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blender-archive/source
Ton Roosendaal 1f284bb583 Bug fix as reported by Fish-Face/Chris Le Sueur on IRC
After deleting an object, the call free_and_unlink_base() takes care of
NULLifying object pointers. But, with exception of constraints. Silly!!!

So, in the end of a function additionally the test_scene_constraints()
has to be called to prevent crashes. This was missing in join_mesh and
convert_object.
2005-03-12 12:10:07 +00:00
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2005-03-09 19:45:59 +00:00
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