- Option is in EditButtons, Armature panel. - Currently only local X-axis mirror (seems to be default anyway) - Transform then applies changes to the mirrored-name bone as well. - Extrude: also does the counterpart Bone - New: SHIFT+E extrude: extrudes 2 mirrored Bones out of a normal Bone. (creating names by appening _L and _R) Or in short: you can now model a full rig without any manual naming! Of course the names are not too nice... a couple of ideas to explore; - rename a mirrored bone renames counterpart too - allow in weightpaint mode to select Bones - and of course mirrored edit in PoseMode (if that's useful...) Important note: I tweaked the naming convention a bit; names like Bone_L.005 and Bone_R.005 are considered counterparts. However, if you use the "Flip names" option, the number extension is still truncated. BTW: Commits in Zr's code are fixes for gcc warnings. :)
1787 lines
45 KiB
C
1787 lines
45 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "PIL_time.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_effect_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BKE_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_subsurf.h"
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#include "BKE_deform.h"
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#include "BKE_modifier.h"
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#include "BKE_key.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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///////////////////////////////////
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///////////////////////////////////
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typedef struct {
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DerivedMesh dm;
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Object *ob;
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Mesh *me;
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MVert *verts;
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float *nors;
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int freeNors, freeVerts;
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} MeshDerivedMesh;
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static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->me;
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DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
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dlm->totvert = me->totvert;
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dlm->totedge = me->totedge;
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dlm->totface = me->totface;
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dlm->mvert = mdm->verts;
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dlm->medge = me->medge;
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dlm->mface = me->mface;
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dlm->tface = me->tface;
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dlm->mcol = me->mcol;
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dlm->nors = mdm->nors;
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dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1;
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if (!allowShared) {
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dlm->mvert = MEM_dupallocN(dlm->mvert);
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if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors);
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dlm->dontFreeVerts = dlm->dontFreeNors = 0;
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}
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return dlm;
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}
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static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->me;
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int i;
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if (me->totvert) {
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for (i=0; i<me->totvert; i++) {
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DO_MINMAX(mdm->verts[i].co, min_r, max_r);
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}
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} else {
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min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
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}
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}
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static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->me;
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int i;
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for (i=0; i<me->totvert; i++) {
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cos_r[i][0] = mdm->verts[i].co[0];
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cos_r[i][1] = mdm->verts[i].co[1];
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cos_r[i][2] = mdm->verts[i].co[2];
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}
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}
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static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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VECCOPY(co_r, mdm->verts[index].co);
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}
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static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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short *no = mdm->verts[index].no;
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no_r[0] = no[0]/32767.f;
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no_r[1] = no[1]/32767.f;
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no_r[2] = no[2]/32767.f;
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}
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static void meshDM_drawVerts(DerivedMesh *dm)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->me;
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int a;
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glBegin(GL_POINTS);
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for(a=0; a<me->totvert; a++) {
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glVertex3fv(mdm->verts[ a].co);
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}
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glEnd();
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}
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static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me= mdm->me;
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int a;
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MFace *mface = me->mface;
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if(me->medge) {
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MEdge *medge= me->medge;
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glBegin(GL_LINES);
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for(a=me->totedge; a>0; a--, medge++) {
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if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
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glVertex3fv(mdm->verts[ medge->v1].co);
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glVertex3fv(mdm->verts[ medge->v2].co);
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}
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}
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glEnd();
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}
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else {
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glBegin(GL_LINES);
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for(a=0; a<me->totface; a++, mface++) {
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int test= mface->edcode;
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if(test) {
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if((test&ME_V1V2) && (drawLooseEdges || mface->v3)) {
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glVertex3fv(mdm->verts[mface->v1].co);
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glVertex3fv(mdm->verts[mface->v2].co);
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}
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if(mface->v3) {
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if(test&ME_V2V3){
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glVertex3fv(mdm->verts[mface->v2].co);
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glVertex3fv(mdm->verts[mface->v3].co);
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}
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if (mface->v4) {
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if(test&ME_V3V4){
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glVertex3fv(mdm->verts[mface->v3].co);
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glVertex3fv(mdm->verts[mface->v4].co);
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}
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if(test&ME_V4V1){
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glVertex3fv(mdm->verts[mface->v4].co);
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glVertex3fv(mdm->verts[mface->v1].co);
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}
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} else {
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if(test&ME_V3V1){
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glVertex3fv(mdm->verts[mface->v3].co);
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glVertex3fv(mdm->verts[mface->v1].co);
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}
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}
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}
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}
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}
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glEnd();
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}
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}
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static void meshDM_drawLooseEdges(DerivedMesh *dm)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->me;
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MFace *mface= me->mface;
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MEdge *medge= me->medge;
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int a;
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if (medge) {
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glBegin(GL_LINES);
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for(a=0; a<me->totedge; a++, medge++) {
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if ((medge->flag&ME_EDGEDRAW) && (medge->flag&ME_LOOSEEDGE)) {
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glVertex3fv(mdm->verts[medge->v1].co);
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glVertex3fv(mdm->verts[medge->v2].co);
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}
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}
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glEnd();
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} else {
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glBegin(GL_LINES);
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for(a=0; a<me->totface; a++, mface++) {
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if(!mface->v3) {
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glVertex3fv(mdm->verts[mface->v1].co);
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glVertex3fv(mdm->verts[mface->v2].co);
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}
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}
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glEnd();
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}
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}
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static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me = mdm->me;
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MVert *mvert= mdm->verts;
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MFace *mface= me->mface;
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float *nors = mdm->nors;
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int a;
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int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
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#define PASSVERT(index) { \
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if (shademodel==GL_SMOOTH) { \
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short *no = mvert[index].no; \
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glNormal3sv(no); \
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} \
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glVertex3fv(mvert[index].co); \
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}
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glBegin(glmode=GL_QUADS);
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for(a=0; a<me->totface; a++, mface++, nors+=3) {
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if(mface->v3) {
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int new_glmode, new_matnr, new_shademodel;
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new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
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new_matnr = mface->mat_nr+1;
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new_shademodel = (!(me->flag&ME_AUTOSMOOTH) && (mface->flag & ME_SMOOTH))?GL_SMOOTH:GL_FLAT;
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if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
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glEnd();
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drawCurrentMat = setMaterial(matnr=new_matnr);
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glShadeModel(shademodel=new_shademodel);
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glBegin(glmode=new_glmode);
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|
}
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if (drawCurrentMat) {
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if(shademodel==GL_FLAT)
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glNormal3fv(nors);
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PASSVERT(mface->v1);
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PASSVERT(mface->v2);
|
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PASSVERT(mface->v3);
|
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if (mface->v4) {
|
|
PASSVERT(mface->v4);
|
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}
|
|
}
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}
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}
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glEnd();
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glShadeModel(GL_FLAT);
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#undef PASSVERT
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}
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static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
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Mesh *me= mdm->me;
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MFace *mface= me->mface;
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int a, glmode;
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unsigned char *cp1, *cp2;
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cp1= col1;
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if(col2) {
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cp2= col2;
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} else {
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cp2= NULL;
|
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useTwoSide= 0;
|
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}
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|
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/* there's a conflict here... twosided colors versus culling...? */
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/* defined by history, only texture faces have culling option */
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/* we need that as mesh option builtin, next to double sided lighting */
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if(col1 && col2)
|
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glEnable(GL_CULL_FACE);
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|
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glShadeModel(GL_SMOOTH);
|
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glBegin(glmode=GL_QUADS);
|
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for(a=0; a<me->totface; a++, mface++, cp1+= 16) {
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if(mface->v3) {
|
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int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
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|
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if (new_glmode!=glmode) {
|
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glEnd();
|
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glBegin(glmode= new_glmode);
|
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}
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glColor3ub(cp1[3], cp1[2], cp1[1]);
|
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glVertex3fv( mdm->verts[mface->v1].co );
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glColor3ub(cp1[7], cp1[6], cp1[5]);
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glVertex3fv( mdm->verts[mface->v2].co );
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glColor3ub(cp1[11], cp1[10], cp1[9]);
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glVertex3fv( mdm->verts[mface->v3].co );
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if(mface->v4) {
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glColor3ub(cp1[15], cp1[14], cp1[13]);
|
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glVertex3fv( mdm->verts[mface->v4].co );
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}
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if(useTwoSide) {
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glColor3ub(cp2[11], cp2[10], cp2[9]);
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glVertex3fv( mdm->verts[mface->v3].co );
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glColor3ub(cp2[7], cp2[6], cp2[5]);
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glVertex3fv( mdm->verts[mface->v2].co );
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glColor3ub(cp2[3], cp2[2], cp2[1]);
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glVertex3fv( mdm->verts[mface->v1].co );
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if(mface->v4) {
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glColor3ub(cp2[15], cp2[14], cp2[13]);
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glVertex3fv( mdm->verts[mface->v4].co );
|
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}
|
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}
|
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}
|
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if(col2) cp2+= 16;
|
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}
|
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glEnd();
|
|
|
|
glShadeModel(GL_FLAT);
|
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glDisable(GL_CULL_FACE);
|
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}
|
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|
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static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr))
|
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{
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MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
|
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Mesh *me = mdm->me;
|
|
MVert *mvert= mdm->verts;
|
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MFace *mface= me->mface;
|
|
TFace *tface = me->tface;
|
|
float *nors = mdm->nors;
|
|
int a;
|
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|
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for (a=0; a<me->totface; a++) {
|
|
MFace *mf= &mface[a];
|
|
TFace *tf = tface?&tface[a]:NULL;
|
|
unsigned char *cp= NULL;
|
|
|
|
if(mf->v3==0) continue;
|
|
if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue;
|
|
|
|
if (setDrawParams(tf, mf->mat_nr)) {
|
|
if (tf) {
|
|
cp= (unsigned char *) tf->col;
|
|
} else if (me->mcol) {
|
|
cp= (unsigned char *) &me->mcol[a*4];
|
|
}
|
|
}
|
|
|
|
if (!(mf->flag&ME_SMOOTH)) {
|
|
glNormal3fv(&nors[a*3]);
|
|
}
|
|
|
|
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (tf) glTexCoord2fv(tf->uv[0]);
|
|
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
|
|
glVertex3fv(mvert[mf->v1].co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[1]);
|
|
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
|
|
glVertex3fv(mvert[mf->v2].co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[2]);
|
|
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
|
|
glVertex3fv(mvert[mf->v3].co);
|
|
|
|
if(mf->v4) {
|
|
if (tf) glTexCoord2fv(tf->uv[3]);
|
|
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
|
|
glVertex3fv(mvert[mf->v4].co);
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
static int meshDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
|
|
Mesh *me = mdm->me;
|
|
|
|
return me->totvert;
|
|
}
|
|
static int meshDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
|
|
Mesh *me = mdm->me;
|
|
|
|
return me->totface;
|
|
}
|
|
|
|
static void meshDM_release(DerivedMesh *dm)
|
|
{
|
|
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
|
|
|
|
if (mdm->freeNors) MEM_freeN(mdm->nors);
|
|
if (mdm->freeVerts) MEM_freeN(mdm->verts);
|
|
MEM_freeN(mdm);
|
|
}
|
|
|
|
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
|
|
{
|
|
MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm");
|
|
|
|
mdm->dm.getMinMax = meshDM_getMinMax;
|
|
|
|
mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh;
|
|
mdm->dm.getNumVerts = meshDM_getNumVerts;
|
|
mdm->dm.getNumFaces = meshDM_getNumFaces;
|
|
|
|
mdm->dm.getVertCos = meshDM_getVertCos;
|
|
mdm->dm.getVertCo = meshDM_getVertCo;
|
|
mdm->dm.getVertNo = meshDM_getVertNo;
|
|
|
|
mdm->dm.drawVerts = meshDM_drawVerts;
|
|
|
|
mdm->dm.drawEdges = meshDM_drawEdges;
|
|
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
|
|
|
|
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
|
|
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
|
|
mdm->dm.drawFacesTex = meshDM_drawFacesTex;
|
|
|
|
mdm->dm.release = meshDM_release;
|
|
|
|
mdm->ob = ob;
|
|
mdm->me = me;
|
|
mdm->verts = me->mvert;
|
|
mdm->nors = NULL;
|
|
mdm->freeNors = 0;
|
|
mdm->freeVerts = 0;
|
|
|
|
if (vertCos) {
|
|
int i;
|
|
|
|
mdm->verts = MEM_mallocN(sizeof(*mdm->verts)*me->totvert, "deformedVerts");
|
|
for (i=0; i<me->totvert; i++) {
|
|
VECCOPY(mdm->verts[i].co, vertCos[i]);
|
|
}
|
|
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
|
|
mdm->freeNors = 1;
|
|
mdm->freeVerts = 1;
|
|
} else {
|
|
// XXX this is kinda hacky because we shouldn't really be editing
|
|
// the mesh here, however, we can't just call mesh_build_faceNormals(ob)
|
|
// because in the case when a key is applied to a mesh the vertex normals
|
|
// would never be correctly computed.
|
|
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
|
|
mdm->freeNors = 1;
|
|
}
|
|
|
|
return (DerivedMesh*) mdm;
|
|
}
|
|
|
|
///
|
|
|
|
typedef struct {
|
|
DerivedMesh dm;
|
|
|
|
EditMesh *em;
|
|
float (*vertexCos)[3];
|
|
float (*vertexNos)[3];
|
|
float (*faceNos)[3];
|
|
} EditMeshDerivedMesh;
|
|
|
|
static void emDM_foreachMappedVertEM(DerivedMesh *dm, void (*func)(void *userData, EditVert *vert, float *co, float *no_f, short *no_s), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
|
|
if (emdm->vertexCos) {
|
|
int i;
|
|
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
|
|
func(userData, eve, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
|
|
}
|
|
} else {
|
|
for (eve= emdm->em->verts.first; eve; eve=eve->next) {
|
|
func(userData, eve, eve->co, eve->no, NULL);
|
|
}
|
|
}
|
|
}
|
|
static void emDM_foreachMappedEdgeEM(DerivedMesh *dm, void (*func)(void *userData, EditEdge *eed, float *v0co, float *v1co), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve, *preveve;
|
|
int i;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
for(eed= emdm->em->edges.first; eed; eed= eed->next)
|
|
func(userData, eed, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]);
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
} else {
|
|
for(eed= emdm->em->edges.first; eed; eed= eed->next)
|
|
func(userData, eed, eed->v1->co, eed->v2->co);
|
|
}
|
|
}
|
|
static void emDM_drawMappedEdgesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve, *preveve;
|
|
int i;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
|
|
glBegin(GL_LINES);
|
|
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, eed)) {
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
} else {
|
|
glBegin(GL_LINES);
|
|
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, eed)) {
|
|
glVertex3fv(eed->v1->co);
|
|
glVertex3fv(eed->v2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
|
|
{
|
|
emDM_drawMappedEdgesEM(dm, NULL, NULL);
|
|
}
|
|
static void emDM_drawMappedEdgesInterpEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void (*setDrawInterpOptions)(void *userData, EditEdge *edge, float t), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve, *preveve;
|
|
int i;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
|
|
glBegin(GL_LINES);
|
|
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, eed)) {
|
|
setDrawInterpOptions(userData, eed, 0.0);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
|
|
setDrawInterpOptions(userData, eed, 1.0);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
} else {
|
|
glBegin(GL_LINES);
|
|
for(eed= emdm->em->edges.first; eed; eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, eed)) {
|
|
setDrawInterpOptions(userData, eed, 0.0);
|
|
glVertex3fv(eed->v1->co);
|
|
setDrawInterpOptions(userData, eed, 1.0);
|
|
glVertex3fv(eed->v2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
|
|
{
|
|
if (vertexCos) {
|
|
VECCOPY(cent, vertexCos[(int) efa->v1->prev]);
|
|
VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]);
|
|
VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]);
|
|
if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]);
|
|
} else {
|
|
VECCOPY(cent, efa->v1->co);
|
|
VecAddf(cent, cent, efa->v2->co);
|
|
VecAddf(cent, cent, efa->v3->co);
|
|
if (efa->v4) VecAddf(cent, cent, efa->v4->co);
|
|
}
|
|
|
|
if (efa->v4) {
|
|
VecMulf(cent, 0.25f);
|
|
} else {
|
|
VecMulf(cent, 0.33333333333f);
|
|
}
|
|
}
|
|
static void emDM_foreachMappedFaceCenterEM(DerivedMesh *dm, void (*func)(void *userData, EditFace *efa, float *co, float *no), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve, *preveve;
|
|
EditFace *efa;
|
|
float cent[3];
|
|
int i=0; // gcc!
|
|
|
|
if (emdm->vertexCos) {
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
}
|
|
|
|
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
|
|
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
|
|
func(userData, efa, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
|
|
}
|
|
|
|
if (emdm->vertexCos) {
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
}
|
|
}
|
|
static void emDM_drawMappedFacesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditFace *face), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditFace *efa;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve, *preveve;
|
|
int i;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
|
|
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, efa)) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
|
|
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
} else {
|
|
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, efa)) {
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(efa->v1->co);
|
|
glVertex3fv(efa->v2->co);
|
|
glVertex3fv(efa->v3->co);
|
|
if(efa->v4) glVertex3fv(efa->v4->co);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void emDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditFace *efa;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve, *preveve;
|
|
int i;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
|
|
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
if(efa->h==0) {
|
|
if (setMaterial(efa->mat_nr+1)) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
|
|
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
} else {
|
|
for (efa= emdm->em->faces.first; efa; efa= efa->next) {
|
|
if(efa->h==0) {
|
|
if (setMaterial(efa->mat_nr+1)) {
|
|
glNormal3fv(efa->n);
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(efa->v1->co);
|
|
glVertex3fv(efa->v2->co);
|
|
glVertex3fv(efa->v3->co);
|
|
if(efa->v4) glVertex3fv(efa->v4->co);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
if (emdm->em->verts.first) {
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
|
|
if (emdm->vertexCos) {
|
|
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
|
|
} else {
|
|
DO_MINMAX(eve->co, min_r, max_r);
|
|
}
|
|
}
|
|
} else {
|
|
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
|
|
}
|
|
}
|
|
static int emDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->verts);
|
|
}
|
|
static int emDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->faces);
|
|
}
|
|
|
|
static void emDM_release(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
if (emdm->vertexCos) {
|
|
MEM_freeN(emdm->vertexCos);
|
|
MEM_freeN(emdm->vertexNos);
|
|
MEM_freeN(emdm->faceNos);
|
|
}
|
|
|
|
MEM_freeN(emdm);
|
|
}
|
|
|
|
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, float (*vertexCos)[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
|
|
|
|
emdm->dm.getMinMax = emDM_getMinMax;
|
|
|
|
emdm->dm.getNumVerts = emDM_getNumVerts;
|
|
emdm->dm.getNumFaces = emDM_getNumFaces;
|
|
emdm->dm.foreachMappedVertEM = emDM_foreachMappedVertEM;
|
|
emdm->dm.foreachMappedEdgeEM = emDM_foreachMappedEdgeEM;
|
|
emdm->dm.foreachMappedFaceCenterEM = emDM_foreachMappedFaceCenterEM;
|
|
|
|
emdm->dm.drawEdges = emDM_drawEdges;
|
|
emdm->dm.drawMappedEdgesEM = emDM_drawMappedEdgesEM;
|
|
emdm->dm.drawMappedEdgesInterpEM = emDM_drawMappedEdgesInterpEM;
|
|
|
|
emdm->dm.drawFacesSolid = emDM_drawFacesSolid;
|
|
emdm->dm.drawMappedFacesEM = emDM_drawMappedFacesEM;
|
|
|
|
emdm->dm.release = emDM_release;
|
|
|
|
emdm->em = em;
|
|
emdm->vertexCos = vertexCos;
|
|
|
|
if (vertexCos) {
|
|
EditVert *eve, *preveve;
|
|
EditFace *efa;
|
|
int totface = BLI_countlist(&em->faces);
|
|
int i;
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->prev = (EditVert*) i++;
|
|
|
|
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
|
|
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
|
|
|
|
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
|
|
float *v1 = vertexCos[(int) efa->v1->prev];
|
|
float *v2 = vertexCos[(int) efa->v2->prev];
|
|
float *v3 = vertexCos[(int) efa->v3->prev];
|
|
float *no = emdm->faceNos[i];
|
|
|
|
if(efa->v4) {
|
|
float *v4 = vertexCos[(int) efa->v3->prev];
|
|
|
|
CalcNormFloat4(v1, v2, v3, v4, no);
|
|
VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no);
|
|
}
|
|
else {
|
|
CalcNormFloat(v1, v2, v3, no);
|
|
}
|
|
|
|
VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no);
|
|
VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no);
|
|
VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no);
|
|
}
|
|
|
|
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
|
|
float *no = emdm->vertexNos[i];
|
|
|
|
if (Normalise(no)==0.0) {
|
|
VECCOPY(no, vertexCos[i]);
|
|
Normalise(no);
|
|
}
|
|
}
|
|
|
|
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
eve->prev = preveve;
|
|
}
|
|
|
|
return (DerivedMesh*) emdm;
|
|
}
|
|
|
|
///
|
|
|
|
typedef struct {
|
|
DerivedMesh dm;
|
|
|
|
DispListMesh *dlm;
|
|
|
|
EditVert **vertMap;
|
|
EditEdge **edgeMap;
|
|
EditFace **faceMap;
|
|
} SSDerivedMesh;
|
|
|
|
static void ssDM_foreachMappedVertEM(DerivedMesh *dm, void (*func)(void *userData, EditVert *vert, float *co, float *no_f, short *no_s), void *userData)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i;
|
|
|
|
if (ssdm->vertMap) {
|
|
for (i=0; i<dlm->totvert; i++) {
|
|
if (ssdm->vertMap[i]) {
|
|
func(userData, ssdm->vertMap[i], dlm->mvert[i].co, NULL, dlm->mvert[i].no);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void ssDM_foreachMappedEdgeEM(DerivedMesh *dm, void (*func)(void *userData, EditEdge *eed, float *v0co, float *v1co), void *userData)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i;
|
|
|
|
if (ssdm->edgeMap) {
|
|
for (i=0; i<dlm->totedge; i++) {
|
|
if (ssdm->edgeMap[i]) {
|
|
MEdge *med = &dlm->medge[i];
|
|
|
|
func(userData, ssdm->edgeMap[i], dlm->mvert[med->v1].co, dlm->mvert[med->v2].co);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void ssDM_drawMappedEdgesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void *userData)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i;
|
|
|
|
if (ssdm->edgeMap) {
|
|
glBegin(GL_LINES);
|
|
for(i=0; i<dlm->totedge; i++) {
|
|
if(ssdm->edgeMap[i] && (!setDrawOptions || setDrawOptions(userData, ssdm->edgeMap[i]))) {
|
|
MEdge *med = &dlm->medge[i];
|
|
|
|
glVertex3fv(dlm->mvert[med->v1].co);
|
|
glVertex3fv(dlm->mvert[med->v2].co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
static void ssDM_foreachMappedFaceCenterEM(DerivedMesh *dm, void (*func)(void *userData, EditFace *efa, float *co, float *no), void *userData)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i;
|
|
|
|
if (ssdm->faceMap) {
|
|
for (i=0; i<dlm->totface; i++) {
|
|
if(ssdm->faceMap[i]) {
|
|
MFace *mf = &dlm->mface[i];
|
|
|
|
if (mf->v3) {
|
|
float cent[3];
|
|
float no[3];
|
|
|
|
VECCOPY(cent, dlm->mvert[mf->v1].co);
|
|
VecAddf(cent, cent, dlm->mvert[mf->v2].co);
|
|
VecAddf(cent, cent, dlm->mvert[mf->v3].co);
|
|
|
|
if (mf->v4) {
|
|
CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no);
|
|
VecAddf(cent, cent, dlm->mvert[mf->v4].co);
|
|
VecMulf(cent, 0.25f);
|
|
} else {
|
|
CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no);
|
|
VecMulf(cent, 0.33333333333f);
|
|
}
|
|
|
|
func(userData, ssdm->faceMap[i], cent, no);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void ssDM_drawMappedFacesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditFace *face), void *userData)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i;
|
|
|
|
if (ssdm->faceMap) {
|
|
for (i=0; i<dlm->totface; i++) {
|
|
if(ssdm->faceMap[i] && (!setDrawOptions || setDrawOptions(userData, ssdm->faceMap[i]))) {
|
|
MFace *mf = &dlm->mface[i];
|
|
|
|
if (mf->v3) {
|
|
glBegin(mf->v3?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(dlm->mvert[mf->v1].co);
|
|
glVertex3fv(dlm->mvert[mf->v2].co);
|
|
glVertex3fv(dlm->mvert[mf->v3].co);
|
|
if(mf->v4) glVertex3fv(dlm->mvert[mf->v4].co);
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ssDM_drawLooseEdges(DerivedMesh *dm)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i;
|
|
|
|
if (dlm->medge) {
|
|
MEdge *medge= dlm->medge;
|
|
|
|
glBegin(GL_LINES);
|
|
for (i=0; i<dlm->totedge; i++, medge++) {
|
|
if (medge->flag&ME_LOOSEEDGE) {
|
|
glVertex3fv(dlm->mvert[medge->v1].co);
|
|
glVertex3fv(dlm->mvert[medge->v2].co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
static void ssDM_drawVerts(DerivedMesh *dm)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
MVert *mvert= dlm->mvert;
|
|
int i;
|
|
|
|
bglBegin(GL_POINTS);
|
|
for (i=0; i<dlm->totvert; i++) {
|
|
bglVertex3fv(mvert[i].co);
|
|
}
|
|
bglEnd();
|
|
}
|
|
static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
MVert *mvert= dlm->mvert;
|
|
int i;
|
|
|
|
if (dlm->medge) {
|
|
MEdge *medge= dlm->medge;
|
|
|
|
glBegin(GL_LINES);
|
|
for (i=0; i<dlm->totedge; i++, medge++) {
|
|
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
|
|
glVertex3fv(mvert[medge->v1].co);
|
|
glVertex3fv(mvert[medge->v2].co);
|
|
}
|
|
}
|
|
glEnd();
|
|
} else {
|
|
MFace *mface= dlm->mface;
|
|
|
|
glBegin(GL_LINES);
|
|
for (i=0; i<dlm->totface; i++, mface++) {
|
|
glVertex3fv(mvert[mface->v1].co);
|
|
glVertex3fv(mvert[mface->v2].co);
|
|
|
|
if (mface->v3) {
|
|
glVertex3fv(mvert[mface->v2].co);
|
|
glVertex3fv(mvert[mface->v3].co);
|
|
|
|
glVertex3fv(mvert[mface->v3].co);
|
|
if (mface->v4) {
|
|
glVertex3fv(mvert[mface->v4].co);
|
|
|
|
glVertex3fv(mvert[mface->v4].co);
|
|
}
|
|
glVertex3fv(mvert[mface->v1].co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
float *nors = dlm->nors;
|
|
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
|
|
int i;
|
|
|
|
#define PASSVERT(ind) { \
|
|
if (shademodel==GL_SMOOTH) \
|
|
glNormal3sv(dlm->mvert[(ind)].no); \
|
|
glVertex3fv(dlm->mvert[(ind)].co); \
|
|
}
|
|
|
|
glBegin(glmode=GL_QUADS);
|
|
for (i=0; i<dlm->totface; i++) {
|
|
MFace *mf= &dlm->mface[i];
|
|
|
|
if (mf->v3) {
|
|
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
|
|
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
|
|
int new_matnr = mf->mat_nr+1;
|
|
|
|
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
|
|
glEnd();
|
|
|
|
drawCurrentMat = setMaterial(matnr=new_matnr);
|
|
|
|
glShadeModel(shademodel=new_shademodel);
|
|
glBegin(glmode=new_glmode);
|
|
}
|
|
|
|
if (drawCurrentMat) {
|
|
if (shademodel==GL_FLAT)
|
|
glNormal3fv(&nors[i*3]);
|
|
|
|
PASSVERT(mf->v1);
|
|
PASSVERT(mf->v2);
|
|
PASSVERT(mf->v3);
|
|
if (mf->v4)
|
|
PASSVERT(mf->v4);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
#undef PASSVERT
|
|
}
|
|
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
int i, lmode;
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
if (vcols2) {
|
|
glEnable(GL_CULL_FACE);
|
|
} else {
|
|
useTwoSided = 0;
|
|
}
|
|
|
|
#define PASSVERT(vidx, fidx) { \
|
|
unsigned char *col= &colbase[fidx*4]; \
|
|
glColor3ub(col[3], col[2], col[1]); \
|
|
glVertex3fv(dlm->mvert[(vidx)].co); \
|
|
}
|
|
|
|
glBegin(lmode= GL_QUADS);
|
|
for (i=0; i<dlm->totface; i++) {
|
|
MFace *mf= &dlm->mface[i];
|
|
|
|
if (mf->v3) {
|
|
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
|
|
unsigned char *colbase= &vcols1[i*16];
|
|
|
|
if (nmode!=lmode) {
|
|
glEnd();
|
|
glBegin(lmode= nmode);
|
|
}
|
|
|
|
PASSVERT(mf->v1, 0);
|
|
PASSVERT(mf->v2, 1);
|
|
PASSVERT(mf->v3, 2);
|
|
if (mf->v4)
|
|
PASSVERT(mf->v4, 3);
|
|
|
|
if (useTwoSided) {
|
|
unsigned char *colbase= &vcols2[i*16];
|
|
|
|
if (mf->v4)
|
|
PASSVERT(mf->v4, 3);
|
|
PASSVERT(mf->v3, 2);
|
|
PASSVERT(mf->v2, 1);
|
|
PASSVERT(mf->v1, 0);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
if (vcols2)
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
#undef PASSVERT
|
|
}
|
|
static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr))
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
DispListMesh *dlm = ssdm->dlm;
|
|
MVert *mvert= dlm->mvert;
|
|
MFace *mface= dlm->mface;
|
|
TFace *tface = dlm->tface;
|
|
float *nors = dlm->nors;
|
|
int a;
|
|
|
|
for (a=0; a<dlm->totface; a++) {
|
|
MFace *mf= &mface[a];
|
|
TFace *tf = tface?&tface[a]:NULL;
|
|
unsigned char *cp= NULL;
|
|
|
|
if(mf->v3==0) continue;
|
|
if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue;
|
|
|
|
if (setDrawParams(tf, mf->mat_nr)) {
|
|
if (tf) {
|
|
cp= (unsigned char*) tf->col;
|
|
} else if (dlm->mcol) {
|
|
cp= (unsigned char*) &dlm->mcol[a*4];
|
|
}
|
|
}
|
|
|
|
if (!(mf->flag&ME_SMOOTH)) {
|
|
glNormal3fv(&nors[a*3]);
|
|
}
|
|
|
|
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (tf) glTexCoord2fv(tf->uv[0]);
|
|
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
|
|
glVertex3fv((mvert+mf->v1)->co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[1]);
|
|
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
|
|
glVertex3fv((mvert+mf->v2)->co);
|
|
|
|
if (tf) glTexCoord2fv(tf->uv[2]);
|
|
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
|
|
glVertex3fv((mvert+mf->v3)->co);
|
|
|
|
if(mf->v4) {
|
|
if (tf) glTexCoord2fv(tf->uv[3]);
|
|
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
|
|
glVertex3fv((mvert+mf->v4)->co);
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
int i;
|
|
|
|
if (ssdm->dlm->totvert) {
|
|
for (i=0; i<ssdm->dlm->totvert; i++) {
|
|
DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r);
|
|
}
|
|
} else {
|
|
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
|
|
}
|
|
}
|
|
|
|
static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
int i;
|
|
|
|
for (i=0; i<ssdm->dlm->totvert; i++) {
|
|
cos_r[i][0] = ssdm->dlm->mvert[i].co[0];
|
|
cos_r[i][1] = ssdm->dlm->mvert[i].co[1];
|
|
cos_r[i][2] = ssdm->dlm->mvert[i].co[2];
|
|
}
|
|
}
|
|
|
|
static int ssDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
|
|
return ssdm->dlm->totvert;
|
|
}
|
|
static int ssDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
|
|
return ssdm->dlm->totface;
|
|
}
|
|
|
|
static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
|
|
if (allowShared) {
|
|
return displistmesh_copyShared(ssdm->dlm);
|
|
} else {
|
|
return displistmesh_copy(ssdm->dlm);
|
|
}
|
|
}
|
|
|
|
static DispListMesh *ssDM_convertToDispListMeshMapped(DerivedMesh *dm, int allowShared, EditVert ***vertMap_r, EditEdge ***edgeMap_r, EditFace ***faceMap_r)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
|
|
// We should never get here if the appropriate ssdm fields weren't given.
|
|
|
|
*vertMap_r = MEM_dupallocN(ssdm->vertMap);
|
|
*edgeMap_r = MEM_dupallocN(ssdm->edgeMap);
|
|
*faceMap_r = MEM_dupallocN(ssdm->faceMap);
|
|
|
|
if (allowShared) {
|
|
return displistmesh_copyShared(ssdm->dlm);
|
|
} else {
|
|
return displistmesh_copy(ssdm->dlm);
|
|
}
|
|
}
|
|
|
|
static void ssDM_release(DerivedMesh *dm)
|
|
{
|
|
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
|
|
|
|
displistmesh_free(ssdm->dlm);
|
|
if (ssdm->vertMap) {
|
|
MEM_freeN(ssdm->vertMap);
|
|
MEM_freeN(ssdm->edgeMap);
|
|
MEM_freeN(ssdm->faceMap);
|
|
}
|
|
|
|
MEM_freeN(dm);
|
|
}
|
|
|
|
DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3], EditVert **vertMap, EditEdge **edgeMap, EditFace **faceMap)
|
|
{
|
|
SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm");
|
|
|
|
ssdm->dm.getMinMax = ssDM_getMinMax;
|
|
|
|
ssdm->dm.getNumVerts = ssDM_getNumVerts;
|
|
ssdm->dm.getNumFaces = ssDM_getNumFaces;
|
|
ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh;
|
|
ssdm->dm.convertToDispListMeshMapped = ssDM_convertToDispListMeshMapped;
|
|
|
|
ssdm->dm.getVertCos = ssDM_getVertCos;
|
|
|
|
ssdm->dm.drawVerts = ssDM_drawVerts;
|
|
|
|
ssdm->dm.drawEdges = ssDM_drawEdges;
|
|
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
|
|
|
|
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
|
|
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
|
|
ssdm->dm.drawFacesTex = ssDM_drawFacesTex;
|
|
|
|
/* EM functions */
|
|
|
|
ssdm->dm.foreachMappedVertEM = ssDM_foreachMappedVertEM;
|
|
ssdm->dm.foreachMappedEdgeEM = ssDM_foreachMappedEdgeEM;
|
|
ssdm->dm.foreachMappedFaceCenterEM = ssDM_foreachMappedFaceCenterEM;
|
|
|
|
ssdm->dm.drawMappedEdgesEM = ssDM_drawMappedEdgesEM;
|
|
ssdm->dm.drawMappedEdgesInterpEM = NULL; // no way to implement this one
|
|
|
|
ssdm->dm.drawMappedFacesEM = ssDM_drawMappedFacesEM;
|
|
|
|
ssdm->dm.release = ssDM_release;
|
|
|
|
ssdm->dlm = dlm;
|
|
ssdm->vertMap = vertMap;
|
|
ssdm->edgeMap = edgeMap;
|
|
ssdm->faceMap = faceMap;
|
|
|
|
if (vertexCos) {
|
|
int i;
|
|
|
|
for (i=0; i<dlm->totvert; i++) {
|
|
VECCOPY(dlm->mvert[i].co, vertexCos[i]);
|
|
}
|
|
|
|
if (dlm->nors && !dlm->dontFreeNors) {
|
|
MEM_freeN(dlm->nors);
|
|
dlm->nors = 0;
|
|
}
|
|
|
|
mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors);
|
|
}
|
|
|
|
return (DerivedMesh*) ssdm;
|
|
}
|
|
|
|
/***/
|
|
|
|
typedef float vec3f[3];
|
|
|
|
DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md)
|
|
{
|
|
Mesh *me = ob->data;
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
DerivedMesh *dm;
|
|
|
|
if (!(md->mode&eModifierMode_Realtime)) return NULL;
|
|
if (mti->isDisabled && mti->isDisabled(md)) return NULL;
|
|
|
|
if (mti->type==eModifierTypeType_OnlyDeform) {
|
|
int numVerts;
|
|
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
|
|
|
|
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
|
|
|
|
dm = getMeshDerivedMesh(me, ob, deformedVerts);
|
|
MEM_freeN(deformedVerts);
|
|
} else {
|
|
dm = mti->applyModifier(md, ob, NULL, NULL, 0, 0);
|
|
}
|
|
|
|
return dm;
|
|
}
|
|
|
|
static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform)
|
|
{
|
|
Mesh *me = ob->data;
|
|
ModifierData *md= modifiers_getVirtualModifierList(ob);
|
|
float (*deformedVerts)[3] = NULL;
|
|
DerivedMesh *dm;
|
|
int numVerts = me->totvert;
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
if (deform_r) *deform_r = NULL;
|
|
*final_r = NULL;
|
|
|
|
if (useDeform) {
|
|
do_mesh_key(me);
|
|
|
|
/* Apply all leading deforming modifiers */
|
|
for (; md; md=md->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if (!(md->mode&(1<<useRenderParams))) continue;
|
|
if (mti->isDisabled && mti->isDisabled(md)) continue;
|
|
|
|
if (mti->type==eModifierTypeType_OnlyDeform) {
|
|
if (!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Result of all leading deforming modifiers is cached for
|
|
* places that wish to use the original mesh but with deformed
|
|
* coordinates (vpaint, etc.)
|
|
*/
|
|
if (deform_r) *deform_r = getMeshDerivedMesh(me, ob, deformedVerts);
|
|
} else {
|
|
deformedVerts = inputVertexCos;
|
|
}
|
|
|
|
/* Now apply all remaining modifiers. If useDeform is off then skip
|
|
* OnlyDeform ones.
|
|
*/
|
|
dm = NULL;
|
|
for (; md; md=md->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if (!(md->mode&(1<<useRenderParams))) continue;
|
|
if (mti->type==eModifierTypeType_OnlyDeform && !useDeform) continue;
|
|
if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) {
|
|
modifier_setError(md, "Internal error, modifier requires original data (bad stack position).");
|
|
continue;
|
|
}
|
|
if (mti->isDisabled && mti->isDisabled(md)) continue;
|
|
|
|
/* How to apply modifier depends on (a) what we already have as
|
|
* a result of previous modifiers (could be a DerivedMesh or just
|
|
* deformed vertices) and (b) what type the modifier is.
|
|
*/
|
|
|
|
if (mti->type==eModifierTypeType_OnlyDeform) {
|
|
/* No existing verts to deform, need to build them. */
|
|
if (!deformedVerts) {
|
|
if (dm) {
|
|
/* Deforming a derived mesh, read the vertex locations out of the mesh and
|
|
* deform them. Once done with this run of deformers verts will be written back.
|
|
*/
|
|
numVerts = dm->getNumVerts(dm);
|
|
deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv");
|
|
dm->getVertCos(dm, deformedVerts);
|
|
} else {
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
}
|
|
}
|
|
|
|
mti->deformVerts(md, ob, dm, deformedVerts, numVerts);
|
|
} else {
|
|
/* There are 4 cases here (have deform? have dm?) but they all are handled
|
|
* by the modifier apply function, which will also free the DerivedMesh if
|
|
* it exists.
|
|
*/
|
|
DerivedMesh *ndm = mti->applyModifier(md, ob, dm, deformedVerts, useRenderParams, !inputVertexCos);
|
|
|
|
if (ndm) {
|
|
if (dm) dm->release(dm);
|
|
|
|
dm = ndm;
|
|
|
|
if (deformedVerts) {
|
|
if (deformedVerts!=inputVertexCos) {
|
|
MEM_freeN(deformedVerts);
|
|
}
|
|
deformedVerts = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply
|
|
* these back onto the DerivedMesh. If we have no DerivedMesh then we need to build
|
|
* one.
|
|
*/
|
|
if (dm && deformedVerts) {
|
|
DispListMesh *dlm = dm->convertToDispListMesh(dm, 0);
|
|
|
|
dm->release(dm);
|
|
|
|
*final_r = derivedmesh_from_displistmesh(dlm, deformedVerts, NULL, NULL, NULL);
|
|
} else if (dm) {
|
|
*final_r = dm;
|
|
} else {
|
|
*final_r = getMeshDerivedMesh(me, ob, deformedVerts);
|
|
}
|
|
|
|
if (deformedVerts && deformedVerts!=inputVertexCos) {
|
|
MEM_freeN(deformedVerts);
|
|
}
|
|
}
|
|
|
|
static vec3f *editmesh_getVertexCos(EditMesh *em, int *numVerts_r)
|
|
{
|
|
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
|
|
float (*cos)[3];
|
|
EditVert *eve;
|
|
|
|
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
|
|
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
|
|
VECCOPY(cos[i], eve->co);
|
|
}
|
|
|
|
return cos;
|
|
}
|
|
|
|
static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r)
|
|
{
|
|
Object *ob = G.obedit;
|
|
EditMesh *em = G.editMesh;
|
|
ModifierData *md;
|
|
float (*deformedVerts)[3] = NULL;
|
|
DerivedMesh *dm;
|
|
int i, numVerts, cageIndex = modifiers_getCageIndex(ob, NULL);
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
if (cage_r && cageIndex==-1) {
|
|
*cage_r = getEditMeshDerivedMesh(em, NULL);
|
|
}
|
|
|
|
dm = NULL;
|
|
for (i=0,md= ob->modifiers.first; md; i++,md=md->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if (!(md->mode&eModifierMode_Realtime)) continue;
|
|
if (!(md->mode&eModifierMode_Editmode)) continue;
|
|
if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) {
|
|
modifier_setError(md, "Internal error, modifier requires original data (bad stack position).");
|
|
continue;
|
|
}
|
|
if (mti->isDisabled && mti->isDisabled(md)) continue;
|
|
if (!(mti->flags&eModifierTypeFlag_SupportsEditmode)) continue;
|
|
|
|
/* How to apply modifier depends on (a) what we already have as
|
|
* a result of previous modifiers (could be a DerivedMesh or just
|
|
* deformed vertices) and (b) what type the modifier is.
|
|
*/
|
|
|
|
if (mti->type==eModifierTypeType_OnlyDeform) {
|
|
/* No existing verts to deform, need to build them. */
|
|
if (!deformedVerts) {
|
|
if (dm) {
|
|
/* Deforming a derived mesh, read the vertex locations out of the mesh and
|
|
* deform them. Once done with this run of deformers verts will be written back.
|
|
*/
|
|
numVerts = dm->getNumVerts(dm);
|
|
deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv");
|
|
dm->getVertCos(dm, deformedVerts);
|
|
} else {
|
|
deformedVerts = editmesh_getVertexCos(em, &numVerts);
|
|
}
|
|
}
|
|
|
|
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
|
|
} else {
|
|
/* There are 4 cases here (have deform? have dm?) but they all are handled
|
|
* by the modifier apply function, which will also free the DerivedMesh if
|
|
* it exists.
|
|
*/
|
|
DerivedMesh *ndm = mti->applyModifierEM(md, ob, em, dm, deformedVerts);
|
|
|
|
if (ndm) {
|
|
if (dm && (!cage_r || dm!=*cage_r)) dm->release(dm);
|
|
|
|
dm = ndm;
|
|
|
|
if (deformedVerts) {
|
|
MEM_freeN(deformedVerts);
|
|
deformedVerts = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cage_r && i==cageIndex) {
|
|
if (dm && deformedVerts) {
|
|
DispListMesh *dlm;
|
|
EditVert **vertMap;
|
|
EditEdge **edgeMap;
|
|
EditFace **faceMap;
|
|
|
|
dlm = dm->convertToDispListMeshMapped(dm, 0, &vertMap, &edgeMap, &faceMap);
|
|
|
|
*cage_r = derivedmesh_from_displistmesh(dlm, deformedVerts, vertMap, edgeMap, faceMap);
|
|
} else if (dm) {
|
|
*cage_r = dm;
|
|
} else {
|
|
*cage_r = getEditMeshDerivedMesh(em, deformedVerts?MEM_dupallocN(deformedVerts):NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply
|
|
* these back onto the DerivedMesh. If we have no DerivedMesh then we need to build
|
|
* one.
|
|
*/
|
|
if (dm && deformedVerts) {
|
|
DispListMesh *dlm = dm->convertToDispListMesh(dm, 0);
|
|
|
|
if (!cage_r || dm!=*cage_r) dm->release(dm);
|
|
|
|
*final_r = derivedmesh_from_displistmesh(dlm, deformedVerts, NULL, NULL, NULL);
|
|
MEM_freeN(deformedVerts);
|
|
} else if (dm) {
|
|
*final_r = dm;
|
|
} else {
|
|
*final_r = getEditMeshDerivedMesh(em, deformedVerts);
|
|
}
|
|
}
|
|
|
|
/***/
|
|
|
|
static void clear_mesh_caches(Object *ob)
|
|
{
|
|
Mesh *me= ob->data;
|
|
|
|
/* also serves as signal to remake texspace */
|
|
if (me->bb) {
|
|
MEM_freeN(me->bb);
|
|
me->bb = NULL;
|
|
}
|
|
|
|
freedisplist(&ob->disp);
|
|
|
|
if (ob->derivedFinal) {
|
|
ob->derivedFinal->release(ob->derivedFinal);
|
|
ob->derivedFinal= NULL;
|
|
}
|
|
if (ob->derivedDeform) {
|
|
ob->derivedDeform->release(ob->derivedDeform);
|
|
ob->derivedDeform= NULL;
|
|
}
|
|
}
|
|
|
|
static void mesh_build_data(Object *ob)
|
|
{
|
|
float min[3], max[3];
|
|
|
|
if(ob->flag&OB_FROMDUPLI) return;
|
|
|
|
clear_mesh_caches(ob);
|
|
|
|
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1);
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
ob->derivedFinal->getMinMax(ob->derivedFinal, min, max);
|
|
|
|
boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max);
|
|
}
|
|
|
|
static void editmesh_build_data(void)
|
|
{
|
|
float min[3], max[3];
|
|
|
|
EditMesh *em = G.editMesh;
|
|
|
|
clear_mesh_caches(G.obedit);
|
|
|
|
if (em->derivedFinal) {
|
|
if (em->derivedFinal!=em->derivedCage) {
|
|
em->derivedFinal->release(em->derivedFinal);
|
|
}
|
|
em->derivedFinal = NULL;
|
|
}
|
|
if (em->derivedCage) {
|
|
em->derivedCage->release(em->derivedCage);
|
|
em->derivedCage = NULL;
|
|
}
|
|
|
|
editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal);
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
em->derivedFinal->getMinMax(em->derivedFinal, min, max);
|
|
|
|
boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max);
|
|
}
|
|
|
|
void makeDispListMesh(Object *ob)
|
|
{
|
|
if (ob==G.obedit) {
|
|
editmesh_build_data();
|
|
} else {
|
|
mesh_build_data(ob);
|
|
|
|
build_particle_system(ob);
|
|
}
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r)
|
|
{
|
|
if (!ob->derivedFinal) {
|
|
mesh_build_data(ob);
|
|
}
|
|
|
|
*needsFree_r = 0;
|
|
return ob->derivedFinal;
|
|
}
|
|
|
|
DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r)
|
|
{
|
|
if (!ob->derivedDeform) {
|
|
mesh_build_data(ob);
|
|
}
|
|
|
|
*needsFree_r = 0;
|
|
return ob->derivedDeform;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_render(Object *ob)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3])
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3])
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r)
|
|
{
|
|
*cageNeedsFree_r = *finalNeedsFree_r = 0;
|
|
|
|
if (!G.editMesh->derivedCage)
|
|
editmesh_build_data();
|
|
|
|
*final_r = G.editMesh->derivedFinal;
|
|
return G.editMesh->derivedCage;
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived_cage(int *needsFree_r)
|
|
{
|
|
*needsFree_r = 0;
|
|
|
|
if (!G.editMesh->derivedCage)
|
|
editmesh_build_data();
|
|
|
|
return G.editMesh->derivedCage;
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived_base(void)
|
|
{
|
|
return getEditMeshDerivedMesh(G.editMesh, NULL);
|
|
}
|