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blender-archive/intern/cycles/blender/addon/version_update.py
Sergey Sharybin 5a45ccaf3e Fix T47377: Newer file crashes at render on official 2.76b version
Really annoying bug, the code was not forward compatible at all and
resulted in crash. And it is really good to keep at least one release
forward compatibility so possible regressions could be verified easily.

The idea now is to use new property name for the pixel filter type,
but keep old property around for a couple of releases, so we have at
least some forward compatibility.

Don't like this situation at all, but seems it's least of the evil
we can choose.

Thanks Brecht for the review!
2016-02-10 04:10:52 +05:00

282 lines
8.8 KiB
Python

#
# Copyright 2011-2014 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# <pep8 compliant>
import bpy
from bpy.app.handlers import persistent
def check_is_new_shading_ntree(node_tree):
for node in node_tree.nodes:
# If material has any node with ONLY new shading system
# compatibility then it's considered a Cycles material
# and versioning code would need to perform on it.
#
# We can not check for whether NEW_SHADING in compatibility
# because some nodes could have compatibility with both old
# and new shading system and they can't be used for any
# decision here.
if node.shading_compatibility == {'NEW_SHADING'}:
return True
# If node is only compatible with old shading system
# then material can not be Cycles material and we
# can stopiterating nodes now.
if node.shading_compatibility == {'OLD_SHADING'}:
return False
return False
def check_is_new_shading_material(material):
if not material.node_tree:
return False
return check_is_new_shading_ntree(material.node_tree)
def check_is_new_shading_world(world):
if not world.node_tree:
return False
return check_is_new_shading_ntree(world.node_tree)
def check_is_new_shading_lamp(lamp):
if not lamp.node_tree:
return False
return check_is_new_shading_ntree(lamp.node_tree)
def foreach_notree_node(nodetree, callback, traversed):
if nodetree in traversed:
return
traversed.add(nodetree)
for node in nodetree.nodes:
callback(node)
if node.bl_idname == 'ShaderNodeGroup':
foreach_notree_node(node.node_tree, callback, traversed)
def foreach_cycles_node(callback):
traversed = set()
for material in bpy.data.materials:
if check_is_new_shading_material(material):
foreach_notree_node(material.node_tree,
callback,
traversed)
for world in bpy.data.worlds:
if check_is_new_shading_world(world):
foreach_notree_node(world.node_tree,
callback,
traversed)
for lamp in bpy.data.lamps:
if check_is_new_shading_world(lamp):
foreach_notree_node(lamp.node_tree,
callback,
traversed)
def mapping_node_order_flip(node):
"""
Flip euler order of mapping shader node
"""
if node.bl_idname == 'ShaderNodeMapping':
rot = node.rotation.copy()
rot.order = 'ZYX'
quat = rot.to_quaternion()
node.rotation = quat.to_euler('XYZ')
def vector_curve_node_remap(node):
"""
Remap values of vector curve node from normalized to absolute values
"""
from mathutils import Vector
if node.bl_idname == 'ShaderNodeVectorCurve':
node.mapping.use_clip = False
for curve in node.mapping.curves:
for point in curve.points:
point.location.x = (point.location.x * 2.0) - 1.0
point.location.y = (point.location.y - 0.5) * 2.0
node.mapping.update()
def custom_bake_remap(scene):
"""
Remap bake types into the new types and set the flags accordingly
"""
bake_lookup = (
'COMBINED',
'AO',
'SHADOW',
'NORMAL',
'UV',
'EMIT',
'ENVIRONMENT',
'DIFFUSE_DIRECT',
'DIFFUSE_INDIRECT',
'DIFFUSE_COLOR',
'GLOSSY_DIRECT',
'GLOSSY_INDIRECT',
'GLOSSY_COLOR',
'TRANSMISSION_DIRECT',
'TRANSMISSION_INDIRECT',
'TRANSMISSION_COLOR',
'SUBSURFACE_DIRECT',
'SUBSURFACE_INDIRECT',
'SUBSURFACE_COLOR')
diffuse_direct_idx = bake_lookup.index('DIFFUSE_DIRECT')
cscene = scene.cycles
# Old bake type
bake_type_idx = cscene.get("bake_type")
if bake_type_idx is None:
cscene.bake_type = 'COMBINED'
return
# File doesn't need versioning
if bake_type_idx < diffuse_direct_idx:
return
# File needs versioning
bake_type = bake_lookup[bake_type_idx]
cscene.bake_type, end = bake_type.split('_')
if end == 'DIRECT':
scene.render.bake.use_pass_indirect = False
scene.render.bake.use_pass_color = False
elif end == 'INDIRECT':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_color = False
elif end == 'COLOR':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_indirect = False
@persistent
def do_versions(self):
# We don't modify startup file because it assumes to
# have all the default values only.
if not bpy.data.is_saved:
return
# Clamp Direct/Indirect separation in 270
if bpy.data.version <= (2, 70, 0):
for scene in bpy.data.scenes:
cscene = scene.cycles
sample_clamp = cscene.get("sample_clamp", False)
if (sample_clamp and
not cscene.is_property_set("sample_clamp_direct") and
not cscene.is_property_set("sample_clamp_indirect")):
cscene.sample_clamp_direct = sample_clamp
cscene.sample_clamp_indirect = sample_clamp
# Change of Volume Bounces in 271
if bpy.data.version <= (2, 71, 0):
for scene in bpy.data.scenes:
cscene = scene.cycles
if not cscene.is_property_set("volume_bounces"):
cscene.volume_bounces = 1
# Caustics Reflective/Refractive separation in 272
if bpy.data.version <= (2, 72, 0):
for scene in bpy.data.scenes:
cscene = scene.cycles
if (cscene.get("no_caustics", False) and
not cscene.is_property_set("caustics_reflective") and
not cscene.is_property_set("caustics_refractive")):
cscene.caustics_reflective = False
cscene.caustics_refractive = False
# Euler order was ZYX in previous versions.
if bpy.data.version <= (2, 73, 4):
foreach_cycles_node(mapping_node_order_flip)
if bpy.data.version <= (2, 76, 5):
foreach_cycles_node(vector_curve_node_remap)
# Baking types changed
if bpy.data.version <= (2, 76, 6):
for scene in bpy.data.scenes:
custom_bake_remap(scene)
# Several default changes for 2.77
if bpy.data.version <= (2, 76, 8):
for scene in bpy.data.scenes:
cscene = scene.cycles
# Samples
if not cscene.is_property_set("samples"):
cscene.samples = 10
# Preview Samples
if not cscene.is_property_set("preview_samples"):
cscene.preview_samples = 10
# Filter
if not cscene.is_property_set("filter_type"):
cscene.pixel_filter_type = 'GAUSSIAN'
# Tile Order
if not cscene.is_property_set("tile_order"):
cscene.tile_order = 'CENTER'
for lamp in bpy.data.lamps:
clamp = lamp.cycles
# MIS
if not clamp.is_property_set("use_multiple_importance_sampling"):
clamp.use_multiple_importance_sampling = False
for mat in bpy.data.materials:
cmat = mat.cycles
# Volume Sampling
if not cmat.is_property_set("volume_sampling"):
cmat.volume_sampling = 'DISTANCE'
if bpy.data.version <= (2, 76, 9):
for world in bpy.data.worlds:
cworld = world.cycles
# World MIS
if not cworld.is_property_set("sample_as_light"):
cworld.sample_as_light = False
# World MIS Samples
if not cworld.is_property_set("samples"):
cworld.samples = 4
# World MIS Resolution
if not cworld.is_property_set("sample_map_resolution"):
cworld.sample_map_resolution = 256
if bpy.data.version <= (2, 76, 10):
for scene in bpy.data.scenes:
cscene = scene.cycles
if cscene.is_property_set("filter_type"):
if not cscene.is_property_set("pixel_filter_type"):
cscene.pixel_filter_type = cscene.filter_type
if cscene.filter_type == 'BLACKMAN_HARRIS':
cscene.filter_type = 'GAUSSIAN'