This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Brecht Van Lommel 23098cda99 Code refactor: make texture code more consistent between devices.
* Use common TextureInfo struct for all devices, except CUDA fermi.
* Move image sampling code to kernels/*/kernel_*_image.h files.
* Use arrays for data textures on Fermi too, so device_vector<Struct> works.
2017-10-07 14:53:14 +02:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
2017-09-29 19:02:20 +10:00
Description
Archive of Blender with old branches
823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%