Now cut lines detect vertices that they pass (almost) exactly over and snap to them, to avoid making verts vert close to other ones. Added radius arg to BKE_bmbvh_ray_cast so that can detect an obscuring face when the ray might otherwise go exactly between two triangles. Needed an isect_line_tri_epsilon function for similar reason. Fixes last part of bug #35002. Other knife bugs still present but getting this commit in now before continuing bug fixing.
39 KiB
39 KiB