,0xfff64c,0xfff64c,0xfff64c,0xff777777,0x0,0xaaa100,0xfff64c,0xaaa100,0x0,0xff777777,0xfff64c,0xfff64c,0xff777777,0x403c00,0xfffde2,0xffffff,0xfff64c,0x403c00,0xff777777,0xfff64c,0xfff64c,0xff777777,0x10100,0xfff64c,0xfffde2,0xaaa100,0x0,0xff777777,0xfff64c,0xfff64c,0xfff64c,0x4f4f4f,0x0,0x403c00,0x10100,0x4e4e4e,0xfff64c,0xfff64c,0xff777777,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xff777777,0xff777777};
unsigned int rectl_set[81]= {0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xaaaaaa,0xaaaaaa,0x4e4e4e,0x10100,0x202020,0x0,0x4e4e4d,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xff777777,0x0,0xaaa100,0xaaaaaa,0xaaa100,0x0,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0x202020,0xfffde2,0xffffff,0xaaaaaa,0x202020,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0x10100,0xaaaaaa,0xfffde2,0xaaa100,0x0,0xff777777,0xaaaaaa,0xaaaaaa,0xaaaaaa,0x4f4f4f,0x0,0x202020,0x10100,0x4e4e4e,0xaaaaaa,0xaaaaaa,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777};
static unsigned int colortab[24]=
{0x0, 0xFF88FF, 0xFFBBFF,
0x403000, 0xFFFF88, 0xFFFFBB,
0x104040, 0x66CCCC, 0x77CCCC,
0x101040, 0x5588FF, 0x88BBFF,
0xFFFFFF
};
static float cube[8][3] = {
{-1.0, -1.0, -1.0},
{-1.0, -1.0, 1.0},
{-1.0, 1.0, 1.0},
{-1.0, 1.0, -1.0},
{ 1.0, -1.0, -1.0},
{ 1.0, -1.0, 1.0},
{ 1.0, 1.0, 1.0},
{ 1.0, 1.0, -1.0},
};
void init_draw_rects(void)
{
if(G.order==B_ENDIAN) {
IMB_convert_rgba_to_abgr(16, rect_desel);
IMB_convert_rgba_to_abgr(16, rect_sel);
IMB_convert_rgba_to_abgr(16, rectu_desel);
IMB_convert_rgba_to_abgr(16, rectu_sel);
IMB_convert_rgba_to_abgr(81, rectl_desel);
IMB_convert_rgba_to_abgr(81, rectl_sel);
IMB_convert_rgba_to_abgr(81, rectlus_desel);
IMB_convert_rgba_to_abgr(81, rectlus_sel);
IMB_convert_rgba_to_abgr(81, rectllib_desel);
IMB_convert_rgba_to_abgr(81, rectllib_sel);
IMB_convert_rgba_to_abgr(81, rectl_set);
}
}
static void draw_icon_centered(float *pos, unsigned int *rect, int rectsize)
{
float hsize= (float) rectsize/2.0f;
// float vals[4];
GLubyte dummy= 0;
glRasterPos3fv(pos);
// glGetFloatv(GL_CURRENT_RASTER_POSITION_VALID, vals);
// printf("rasterpos %f\n", vals[0]);
// glGetFloatv(GL_CURRENT_RASTER_POSITION, vals);
// printf("pos %f %f %f %f\n", vals[0], vals[1], vals[2], vals[3]);
/* use bitmap to shift rasterpos in pixels */
glBitmap(0, 0, 0.0, 0.0, -hsize, -hsize, &dummy);
#if defined (__sun__) || defined ( __sun ) || defined (__sparc) || defined (__sparc__)
glFlush();
#endif
glDrawPixels(rectsize, rectsize, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
void drawaxes(float size)
{
int axis;
for (axis=0; axis<3; axis++) {
float v1[3]= {0.0, 0.0, 0.0};
float v2[3]= {0.0, 0.0, 0.0};
int arrow_axis= (axis==0)?1:0;
glBegin(GL_LINES);
v2[axis]= size;
glVertex3fv(v1);
glVertex3fv(v2);
v1[axis]= size*0.8;
v1[arrow_axis]= -size*0.125;
glVertex3fv(v1);
glVertex3fv(v2);
v1[arrow_axis]= size*0.125;
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
v2[axis]+= size*0.125;
glRasterPos3fv(v2);
// patch for 3d cards crashing on glSelect for text drawing (IBM)
if((G.f & G_PICKSEL) == 0) {
if (axis==0)
BMF_DrawString(G.font, "x");
else if (axis==1)
BMF_DrawString(G.font, "y");
else
BMF_DrawString(G.font, "z");
}
}
}
void drawsolidcube(float size)
{
float n[3];
glPushMatrix();
glScalef(size, size, size);
n[0]=0; n[1]=0; n[2]=0;
glBegin(GL_QUADS);
n[0]= -1.0;
glNormal3fv(n);
glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
n[0]=0;
glEnd();
glBegin(GL_QUADS);
n[1]= -1.0;
glNormal3fv(n);
glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
n[1]=0;
glEnd();
glBegin(GL_QUADS);
n[0]= 1.0;
glNormal3fv(n);
glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
n[0]=0;
glEnd();
glBegin(GL_QUADS);
n[1]= 1.0;
glNormal3fv(n);
glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
n[1]=0;
glEnd();
glBegin(GL_QUADS);
n[2]= 1.0;
glNormal3fv(n);
glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
n[2]=0;
glEnd();
glBegin(GL_QUADS);
n[2]= -1.0;
glNormal3fv(n);
glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
glEnd();
glPopMatrix();
}
static void drawcube(void)
{
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
glVertex3fv(cube[7]); glVertex3fv(cube[4]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[1]); glVertex3fv(cube[5]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[2]); glVertex3fv(cube[6]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[3]); glVertex3fv(cube[7]);
glEnd();
}
#if 0
static void drawcube_size(float *size)
{
glPushMatrix();
glScalef(size[0], size[1], size[2]);
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
glVertex3fv(cube[7]); glVertex3fv(cube[4]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[1]); glVertex3fv(cube[5]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[2]); glVertex3fv(cube[6]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[3]); glVertex3fv(cube[7]);
glEnd();
glPopMatrix();
}
#endif
static void tekenshadbuflimits(Lamp *la, float mat[][4])
{
float sta[3], end[3], lavec[3];
lavec[0]= -mat[2][0];
lavec[1]= -mat[2][1];
lavec[2]= -mat[2][2];
Normalise(lavec);
sta[0]= mat[3][0]+ la->clipsta*lavec[0];
sta[1]= mat[3][1]+ la->clipsta*lavec[1];
sta[2]= mat[3][2]+ la->clipsta*lavec[2];
end[0]= mat[3][0]+ la->clipend*lavec[0];
end[1]= mat[3][1]+ la->clipend*lavec[1];
end[2]= mat[3][2]+ la->clipend*lavec[2];
glBegin(GL_LINE_STRIP);
glVertex3fv(sta);
glVertex3fv(end);
glEnd();
glPointSize(3.0);
bglBegin(GL_POINTS);
bglVertex3fv(sta);
bglVertex3fv(end);
bglEnd();
glPointSize(1.0);
}
static void spotvolume(float *lvec, float *vvec, float inp)
{
/* camera is at 0,0,0 */
float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,hoek;
Normalise(lvec);
Normalise(vvec); /* is this the correct vector ? */
Crossf(temp,vvec,lvec); /* equation for a plane through vvec en lvec */
Crossf(plane,lvec,temp); /* a plane perpendicular to this, parrallel with lvec */
Normalise(plane);
/* now we've got two equations: one of a cone and one of a plane, but we have
three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
/* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */
/* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/
/* translating this comment to english didnt really help me understanding the math! :-) (ton) */
q[1] = plane[1] ;
q[2] = -plane[0] ;
q[3] = 0 ;
Normalise(&q[1]);
hoek = saacos(plane[2])/2.0;
co = cos(hoek);
si = sqrt(1-co*co);
q[0] = co;
q[1] *= si;
q[2] *= si;
q[3] = 0;
QuatToMat3(q,mat1);
/* rotate lamp vector now over acos(inp) degrees */
vvec[0] = lvec[0] ;
vvec[1] = lvec[1] ;
vvec[2] = lvec[2] ;
Mat3One(mat2);
co = inp;
si = sqrt(1-inp*inp);
mat2[0][0] = co;
mat2[1][0] = -si;
mat2[0][1] = si;
mat2[1][1] = co;
Mat3MulMat3(mat3,mat2,mat1);
mat2[1][0] = si;
mat2[0][1] = -si;
Mat3MulMat3(mat4,mat2,mat1);
Mat3Transp(mat1);
Mat3MulMat3(mat2,mat1,mat3);
Mat3MulVecfl(mat2,lvec);
Mat3MulMat3(mat2,mat1,mat4);
Mat3MulVecfl(mat2,vvec);
return;
}
static void drawlamp(Object *ob)
{
Lamp *la;
float vec[3], lvec[3], vvec[3],x,y,z;
la= ob->data;
vec[0]=vec[1]=vec[2]= 0.0;
setlinestyle(4);
/* yafray: for photonlight also draw lightcone as for spot */
if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
lvec[0]=lvec[1]= 0.0;
lvec[2] = 1.0;
x = G.vd->persmat[0][2];
y = G.vd->persmat[1][2];
z = G.vd->persmat[2][2];
vvec[0]= x*ob->obmat[0][0] + y*ob->obmat[0][1] + z*ob->obmat[0][2];
vvec[1]= x*ob->obmat[1][0] + y*ob->obmat[1][1] + z*ob->obmat[1][2];
vvec[2]= x*ob->obmat[2][0] + y*ob->obmat[2][1] + z*ob->obmat[2][2];
y = cos( M_PI*la->spotsize/360.0 );
spotvolume(lvec, vvec, y);
x = -la->dist;
lvec[0] *= x ;
lvec[1] *= x ;
lvec[2] *= x;
vvec[0] *= x ;
vvec[1] *= x ;
vvec[2] *= x;
glBegin(GL_LINE_STRIP);
glVertex3fv(vvec);
glVertex3fv(vec);
glVertex3fv(lvec);
glEnd();
z = x*sqrt(1.0 - y*y);
x *= y;
glTranslatef(0.0 , 0.0 , x);
if(la->mode & LA_SQUARE) {
vvec[0]= fabs(z);
vvec[1]= fabs(z);
vvec[2]= 0.0;
glBegin(GL_LINE_LOOP);
glVertex3fv(vvec);
vvec[1]= -fabs(z);
glVertex3fv(vvec);
vvec[0]= -fabs(z);
glVertex3fv(vvec);
vvec[1]= fabs(z);
glVertex3fv(vvec);
glEnd();
}
else circ(0.0, 0.0, fabs(z));
}
else if ELEM(la->type, LA_HEMI, LA_SUN) {
glBegin(GL_LINE_STRIP);
glVertex3fv(vec);
vec[2]= -la->dist;
glVertex3fv(vec);
glEnd();
}
else {
if(la->type==LA_AREA) {
setlinestyle(0);
if(la->area_shape==LA_AREA_SQUARE)
fdrawbox(-la->area_size*0.5, -la->area_size*0.5, la->area_size*0.5, la->area_size*0.5);
else if(la->area_shape==LA_AREA_RECT)
fdrawbox(-la->area_size*0.5, -la->area_sizey*0.5, la->area_size*0.5, la->area_sizey*0.5);
setlinestyle(3);
glBegin(GL_LINE_STRIP);
glVertex3f(0.0,0.0,0.0);
glVertex3f(0.0,0.0,-la->dist);
glEnd();
setlinestyle(0);
}
else if(la->mode & LA_SPHERE) {
float tmat[4][4], imat[4][4];
vec[0]= vec[1]= vec[2]= 0.0;
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
drawcircball(GL_LINE_LOOP, vec, la->dist, imat);
}
}
glPushMatrix();
glLoadMatrixf(G.vd->viewmat);
VECCOPY(vec, ob->obmat[3]);
setlinestyle(3);
glBegin(GL_LINE_STRIP);
glVertex3fv(vec);
vec[2]= 0;
glVertex3fv(vec);
glEnd();
setlinestyle(0);
if(la->type==LA_SPOT && (la->mode & LA_SHAD) ) {
tekenshadbuflimits(la, ob->obmat);
}
glPopMatrix();
}
static void draw_limit_line(float sta, float end, unsigned int col)
{
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, -sta);
glVertex3f(0.0, 0.0, -end);
glEnd();
glPointSize(3.0);
glBegin(GL_POINTS);
cpack(col);
glVertex3f(0.0, 0.0, -sta);
glVertex3f(0.0, 0.0, -end);
glEnd();
glPointSize(1.0);
}
/* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */
static void draw_focus_cross(float dist, float size)
{
glBegin(GL_LINES);
glVertex3f(-size, 0.f, -dist);
glVertex3f(size, 0.f, -dist);
glVertex3f(0.f, -size, -dist);
glVertex3f(0.f, size, -dist);
glEnd();
}
void drawcamera(Object *ob)
{
/* a standing up pyramid with (0,0,0) as top */
Camera *cam;
World *wrld;
float vec[8][4], tmat[4][4], fac, facx, facy, depth;
cam= ob->data;
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
if(G.vd->persp>=2 && cam->type==CAM_ORTHO && ob==G.vd->camera) {
facx= 0.5*cam->ortho_scale*1.28;
facy= 0.5*cam->ortho_scale*1.024;
depth= -cam->clipsta-0.1;
}
else {
fac= cam->drawsize;
if(G.vd->persp>=2 && ob==G.vd->camera) fac= cam->clipsta+0.1; /* that way it's always visible */
depth= - fac*cam->lens/16.0;
facx= fac*1.28;
facy= fac*1.024;
}
vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.001; /* GLBUG: for picking at iris Entry (well thats old!) */
vec[1][0]= facx; vec[1][1]= facy; vec[1][2]= depth;
vec[2][0]= facx; vec[2][1]= -facy; vec[2][2]= depth;
vec[3][0]= -facx; vec[3][1]= -facy; vec[3][2]= depth;
vec[4][0]= -facx; vec[4][1]= facy; vec[4][2]= depth;
glBegin(GL_LINE_LOOP);
glVertex3fv(vec[1]);
glVertex3fv(vec[2]);
glVertex3fv(vec[3]);
glVertex3fv(vec[4]);
glEnd();
if(G.vd->persp>=2 && ob==G.vd->camera) return;
glBegin(GL_LINE_STRIP);
glVertex3fv(vec[2]);
glVertex3fv(vec[0]);
glVertex3fv(vec[1]);
glVertex3fv(vec[4]);
glVertex3fv(vec[0]);
glVertex3fv(vec[3]);
glEnd();
/* arrow on top */
vec[0][2]= depth;
/* draw inactive cameras with outline arrow */
if (ob != G.vd->camera) glBegin(GL_LINE_LOOP);
else glBegin(GL_TRIANGLES);
vec[0][0]= -0.7*cam->drawsize;
vec[0][1]= 1.1*cam->drawsize;
glVertex3fv(vec[0]);
vec[0][0]= 0.0;
vec[0][1]= 1.8*cam->drawsize;
glVertex3fv(vec[0]);
vec[0][0]= 0.7*cam->drawsize;
vec[0][1]= 1.1*cam->drawsize;
glVertex3fv(vec[0]);
glEnd();
if(cam->flag & (CAM_SHOWLIMITS+CAM_SHOWMIST)) {
myloadmatrix(G.vd->viewmat);
Mat4CpyMat4(vec, ob->obmat);
Mat4Ortho(vec);
mymultmatrix(vec);
MTC_Mat4SwapMat4(G.vd->persmat, tmat);
mygetsingmatrix(G.vd->persmat);
if(cam->flag & CAM_SHOWLIMITS) {
draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF);
/* yafray: dof focus point */
if (G.scene->r.renderer==R_YAFRAY) draw_focus_cross(cam->YF_dofdist, cam->drawsize);
}
wrld= G.scene->world;
if(cam->flag & CAM_SHOWMIST)
if(wrld) draw_limit_line(wrld->miststa, wrld->miststa+wrld->mistdist, 0xFFFFFF);
MTC_Mat4SwapMat4(G.vd->persmat, tmat);
}
}
static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
{
BPoint *bp = lt->def;
float *co = dl?dl->verts:NULL;
int u, v, w;
BIF_ThemeColor(sel?TH_VERTEX_SELECT:TH_VERTEX);
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
bglBegin(GL_POINTS);
for(w=0; w<lt->pntsw; w++) {
int wxt = (w==0 || w==lt->pntsw-1);
for(v=0; v<lt->pntsv; v++) {
int vxt = (v==0 || v==lt->pntsv-1);
for(u=0; u<lt->pntsu; u++, bp++, co+=3) {
int uxt = (u==0 || u==lt->pntsu-1);
if(!(lt->flag & LT_OUTSIDE) || uxt || vxt || wxt) {
if(bp->hide==0) {
if((bp->f1 & 1)==sel) {
bglVertex3fv(dl?co:bp->vec);
}
}
}
}
}
}
glPointSize(1.0);
bglEnd();
}
void lattice_foreachScreenVert(void (*func)(void *userData, BPoint *bp, int x, int y), void *userData)
{
int i, N = editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
DispList *dl = find_displist(&G.obedit->disp, DL_VERTS);
float *co = dl?dl->verts:NULL;
BPoint *bp = editLatt->def;
float pmat[4][4], vmat[4][4];
short s[2];
view3d_get_object_project_mat(curarea, G.obedit, pmat, vmat);
for (i=0; i<N; i++, bp++, co+=3) {
if (bp->hide==0) {
view3d_project_short_clip(curarea, dl?co:bp->vec, s, pmat, vmat);
func(userData, bp, s[0], s[1]);
}
}
}
static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w)
{
int index = ((w*lt->pntsv + v)*lt->pntsu) + u;
if (dl) {
glVertex3fv(&dl->verts[index*3]);
} else {
glVertex3fv(lt->def[index].vec);
}
}
static void drawlattice(Object *ob)
{
Lattice *lt;
DispList *dl;
int u, v, w;
lt= (ob==G.obedit)?editLatt:ob->data;
dl= find_displist(&ob->disp, DL_VERTS);
if(ob==G.obedit) {
cpack(0x004000);
}
glBegin(GL_LINES);
for(w=0; w<lt->pntsw; w++) {
int wxt = (w==0 || w==lt->pntsw-1);
for(v=0; v<lt->pntsv; v++) {
int vxt = (v==0 || v==lt->pntsv-1);
for(u=0; u<lt->pntsu; u++) {
int uxt = (u==0 || u==lt->pntsu-1);
if(w && ((uxt || vxt) || !(lt->flag & LT_OUTSIDE))) {
drawlattice__point(lt, dl, u, v, w-1);
drawlattice__point(lt, dl, u, v, w);
}
if(v && ((uxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
drawlattice__point(lt, dl, u, v-1, w);
drawlattice__point(lt, dl, u, v, w);
}
if(u && ((vxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
drawlattice__point(lt, dl, u-1, v, w);
drawlattice__point(lt, dl, u, v, w);
}
}
}
}
glEnd();
if(ob==G.obedit) {
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
lattice_draw_verts(lt, dl, 0);
lattice_draw_verts(lt, dl, 1);
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
}
}
/* ***************** ******************** */
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
EditVert *eve = EM_get_vert_for_index(index);
short s[2];
if (eve->h==0) {
if (data->clipVerts) {
view3d_project_short_clip(curarea, co, s, data->pmat, data->vmat);
} else {
view3d_project_short_noclip(curarea, co, s, data->pmat);
}
data->func(data->userData, eve, s[0], s[1], index);
}
}
void mesh_foreachScreenVert(void (*func)(void *userData, EditVert *eve, int x, int y, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
int dmNeedsFree;
DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
data.func = func;
data.userData = userData;
data.clipVerts = clipVerts;
view3d_get_object_project_mat(curarea, G.obedit, data.pmat, data.vmat);
EM_init_index_arrays(1, 0, 0);
dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
EM_free_index_arrays();
if (dmNeedsFree) {
dm->release(dm);
}
}
static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0co, float *v1co)
{
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
EditEdge *eed = EM_get_edge_for_index(index);
short s[2][2];
if (eed->h==0) {
if (data->clipVerts==1) {
view3d_project_short_clip(curarea, v0co, s[0], data->pmat, data->vmat);
view3d_project_short_clip(curarea, v1co, s[1], data->pmat, data->vmat);
} else {
view3d_project_short_noclip(curarea, v0co, s[0], data->pmat);
view3d_project_short_noclip(curarea, v1co, s[1], data->pmat);
if (data->clipVerts==2) {
if (!(s[0][0]>=0 && s[0][1]>= 0 && s[0][0]<curarea->winx && s[0][1]<curarea->winy))
if (!(s[1][0]>=0 && s[1][1]>= 0 && s[1][0]<curarea->winx && s[1][1]<curarea->winy))
return;
}
}
data->func(data->userData, eed, s[0][0], s[0][1], s[1][0], s[1][1], index);
}
}
void mesh_foreachScreenEdge(void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
int dmNeedsFree;
DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
data.func = func;
data.userData = userData;
data.clipVerts = clipVerts;
view3d_get_object_project_mat(curarea, G.obedit, data.pmat, data.vmat);
EM_init_index_arrays(0, 1, 0);
dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
EM_free_index_arrays();
if (dmNeedsFree) {
dm->release(dm);
}
}
static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no)
{
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; float pmat[4][4], vmat[4][4]; } *data = userData;
EditFace *efa = EM_get_face_for_index(index);
short s[2];
if (efa && efa->h==0 && efa->fgonf!=EM_FGON) {
view3d_project_short_clip(curarea, cent, s, data->pmat, data->vmat);
data->func(data->userData, efa, s[0], s[1], index);
}
}
void mesh_foreachScreenFace(void (*func)(void *userData, EditFace *efa, int x, int y, int index), void *userData)
{
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; float pmat[4][4], vmat[4][4]; } data;
int dmNeedsFree;
DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
data.func = func;
data.userData = userData;
view3d_get_object_project_mat(curarea, G.obedit, data.pmat, data.vmat);
EM_init_index_arrays(0, 0, 1);
dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
EM_free_index_arrays();
if (dmNeedsFree) {
dm->release(dm);
}
}
void nurbs_foreachScreenVert(void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y), void *userData)
{
float pmat[4][4], vmat[4][4];
short s[2];
Nurb *nu;
int i;
view3d_get_object_project_mat(curarea, G.obedit, pmat, vmat);
for (nu= editNurb.first; nu; nu=nu->next) {
if((nu->type & 7)==CU_BEZIER) {
for (i=0; i<nu->pntsu; i++) {
BezTriple *bezt = &nu->bezt[i];
if(bezt->hide==0) {
view3d_project_short_clip(curarea, bezt->vec[0], s, pmat, vmat);
func(userData, nu, NULL, bezt, 0, s[0], s[1]);
view3d_project_short_clip(curarea, bezt->vec[1], s, pmat, vmat);
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
view3d_project_short_clip(curarea, bezt->vec[2], s, pmat, vmat);
func(userData, nu, NULL, bezt, 2, s[0], s[1]);
}
}
}
else {
for (i=0; i<nu->pntsu*nu->pntsv; i++) {
BPoint *bp = &nu->bp[i];
if(bp->hide==0) {
view3d_project_short_clip(curarea, bp->vec, s, pmat, vmat);
func(userData, nu, bp, NULL, -1, s[0], s[1]);
}
}
}
}
}
/* ************** DRAW MESH ****************** */
/* First section is all the "simple" draw routines,
* ones that just pass some sort of primitive to GL,
* with perhaps various options to control lighting,
* color, etc.
*
* These routines should not have user interface related
* logic!!!
*/
static void draw_dm_face_normals__mapFunc(void *userData, int index, float *cent, float *no)
{
EditFace *efa = EM_get_face_for_index(index);
if (efa->h==0 && efa->fgonf!=EM_FGON) {
glVertex3fv(cent);
glVertex3f( cent[0] + no[0]*G.scene->editbutsize,
cent[1] + no[1]*G.scene->editbutsize,
cent[2] + no[2]*G.scene->editbutsize);
}
}
static void draw_dm_face_normals(DerivedMesh *dm) {
glBegin(GL_LINES);
dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, 0);
glEnd();
}
static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no)
{
EditFace *efa = EM_get_face_for_index(index);
int sel = *((int*) userData);
if (efa->h==0 && efa->fgonf!=EM_FGON && (efa->f&SELECT)==sel) {
bglVertex3fv(cent);
}
}
static void draw_dm_face_centers(DerivedMesh *dm, int sel)
{
bglBegin(GL_POINTS);
dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &sel);
bglEnd();
}
static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
EditVert *eve = EM_get_vert_for_index(index);
if (eve->h==0) {
glVertex3fv(co);
if (no_f) {
glVertex3f( co[0] + no_f[0]*G.scene->editbutsize,
co[1] + no_f[1]*G.scene->editbutsize,
co[2] + no_f[2]*G.scene->editbutsize);
} else {
glVertex3f( co[0] + no_s[0]*G.scene->editbutsize/32767.0f,
co[1] + no_s[1]*G.scene->editbutsize/32767.0f,
co[2] + no_s[2]*G.scene->editbutsize/32767.0f);
}
}
}
static void draw_dm_vert_normals(DerivedMesh *dm) {
glBegin(GL_LINES);
dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, NULL);
glEnd();
}
/* Draw verts with color set based on selection */
static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
EditVert *eve = EM_get_vert_for_index(index);
int sel = *((int*) userData);
if (eve->h==0 && (eve->f&SELECT)==sel) {
bglVertex3fv(co);
}
}
static void draw_dm_verts(DerivedMesh *dm, int sel)
{
bglBegin(GL_POINTS);
dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &sel);
bglEnd();
}
/* Draw edges with color set based on selection */
static int draw_dm_edges_sel__setDrawOptions(void *userData, int index)
{
EditEdge *eed = EM_get_edge_for_index(index);
unsigned char **cols = userData;
if (eed->h==0) {
glColor4ubv(cols[(eed->f&SELECT)?1:0]);
return 1;
} else {
return 0;
}
}
static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
{
unsigned char *cols[2];
cols[0] = baseCol;
cols[1] = selCol;
dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, cols);
}
/* Draw edges */
static int draw_dm_edges__setDrawOptions(void *userData, int index)
{
return EM_get_edge_for_index(index)->h==0;
}
static void draw_dm_edges(DerivedMesh *dm)
{
dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, NULL);
}
/* Draw edges with color interpolated based on selection */
static int draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index)
{
return EM_get_edge_for_index(index)->h==0;
}
static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int index, float t)
{
EditEdge *eed = EM_get_edge_for_index(index);
unsigned char **cols = userData;
unsigned char *col0 = cols[(eed->v1->f&SELECT)?1:0];
unsigned char *col1 = cols[(eed->v2->f&SELECT)?1:0];
glColor4ub( col0[0] + (col1[0]-col0[0])*t,
col0[1] + (col1[1]-col0[1])*t,
col0[2] + (col1[2]-col0[2])*t,
col0[3] + (col1[3]-col0[3])*t);
}
static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
{
unsigned char *cols[2];
cols[0] = baseCol;
cols[1] = selCol;
dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, cols);
}
/* Draw only seam edges */
static int draw_dm_edges_seams__setDrawOptions(void *userData, int index)
{
EditEdge *eed = EM_get_edge_for_index(index);
return (eed->h==0 && eed->seam);
}
static void draw_dm_edges_seams(DerivedMesh *dm)
{
dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, NULL);
}
/* Draw faces with color set based on selection */
static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r)
{
EditFace *efa = EM_get_face_for_index(index);
unsigned char **cols = userData;
if (efa->h==0) {
glColor4ubv(cols[(efa->f&SELECT)?1:0]);
*drawSmooth_r = (efa->flag&ME_SMOOTH);
return 1;
} else {
return 0;
}
}
static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
{
unsigned char *cols[2];
cols[0] = baseCol;
cols[1] = selCol;
dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, cols, 0);
}
static int draw_dm_creases__setDrawOptions(void *userData, int index)
{
EditEdge *eed = EM_get_edge_for_index(index);
if (eed->h==0 && eed->crease!=0.0) {
BIF_ThemeColorShade((eed->f&SELECT)?TH_EDGE_SELECT:TH_WIRE, 120*eed->crease);
return 1;
} else {
return 0;
}
}
static void draw_dm_creases(DerivedMesh *dm)
{
glLineWidth(3.0);
dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, NULL);
glLineWidth(1.0);
}
/* Second section of routines: Combine first sets to form fancy
* drawing routines (for example rendering twice to get overlays).
*
* Also includes routines that are basic drawing but are too
* specialized to be split out (like drawing creases or measurements).
*/
/* EditMesh drawing routines*/
static void draw_em_fancy_verts(EditMesh *em, DerivedMesh *cageDM)
{
int sel;
if(G.vd->zbuf) glDepthMask(0); // disable write in zbuffer, zbuf select
for (sel=0; sel<2; sel++) {
char col[4], fcol[4];
int pass;
BIF_GetThemeColor3ubv(sel?TH_VERTEX_SELECT:TH_VERTEX, col);
BIF_GetThemeColor3ubv(sel?TH_FACE_DOT:TH_WIRE, fcol);
for (pass=0; pass<2; pass++) {
float size = BIF_GetThemeValuef(TH_VERTEX_SIZE);
float fsize = BIF_GetThemeValuef(TH_FACEDOT_SIZE);
if (pass==0) {
if(G.vd->zbuf && !(G.vd->flag&V3D_ZBUF_SELECT)) {
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
continue;
}
size = (size>2.1?size/2.0:size);
fsize = (fsize>2.1?fsize/2.0:fsize);
col[3] = fcol[3] = 100;
} else {
col[3] = fcol[3] = 255;
}
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
glPointSize(size);
glColor4ubv(col);
draw_dm_verts(cageDM, sel);
}
if(G.scene->selectmode & SCE_SELECT_FACE) {
glPointSize(fsize);
glColor4ubv(fcol);
draw_dm_face_centers(cageDM, sel);
}
if (pass==0) {
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}
}
}
if(G.vd->zbuf) glDepthMask(1);
glPointSize(1.0);
}
static void draw_em_fancy_edges(DerivedMesh *cageDM)
{
int pass;
char wire[4], sel[4];
/* since this function does transparant... */
BIF_GetThemeColor3ubv(TH_EDGE_SELECT, sel);
BIF_GetThemeColor3ubv(TH_WIRE, wire);
for (pass=0; pass<2; pass++) {
/* show wires in transparant when no zbuf clipping for select */
if (pass==0) {
if (G.vd->zbuf && (G.vd->flag & V3D_ZBUF_SELECT)==0) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
wire[3] = sel[3] = 85;
} else {
continue;
}
} else {
wire[3] = sel[3] = 255;
}
if(G.scene->selectmode == SCE_SELECT_FACE) {
draw_dm_edges_sel(cageDM, wire, sel);
}
else if( (G.f & G_DRAWEDGES) || (G.scene->selectmode & SCE_SELECT_EDGE) ) {
if(cageDM->drawMappedEdgesInterp && (G.scene->selectmode & SCE_SELECT_VERTEX)) {
glShadeModel(GL_SMOOTH);
draw_dm_edges_sel_interp(cageDM, wire, sel);
glShadeModel(GL_FLAT);
} else {
draw_dm_edges_sel(cageDM, wire, sel);
}
}
else {
glColor4ubv(wire);
draw_dm_edges(cageDM);
}
if (pass==0) {
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}
}
}
static void draw_em_measure_stats(Object *ob, EditMesh *em)
{
EditEdge *eed;
EditFace *efa;
float v1[3], v2[3], v3[3], v4[3];
float fvec[3];
char val[32]; /* Stores the measurement display text here */
float area, col[3]; /* area of the face, colour of the text to draw */
if(G.vd->zbuf && (G.vd->flag & V3D_ZBUF_SELECT)==0)
glDisable(GL_DEPTH_TEST);
if(G.vd->zbuf) bglPolygonOffset(5.0);
if(G.f & G_DRAW_EDGELEN) {
BIF_GetThemeColor3fv(TH_TEXT, col);
/* make color a bit more red */
if(col[0]> 0.5) {col[1]*=0.7; col[2]*= 0.7;}
else col[0]= col[0]*0.7 + 0.3;
glColor3fv(col);
for(eed= em->edges.first; eed; eed= eed->next) {
if((eed->f & SELECT) || (G.moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) )) {
VECCOPY(v1, eed->v1->co);
VECCOPY(v2, eed->v2->co);
glRasterPos3f( 0.5*(v1[0]+v2[0]), 0.5*(v1[1]+v2[1]), 0.5*(v1[2]+v2[2]));
if(G.vd->flag & V3D_GLOBAL_STATS) {
Mat4MulVecfl(ob->obmat, v1);
Mat4MulVecfl(ob->obmat, v2);
}
sprintf(val,"%.3f", VecLenf(v1, v2));
BMF_DrawString( G.fonts, val);
}
}
}
if(G.f & G_DRAW_FACEAREA) {
extern int faceselectedOR(EditFace *efa, int flag); // editmesh.h shouldn't be in this file... ok for now?
BIF_GetThemeColor3fv(TH_TEXT, col);
/* make color a bit more green */
if(col[1]> 0.5) {col[0]*=0.7; col[2]*= 0.7;}
else col[1]= col[1]*0.7 + 0.3;
glColor3fv(col);
for(efa= em->faces.first; efa; efa= efa->next) {
if((efa->f & SELECT) || (G.moving && faceselectedOR(efa, SELECT)) ) {
VECCOPY(v1, efa->v1->co);
VECCOPY(v2, efa->v2->co);
VECCOPY(v3, efa->v3->co);
if (efa->v4) {
VECCOPY(v4, efa->v4->co);
}
if(G.vd->flag & V3D_GLOBAL_STATS) {
Mat4MulVecfl(ob->obmat, v1);
Mat4MulVecfl(ob->obmat, v2);
Mat4MulVecfl(ob->obmat, v3);
if (efa->v4) Mat4MulVecfl(ob->obmat, v4);
}
if (efa->v4)
area= AreaQ3Dfl(v1, v2, v3, v4);
else
area = AreaT3Dfl(v1, v2, v3);
sprintf(val,"%.3f", area);
glRasterPos3fv(efa->cent);
BMF_DrawString( G.fonts, val);
}
}
}
if(G.f & G_DRAW_EDGEANG) {
EditEdge *e1, *e2, *e3, *e4;
BIF_GetThemeColor3fv(TH_TEXT, col);
/* make color a bit more blue */
if(col[2]> 0.5) {col[0]*=0.7; col[1]*= 0.7;}
else col[2]= col[2]*0.7 + 0.3;
glColor3fv(col);
for(efa= em->faces.first; efa; efa= efa->next) {
VECCOPY(v1, efa->v1->co);
VECCOPY(v2, efa->v2->co);
VECCOPY(v3, efa->v3->co);
if(efa->v4) {
VECCOPY(v4, efa->v4->co);
}
else {
VECCOPY(v4, v3);
}
if(G.vd->flag & V3D_GLOBAL_STATS) {
Mat4MulVecfl(ob->obmat, v1);
Mat4MulVecfl(ob->obmat, v2);
Mat4MulVecfl(ob->obmat, v3);
if (efa->v4) Mat4MulVecfl(ob->obmat, v4);
}
e1= efa->e1;
e2= efa->e2;
e3= efa->e3;
if(efa->e4) e4= efa->e4; else e4= e3;
/* Calculate the angles */
if( (e4->f & e1->f & SELECT) || (G.moving && (efa->v1->f & SELECT)) ) {
/* Vec 1 */
sprintf(val,"%.3f", VecAngle3(v4, v1, v2));
VecLerpf(fvec, efa->cent, efa->v1->co, 0.8);
glRasterPos3fv(fvec);
BMF_DrawString( G.fonts, val);
}
if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
sprintf(val,"%.3f", VecAngle3(v1, v2, v3));
VecLerpf(fvec, efa->cent, efa->v2->co, 0.8);
glRasterPos3fv(fvec);
BMF_DrawString( G.fonts, val);
}
if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
if(efa->v4)
sprintf(val,"%.3f", VecAngle3(v2, v3, v4));
else
sprintf(val,"%.3f", VecAngle3(v2, v3, v1));
VecLerpf(fvec, efa->cent, efa->v3->co, 0.8);
glRasterPos3fv(fvec);
BMF_DrawString( G.fonts, val);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
sprintf(val,"%.3f", VecAngle3(v3, v4, v1));
VecLerpf(fvec, efa->cent, efa->v4->co, 0.8);
glRasterPos3fv(fvec);
BMF_DrawString( G.fonts, val);
}
}
}
}
if(G.vd->zbuf) {
glEnable(GL_DEPTH_TEST);
bglPolygonOffset(0.0);
}
}
static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r)
{
EditFace *efa = EM_get_face_for_index(index);
if (efa->h==0) {
set_gl_material(efa->mat_nr+1);
*drawSmooth_r = efa->flag&ME_SMOOTH;
return 1;
} else {
return 0;
}
}
static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt)
{
Mesh *me = ob->data;
EM_init_index_arrays(1, 1, 1);
if(dt>OB_WIRE) {
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED);
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, NULL, 0);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
// Setup for drawing wire over, disable zbuffer
// write to show selected edge wires better
BIF_ThemeColor(TH_WIRE);
bglPolygonOffset(1.0);
glDepthMask(0);
}
else {
if (cageDM!=finalDM) {
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.7);
finalDM->drawEdges(finalDM, 1);
}
}
if( (G.f & (G_FACESELECT+G_DRAWFACES))) { /* transp faces */
char col1[4], col2[4];
BIF_GetThemeColor4ubv(TH_FACE, col1);
BIF_GetThemeColor4ubv(TH_FACE_SELECT, col2);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
draw_dm_faces_sel(cageDM, col1, col2);
glDisable(GL_BLEND);
glDepthMask(1); // restore write in zbuffer
}
/* here starts all fancy draw-extra over */
if(G.f & G_DRAWSEAMS) {
BIF_ThemeColor(TH_EDGE_SEAM);
glLineWidth(2);
draw_dm_edges_seams(cageDM);
glColor3ub(0,0,0);
glLineWidth(1);
}
draw_em_fancy_edges(cageDM);
if(G.f & G_DRAWCREASES) {
draw_dm_creases(cageDM);
}
if(ob==G.obedit) {
draw_em_fancy_verts(em, cageDM);
if(G.f & G_DRAWNORMALS) {
BIF_ThemeColor(TH_NORMAL);
draw_dm_face_normals(cageDM);
}
if(G.f & G_DRAW_VNORMALS) {
BIF_ThemeColor(TH_NORMAL);
draw_dm_vert_normals(cageDM);
}
if(G.f & (G_DRAW_EDGELEN|G_DRAW_FACEAREA|G_DRAW_EDGEANG))
draw_em_measure_stats(ob, em);
}
if(dt>OB_WIRE) {
glDepthMask(1);
bglPolygonOffset(0.0);
}
EM_free_index_arrays();
}
/* Mesh drawing routines */
static void draw_mesh_object_outline(Object *ob, DerivedMesh *dm)
{
if(G.vd->transp==0) { // not when we draw the transparent pass
glLineWidth(2.0);
glDepthMask(0);
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
drawFacesSolid() doesn't draw the transparent faces */
if(ob->dtx & OB_DRAWTRANSP) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
dm->drawFacesSolid(dm, set_gl_material);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else {
dm->drawEdges(dm, 0);
}
glLineWidth(1.0);
glDepthMask(1);
}
}
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
*drawSmooth_r = 1;
return 1;
}
static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *dm, int dt)
{
Mesh *me = ob->data;
Material *ma= give_current_material(ob, 1);
int hasHaloMat = (ma && (ma->mode&MA_HALO));
int draw_wire = ob->dtx&OB_DRAWWIRE;
DispList *dl;
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
// Unwanted combination.
if (G.f&G_FACESELECT) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
draw_bounding_volume(ob);
}
else if(hasHaloMat || (me->totface==0 && me->totedge==0)) {
glPointSize(1.5);
dm->drawVerts(dm);
glPointSize(1.0);
}
else if(dt==OB_WIRE || me->totface==0) {
draw_wire = 1;
}
else if( (ob==OBACT && (G.f & G_FACESELECT)) || (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID)) {
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (ob->flag&SELECT) && !(G.f&(G_FACESELECT|G_PICKSEL)) && !draw_wire) {
draw_mesh_object_outline(ob, dm);
}
draw_tface_mesh(ob, ob->data, dt);
}
else if(dt==OB_SOLID ) {
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (ob->flag&SELECT) && !draw_wire) {
draw_mesh_object_outline(ob, dm);
}
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED );
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
dm->drawFacesSolid(dm, set_gl_material);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
if(ob->flag & SELECT) {
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
} else {
BIF_ThemeColor(TH_WIRE);
}
dm->drawLooseEdges(dm);
}
else if(dt==OB_SHADED) {
if( (G.f & G_WEIGHTPAINT)) {
set_gl_material(0); /* enforce defmaterial settings */
/* but set default spec */
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
glEnable(GL_COLOR_MATERIAL); /* according manpages needed */
glColor3ub(120, 120, 120);
glDisable(GL_COLOR_MATERIAL);
/* diffuse */
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
}
else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
dm->drawMappedFaces(dm, NULL, NULL, 1);
}
else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->tface) {
dm->drawMappedFaces(dm, NULL, NULL, 1);
}
else {
dl = ob->disp.first;
if (!dl || !dl->col1) {
shadeDispList(ob);
dl = find_displist(&ob->disp, DL_VERTCOL);
}
if ((G.vd->flag&V3D_SELECT_OUTLINE) && (ob->flag&SELECT) && !draw_wire) {
draw_mesh_object_outline(ob, dm);
}
/* False for dupliframe objects */
if (dl) {
unsigned int *obCol1 = dl->col1;
unsigned int *obCol2 = dl->col2;
dm->drawFacesColored(dm, me->flag&ME_TWOSIDED, (unsigned char*) obCol1, (unsigned char*) obCol2);
}
if(ob->flag & SELECT) {
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
} else {
BIF_ThemeColor(TH_WIRE);
}
dm->drawLooseEdges(dm);
}
}
if (draw_wire) {
/* If drawing wire and drawtype is not OB_WIRE then we are
* overlaying the wires.
*/
if (dt!=OB_WIRE) {
if(ob->flag & SELECT) {
BIF_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
} else {
BIF_ThemeColor(TH_WIRE);
}
bglPolygonOffset(1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
}
/* I need advise on this from Daniel... without this code it does it nicer */
// if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)) {
// baseDM->drawEdges(baseDM, dt==OB_WIRE);
// } else {
dm->drawEdges(dm, (dt==OB_WIRE || me->totface==0));
// }
if (dt!=OB_WIRE) {
glDepthMask(1);
bglPolygonOffset(0.0);
}
}
}
static void draw_mesh_object(Base *base, int dt)
{
Object *ob= base->object;
Mesh *me= ob->data;
int has_alpha= 0, drawlinked= 0;
if(G.obedit && ob!=G.obedit && ob->data==G.obedit->data) {
if(ob_get_key(ob));
else drawlinked= 1;
}
if(ob==G.obedit || drawlinked) {
int cageNeedsFree, finalNeedsFree;
DerivedMesh *finalDM, *cageDM;
if (G.obedit!=ob) {
finalDM = cageDM = editmesh_get_derived_base();
cageNeedsFree = 0;
finalNeedsFree = 1;
} else {
cageDM = editmesh_get_derived_cage_and_final(&finalDM, &cageNeedsFree, &finalNeedsFree);
}
if(dt>OB_WIRE) init_gl_materials(ob); // no transp in editmode, the fancy draw over goes bad then
draw_em_fancy(ob, G.editMesh, cageDM, finalDM, dt);
if (cageNeedsFree) cageDM->release(cageDM);
if (finalNeedsFree) finalDM->release(finalDM);
}
else {
BoundBox *bb = mesh_get_bb(me);
if(me->totface<=4 || boundbox_clip(ob->obmat, bb)) {
int baseDMneedsFree, realDMneedsFree;
DerivedMesh *baseDM = mesh_get_derived_deform(ob, &baseDMneedsFree);
DerivedMesh *realDM = mesh_get_derived_final(ob, &realDMneedsFree);
if(dt==OB_SOLID) has_alpha= init_gl_materials(ob);
if(baseDM && realDM) draw_mesh_fancy(ob, baseDM, realDM, dt);
if (baseDMneedsFree) baseDM->release(baseDM);
if (realDMneedsFree) realDM->release(realDM);
}
}
/* init_gl_materials did the proper checking if this is needed */
if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP);
}
/* ************** DRAW DISPLIST ****************** */
static int draw_index_wire= 1;
static int index3_nors_incr= 1;
static void drawDispListwire(ListBase *dlbase)
{
DispList *dl;
int parts, nr, ofs, *index;
float *data;
if(dlbase==0) return;
dl= dlbase->first;
while(dl) {
data= dl->verts;
switch(dl->type) {
case DL_SEGM:
parts= dl->parts;
while(parts--) {
nr= dl->nr;
glBegin(GL_LINE_STRIP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
break;
case DL_POLY:
parts= dl->parts;
while(parts--) {
nr= dl->nr;
glBegin(GL_LINE_LOOP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
break;
case DL_SURF:
parts= dl->parts;
while(parts--) {
nr= dl->nr;
if(dl->flag & DL_CYCL_U) glBegin(GL_LINE_LOOP);
else glBegin(GL_LINE_STRIP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
ofs= 3*dl->nr;
nr= dl->nr;
while(nr--) {
data= ( dl->verts )+3*nr;
parts= dl->parts;
if(dl->flag & DL_CYCL_V) glBegin(GL_LINE_LOOP);
else glBegin(GL_LINE_STRIP);
while(parts--) {
glVertex3fv(data);
data+=ofs;
}
glEnd();
}
break;
case DL_INDEX3:
if(draw_index_wire) {
parts= dl->parts;
data= dl->verts;
index= dl->index;
while(parts--) {
glBegin(GL_LINE_LOOP);
glVertex3fv(data+3*index[0]);
glVertex3fv(data+3*index[1]);
glVertex3fv(data+3*index[2]);
glEnd();
index+= 3;
}
}
break;
case DL_INDEX4:
if(draw_index_wire) {
parts= dl->parts;
data= dl->verts;
index= dl->index;
while(parts--) {
glBegin(GL_LINE_LOOP);
glVertex3fv(data+3*index[0]);
glVertex3fv(data+3*index[1]);
glVertex3fv(data+3*index[2]);
if(index[3]) glVertex3fv(data+3*index[3]);
glEnd();
index+= 4;
}
}
break;
}
dl= dl->next;
}
}
static void drawDispListsolid(ListBase *lb, Object *ob)
{
DispList *dl;
int nr, parts, ofs, p1, p2, p3, p4, a, b, *index;
float *data, *v1, *v2, *v3, *v4;
float *ndata, *n1, *n2, *n3, *n4;
if(lb==0) return;
glEnable(GL_LIGHTING);
if(ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
if(ob->type==OB_MBALL) { // mball always smooth shaded
glShadeModel(GL_SMOOTH);
}
dl= lb->first;
while(dl) {
data= dl->verts;
ndata= dl->nors;
switch(dl->type) {
case DL_SEGM:
if(ob->type==OB_SURF) {
BIF_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
parts= dl->parts;
while(parts--) {
nr= dl->nr;
glBegin(GL_LINE_STRIP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
glEnable(GL_LIGHTING);
}
break;
case DL_POLY:
if(ob->type==OB_SURF) {
BIF_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
parts= dl->parts;
while(parts--) {
nr= dl->nr;
glBegin(GL_LINE_LOOP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
glEnable(GL_LIGHTING);
break;
}
case DL_SURF:
set_gl_material(dl->col+1);
if(dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
else glShadeModel(GL_FLAT);
for(a=0; a<dl->parts; a++) {
DL_SURFINDEX(dl->flag & DL_CYCL_U, dl->flag & DL_CYCL_V, dl->nr, dl->parts);
v1= data+ 3*p1;
v2= data+ 3*p2;
v3= data+ 3*p3;
v4= data+ 3*p4;
n1= ndata+ 3*p1;
n2= ndata+ 3*p2;
n3= ndata+ 3*p3;
n4= ndata+ 3*p4;
glBegin(GL_QUAD_STRIP);
glNormal3fv(n2); glVertex3fv(v2);
glNormal3fv(n4); glVertex3fv(v4);
for(; b<dl->nr; b++) {
glNormal3fv(n1); glVertex3fv(v1);
glNormal3fv(n3); glVertex3fv(v3);
v2= v1; v1+= 3;
v4= v3; v3+= 3;
n2= n1; n1+= 3;
n4= n3; n3+= 3;
}
glEnd();
}
break;
case DL_INDEX3:
parts= dl->parts;
data= dl->verts;
ndata= dl->nors;
index= dl->index;
set_gl_material(dl->col+1);
/* voor polys only one normal needed */
if(index3_nors_incr==0) {
while(parts--) {
glBegin(GL_TRIANGLES);
glNormal3fv(ndata);
glVertex3fv(data+3*index[0]);
glVertex3fv(data+3*index[1]);
glVertex3fv(data+3*index[2]);
glEnd();
index+= 3;
}
}
else {
while(parts--) {
glBegin(GL_TRIANGLES);
ofs= 3*index[0];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
ofs= 3*index[1];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
ofs= 3*index[2];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
glEnd();
index+= 3;
}
}
break;
case DL_INDEX4:
parts= dl->parts;
data= dl->verts;
ndata= dl->nors;
index= dl->index;
set_gl_material(dl->col+1);
while(parts--) {
glBegin(index[3]?GL_QUADS:GL_TRIANGLES);
ofs= 3*index[0];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
ofs= 3*index[1];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
ofs= 3*index[2];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
if(index[3]) {
ofs= 3*index[3];
glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
}
glEnd();
index+= 4;
}
break;
}
dl= dl->next;
}
glShadeModel(GL_FLAT);
glDisable(GL_LIGHTING);
glFrontFace(GL_CCW);
}
static void drawDispListshaded(ListBase *lb, Object *ob)
{
DispList *dl, *dlob;
int parts, p1, p2, p3, p4, a, b, *index;
float *data, *v1, *v2, *v3, *v4;
unsigned int *cdata, *c1, *c2, *c3, *c4;
char *cp;
if(lb==0) return;
glShadeModel(GL_SMOOTH);
dl= lb->first;
dlob= ob->disp.first;
while(dl && dlob) {
cdata= dlob->col1;
data= dl->verts;
if(cdata==0) break;
switch(dl->type) {
case DL_SURF:
for(a=0; a<dl->parts; a++) {
DL_SURFINDEX(dl->flag & DL_CYCL_U, dl->flag & DL_CYCL_V, dl->nr, dl->parts);
v1= data+ 3*p1;
v2= data+ 3*p2;
v3= data+ 3*p3;
v4= data+ 3*p4;
c1= cdata+ p1;
c2= cdata+ p2;
c3= cdata+ p3;
c4= cdata+ p4;
for(; b<dl->nr; b++) {
glBegin(GL_QUADS);
cp= (char *)c1;
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(v1);
cp= (char *)c2;
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(v2);
cp= (char *)c4;
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(v4);
cp= (char *)c3;
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(v3);
glEnd();
v2= v1; v1+= 3;
v4= v3; v3+= 3;
c2= c1; c1++;
c4= c3; c3++;
}
}
break;
case DL_INDEX3:
parts= dl->parts;
index= dl->index;
while(parts--) {
glBegin(GL_TRIANGLES);
cp= (char *)(cdata+index[0]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[0]);
cp= (char *)(cdata+index[1]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[1]);
cp= (char *)(cdata+index[2]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[2]);
glEnd();
index+= 3;
}
break;
case DL_INDEX4:
parts= dl->parts;
index= dl->index;
while(parts--) {
glBegin(index[3]?GL_QUADS:GL_TRIANGLES);
cp= (char *)(cdata+index[0]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[0]);
cp= (char *)(cdata+index[1]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[1]);
cp= (char *)(cdata+index[2]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[2]);
if(index[3]) {
cp= (char *)(cdata+index[3]);
glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(data+3*index[3]);
}
glEnd();
index+= 4;
}
break;
}
dl= dl->next;
dlob= dlob->next;
}
glShadeModel(GL_FLAT);
}
static void drawDispList(Object *ob, int dt)
{
ListBase *lb=0;
DispList *dl;
Curve *cu;
int solid;
solid= (dt > OB_WIRE);
switch(ob->type) {
case OB_FONT:
case OB_CURVE:
cu= ob->data;
lb= &cu->disp;
if(solid) {
dl= lb->first;
if(dl==0) return;
if(dl->nors==0) addnormalsDispList(ob, lb);
index3_nors_incr= 0;
if( displist_has_faces(lb)==0) {
draw_index_wire= 0;
drawDispListwire(lb);
draw_index_wire= 1;
}
else {
if(dt==OB_SHADED) {
if(ob->disp.first==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
}
else {
init_gl_materials(ob);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob);
}
if(ob==G.obedit && cu->bevobj==NULL && cu->taperobj==NULL) {
cpack(0);
draw_index_wire= 0;
drawDispListwire(lb);
draw_index_wire= 1;
}
}
index3_nors_incr= 1;
}
else {
draw_index_wire= 0;
drawDispListwire(lb);
draw_index_wire= 1;
}
break;
case OB_SURF:
lb= &((Curve *)ob->data)->disp;
if(solid) {
dl= lb->first;
if(dl==0) return;
if(dl->nors==0) addnormalsDispList(ob, lb);
if(dt==OB_SHADED) {
if(ob->disp.first==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
}
else {
init_gl_materials(ob);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob);
}
}
else {
drawDispListwire(lb);
}
break;
case OB_MBALL:
if( is_basis_mball(ob)) {
lb= &ob->disp;
if(lb->first==0) makeDispListMBall(ob);
if(solid) {
if(dt==OB_SHADED) {
dl= lb->first;
if(dl && dl->col1==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
}
else {
init_gl_materials(ob);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob);
}
}
else{
/* MetaBalls use DL_INDEX4 type of DispList */
drawDispListwire(lb);
}
}
break;
}
}
/* ******************************** */
static void draw_particle_system(Object *ob, PartEff *paf)
{
Particle *pa;
float ptime, ctime, vec[3], vec1[3];
int a;
pa= paf->keys;
if(pa==0) {
build_particle_system(ob);
pa= paf->keys;
if(pa==0) return;
}
myloadmatrix(G.vd->viewmat);
if(ob->ipoflag & OB_OFFS_PARTICLE) ptime= ob->sf;
else ptime= 0.0;
ctime= bsystem_time(ob, 0, (float)(G.scene->r.cfra), ptime);
glPointSize(1.0);
if(paf->stype!=PAF_VECT) glBegin(GL_POINTS);
for(a=0; a<paf->totpart; a++, pa+=paf->totkey) {
if(ctime > pa->time) {
if(ctime < pa->time+pa->lifetime) {
if(paf->stype==PAF_VECT) {
where_is_particle(paf, pa, ctime, vec);
where_is_particle(paf, pa, ctime+1.0, vec1);
glBegin(GL_LINE_STRIP);
glVertex3fv(vec);
glVertex3fv(vec1);
glEnd();
}
else {
where_is_particle(paf, pa, ctime, vec);
glVertex3fv(vec);
}
}
}
}
if(paf->stype!=PAF_VECT) glEnd();
mymultmatrix(ob->obmat); // bring back local matrix for dtx
}
static void draw_static_particle_system(Object *ob, PartEff *paf)
{
Particle *pa;
float ctime, mtime, vec[3], vec1[3];
int a;
pa= paf->keys;
if(pa==0) {
build_particle_system(ob);
pa= paf->keys;
if(pa==0) return;
}
glPointSize(1.0);
if(paf->stype!=PAF_VECT) glBegin(GL_POINTS);
for(a=0; a<paf->totpart; a++, pa+=paf->totkey) {
where_is_particle(paf, pa, pa->time, vec1);
mtime= pa->time+pa->lifetime+paf->staticstep-1;
for(ctime= pa->time; ctime<mtime; ctime+=paf->staticstep) {
/* make sure hair grows until the end.. */
if(ctime>pa->time+pa->lifetime) ctime= pa->time+pa->lifetime;
if(paf->stype==PAF_VECT) {
where_is_particle(paf, pa, ctime+1, vec);
glBegin(GL_LINE_STRIP);
glVertex3fv(vec);
glVertex3fv(vec1);
glEnd();
VECCOPY(vec1, vec);
}
else {
where_is_particle(paf, pa, ctime, vec);
glVertex3fv(vec);
}
}
}
if(paf->stype!=PAF_VECT) glEnd();
}
unsigned int nurbcol[8]= {
0, 0x9090, 0x409030, 0x603080, 0, 0x40fff0, 0x40c033, 0xA090F0 };
static void tekenhandlesN(Nurb *nu, short sel)
{
BezTriple *bezt;
float *fp;
unsigned int *col;
int a;
if(nu->hide) return;
if( (nu->type & 7)==1) {
if(sel) col= nurbcol+4;
else col= nurbcol;
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
if( (bezt->f2 & 1)==sel) {
fp= bezt->vec[0];
cpack(col[bezt->h1]);
glBegin(GL_LINE_STRIP);
glVertex3fv(fp);
glVertex3fv(fp+3);
glEnd();
cpack(col[bezt->h2]);
glBegin(GL_LINE_STRIP);
glVertex3fv(fp+3);
glVertex3fv(fp+6);
glEnd();
}
else if( (bezt->f1 & 1)==sel) {
fp= bezt->vec[0];
cpack(col[bezt->h1]);
glBegin(GL_LINE_STRIP);
glVertex3fv(fp);
glVertex3fv(fp+3);
glEnd();
}
else if( (bezt->f3 & 1)==sel) {
fp= bezt->vec[1];
cpack(col[bezt->h2]);
glBegin(GL_LINE_STRIP);
glVertex3fv(fp);
glVertex3fv(fp+3);
glEnd();
}
}
bezt++;
}
}
}
static void tekenvertsN(Nurb *nu, short sel)
{
BezTriple *bezt;
BPoint *bp;
float size;
int a;
if(nu->hide) return;
if(sel) BIF_ThemeColor(TH_VERTEX_SELECT);
else BIF_ThemeColor(TH_VERTEX);
size= BIF_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(size);
bglBegin(GL_POINTS);
if((nu->type & 7)==1) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
if((bezt->f1 & 1)==sel) bglVertex3fv(bezt->vec[0]);
if((bezt->f2 & 1)==sel) bglVertex3fv(bezt->vec[1]);
if((bezt->f3 & 1)==sel) bglVertex3fv(bezt->vec[2]);
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
if((bp->f1 & 1)==sel) bglVertex3fv(bp->vec);
}
bp++;
}
}
bglEnd();
glPointSize(1.0);
}
static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
{
Nurb *nu;
BPoint *bp, *bp1;
int a, b, ofs;
nu= nurb;
while(nu) {
if(nu->hide==0) {
switch(nu->type & 7) {
case CU_POLY:
cpack(nurbcol[3]);
bp= nu->bp;
for(b=0; b<nu->pntsv; b++) {
if(nu->flagu & 1) glBegin(GL_LINE_LOOP);
else glBegin(GL_LINE_STRIP);
for(a=0; a<nu->pntsu; a++, bp++) {
glVertex3fv(bp->vec);
}
if(nu->flagu & 1) glEnd();
else glEnd();
}
break;
case CU_NURBS:
bp= nu->bp;
for(b=0; b<nu->pntsv; b++) {
bp1= bp;
bp++;
for(a=nu->pntsu-1; a>0; a--, bp++) {
if(bp->hide==0 && bp1->hide==0) {
if(sel) {
if( (bp->f1 & 1) && ( bp1->f1 & 1) ) {
cpack(nurbcol[5]);
glBegin(GL_LINE_STRIP);
glVertex3fv(bp->vec);
glVertex3fv(bp1->vec);
glEnd();
}
}
else {
if( (bp->f1 & 1) && ( bp1->f1 & 1) );
else {
cpack(nurbcol[1]);
glBegin(GL_LINE_STRIP);
glVertex3fv(bp->vec);
glVertex3fv(bp1->vec);
glEnd();
}
}
}
bp1= bp;
}
}
if(nu->pntsv > 1) { /* surface */
ofs= nu->pntsu;
for(b=0; b<nu->pntsu; b++) {
bp1= nu->bp+b;
bp= bp1+ofs;
for(a=nu->pntsv-1; a>0; a--, bp+=ofs) {
if(bp->hide==0 && bp1->hide==0) {
if(sel) {
if( (bp->f1 & 1) && ( bp1->f1 & 1) ) {
cpack(nurbcol[7]);
glBegin(GL_LINE_STRIP);
glVertex3fv(bp->vec);
glVertex3fv(bp1->vec);
glEnd();
}
}
else {
if( (bp->f1 & 1) && ( bp1->f1 & 1) );
else {
cpack(nurbcol[3]);
glBegin(GL_LINE_STRIP);
glVertex3fv(bp->vec);
glVertex3fv(bp1->vec);
glEnd();
}
}
}
bp1= bp;
}
}
}
break;
}
}
nu= nu->next;
}
}
static void drawnurb(Object *ob, Nurb *nurb, int dt)
{
Curve *cu = ob->data;
Nurb *nu;
BevList *bl;
/* DispList */
BIF_ThemeColor(TH_WIRE);
drawDispList(ob, dt);
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
/* first non-selected handles */
for(nu=nurb; nu; nu=nu->next) {
if((nu->type & 7)==CU_BEZIER) {
tekenhandlesN(nu, 0);
}
}
draw_editnurb(ob, nurb, 0);
draw_editnurb(ob, nurb, 1);
/* selected handles */
for(nu=nurb; nu; nu=nu->next) {
if((nu->type & 7)==1) tekenhandlesN(nu, 1);
tekenvertsN(nu, 0);
}
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
/* direction vectors for 3d curve paths */
if(cu->flag & CU_3D) {
BIF_ThemeColor(TH_WIRE);
glBegin(GL_LINES);
for (bl=cu->bev.first,nu=nurb; nu && bl; bl=bl->next,nu=nu->next) {
BevPoint *bevp= (BevPoint *)(bl+1);
int nr= bl->nr;
int skip= nu->resolu/16;
while (nr-->0) {
float ox = G.scene->editbutsize*bevp->mat[0][0];
float oy = G.scene->editbutsize*bevp->mat[0][1];
float oz = G.scene->editbutsize*bevp->mat[0][2];
glVertex3f(bevp->x - ox, bevp->y - oy, bevp->z - oz);
glVertex3f(bevp->x + ox, bevp->y + oy, bevp->z + oz);
bevp += skip+1;
nr -= skip;
}
}
glEnd();
}
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
for(nu=nurb; nu; nu=nu->next) {
tekenvertsN(nu, 1);
}
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
}
static void tekentextcurs(void)
{
cpack(0);
glBegin(GL_QUADS);
glVertex2fv(G.textcurs[0]);
glVertex2fv(G.textcurs[1]);
glVertex2fv(G.textcurs[2]);
glVertex2fv(G.textcurs[3]);
glEnd();
}
static void drawspiral(float *cent, float rad, float tmat[][4], int start)
{
float vec[3], vx[3], vy[3];
int a, tot=32;
char inverse=0;
/* 32 values of sin function (still same result!) */
static float si[32] = {0.00000000,
0.20129852,
0.39435585,
0.57126821,
0.72479278,
0.84864425,
0.93775213,
0.98846832,
0.99871650,
0.96807711,
0.89780453,
0.79077573,
0.65137248,
0.48530196,
0.29936312,
0.10116832,
-0.10116832,
-0.29936312,
-0.48530196,
-0.65137248,
-0.79077573,
-0.89780453,
-0.96807711,
-0.99871650,
-0.98846832,
-0.93775213,
-0.84864425,
-0.72479278,
-0.57126821,
-0.39435585,
-0.20129852,
0.00000000};
/* 32 values of cos function (still same result!) */
static float co[32] ={1.00000000,
0.97952994,
0.91895781,
0.82076344,
0.68896691,
0.52896401,
0.34730525,
0.15142777,
-0.05064916,
-0.25065253,
-0.44039415,
-0.61210598,
-0.75875812,
-0.87434661,
-0.95413925,
-0.99486932,
-0.99486932,
-0.95413925,
-0.87434661,
-0.75875812,
-0.61210598,
-0.44039415,
-0.25065253,
-0.05064916,
0.15142777,
0.34730525,
0.52896401,
0.68896691,
0.82076344,
0.91895781,
0.97952994,
1.00000000};
if (start < 0) {
inverse = 1;
start *= -1;
}
VECCOPY(vx, tmat[0]);
VECCOPY(vy, tmat[1]);
VecMulf(vx, rad);
VecMulf(vy, rad);
VECCOPY(vec, cent);
if (inverse==0) {
for(a=0; a<tot; a++) {
if (a+start>31)
start=-a + 1;
glBegin(GL_LINES);
glVertex3fv(vec);
vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)a/(float)tot) + *(co+a+start) * (vy[0] * (float)a/(float)tot);
vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)a/(float)tot) + *(co+a+start) * (vy[1] * (float)a/(float)tot);
vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)a/(float)tot) + *(co+a+start) * (vy[2] * (float)a/(float)tot);
glVertex3fv(vec);
glEnd();
}
}
else {
a=0;
vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
for(a=0; a<tot; a++) {
if (a+start>31)
start=-a + 1;
glBegin(GL_LINES);
glVertex3fv(vec);
vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
glVertex3fv(vec);
glEnd();
}
}
}
void drawcircball(int mode, float *cent, float rad, float tmat[][4])
{
float vec[3], vx[3], vy[3];
int a, tot=32;
/* 32 values of sin function (still same result!) */
static float si[32] = {0.00000000,
0.20129852,
0.39435585,
0.57126821,
0.72479278,
0.84864425,
0.93775213,
0.98846832,
0.99871650,
0.96807711,
0.89780453,
0.79077573,
0.65137248,
0.48530196,
0.29936312,
0.10116832,
-0.10116832,
-0.29936312,
-0.48530196,
-0.65137248,
-0.79077573,
-0.89780453,
-0.96807711,
-0.99871650,
-0.98846832,
-0.93775213,
-0.84864425,
-0.72479278,
-0.57126821,
-0.39435585,
-0.20129852,
0.00000000};
/* 32 values of cos function (still same result!) */
static float co[32] ={1.00000000,
0.97952994,
0.91895781,
0.82076344,
0.68896691,
0.52896401,
0.34730525,
0.15142777,
-0.05064916,
-0.25065253,
-0.44039415,
-0.61210598,
-0.75875812,
-0.87434661,
-0.95413925,
-0.99486932,
-0.99486932,
-0.95413925,
-0.87434661,
-0.75875812,
-0.61210598,
-0.44039415,
-0.25065253,
-0.05064916,
0.15142777,
0.34730525,
0.52896401,
0.68896691,
0.82076344,
0.91895781,
0.97952994,
1.00000000};
VECCOPY(vx, tmat[0]);
VECCOPY(vy, tmat[1]);
VecMulf(vx, rad);
VecMulf(vy, rad);
glBegin(mode);
for(a=0; a<tot; a++) {
vec[0]= cent[0] + *(si+a) * vx[0] + *(co+a) * vy[0];
vec[1]= cent[1] + *(si+a) * vx[1] + *(co+a) * vy[1];
vec[2]= cent[2] + *(si+a) * vx[2] + *(co+a) * vy[2];
glVertex3fv(vec);
}
glEnd();
}
static void drawmball(Object *ob, int dt)
{
MetaBall *mb;
MetaElem *ml;
float imat[4][4], tmat[4][4];
int code= 1;
mb= ob->data;
if(ob==G.obedit) {
BIF_ThemeColor(TH_WIRE);
if((G.f & G_PICKSEL)==0 ) drawDispList(ob, dt);
ml= editelems.first;
}
else {
drawDispList(ob, dt);
ml= mb->elems.first;
}
/* in case solid draw, reset wire colors */
if(ob!=G.obedit && (ob->flag & SELECT)) {
if(ob==OBACT) BIF_ThemeColor(TH_ACTIVE);
else BIF_ThemeColor(TH_SELECT);
}
else BIF_ThemeColor(TH_WIRE);
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
Normalise(imat[0]);
Normalise(imat[1]);
while(ml) {
/* draw radius */
if(ob==G.obedit) {
if((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0);
else cpack(0x3030A0);
if(G.f & G_PICKSEL) {
ml->selcol1= code;
glLoadName(code++);
}
}
drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad, imat);
/* draw stiffness */
if(ob==G.obedit) {
if((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0);
else cpack(0x30A030);
if(G.f & G_PICKSEL) {
ml->selcol2= code;
glLoadName(code++);
}
drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad*atan(ml->s)/M_PI_2, imat);
}
ml= ml->next;
}
}
static void draw_forcefield(Object *ob)
{
PartDeflect *pd= ob->pd;
float imat[4][4], tmat[4][4];
float vec[3]= {0.0, 0.0, 0.0};
/* calculus here, is reused in PFIELD_FORCE */
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
// Normalise(imat[0]); // we don't do this because field doesnt scale either... apart from wind!
// Normalise(imat[1]);
if(pd->flag & PFIELD_USEMAX) {
setlinestyle(3);
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, vec, pd->maxdist, imat);
setlinestyle(0);
}
if (pd->forcefield == PFIELD_WIND) {
float force_val;
Mat4One(tmat);
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.5);
if (has_ipo_code(ob->ipo, OB_PD_FSTR))
force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, G.scene->r.cfra);
else
force_val = pd->f_strength;
force_val*= 0.1;
drawcircball(GL_LINE_LOOP, vec, 1.0, tmat);
vec[2]= 0.5*force_val;
drawcircball(GL_LINE_LOOP, vec, 1.0, tmat);
vec[2]= 1.0*force_val;
drawcircball(GL_LINE_LOOP, vec, 1.0, tmat);
vec[2]= 1.5*force_val;
drawcircball(GL_LINE_LOOP, vec, 1.0, tmat);
}
else if (pd->forcefield == PFIELD_FORCE) {
float ffall_val;
if (has_ipo_code(ob->ipo, OB_PD_FFALL))
ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, G.scene->r.cfra);
else
ffall_val = pd->f_power;
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, vec, 1.0, imat);
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.9 - 0.4 / pow(1.5, (double)ffall_val));
drawcircball(GL_LINE_LOOP, vec, 1.5, imat);
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.9 - 0.4 / pow(2.0, (double)ffall_val));
drawcircball(GL_LINE_LOOP, vec, 2.0, imat);
}
else if (pd->forcefield == PFIELD_VORTEX) {
float ffall_val, force_val;
Mat4One(imat);
if (has_ipo_code(ob->ipo, OB_PD_FFALL))
ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, G.scene->r.cfra);
else
ffall_val = pd->f_power;
if (has_ipo_code(ob->ipo, OB_PD_FSTR))
force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, G.scene->r.cfra);
else
force_val = pd->f_strength;
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.7);
if (force_val < 0) {
drawspiral(vec, 1.0, imat, 1);
drawspiral(vec, 1.0, imat, 16);
}
else {
drawspiral(vec, 1.0, imat, -1);
drawspiral(vec, 1.0, imat, -16);
}
}
}
static void draw_box(float vec[8][3])
{
glBegin(GL_LINE_STRIP);
glVertex3fv(vec[0]); glVertex3fv(vec[1]);glVertex3fv(vec[2]); glVertex3fv(vec[3]);
glVertex3fv(vec[0]); glVertex3fv(vec[4]);glVertex3fv(vec[5]); glVertex3fv(vec[6]);
glVertex3fv(vec[7]); glVertex3fv(vec[4]);
glEnd();
glBegin(GL_LINES);
glVertex3fv(vec[1]); glVertex3fv(vec[5]);
glVertex3fv(vec[2]); glVertex3fv(vec[6]);
glVertex3fv(vec[3]); glVertex3fv(vec[7]);
glEnd();
}
void get_local_bounds(Object *ob, float *centre, float *size)
{
BoundBox *bb= NULL;
/* uses boundbox, function used by Ketsji */
if(ob->type==OB_MESH) {
bb = mesh_get_bb(ob->data);
}
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
bb= ( (Curve *)ob->data )->bb;
}
else if(ob->type==OB_MBALL) {
bb= ob->bb;
}
if(bb==NULL) {
centre[0]= centre[1]= centre[2]= 0.0;
VECCOPY(size, ob->size);
}
else {
size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
centre[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
centre[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
centre[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
}
}
static void draw_bb_quadric(BoundBox *bb, short type)
{
float size[3], cent[3];
GLUquadricObj *qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
cent[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
cent[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
cent[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
glPushMatrix();
if(type==OB_BOUND_SPHERE) {
glTranslatef(cent[0], cent[1], cent[2]);
glScalef(size[0], size[1], size[2]);
gluSphere(qobj, 1.0, 8, 5);
}
else if(type==OB_BOUND_CYLINDER) {
float radius = size[0] > size[1] ? size[0] : size[1];
glTranslatef(cent[0], cent[1], cent[2]-size[2]);
glScalef(radius, radius, 2.0*size[2]);
gluCylinder(qobj, 1.0, 1.0, 1.0, 8, 1);
}
else if(type==OB_BOUND_CONE) {
float radius = size[0] > size[1] ? size[0] : size[1];
glTranslatef(cent[0], cent[2]-size[2], cent[1]);
glScalef(radius, 2.0*size[2], radius);
glRotatef(-90., 1.0, 0.0, 0.0);
gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
}
glPopMatrix();
gluDeleteQuadric(qobj);
}
static void draw_bounding_volume(Object *ob)
{
BoundBox *bb=0;
if(ob->type==OB_MESH) {
bb= mesh_get_bb(ob->data);
}
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
bb= ( (Curve *)ob->data )->bb;
}
else if(ob->type==OB_MBALL) {
bb= ob->bb;
if(bb==0) {
makeDispListMBall(ob);
bb= ob->bb;
}
}
else {
drawcube();
return;
}
if(bb==0) return;
if(ob->boundtype==OB_BOUND_BOX) draw_box(bb->vec);
else draw_bb_quadric(bb, ob->boundtype);
}
static void drawtexspace(Object *ob)
{
float vec[8][3], loc[3], size[3];
if(ob->type==OB_MESH) {
mesh_get_texspace(ob->data, loc, NULL, size);
}
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
Curve *cu= ob->data;
VECCOPY(size, cu->size);
VECCOPY(loc, cu->loc);
}
else if(ob->type==OB_MBALL) {
MetaBall *mb= ob->data;
VECCOPY(size, mb->size);
VECCOPY(loc, mb->loc);
}
else return;
vec[0][0]=vec[1][0]=vec[2][0]=vec[3][0]= loc[0]-size[0];
vec[4][0]=vec[5][0]=vec[6][0]=vec[7][0]= loc[0]+size[0];
vec[0][1]=vec[1][1]=vec[4][1]=vec[5][1]= loc[1]-size[1];
vec[2][1]=vec[3][1]=vec[6][1]=vec[7][1]= loc[1]+size[1];
vec[0][2]=vec[3][2]=vec[4][2]=vec[7][2]= loc[2]-size[2];
vec[1][2]=vec[2][2]=vec[5][2]=vec[6][2]= loc[2]+size[2];
setlinestyle(2);
draw_box(vec);
setlinestyle(0);
}
/* draws wire outline */
static void drawSolidSelect(Base *base)
{
Object *ob= base->object;
glLineWidth(2.0);
glDepthMask(0);
if(ELEM3(ob->type, OB_FONT,OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
if (displist_has_faces(&cu->disp) && boundbox_clip(ob->obmat, cu->bb)) {
drawDispListwire(&cu->disp);
}
} else if (ob->type==OB_MBALL) {
drawDispListwire(&ob->disp);
}
else if(ob->type==OB_ARMATURE) {
if(!(ob->flag & OB_POSEMODE)) {
draw_armature(base, OB_WIRE);
}
}
glLineWidth(1.0);
glDepthMask(1);
}
static void drawWireExtra(Object *ob)
{
if(ob!=G.obedit && (ob->flag & SELECT)) {
if(ob==OBACT) BIF_ThemeColor(TH_ACTIVE);
else BIF_ThemeColor(TH_SELECT);
}
else BIF_ThemeColor(TH_WIRE);
bglPolygonOffset(1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
if (boundbox_clip(ob->obmat, cu->bb)) {
if (ob->type==OB_CURVE)
draw_index_wire= 0;
drawDispListwire(&cu->disp);
if (ob->type==OB_CURVE)
draw_index_wire= 1;
}
} else if (ob->type==OB_MBALL) {
drawDispListwire(&ob->disp);
}
glDepthMask(1);
bglPolygonOffset(0.0);
}
/* should be called in view space */
static void draw_hooks(Object *ob)
{
ModifierData *md;
float vec[3];
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData*) md;
VecMat4MulVecfl(vec, ob->obmat, hmd->cent);
if(hmd->object) {
setlinestyle(3);
glBegin(GL_LINES);
glVertex3fv(hmd->object->obmat[3]);
glVertex3fv(vec);
glEnd();
setlinestyle(0);
}
glPointSize(3.0);
bglBegin(GL_POINTS);
bglVertex3fv(vec);
bglEnd();
glPointSize(1.0);
}
}
}
void draw_object(Base *base)
{
Object *ob;
Curve *cu;
ListBase elems;
CfraElem *ce;
float cfraont, axsize=1.0;
unsigned int *rect, col=0;
static int warning_recursive= 0;
int sel, drawtype, colindex= 0, ipoflag;
short dt, dtx, zbufoff= 0;
float vec1[3], vec2[3];
int i, selstart, selend;
SelBox *sb;
float selboxw;
ob= base->object;
/* xray delay? */
if(!(G.f & G_PICKSEL)) {
if(!G.vd->xray && !G.vd->transp && (ob->dtx & OB_DRAWXRAY)) {
add_view3d_after(G.vd, base, V3D_XRAY);
return;
}
}
/* draw keys? */
if(base==(G.scene->basact) || (base->flag & (SELECT+BA_WAS_SEL))) {
if(warning_recursive==0 && ob!=G.obedit) {
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
float temp[7][3];
warning_recursive= 1;
elems.first= elems.last= 0;
make_cfra_list(ob->ipo, &elems);
cfraont= (G.scene->r.cfra);
drawtype= G.vd->drawtype;
if(drawtype>OB_WIRE) G.vd->drawtype= OB_WIRE;
sel= base->flag;
memcpy(temp, &ob->loc, 7*3*sizeof(float));
ipoflag= ob->ipoflag;
ob->ipoflag &= ~OB_OFFS_OB;
set_no_parent_ipo(1);
disable_speed_curve(1);
if ((ob->ipoflag & OB_DRAWKEYSEL)==0) {
ce= elems.first;
while(ce) {
if(!ce->sel) {
(G.scene->r.cfra)= ce->cfra/G.scene->r.framelen;
base->flag= 0;
where_is_object_time(ob, (G.scene->r.cfra));
draw_object(base);
}
ce= ce->next;
}
}
ce= elems.first;
while(ce) {
if(ce->sel) {
(G.scene->r.cfra)= ce->cfra/G.scene->r.framelen;
base->flag= SELECT;
where_is_object_time(ob, (G.scene->r.cfra));
draw_object(base);
}
ce= ce->next;
}
set_no_parent_ipo(0);
disable_speed_curve(0);
base->flag= sel;
ob->ipoflag= ipoflag;
/* restore icu->curval */
(G.scene->r.cfra)= cfraont;
memcpy(&ob->loc, temp, 7*3*sizeof(float));
where_is_object(ob);
G.vd->drawtype= drawtype;
BLI_freelistN(&elems);
warning_recursive= 0;
}
}
}
/* patch? children objects with a timeoffs change the parents. How to solve! */
/* if( ((int)ob->ctime) != F_(G.scene->r.cfra)) where_is_object(ob); */
mymultmatrix(ob->obmat);
/* which wire color */
if((G.f & G_PICKSEL) == 0) {
project_short(ob->obmat[3], &base->sx);
if((G.moving & G_TRANSFORM_OBJ) && (base->flag & (SELECT+BA_WAS_SEL))) BIF_ThemeColor(TH_TRANSFORM);
else {
BIF_ThemeColor(TH_WIRE);
if((G.scene->basact)==base) {
if(base->flag & (SELECT+BA_WAS_SEL)) BIF_ThemeColor(TH_ACTIVE);
}
else {
if(base->flag & (SELECT+BA_WAS_SEL)) BIF_ThemeColor(TH_SELECT);
}
// no theme yet
if(ob->id.lib) {
if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 4;
else colindex = 3;
}
else if(warning_recursive==1) {
if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 7;
else colindex = 6;
}
}
if(colindex) {
col= colortab[colindex];
cpack(col);
}
}
/* maximum drawtype */
dt= MIN2(G.vd->drawtype, ob->dt);
if(G.vd->zbuf==0 && dt>OB_WIRE) dt= OB_WIRE;
dtx= 0;
/* faceselect exception: also draw solid when dt==wire, except in editmode */
if(ob==((G.scene->basact) ? (G.scene->basact->object) : 0) && (G.f & (G_FACESELECT+G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT))) {
if(ob->type==OB_MESH) {
if(ob==G.obedit);
else {
dt= OB_SHADED;
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
zbufoff= 1;
}
}
else {
if(dt<OB_SOLID) {
dt= OB_SOLID;
glClearDepth(1.); glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
zbufoff= 1;
}
}
}
if(dt>=OB_WIRE ) {
dtx= ob->dtx;
if(G.obedit==ob) {
// the only 2 extra drawtypes alowed in editmode
dtx= dtx & (OB_DRAWWIRE|OB_TEXSPACE);
}
if(G.f & G_DRAW_EXT) {
if(ob->type==OB_EMPTY || ob->type==OB_CAMERA || ob->type==OB_LAMP) dt= OB_WIRE;
}
}
/* draw outline for selected solid objects, mesh does itself */
if((G.vd->flag & V3D_SELECT_OUTLINE) && ob->type!=OB_MESH) {
if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit) {
if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(G.f&G_PICKSEL)) {
drawSolidSelect(base);
}
}
}
switch( ob->type) {
case OB_MESH:
if (!(base->flag&OB_RADIO)) {
draw_mesh_object(base, dt);
dtx &= ~OB_DRAWWIRE; // mesh draws wire itself
if(G.obedit!=ob && warning_recursive==0) {
PartEff *paf = give_parteff(ob);
if(paf) {
if(col) cpack(0xFFFFFF); /* for visibility */
if(paf->flag & PAF_STATIC) draw_static_particle_system(ob, paf);
else if((G.f & G_PICKSEL) == 0) draw_particle_system(ob, paf); // selection errors happen to easy
if(col) cpack(col);
}
}
}
break;
case OB_FONT:
cu= ob->data;
if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
if(ob==G.obedit) {
tekentextcurs();
if (cu->flag & CU_FAST) {
cpack(0xFFFFFF);
set_inverted_drawing(1);
drawDispList(ob, OB_WIRE);
set_inverted_drawing(0);
} else {
drawDispList(ob, dt);
}
if (cu->linewidth != 0.0) {
BIF_ThemeColor(TH_WIRE);
VECCOPY(vec1, ob->orig);
VECCOPY(vec2, ob->orig);
vec1[0] += cu->linewidth;
vec2[0] += cu->linewidth;
vec1[1] += cu->linedist * cu->fsize;
vec2[1] -= cu->lines * cu->linedist * cu->fsize;
setlinestyle(3);
glBegin(GL_LINE_STRIP);
glVertex2fv(vec1);
glVertex2fv(vec2);
glEnd();
setlinestyle(0);
}
setlinestyle(3);
for (i=0; i<cu->totbox; i++) {
if (cu->tb[i].w != 0.0) {
if (i == (cu->actbox-1))
BIF_ThemeColor(TH_ACTIVE);
else
BIF_ThemeColor(TH_WIRE);
vec1[0] = cu->tb[i].x;
vec1[1] = cu->tb[i].y + cu->linedist*cu->fsize;
vec1[2] = 0.001;
glBegin(GL_LINE_STRIP);
glVertex3fv(vec1);
vec1[0] += cu->tb[i].w;
glVertex3fv(vec1);
vec1[1] -= (cu->tb[i].h + cu->linedist*cu->fsize);
glVertex3fv(vec1);
vec1[0] -= cu->tb[i].w;
glVertex3fv(vec1);
vec1[1] += cu->tb[i].h + cu->linedist*cu->fsize;
glVertex3fv(vec1);
glEnd();
}
}
setlinestyle(0);
if (getselection(&selstart, &selend) && selboxes) {
cpack(0xffffff);
set_inverted_drawing(1);
for (i=0; i<(selend-selstart+1); i++) {
sb = &(selboxes[i]);
if (i<(selend-selstart)) {
if (selboxes[i+1].y == sb->y)
selboxw= selboxes[i+1].x - sb->x;
else
selboxw= sb->w;
}
else {
selboxw= sb->w;
}
glBegin(GL_QUADS);
glVertex3f(sb->x, sb->y, 0.001);
glVertex3f(sb->x+selboxw, sb->y, 0.001);
glVertex3f(sb->x+selboxw, sb->y+sb->h, 0.001);
glVertex3f(sb->x, sb->y+sb->h, 0.001);
glEnd();
}
set_inverted_drawing(0);
}
}
else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
else if(boundbox_clip(ob->obmat, cu->bb)) drawDispList(ob, dt);
break;
case OB_CURVE:
case OB_SURF:
cu= ob->data;
/* still needed for curves hidden in other layers. depgraph doesnt handle that yet */
if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
if(ob==G.obedit) {
drawnurb(ob, editNurb.first, dt);
}
else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
else if(boundbox_clip(ob->obmat, cu->bb)) drawDispList(ob, dt);
break;
case OB_MBALL:
if(ob==G.obedit) drawmball(ob, dt);
else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
else drawmball(ob, dt);
break;
case OB_EMPTY:
drawaxes(1.0);
break;
case OB_LAMP:
drawlamp(ob);
break;
case OB_CAMERA:
drawcamera(ob);
break;
case OB_LATTICE:
drawlattice(ob);
break;
case OB_ARMATURE:
if(dt>OB_WIRE) set_gl_material(0); // we use defmaterial
draw_armature(base, dt);
break;
default:
drawaxes(1.0);
}
if(ob->pd && ob->pd->forcefield) draw_forcefield(ob);
/* draw extra: after normal draw because of makeDispList */
if(dtx) {
if(G.f & G_SIMULATION);
else if(dtx & OB_AXIS) {
drawaxes(axsize);
}
if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
if(dtx & OB_TEXSPACE) drawtexspace(ob);
if(dtx & OB_DRAWNAME) {
// patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing
if((G.f & G_PICKSEL) == 0) {
glRasterPos3f(0.0, 0.0, 0.0);
BMF_DrawString(G.font, " ");
BMF_DrawString(G.font, ob->id.name+2);
}
}
if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);
if((dtx & OB_DRAWWIRE) && dt>=OB_SOLID) drawWireExtra(ob);
}
if(dt<OB_SHADED) {
if((ob->gameflag & OB_ACTOR) && (ob->gameflag & OB_DYNAMIC)) {
float tmat[4][4], imat[4][4], vec[3];
vec[0]= vec[1]= vec[2]= 0.0;
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
setlinestyle(2);
drawcircball(GL_LINE_LOOP, vec, ob->inertia, imat);
setlinestyle(0);
}
}
myloadmatrix(G.vd->viewmat);
if(zbufoff) glDisable(GL_DEPTH_TEST);
if(warning_recursive) return;
if(base->flag & (OB_FROMDUPLI|OB_RADIO)) return;
if(G.f & G_SIMULATION) return;
if((G.f & (G_PICKSEL))==0) {
ListBase *list;
/* draw hook center and offset line */
if(ob!=G.obedit) draw_hooks(ob);
/* help lines and so */
if(ob!=G.obedit && ob->parent && (ob->parent->lay & G.vd->lay)) {
setlinestyle(3);
glBegin(GL_LINES);
glVertex3fv(ob->obmat[3]);
glVertex3fv(ob->orig);
glEnd();
setlinestyle(0);
}
/* Drawing the constraint lines */
list = &ob->constraints;
if (list){
/*
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
*/
bConstraint *curcon;
float size[3], tmat[4][4];
char col[4], col2[4];
BIF_GetThemeColor3ubv(TH_GRID, col);
make_axis_color(col, col2, 'z');
glColor3ubv(col2);
for (curcon = list->first; curcon; curcon=curcon->next){
if ((curcon->flag & CONSTRAINT_EXPAND)&&(curcon->type!=CONSTRAINT_TYPE_NULL)&&(constraint_has_target(curcon))){
get_constraint_target_matrix(curcon, TARGET_OBJECT, NULL, tmat, size, bsystem_time(ob, 0, (float)(G.scene->r.cfra), ob->sf));
setlinestyle(3);
glBegin(GL_LINES);
glVertex3fv(tmat[3]);
glVertex3fv(ob->obmat[3]);
glEnd();
setlinestyle(0);
}
}
}
/* object centers */
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
if(ob->type == OB_LAMP) {
if(ob->id.lib) {
if(base->flag & SELECT) rect= rectllib_sel;
else rect= rectllib_desel;
}
else if(ob->id.us>1) {
if(base->flag & SELECT) rect= rectlus_sel;
else rect= rectlus_desel;
}
else {
if(base->flag & SELECT) rect= rectl_sel;
else rect= rectl_desel;
}
draw_icon_centered(ob->obmat[3], rect, 9);
}
else {
if(ob->id.lib || ob->id.us>1) {
if(base->flag & SELECT) rect= rectu_sel;
else rect= rectu_desel;
}
else {
if(base->flag & SELECT) rect= rect_sel;
/* The center of the active object (which need not
* be selected) gets drawn as if it were selected
*/
else if(base==(G.scene->basact)) rect= rect_sel;
else rect= rect_desel;
}
draw_icon_centered(ob->obmat[3], rect, 4);
}
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
}
else if((G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
glBegin(GL_POINTS);
glVertex3fv(ob->obmat[3]);
glEnd();
}
free_old_images();
}
void draw_object_ext(Base *base)
{
if(G.vd==NULL || base==NULL) return;
if(G.vd->drawtype > OB_WIRE) {
G.vd->zbuf= 1;
glEnable(GL_DEPTH_TEST);
}
G.f |= G_DRAW_EXT;
glDrawBuffer(GL_FRONT);
persp(PERSP_VIEW);
if(G.vd->flag & V3D_CLIPPING)
view3d_set_clipping(G.vd);
draw_object(base);
if(G.vd->flag & V3D_CLIPPING)
view3d_clr_clipping();
G.f &= ~G_DRAW_EXT;
glFlush(); /* reveil frontbuffer drawing */
glDrawBuffer(GL_BACK);
if(G.vd->zbuf) {
G.vd->zbuf= 0;
glDisable(GL_DEPTH_TEST);
}
curarea->win_swap= WIN_FRONT_OK;
}
/* ***************** BACKBUF SEL (BBS) ********* */
static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
int offset = (int) userData;
EditVert *eve = EM_get_vert_for_index(index);
if (eve->h==0) {
set_framebuffer_index_color(offset+index);
bglVertex3fv(co);
}
}
static int bbs_mesh_verts(DerivedMesh *dm, int offset)
{
glPointSize( BIF_GetThemeValuef(TH_VERTEX_SIZE) );
bglBegin(GL_POINTS);
dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, (void*) offset);
bglEnd();
glPointSize(1.0);
return offset + G.totvert;
}
static int bbs_mesh_wire__setDrawOptions(void *userData, int index)
{
int offset = (int) userData;
EditEdge *eed = EM_get_edge_for_index(index);
if (eed->h==0) {
set_framebuffer_index_color(offset+index);
return 1;
} else {
return 0;
}
}
static int bbs_mesh_wire(DerivedMesh *dm, int offset)
{
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*) offset);
return offset + G.totedge;
}
static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
if (EM_get_face_for_index(index)->h==0) {
if (userData) {
set_framebuffer_index_color(index+1);
}
return 1;
} else {
return 0;
}
}
static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no)
{
EditFace *efa = EM_get_face_for_index(index);
if (efa->h==0 && efa->fgonf!=EM_FGON) {
set_framebuffer_index_color(index+1);
bglVertex3fv(cent);
}
}
/* two options, facecolors or black */
static int bbs_mesh_solid_EM(DerivedMesh *dm, int facecol)
{
cpack(0);
if (facecol) {
dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 1, 0);
if(G.scene->selectmode & SCE_SELECT_FACE) {
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
bglBegin(GL_POINTS);
dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, NULL);
bglEnd();
}
return 1+G.totface;
} else {
dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0);
return 1;
}
}
static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = userData;
if (!me->tface || !(me->tface[index].flag&TF_HIDE)) {
set_framebuffer_index_color(index+1);
return 1;
} else {
return 0;
}
}
static void bbs_mesh_solid(Object *ob)
{
int dmNeedsFree;
DerivedMesh *dm = mesh_get_derived_final(ob, &dmNeedsFree);
glColor3ub(0, 0, 0);
dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, ob->data, 0);
if (dmNeedsFree) {
dm->release(dm);
}
}
void draw_object_backbufsel(Object *ob)
{
mymultmatrix(ob->obmat);
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
switch( ob->type) {
case OB_MESH:
if(ob==G.obedit) {
int dmNeedsFree;
DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
EM_init_index_arrays(1, 1, 1);
em_solidoffs= bbs_mesh_solid_EM(dm, G.scene->selectmode & SCE_SELECT_FACE);
bglPolygonOffset(1.0);
// we draw edges always, for loop (select) tools
em_wireoffs= bbs_mesh_wire(dm, em_solidoffs);
if(G.scene->selectmode & SCE_SELECT_VERTEX)
em_vertoffs= bbs_mesh_verts(dm, em_wireoffs);
else em_vertoffs= em_wireoffs;
bglPolygonOffset(0.0);
if (dmNeedsFree) {
dm->release(dm);
}
EM_free_index_arrays();
}
else bbs_mesh_solid(ob);
break;
case OB_CURVE:
case OB_SURF:
break;
}
myloadmatrix(G.vd->viewmat);
}