When rotating camera itself in camera view, and choose local axis rotate, the camera flipped around. Was due to using viewmat[][] while it changes... Solved in the simplest elegant way; hope Martin will cope with this in new transform!
When rotating camera itself in camera view, and choose local axis rotate, the camera flipped around. Was due to using viewmat[][] while it changes... Solved in the simplest elegant way; hope Martin will cope with this in new transform!