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blender-archive/source/blender/editors/mesh/editmesh_loopcut.c
Campbell Barton 123b64f818 BMesh: improved smooth subdivision
Instead of offsetting along normals, smooth positions are now
calculated on a sphere defined by the vertices and their normals.

This removes visible seams along original edges, which were common previously.
2015-10-05 00:03:10 +11:00

22 KiB