There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
641 lines
14 KiB
C
641 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mesh/editface.c
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_bitmap.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BIF_gl.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "GPU_draw.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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/* own include */
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/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
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* use in object mode when selecting faces (while painting) */
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void paintface_flush_flags(struct bContext *C, Object *ob, short flag)
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{
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Mesh *me = BKE_mesh_from_object(ob);
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MPoly *polys, *mp_orig;
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const int *index_array = NULL;
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int totpoly;
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int i;
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BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);
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if (me == NULL)
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return;
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/* note, call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flag & SELECT) {
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BKE_mesh_flush_select_from_polys(me);
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}
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (ob_eval == NULL) {
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return;
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}
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Mesh *me_orig = ob_eval->runtime.mesh_orig;
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Mesh *me_eval = ob_eval->runtime.mesh_eval;
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bool updated = false;
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if (me_orig != NULL && me_eval != NULL && me_orig->totpoly == me->totpoly) {
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/* Update the COW copy of the mesh. */
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for (i = 0; i < me->totpoly; i++) {
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me_orig->mpoly[i].flag = me->mpoly[i].flag;
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}
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/* If the mesh has only deform modifiers, the evaluated mesh shares arrays. */
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if (me_eval->mpoly == me_orig->mpoly) {
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updated = true;
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}
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/* Mesh polys => Final derived polys */
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else if ((index_array = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
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polys = me_eval->mpoly;
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totpoly = me_eval->totpoly;
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/* loop over final derived polys */
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for (i = 0; i < totpoly; i++) {
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if (index_array[i] != ORIGINDEX_NONE) {
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/* Copy flags onto the final derived poly from the original mesh poly */
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mp_orig = me->mpoly + index_array[i];
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polys[i].flag = mp_orig->flag;
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}
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}
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updated = true;
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}
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}
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if (updated) {
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if (flag & ME_HIDE) {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
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}
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else {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT);
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}
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DEG_id_tag_update(ob->data, ID_RECALC_SELECT);
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}
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else {
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DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
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}
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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}
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void paintface_hide(bContext *C, Object *ob, const bool unselected)
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{
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Mesh *me;
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MPoly *mpoly;
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int a;
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me = BKE_mesh_from_object(ob);
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if (me == NULL || me->totpoly == 0) return;
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if ((mpoly->flag & ME_HIDE) == 0) {
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if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
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mpoly->flag |= ME_HIDE;
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}
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}
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if (mpoly->flag & ME_HIDE) {
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mpoly->flag &= ~ME_FACE_SEL;
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}
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mpoly++;
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}
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, SELECT | ME_HIDE);
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}
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void paintface_reveal(bContext *C, Object *ob, const bool select)
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{
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Mesh *me;
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MPoly *mpoly;
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int a;
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me = BKE_mesh_from_object(ob);
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if (me == NULL || me->totpoly == 0) return;
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if (mpoly->flag & ME_HIDE) {
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SET_FLAG_FROM_TEST(mpoly->flag, select, ME_FACE_SEL);
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mpoly->flag &= ~ME_HIDE;
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}
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mpoly++;
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}
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, SELECT | ME_HIDE);
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}
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/* Set tface seams based on edge data, uses hash table to find seam edges. */
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static void select_linked_tfaces_with_seams(Mesh *me, const unsigned int index, const bool select)
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{
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MPoly *mp;
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MLoop *ml;
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int a, b;
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bool do_it = true;
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bool mark = false;
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BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
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BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
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if (index != (unsigned int)-1) {
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/* only put face under cursor in array */
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mp = &me->mpoly[index];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
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BLI_BITMAP_ENABLE(poly_tag, index);
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}
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else {
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/* fill array by selection */
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mp = me->mpoly;
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for (a = 0; a < me->totpoly; a++, mp++) {
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if (mp->flag & ME_HIDE) {
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/* pass */
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}
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else if (mp->flag & ME_FACE_SEL) {
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
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BLI_BITMAP_ENABLE(poly_tag, a);
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}
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}
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}
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while (do_it) {
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do_it = false;
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/* expand selection */
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mp = me->mpoly;
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for (a = 0; a < me->totpoly; a++, mp++) {
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if (mp->flag & ME_HIDE)
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continue;
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if (!BLI_BITMAP_TEST(poly_tag, a)) {
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mark = false;
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ml = me->mloop + mp->loopstart;
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for (b = 0; b < mp->totloop; b++, ml++) {
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if ((me->medge[ml->e].flag & ME_SEAM) == 0) {
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if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
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mark = true;
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break;
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}
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}
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}
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if (mark) {
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BLI_BITMAP_ENABLE(poly_tag, a);
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
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do_it = true;
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}
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}
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}
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}
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MEM_freeN(edge_tag);
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for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++) {
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if (BLI_BITMAP_TEST(poly_tag, a)) {
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SET_FLAG_FROM_TEST(mp->flag, select, ME_FACE_SEL);
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}
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}
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MEM_freeN(poly_tag);
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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Mesh *me;
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unsigned int index = (unsigned int)-1;
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me = BKE_mesh_from_object(ob);
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if (me == NULL || me->totpoly == 0) return;
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if (mval) {
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if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) {
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return;
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}
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}
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select_linked_tfaces_with_seams(me, index, select);
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paintface_flush_flags(C, ob, SELECT);
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}
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void paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
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{
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Mesh *me;
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MPoly *mpoly;
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int a;
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me = BKE_mesh_from_object(ob);
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if (me == NULL) return;
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
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action = SEL_DESELECT;
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break;
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}
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mpoly++;
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}
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}
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mpoly = me->mpoly;
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a = me->totpoly;
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while (a--) {
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if ((mpoly->flag & ME_HIDE) == 0) {
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switch (action) {
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case SEL_SELECT:
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mpoly->flag |= ME_FACE_SEL;
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break;
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case SEL_DESELECT:
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mpoly->flag &= ~ME_FACE_SEL;
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break;
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case SEL_INVERT:
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mpoly->flag ^= ME_FACE_SEL;
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break;
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}
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}
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mpoly++;
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}
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if (flush_flags) {
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paintface_flush_flags(C, ob, SELECT);
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}
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}
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bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
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{
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const Mesh *me;
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const MPoly *mp;
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const MLoop *ml;
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const MVert *mvert;
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int a, b;
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bool ok = false;
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float vec[3], bmat[3][3];
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me = BKE_mesh_from_object(ob);
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if (!me || !me->mloopuv) {
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return ok;
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}
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copy_m3_m4(bmat, ob->obmat);
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mvert = me->mvert;
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mp = me->mpoly;
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for (a = me->totpoly; a > 0; a--, mp++) {
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if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL))
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continue;
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ml = me->mloop + mp->totloop;
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for (b = 0; b < mp->totloop; b++, ml++) {
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mul_v3_m3v3(vec, bmat, mvert[ml->v].co);
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add_v3_v3v3(vec, vec, ob->obmat[3]);
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minmax_v3v3_v3(r_min, r_max, vec);
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}
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ok = true;
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}
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return ok;
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}
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bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], bool extend, bool deselect, bool toggle)
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{
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Mesh *me;
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MPoly *mpoly, *mpoly_sel;
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unsigned int a, index;
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/* Get the face under the cursor */
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me = BKE_mesh_from_object(ob);
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if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE))
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return false;
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if (index >= me->totpoly)
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return false;
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mpoly_sel = me->mpoly + index;
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if (mpoly_sel->flag & ME_HIDE) return false;
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/* clear flags */
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mpoly = me->mpoly;
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a = me->totpoly;
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if (!extend && !deselect && !toggle) {
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while (a--) {
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mpoly->flag &= ~ME_FACE_SEL;
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mpoly++;
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}
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}
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me->act_face = (int)index;
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if (extend) {
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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else if (deselect) {
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mpoly_sel->flag &= ~ME_FACE_SEL;
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}
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else if (toggle) {
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if (mpoly_sel->flag & ME_FACE_SEL)
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mpoly_sel->flag &= ~ME_FACE_SEL;
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else
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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else {
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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/* image window redraw */
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paintface_flush_flags(C, ob, SELECT);
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ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
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return true;
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}
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int do_paintface_box_select(ViewContext *vc, rcti *rect, int sel_op)
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{
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Object *ob = vc->obact;
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Mesh *me;
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MPoly *mpoly;
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struct ImBuf *ibuf;
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unsigned int *rt;
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char *selar;
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int a, index;
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const int size[2] = {
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BLI_rcti_size_x(rect) + 1,
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BLI_rcti_size_y(rect) + 1};
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me = BKE_mesh_from_object(ob);
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if ((me == NULL) || (me->totpoly == 0) || (size[0] * size[1] <= 0)) {
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return OPERATOR_CANCELLED;
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}
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selar = MEM_callocN(me->totpoly + 1, "selar");
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if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
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paintface_deselect_all_visible(vc->C, vc->obact, SEL_DESELECT, false);
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}
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ED_view3d_backbuf_validate(vc);
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ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
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rt = ibuf->rect;
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view3d_opengl_read_pixels(vc->ar, rect->xmin, rect->ymin, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
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if (ENDIAN_ORDER == B_ENDIAN) {
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IMB_convert_rgba_to_abgr(ibuf);
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}
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GPU_select_to_index_array(ibuf->rect, size[0] * size[1]);
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a = size[0] * size[1];
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while (a--) {
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if (*rt) {
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index = *rt;
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if (index <= me->totpoly) {
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selar[index] = 1;
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}
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}
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rt++;
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}
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mpoly = me->mpoly;
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for (a = 1; a <= me->totpoly; a++, mpoly++) {
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if ((mpoly->flag & ME_HIDE) == 0) {
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const bool is_select = mpoly->flag & ME_FACE_SEL;
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const bool is_inside = (selar[a] != 0);
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const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
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if (sel_op_result != -1) {
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SET_FLAG_FROM_TEST(mpoly->flag, sel_op_result, ME_FACE_SEL);
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}
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}
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}
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IMB_freeImBuf(ibuf);
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MEM_freeN(selar);
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#ifdef __APPLE__
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glReadBuffer(GL_BACK);
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#endif
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paintface_flush_flags(vc->C, vc->obact, SELECT);
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return OPERATOR_FINISHED;
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}
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/* (similar to void paintface_flush_flags(Object *ob))
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* copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
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* use in object mode when selecting vertices (while painting) */
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void paintvert_flush_flags(Object *ob)
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{
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Mesh *me = BKE_mesh_from_object(ob);
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Mesh *me_eval = ob->runtime.mesh_eval;
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MVert *mvert_eval, *mv;
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const int *index_array = NULL;
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int totvert;
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int i;
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if (me == NULL)
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return;
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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BKE_mesh_flush_select_from_verts(me);
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|
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if (me_eval == NULL)
|
|
return;
|
|
|
|
index_array = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
|
|
|
|
mvert_eval = me_eval->mvert;
|
|
totvert = me_eval->totvert;
|
|
|
|
mv = mvert_eval;
|
|
|
|
if (index_array) {
|
|
int orig_index;
|
|
for (i = 0; i < totvert; i++, mv++) {
|
|
orig_index = index_array[i];
|
|
if (orig_index != ORIGINDEX_NONE) {
|
|
mv->flag = me->mvert[index_array[i]].flag;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < totvert; i++, mv++) {
|
|
mv->flag = me->mvert[i].flag;
|
|
}
|
|
}
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
|
|
void paintvert_tag_select_update(struct bContext *C, struct Object *ob)
|
|
{
|
|
DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
}
|
|
|
|
/* note: if the caller passes false to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
|
|
void paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
Mesh *me;
|
|
MVert *mvert;
|
|
int a;
|
|
|
|
me = BKE_mesh_from_object(ob);
|
|
if (me == NULL) return;
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
mvert = me->mvert;
|
|
a = me->totvert;
|
|
while (a--) {
|
|
if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
mvert++;
|
|
}
|
|
}
|
|
|
|
mvert = me->mvert;
|
|
a = me->totvert;
|
|
while (a--) {
|
|
if ((mvert->flag & ME_HIDE) == 0) {
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
mvert->flag |= SELECT;
|
|
break;
|
|
case SEL_DESELECT:
|
|
mvert->flag &= ~SELECT;
|
|
break;
|
|
case SEL_INVERT:
|
|
mvert->flag ^= SELECT;
|
|
break;
|
|
}
|
|
}
|
|
mvert++;
|
|
}
|
|
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
MVert *mv;
|
|
MDeformVert *dv;
|
|
int a, tot;
|
|
|
|
if (me == NULL || me->dvert == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
dv = me->dvert;
|
|
tot = me->totvert;
|
|
|
|
for (a = 0, mv = me->mvert; a < tot; a++, mv++, dv++) {
|
|
if ((mv->flag & ME_HIDE) == 0) {
|
|
if (dv->dw == NULL) {
|
|
/* if null weight then not grouped */
|
|
mv->flag |= SELECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|