Hooks now support vertex groups. With weight painting it looks very interesting. Almost z-painting! :) Try a sphere with all vertices in a group, hook it, and scale empty in object mode a bit. http://www.blender.org/bf/rt3.jpg (Which gives the idea to make a Displace Modifier working with normals and vertexgroups..) Works as follows now; in Mesh editmode, when no vertices are selected, it tries to assign on CTRL+H command the active Vertex Group. (Menu is getting to long now... need to think over). Only works when vertices are assigned to a Vertex Group, this to calculate the Hook center.
3.4 KiB
3.4 KiB