50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * Copyright 2011, Blender Foundation.
 | 
						|
 */
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "COM_NodeOperation.h"
 | 
						|
 | 
						|
/**
 | 
						|
 * this program converts an input color to an output Sampler.
 | 
						|
 * it assumes we are in sRGB color space.
 | 
						|
 */
 | 
						|
class SetSamplerOperation : public NodeOperation {
 | 
						|
 private:
 | 
						|
  PixelSampler m_sampler;
 | 
						|
  SocketReader *m_reader;
 | 
						|
 | 
						|
 public:
 | 
						|
  /**
 | 
						|
   * Default constructor
 | 
						|
   */
 | 
						|
  SetSamplerOperation();
 | 
						|
 | 
						|
  void setSampler(PixelSampler sampler)
 | 
						|
  {
 | 
						|
    this->m_sampler = sampler;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * The inner loop of this operation.
 | 
						|
   */
 | 
						|
  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
 | 
						|
  void initExecution();
 | 
						|
  void deinitExecution();
 | 
						|
};
 |