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Hans Goudey 23d2174d6b Geometry Nodes: Remove location and rotation from mesh primitives
Following some discussion among the geometry nodes team, it was decided
that keeping the primitive nodes simpler and requiring a separate
transform node to move the generated geometry from the origin would
be better.
 - It's more consistent with the current general idea of "building
   block nodes"
 - It makes more sense for the future when it will be possible to
   use instancing to control the transforms.
 - It reduces UI clutter when the controls are not necessary.
2021-03-22 11:58:46 -04:00
2021-03-22 14:25:42 +11:00
2021-03-22 11:35:19 +01:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

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