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blender-archive/source/blender/compositor/intern/COM_ExecutionSystem.cpp
Lukas Tönne 1687023776 Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context.
As discussed in T38340 the solution is to use the current scene from
context whenever feasible.

Composite does not use node->id at all now, the scene which owns the
compositing node tree is retrieved from context instead.

Defocus node->id is made editable by the user. By default it is not set,
which also will make it use the contextual scene and camera info.
The node->id pointer in Defocus is **not** cleared in older blend files.
This is done for backward compatibility: the node will then behave as
before in untouched scenes.

File Output nodes also don't store scene in node->id. This is only needed
when creating a new node for initializing the file format.

Reviewers: brecht, jbakker, mdewanchand

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D290
2014-02-05 13:51:51 +01:00

396 lines
14 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ExecutionSystem.h"
#include "PIL_time.h"
#include "BLI_utildefines.h"
extern "C" {
#include "BKE_node.h"
}
#include "COM_Converter.h"
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeBase.h"
#include "COM_WorkScheduler.h"
#include "COM_ReadBufferOperation.h"
#include "COM_GroupNode.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
#include "COM_ExecutionSystemHelper.h"
#include "COM_Debug.h"
#include "BKE_global.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
ExecutionSystem::ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
{
this->m_context.setScene(scene);
this->m_context.setbNodeTree(editingtree);
this->m_context.setPreviewHash(editingtree->previews);
this->m_context.setFastCalculation(fastcalculation);
/* initialize the CompositorContext */
if (rendering) {
this->m_context.setQuality((CompositorQuality)editingtree->render_quality);
}
else {
this->m_context.setQuality((CompositorQuality)editingtree->edit_quality);
}
this->m_context.setRendering(rendering);
this->m_context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL));
ExecutionSystemHelper::addbNodeTree(*this, 0, editingtree, NODE_INSTANCE_KEY_BASE);
this->m_context.setRenderData(rd);
this->m_context.setViewSettings(viewSettings);
this->m_context.setDisplaySettings(displaySettings);
this->convertToOperations();
this->groupOperations(); /* group operations in ExecutionGroups */
unsigned int index;
unsigned int resolution[2];
rctf *viewer_border = &editingtree->viewer_border;
bool use_viewer_border = (editingtree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax &&
viewer_border->ymin < viewer_border->ymax;
for (index = 0; index < this->m_groups.size(); index++) {
resolution[0] = 0;
resolution[1] = 0;
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->determineResolution(resolution);
if (rendering) {
/* case when cropping to render border happens is handled in
* compositor output and render layer nodes
*/
if ((rd->mode & R_BORDER) && !(rd->mode & R_CROP)) {
executionGroup->setRenderBorder(rd->border.xmin, rd->border.xmax,
rd->border.ymin, rd->border.ymax);
}
}
if (use_viewer_border) {
executionGroup->setViewerBorder(viewer_border->xmin, viewer_border->xmax,
viewer_border->ymin, viewer_border->ymax);
}
}
// DebugInfo::graphviz(this);
}
ExecutionSystem::~ExecutionSystem()
{
unsigned int index;
for (index = 0; index < this->m_connections.size(); index++) {
SocketConnection *connection = this->m_connections[index];
delete connection;
}
this->m_connections.clear();
for (index = 0; index < this->m_nodes.size(); index++) {
Node *node = this->m_nodes[index];
delete node;
}
this->m_nodes.clear();
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
delete operation;
}
this->m_operations.clear();
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
delete group;
}
this->m_groups.clear();
}
void ExecutionSystem::execute()
{
DebugInfo::execute_started(this);
unsigned int order = 0;
for (vector<NodeOperation *>::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) {
NodeBase *node = *iter;
NodeOperation *operation = (NodeOperation *) node;
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
readOperation->setOffset(order);
order++;
}
}
unsigned int index;
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
operation->setbNodeTree(this->m_context.getbNodeTree());
operation->initExecution();
}
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
readOperation->updateMemoryBuffer();
}
}
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->setChunksize(this->m_context.getChunksize());
executionGroup->initExecution();
}
WorkScheduler::start(this->m_context);
executeGroups(COM_PRIORITY_HIGH);
if (!this->getContext().isFastCalculation()) {
executeGroups(COM_PRIORITY_MEDIUM);
executeGroups(COM_PRIORITY_LOW);
}
WorkScheduler::finish();
WorkScheduler::stop();
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
operation->deinitExecution();
}
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->deinitExecution();
}
}
void ExecutionSystem::executeGroups(CompositorPriority priority)
{
unsigned int index;
vector<ExecutionGroup *> executionGroups;
this->findOutputExecutionGroup(&executionGroups, priority);
for (index = 0; index < executionGroups.size(); index++) {
ExecutionGroup *group = executionGroups[index];
group->execute(this);
}
}
void ExecutionSystem::addOperation(NodeOperation *operation)
{
ExecutionSystemHelper::addOperation(this->m_operations, operation);
DebugInfo::operation_added(operation);
}
void ExecutionSystem::addReadWriteBufferOperations(NodeOperation *operation)
{
DebugInfo::operation_read_write_buffer(operation);
// for every input add write and read operation if input is not a read operation
// only add read operation to other links when they are attached to buffered operations.
unsigned int index;
for (index = 0; index < operation->getNumberOfInputSockets(); index++) {
InputSocket *inputsocket = operation->getInputSocket(index);
if (inputsocket->isConnected()) {
SocketConnection *connection = inputsocket->getConnection();
NodeOperation *otherEnd = (NodeOperation *)connection->getFromNode();
if (!otherEnd->isReadBufferOperation()) {
// check of other end already has write operation
OutputSocket *fromsocket = connection->getFromSocket();
WriteBufferOperation *writeoperation = fromsocket->findAttachedWriteBufferOperation();
if (writeoperation == NULL) {
writeoperation = new WriteBufferOperation();
writeoperation->setbNodeTree(this->getContext().getbNodeTree());
this->addOperation(writeoperation);
ExecutionSystemHelper::addLink(this->getConnections(), fromsocket, writeoperation->getInputSocket(0));
writeoperation->readResolutionFromInputSocket();
}
ReadBufferOperation *readoperation = new ReadBufferOperation();
readoperation->setMemoryProxy(writeoperation->getMemoryProxy());
connection->setFromSocket(readoperation->getOutputSocket());
readoperation->getOutputSocket()->addConnection(connection);
readoperation->readResolutionFromWriteBuffer();
this->addOperation(readoperation);
}
}
}
/*
* link the outputsocket to a write operation
* link the writeoperation to a read operation
* link the read operation to the next node.
*/
OutputSocket *outputsocket = operation->getOutputSocket();
if (outputsocket->isConnected()) {
WriteBufferOperation *writeOperation;
writeOperation = new WriteBufferOperation();
writeOperation->setbNodeTree(this->getContext().getbNodeTree());
this->addOperation(writeOperation);
ExecutionSystemHelper::addLink(this->getConnections(), outputsocket, writeOperation->getInputSocket(0));
writeOperation->readResolutionFromInputSocket();
for (index = 0; index < outputsocket->getNumberOfConnections() - 1; index++) {
SocketConnection *connection = outputsocket->getConnection(index);
ReadBufferOperation *readoperation = new ReadBufferOperation();
readoperation->setMemoryProxy(writeOperation->getMemoryProxy());
connection->setFromSocket(readoperation->getOutputSocket());
readoperation->getOutputSocket()->addConnection(connection);
readoperation->readResolutionFromWriteBuffer();
this->addOperation(readoperation);
}
}
}
#ifndef NDEBUG
/* if this fails, there are still connection to/from this node,
* which have not been properly relinked to operations!
*/
static void debug_check_node_connections(Node *node)
{
/* note: connected inputs are not checked here,
* it would break quite a lot and such inputs are ignored later anyway
*/
#if 0
for (int i = 0; i < node->getNumberOfInputSockets(); ++i) {
BLI_assert(!node->getInputSocket(i)->isConnected());
}
#endif
for (int i = 0; i < node->getNumberOfOutputSockets(); ++i) {
BLI_assert(!node->getOutputSocket(i)->isConnected());
}
}
#else
/* stub */
#define debug_check_node_connections(node)
#endif
void ExecutionSystem::convertToOperations()
{
unsigned int index;
for (index = 0; index < this->m_nodes.size(); index++) {
Node *node = (Node *)this->m_nodes[index];
DebugInfo::node_to_operations(node);
node->convertToOperations(this, &this->m_context);
debug_check_node_connections(node);
}
for (index = 0; index < this->m_connections.size(); index++) {
SocketConnection *connection = this->m_connections[index];
if (connection->isValid()) {
if (connection->getFromSocket()->getDataType() != connection->getToSocket()->getDataType()) {
Converter::convertDataType(connection, this);
}
}
}
// determine all resolutions of the operations (Width/Height)
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isOutputOperation(this->m_context.isRendering()) && !operation->isPreviewOperation()) {
unsigned int resolution[2] = {0, 0};
unsigned int preferredResolution[2] = {0, 0};
operation->determineResolution(resolution, preferredResolution);
operation->setResolution(resolution);
}
}
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isOutputOperation(this->m_context.isRendering()) && operation->isPreviewOperation()) {
unsigned int resolution[2] = {0, 0};
unsigned int preferredResolution[2] = {0, 0};
operation->determineResolution(resolution, preferredResolution);
operation->setResolution(resolution);
}
}
// add convert resolution operations when needed.
for (index = 0; index < this->m_connections.size(); index++) {
SocketConnection *connection = this->m_connections[index];
if (connection->isValid()) {
if (connection->needsResolutionConversion()) {
Converter::convertResolution(connection, this);
}
}
}
}
void ExecutionSystem::groupOperations()
{
vector<NodeOperation *> outputOperations;
NodeOperation *operation;
unsigned int index;
// surround complex operations with ReadBufferOperation and WriteBufferOperation
for (index = 0; index < this->m_operations.size(); index++) {
operation = this->m_operations[index];
if (operation->isComplex()) {
this->addReadWriteBufferOperations(operation);
}
}
ExecutionSystemHelper::findOutputNodeOperations(&outputOperations, this->getOperations(), this->m_context.isRendering());
for (vector<NodeOperation *>::iterator iter = outputOperations.begin(); iter != outputOperations.end(); ++iter) {
operation = *iter;
ExecutionGroup *group = new ExecutionGroup();
group->addOperation(this, operation);
group->setOutputExecutionGroup(true);
ExecutionSystemHelper::addExecutionGroup(this->getExecutionGroups(), group);
}
}
void ExecutionSystem::addSocketConnection(SocketConnection *connection)
{
this->m_connections.push_back(connection);
}
void ExecutionSystem::removeSocketConnection(SocketConnection *connection)
{
for (vector<SocketConnection *>::iterator it = m_connections.begin(); it != m_connections.end(); ++it) {
if (*it == connection) {
this->m_connections.erase(it);
return;
}
}
}
void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result, CompositorPriority priority) const
{
unsigned int index;
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) {
result->push_back(group);
}
}
}
void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result) const
{
unsigned int index;
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
if (group->isOutputExecutionGroup()) {
result->push_back(group);
}
}
}