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blender-archive/source/blender/blenfont/BLF_api.h
Campbell Barton ccaab72685 BLF: use 'int' for internal glyph x,y bearing
These were stored as float but were originally cast from an int
and were often cast back to int.

Also use int pairs for dimensions values.
2020-05-03 18:01:20 +10:00

11 KiB