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blender-archive/source/blender/editors/include/ED_particle.h
Martin Poirier cd154da973 1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-29 22:16:29 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_PARTICLE_H
#define ED_PARTICLE_H
struct bContext;
struct Object;
struct ParticleEditSettings;
struct ParticleSystem;
struct RadialControl;
struct rcti;
struct wmKeyConfig;
struct PTCacheEdit;
struct Scene;
/* particle edit mode */
void PE_free_ptcache_edit(struct PTCacheEdit *edit);
int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
void PE_current_changed(struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, float *min, float *max);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, short *mval, int extend);
int PE_border_select(struct bContext *C, struct rcti *rect, int select, int extend);
int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad);
int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select);
/* undo */
void PE_undo_push(struct Scene *scene, char *str);
void PE_undo_step(struct Scene *scene, int step);
void PE_undo(struct Scene *scene);
void PE_redo(struct Scene *scene);
void PE_undo_menu(struct Scene *scene, struct Object *ob);
#endif /* ED_PARTICLE_H */