Rename: - WM_modalkeymap_add to WM_modalkeymap_ensure - WM_modalkeymap_get to WM_modalkeymap_find
1439 lines
41 KiB
C
1439 lines
41 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup spview3d
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*/
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/* defines VIEW3D_OT_navigate - walk modal operator */
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BLT_translation.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_transform_snap_object_context.h"
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#include "PIL_time.h" /* smoothview */
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "GPU_immediate.h"
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#include "DEG_depsgraph.h"
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#include "view3d_intern.h" /* own include */
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#ifdef WITH_INPUT_NDOF
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//# define NDOF_WALK_DEBUG
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/* is this needed for ndof? - commented so redraw doesn't thrash - campbell */
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//# define NDOF_WALK_DRAW_TOOMUCH
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#endif
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#define USE_TABLET_SUPPORT
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/* ensure the target position is one we can reach, see: T45771 */
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#define USE_PIXELSIZE_NATIVE_SUPPORT
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/* NOTE: these defines are saved in keymap files,
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* do not change values but just add new ones */
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enum {
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WALK_MODAL_CANCEL = 1,
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WALK_MODAL_CONFIRM,
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WALK_MODAL_DIR_FORWARD,
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WALK_MODAL_DIR_FORWARD_STOP,
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WALK_MODAL_DIR_BACKWARD,
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WALK_MODAL_DIR_BACKWARD_STOP,
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WALK_MODAL_DIR_LEFT,
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WALK_MODAL_DIR_LEFT_STOP,
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WALK_MODAL_DIR_RIGHT,
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WALK_MODAL_DIR_RIGHT_STOP,
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WALK_MODAL_DIR_UP,
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WALK_MODAL_DIR_UP_STOP,
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WALK_MODAL_DIR_DOWN,
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WALK_MODAL_DIR_DOWN_STOP,
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WALK_MODAL_FAST_ENABLE,
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WALK_MODAL_FAST_DISABLE,
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WALK_MODAL_SLOW_ENABLE,
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WALK_MODAL_SLOW_DISABLE,
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WALK_MODAL_JUMP,
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WALK_MODAL_JUMP_STOP,
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WALK_MODAL_TELEPORT,
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WALK_MODAL_TOGGLE,
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WALK_MODAL_ACCELERATE,
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WALK_MODAL_DECELERATE,
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};
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enum {
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WALK_BIT_FORWARD = 1 << 0,
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WALK_BIT_BACKWARD = 1 << 1,
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WALK_BIT_LEFT = 1 << 2,
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WALK_BIT_RIGHT = 1 << 3,
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WALK_BIT_UP = 1 << 4,
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WALK_BIT_DOWN = 1 << 5,
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};
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typedef enum eWalkTeleportState {
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WALK_TELEPORT_STATE_OFF = 0,
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WALK_TELEPORT_STATE_ON,
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} eWalkTeleportState;
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typedef enum eWalkMethod {
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WALK_MODE_FREE = 0,
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WALK_MODE_GRAVITY,
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} eWalkMethod;
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typedef enum eWalkGravityState {
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WALK_GRAVITY_STATE_OFF = 0,
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WALK_GRAVITY_STATE_JUMP,
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WALK_GRAVITY_STATE_START,
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WALK_GRAVITY_STATE_ON,
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} eWalkGravityState;
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/* called in transform_ops.c, on each regeneration of keymaps */
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void walk_modal_keymap(wmKeyConfig *keyconf)
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{
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static const EnumPropertyItem modal_items[] = {
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{WALK_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
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{WALK_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
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{WALK_MODAL_DIR_FORWARD, "FORWARD", 0, "Forward", ""},
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{WALK_MODAL_DIR_BACKWARD, "BACKWARD", 0, "Backward", ""},
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{WALK_MODAL_DIR_LEFT, "LEFT", 0, "Left", ""},
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{WALK_MODAL_DIR_RIGHT, "RIGHT", 0, "Right", ""},
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{WALK_MODAL_DIR_UP, "UP", 0, "Up", ""},
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{WALK_MODAL_DIR_DOWN, "DOWN", 0, "Down", ""},
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{WALK_MODAL_DIR_FORWARD_STOP, "FORWARD_STOP", 0, "Stop Move Forward", ""},
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{WALK_MODAL_DIR_BACKWARD_STOP, "BACKWARD_STOP", 0, "Stop Mode Backward", ""},
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{WALK_MODAL_DIR_LEFT_STOP, "LEFT_STOP", 0, "Stop Move Left", ""},
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{WALK_MODAL_DIR_RIGHT_STOP, "RIGHT_STOP", 0, "Stop Mode Right", ""},
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{WALK_MODAL_DIR_UP_STOP, "UP_STOP", 0, "Stop Move Up", ""},
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{WALK_MODAL_DIR_DOWN_STOP, "DOWN_STOP", 0, "Stop Mode Down", ""},
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{WALK_MODAL_TELEPORT, "TELEPORT", 0, "Teleport", "Move forward a few units at once"},
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{WALK_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
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{WALK_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
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{WALK_MODAL_FAST_ENABLE, "FAST_ENABLE", 0, "Fast", "Move faster (walk or fly)"},
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{WALK_MODAL_FAST_DISABLE, "FAST_DISABLE", 0, "Fast (Off)", "Resume regular speed"},
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{WALK_MODAL_SLOW_ENABLE, "SLOW_ENABLE", 0, "Slow", "Move slower (walk or fly)"},
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{WALK_MODAL_SLOW_DISABLE, "SLOW_DISABLE", 0, "Slow (Off)", "Resume regular speed"},
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{WALK_MODAL_JUMP, "JUMP", 0, "Jump", "Jump when in walk mode"},
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{WALK_MODAL_JUMP_STOP, "JUMP_STOP", 0, "Jump (Off)", "Stop pushing jump"},
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{WALK_MODAL_TOGGLE, "GRAVITY_TOGGLE", 0, "Toggle Gravity", "Toggle gravity effect"},
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{0, NULL, 0, NULL, NULL},
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};
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wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Walk Modal");
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/* this function is called for each spacetype, only needs to add map once */
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if (keymap && keymap->modal_items) {
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return;
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}
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keymap = WM_modalkeymap_ensure(keyconf, "View3D Walk Modal", modal_items);
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/* assign map to operators */
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WM_modalkeymap_assign(keymap, "VIEW3D_OT_walk");
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}
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typedef struct WalkTeleport {
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eWalkTeleportState state;
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float duration; /* from user preferences */
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float origin[3];
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float direction[3];
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double initial_time;
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eWalkMethod navigation_mode; /* teleport always set FREE mode on */
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} WalkTeleport;
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typedef struct WalkInfo {
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/* context stuff */
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RegionView3D *rv3d;
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View3D *v3d;
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ARegion *region;
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struct Depsgraph *depsgraph;
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Scene *scene;
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/** Needed for updating that isn't triggered by input. */
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wmTimer *timer;
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short state;
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bool redraw;
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/**
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* Needed for auto-keyframing, when animation isn't playing, only keyframe on confirmation.
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*
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* Currently we can't cancel this operator usefully while recording on animation playback
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* (this would need to un-key all previous frames).
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*/
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bool anim_playing;
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bool need_rotation_keyframe;
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bool need_translation_keyframe;
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/** Previous 2D mouse values. */
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int prev_mval[2];
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/** Center mouse values. */
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int center_mval[2];
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int moffset[2];
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#ifdef WITH_INPUT_NDOF
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/** Latest 3D mouse values. */
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wmNDOFMotionData *ndof;
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#endif
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/* walk state state */
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/** The base speed without run/slow down modifications. */
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float base_speed;
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/** The speed the view is moving per redraw. */
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float speed;
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/** World scale 1.0 default. */
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float grid;
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/* compare between last state */
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/** Time between draws. */
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double time_lastdraw;
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void *draw_handle_pixel;
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/* use for some lag */
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/** Keep the previous value to smooth transitions (use lag). */
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float dvec_prev[3];
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/** Walk/free movement. */
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eWalkMethod navigation_mode;
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/* teleport */
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WalkTeleport teleport;
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/** Look speed factor - user preferences. */
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float mouse_speed;
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/** Speed adjustments. */
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bool is_fast;
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bool is_slow;
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/** Mouse reverse. */
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bool is_reversed;
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#ifdef USE_TABLET_SUPPORT
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/** Check if we had a cursor event before. */
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bool is_cursor_first;
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/** Tablet devices (we can't relocate the cursor). */
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bool is_cursor_absolute;
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#endif
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/** Gravity system. */
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eWalkGravityState gravity_state;
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float gravity;
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/** Height to use in walk mode. */
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float view_height;
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/** Counting system to allow movement to continue if a direction (WASD) key is still pressed. */
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int active_directions;
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float speed_jump;
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/** Maximum jump height. */
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float jump_height;
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/** To use for fast/slow speeds. */
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float speed_factor;
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struct SnapObjectContext *snap_context;
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struct View3DCameraControl *v3d_camera_control;
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} WalkInfo;
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/* prototypes */
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#ifdef WITH_INPUT_NDOF
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static void walkApply_ndof(bContext *C, WalkInfo *walk, bool is_confirm);
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#endif /* WITH_INPUT_NDOF */
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static int walkApply(bContext *C, struct WalkInfo *walk, bool force_autokey);
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static float getVelocityZeroTime(const float gravity, const float velocity);
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static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *region, void *arg)
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{
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/* draws an aim/cross in the center */
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WalkInfo *walk = arg;
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const int outter_length = 24;
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const int inner_length = 14;
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int xoff, yoff;
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rctf viewborder;
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if (ED_view3d_cameracontrol_object_get(walk->v3d_camera_control)) {
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ED_view3d_calc_camera_border(
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walk->scene, walk->depsgraph, region, walk->v3d, walk->rv3d, &viewborder, false);
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xoff = viewborder.xmin + BLI_rctf_size_x(&viewborder) * 0.5f;
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yoff = viewborder.ymin + BLI_rctf_size_y(&viewborder) * 0.5f;
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}
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else {
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xoff = walk->region->winx / 2;
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yoff = walk->region->winy / 2;
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}
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformThemeColor3(TH_VIEW_OVERLAY);
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immBegin(GPU_PRIM_LINES, 8);
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/* North */
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immVertex2i(pos, xoff, yoff + inner_length);
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immVertex2i(pos, xoff, yoff + outter_length);
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/* East */
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immVertex2i(pos, xoff + inner_length, yoff);
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immVertex2i(pos, xoff + outter_length, yoff);
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/* South */
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immVertex2i(pos, xoff, yoff - inner_length);
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immVertex2i(pos, xoff, yoff - outter_length);
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/* West */
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immVertex2i(pos, xoff - inner_length, yoff);
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immVertex2i(pos, xoff - outter_length, yoff);
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immEnd();
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immUnbindProgram();
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}
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static void walk_navigation_mode_set(WalkInfo *walk, eWalkMethod mode)
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{
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if (mode == WALK_MODE_FREE) {
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walk->navigation_mode = WALK_MODE_FREE;
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walk->gravity_state = WALK_GRAVITY_STATE_OFF;
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}
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else { /* WALK_MODE_GRAVITY */
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walk->navigation_mode = WALK_MODE_GRAVITY;
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walk->gravity_state = WALK_GRAVITY_STATE_START;
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}
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}
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/**
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* \param r_distance: Distance to the hit point
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*/
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static bool walk_floor_distance_get(RegionView3D *rv3d,
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WalkInfo *walk,
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const float dvec[3],
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float *r_distance)
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{
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float ray_normal[3] = {0, 0, -1}; /* down */
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float ray_start[3];
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float r_location[3];
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float r_normal_dummy[3];
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float dvec_tmp[3];
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bool ret;
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*r_distance = BVH_RAYCAST_DIST_MAX;
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copy_v3_v3(ray_start, rv3d->viewinv[3]);
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mul_v3_v3fl(dvec_tmp, dvec, walk->grid);
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add_v3_v3(ray_start, dvec_tmp);
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ret = ED_transform_snap_object_project_ray(walk->snap_context,
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walk->depsgraph,
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&(const struct SnapObjectParams){
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.snap_select = SNAP_ALL,
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},
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ray_start,
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ray_normal,
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r_distance,
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r_location,
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r_normal_dummy);
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/* artificially scale the distance to the scene size */
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*r_distance /= walk->grid;
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return ret;
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}
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/**
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* \param ray_distance: Distance to the hit point
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* \param r_location: Location of the hit point
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* \param r_normal: Normal of the hit surface, transformed to always face the camera
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*/
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static bool walk_ray_cast(RegionView3D *rv3d,
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WalkInfo *walk,
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float r_location[3],
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float r_normal[3],
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float *ray_distance)
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{
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float ray_normal[3] = {0, 0, -1}; /* forward */
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float ray_start[3];
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bool ret;
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*ray_distance = BVH_RAYCAST_DIST_MAX;
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copy_v3_v3(ray_start, rv3d->viewinv[3]);
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mul_mat3_m4_v3(rv3d->viewinv, ray_normal);
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normalize_v3(ray_normal);
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ret = ED_transform_snap_object_project_ray(walk->snap_context,
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walk->depsgraph,
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&(const struct SnapObjectParams){
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.snap_select = SNAP_ALL,
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},
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ray_start,
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ray_normal,
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NULL,
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r_location,
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r_normal);
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/* dot is positive if both rays are facing the same direction */
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if (dot_v3v3(ray_normal, r_normal) > 0) {
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negate_v3(r_normal);
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}
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/* artificially scale the distance to the scene size */
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*ray_distance /= walk->grid;
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return ret;
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}
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/* WalkInfo->state */
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enum {
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WALK_RUNNING = 0,
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WALK_CANCEL = 1,
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WALK_CONFIRM = 2,
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};
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/* keep the previous speed until user changes userpreferences */
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static float base_speed = -1.f;
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static float userdef_speed = -1.f;
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static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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Main *bmain = CTX_data_main(C);
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wmWindow *win = CTX_wm_window(C);
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walk->rv3d = CTX_wm_region_view3d(C);
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walk->v3d = CTX_wm_view3d(C);
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walk->region = CTX_wm_region(C);
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walk->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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walk->scene = CTX_data_scene(C);
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#ifdef NDOF_WALK_DEBUG
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puts("\n-- walk begin --");
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#endif
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/* sanity check: for rare but possible case (if lib-linking the camera fails) */
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if ((walk->rv3d->persp == RV3D_CAMOB) && (walk->v3d->camera == NULL)) {
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walk->rv3d->persp = RV3D_PERSP;
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}
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if (walk->rv3d->persp == RV3D_CAMOB && ID_IS_LINKED(walk->v3d->camera)) {
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BKE_report(op->reports, RPT_ERROR, "Cannot navigate a camera from an external library");
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return false;
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}
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if (ED_view3d_offset_lock_check(walk->v3d, walk->rv3d)) {
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BKE_report(op->reports, RPT_ERROR, "Cannot navigate when the view offset is locked");
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return false;
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}
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if (walk->rv3d->persp == RV3D_CAMOB && walk->v3d->camera->constraints.first) {
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BKE_report(op->reports, RPT_ERROR, "Cannot navigate an object with constraints");
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return false;
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}
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walk->state = WALK_RUNNING;
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if (fabsf(U.walk_navigation.walk_speed - userdef_speed) > 0.1f) {
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base_speed = U.walk_navigation.walk_speed;
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userdef_speed = U.walk_navigation.walk_speed;
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}
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walk->speed = 0.0f;
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walk->is_fast = false;
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walk->is_slow = false;
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walk->grid = (walk->scene->unit.system == USER_UNIT_NONE) ? 1.f :
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1.f / walk->scene->unit.scale_length;
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/* user preference settings */
|
|
walk->teleport.duration = U.walk_navigation.teleport_time;
|
|
walk->mouse_speed = U.walk_navigation.mouse_speed;
|
|
|
|
if ((U.walk_navigation.flag & USER_WALK_GRAVITY)) {
|
|
walk_navigation_mode_set(walk, WALK_MODE_GRAVITY);
|
|
}
|
|
else {
|
|
walk_navigation_mode_set(walk, WALK_MODE_FREE);
|
|
}
|
|
|
|
walk->view_height = U.walk_navigation.view_height;
|
|
walk->jump_height = U.walk_navigation.jump_height;
|
|
walk->speed = U.walk_navigation.walk_speed;
|
|
walk->speed_factor = U.walk_navigation.walk_speed_factor;
|
|
|
|
walk->gravity_state = WALK_GRAVITY_STATE_OFF;
|
|
|
|
if ((walk->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)) {
|
|
walk->gravity = fabsf(walk->scene->physics_settings.gravity[2]);
|
|
}
|
|
else {
|
|
walk->gravity = 9.80668f; /* m/s2 */
|
|
}
|
|
|
|
walk->is_reversed = ((U.walk_navigation.flag & USER_WALK_MOUSE_REVERSE) != 0);
|
|
|
|
#ifdef USE_TABLET_SUPPORT
|
|
walk->is_cursor_first = true;
|
|
|
|
walk->is_cursor_absolute = false;
|
|
#endif
|
|
|
|
walk->active_directions = 0;
|
|
|
|
#ifdef NDOF_WALK_DRAW_TOOMUCH
|
|
walk->redraw = 1;
|
|
#endif
|
|
zero_v3(walk->dvec_prev);
|
|
|
|
walk->timer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, 0.01f);
|
|
|
|
#ifdef WITH_INPUT_NDOF
|
|
walk->ndof = NULL;
|
|
#endif
|
|
|
|
walk->anim_playing = ED_screen_animation_playing(wm);
|
|
walk->need_rotation_keyframe = false;
|
|
walk->need_translation_keyframe = false;
|
|
|
|
walk->time_lastdraw = PIL_check_seconds_timer();
|
|
|
|
walk->draw_handle_pixel = ED_region_draw_cb_activate(
|
|
walk->region->type, drawWalkPixel, walk, REGION_DRAW_POST_PIXEL);
|
|
|
|
walk->rv3d->rflag |= RV3D_NAVIGATING;
|
|
|
|
walk->snap_context = ED_transform_snap_object_context_create_view3d(
|
|
bmain, walk->scene, 0, walk->region, walk->v3d);
|
|
|
|
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
|
|
walk->depsgraph,
|
|
walk->scene,
|
|
walk->v3d,
|
|
walk->rv3d,
|
|
(U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0);
|
|
|
|
/* center the mouse */
|
|
walk->center_mval[0] = walk->region->winx * 0.5f;
|
|
walk->center_mval[1] = walk->region->winy * 0.5f;
|
|
|
|
#ifdef USE_PIXELSIZE_NATIVE_SUPPORT
|
|
walk->center_mval[0] += walk->region->winrct.xmin;
|
|
walk->center_mval[1] += walk->region->winrct.ymin;
|
|
|
|
WM_cursor_compatible_xy(win, &walk->center_mval[0], &walk->center_mval[1]);
|
|
|
|
walk->center_mval[0] -= walk->region->winrct.xmin;
|
|
walk->center_mval[1] -= walk->region->winrct.ymin;
|
|
#endif
|
|
|
|
copy_v2_v2_int(walk->prev_mval, walk->center_mval);
|
|
|
|
WM_cursor_warp(win,
|
|
walk->region->winrct.xmin + walk->center_mval[0],
|
|
walk->region->winrct.ymin + walk->center_mval[1]);
|
|
|
|
/* remove the mouse cursor temporarily */
|
|
WM_cursor_modal_set(win, WM_CURSOR_NONE);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int walkEnd(bContext *C, WalkInfo *walk)
|
|
{
|
|
wmWindow *win;
|
|
RegionView3D *rv3d;
|
|
|
|
if (walk->state == WALK_RUNNING) {
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
else if (walk->state == WALK_CONFIRM) {
|
|
/* Needed for auto_keyframe. */
|
|
#ifdef WITH_INPUT_NDOF
|
|
if (walk->ndof) {
|
|
walkApply_ndof(C, walk, true);
|
|
}
|
|
else
|
|
#endif /* WITH_INPUT_NDOF */
|
|
{
|
|
walkApply(C, walk, true);
|
|
}
|
|
}
|
|
|
|
#ifdef NDOF_WALK_DEBUG
|
|
puts("\n-- walk end --");
|
|
#endif
|
|
|
|
win = CTX_wm_window(C);
|
|
rv3d = walk->rv3d;
|
|
|
|
WM_event_remove_timer(CTX_wm_manager(C), win, walk->timer);
|
|
|
|
ED_region_draw_cb_exit(walk->region->type, walk->draw_handle_pixel);
|
|
|
|
ED_transform_snap_object_context_destroy(walk->snap_context);
|
|
|
|
ED_view3d_cameracontrol_release(walk->v3d_camera_control, walk->state == WALK_CANCEL);
|
|
|
|
rv3d->rflag &= ~RV3D_NAVIGATING;
|
|
|
|
#ifdef WITH_INPUT_NDOF
|
|
if (walk->ndof) {
|
|
MEM_freeN(walk->ndof);
|
|
}
|
|
#endif
|
|
|
|
/* restore the cursor */
|
|
WM_cursor_modal_restore(win);
|
|
|
|
#ifdef USE_TABLET_SUPPORT
|
|
if (walk->is_cursor_absolute == false)
|
|
#endif
|
|
{
|
|
/* center the mouse */
|
|
WM_cursor_warp(win,
|
|
walk->region->winrct.xmin + walk->center_mval[0],
|
|
walk->region->winrct.ymin + walk->center_mval[1]);
|
|
}
|
|
|
|
if (walk->state == WALK_CONFIRM) {
|
|
MEM_freeN(walk);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
MEM_freeN(walk);
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
static void walkEvent(bContext *C, WalkInfo *walk, const wmEvent *event)
|
|
{
|
|
if (event->type == TIMER && event->customdata == walk->timer) {
|
|
walk->redraw = true;
|
|
}
|
|
else if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) {
|
|
|
|
#ifdef USE_TABLET_SUPPORT
|
|
if (walk->is_cursor_first) {
|
|
/* wait until we get the 'warp' event */
|
|
if ((walk->center_mval[0] == event->mval[0]) && (walk->center_mval[1] == event->mval[1])) {
|
|
walk->is_cursor_first = false;
|
|
}
|
|
else {
|
|
/* note, its possible the system isn't giving us the warp event
|
|
* ideally we shouldn't have to worry about this, see: T45361 */
|
|
wmWindow *win = CTX_wm_window(C);
|
|
WM_cursor_warp(win,
|
|
walk->region->winrct.xmin + walk->center_mval[0],
|
|
walk->region->winrct.ymin + walk->center_mval[1]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((walk->is_cursor_absolute == false) && event->tablet.is_motion_absolute) {
|
|
walk->is_cursor_absolute = true;
|
|
copy_v2_v2_int(walk->prev_mval, event->mval);
|
|
copy_v2_v2_int(walk->center_mval, event->mval);
|
|
/* without this we can't turn 180d */
|
|
CLAMP_MIN(walk->mouse_speed, 4.0f);
|
|
}
|
|
#endif /* USE_TABLET_SUPPORT */
|
|
|
|
walk->moffset[0] += event->mval[0] - walk->prev_mval[0];
|
|
walk->moffset[1] += event->mval[1] - walk->prev_mval[1];
|
|
|
|
copy_v2_v2_int(walk->prev_mval, event->mval);
|
|
|
|
if ((walk->center_mval[0] != event->mval[0]) || (walk->center_mval[1] != event->mval[1])) {
|
|
walk->redraw = true;
|
|
|
|
#ifdef USE_TABLET_SUPPORT
|
|
if (walk->is_cursor_absolute) {
|
|
/* pass */
|
|
}
|
|
else
|
|
#endif
|
|
if (WM_event_is_last_mousemove(event)) {
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
#ifdef __APPLE__
|
|
if ((abs(walk->prev_mval[0] - walk->center_mval[0]) > walk->center_mval[0] / 2) ||
|
|
(abs(walk->prev_mval[1] - walk->center_mval[1]) > walk->center_mval[1] / 2))
|
|
#endif
|
|
{
|
|
WM_cursor_warp(win,
|
|
walk->region->winrct.xmin + walk->center_mval[0],
|
|
walk->region->winrct.ymin + walk->center_mval[1]);
|
|
copy_v2_v2_int(walk->prev_mval, walk->center_mval);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef WITH_INPUT_NDOF
|
|
else if (event->type == NDOF_MOTION) {
|
|
/* do these automagically get delivered? yes. */
|
|
// puts("ndof motion detected in walk mode!");
|
|
// static const char *tag_name = "3D mouse position";
|
|
|
|
const wmNDOFMotionData *incoming_ndof = event->customdata;
|
|
switch (incoming_ndof->progress) {
|
|
case P_STARTING:
|
|
/* start keeping track of 3D mouse position */
|
|
# ifdef NDOF_WALK_DEBUG
|
|
puts("start keeping track of 3D mouse position");
|
|
# endif
|
|
/* fall-through */
|
|
case P_IN_PROGRESS:
|
|
/* update 3D mouse position */
|
|
# ifdef NDOF_WALK_DEBUG
|
|
putchar('.');
|
|
fflush(stdout);
|
|
# endif
|
|
if (walk->ndof == NULL) {
|
|
// walk->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name);
|
|
walk->ndof = MEM_dupallocN(incoming_ndof);
|
|
// walk->ndof = malloc(sizeof(wmNDOFMotionData));
|
|
}
|
|
else {
|
|
memcpy(walk->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
|
|
}
|
|
break;
|
|
case P_FINISHING:
|
|
/* stop keeping track of 3D mouse position */
|
|
# ifdef NDOF_WALK_DEBUG
|
|
puts("stop keeping track of 3D mouse position");
|
|
# endif
|
|
if (walk->ndof) {
|
|
MEM_freeN(walk->ndof);
|
|
// free(walk->ndof);
|
|
walk->ndof = NULL;
|
|
}
|
|
|
|
/* update the time else the view will jump when 2D mouse/timer resume */
|
|
walk->time_lastdraw = PIL_check_seconds_timer();
|
|
|
|
break;
|
|
default:
|
|
break; /* should always be one of the above 3 */
|
|
}
|
|
}
|
|
#endif /* WITH_INPUT_NDOF */
|
|
/* handle modal keymap first */
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case WALK_MODAL_CANCEL:
|
|
walk->state = WALK_CANCEL;
|
|
break;
|
|
case WALK_MODAL_CONFIRM:
|
|
walk->state = WALK_CONFIRM;
|
|
break;
|
|
|
|
case WALK_MODAL_ACCELERATE:
|
|
base_speed *= 1.0f + (walk->is_slow ? 0.01f : 0.1f);
|
|
break;
|
|
case WALK_MODAL_DECELERATE:
|
|
base_speed /= 1.0f + (walk->is_slow ? 0.01f : 0.1f);
|
|
break;
|
|
|
|
/* implement WASD keys */
|
|
case WALK_MODAL_DIR_FORWARD:
|
|
walk->active_directions |= WALK_BIT_FORWARD;
|
|
break;
|
|
case WALK_MODAL_DIR_BACKWARD:
|
|
walk->active_directions |= WALK_BIT_BACKWARD;
|
|
break;
|
|
case WALK_MODAL_DIR_LEFT:
|
|
walk->active_directions |= WALK_BIT_LEFT;
|
|
break;
|
|
case WALK_MODAL_DIR_RIGHT:
|
|
walk->active_directions |= WALK_BIT_RIGHT;
|
|
break;
|
|
case WALK_MODAL_DIR_UP:
|
|
walk->active_directions |= WALK_BIT_UP;
|
|
break;
|
|
case WALK_MODAL_DIR_DOWN:
|
|
walk->active_directions |= WALK_BIT_DOWN;
|
|
break;
|
|
|
|
case WALK_MODAL_DIR_FORWARD_STOP:
|
|
walk->active_directions &= ~WALK_BIT_FORWARD;
|
|
break;
|
|
case WALK_MODAL_DIR_BACKWARD_STOP:
|
|
walk->active_directions &= ~WALK_BIT_BACKWARD;
|
|
break;
|
|
case WALK_MODAL_DIR_LEFT_STOP:
|
|
walk->active_directions &= ~WALK_BIT_LEFT;
|
|
break;
|
|
case WALK_MODAL_DIR_RIGHT_STOP:
|
|
walk->active_directions &= ~WALK_BIT_RIGHT;
|
|
break;
|
|
case WALK_MODAL_DIR_UP_STOP:
|
|
walk->active_directions &= ~WALK_BIT_UP;
|
|
break;
|
|
case WALK_MODAL_DIR_DOWN_STOP:
|
|
walk->active_directions &= ~WALK_BIT_DOWN;
|
|
break;
|
|
|
|
case WALK_MODAL_FAST_ENABLE:
|
|
walk->is_fast = true;
|
|
break;
|
|
case WALK_MODAL_FAST_DISABLE:
|
|
walk->is_fast = false;
|
|
break;
|
|
case WALK_MODAL_SLOW_ENABLE:
|
|
walk->is_slow = true;
|
|
break;
|
|
case WALK_MODAL_SLOW_DISABLE:
|
|
walk->is_slow = false;
|
|
break;
|
|
|
|
#define JUMP_SPEED_MIN 1.0f
|
|
#define JUMP_TIME_MAX 0.2f /* s */
|
|
#define JUMP_SPEED_MAX sqrtf(2.0f * walk->gravity * walk->jump_height)
|
|
|
|
case WALK_MODAL_JUMP_STOP:
|
|
if (walk->gravity_state == WALK_GRAVITY_STATE_JUMP) {
|
|
float t;
|
|
|
|
/* delta time */
|
|
t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time);
|
|
|
|
/* reduce the veolocity, if JUMP wasn't hold for long enough */
|
|
t = min_ff(t, JUMP_TIME_MAX);
|
|
walk->speed_jump = JUMP_SPEED_MIN +
|
|
t * (JUMP_SPEED_MAX - JUMP_SPEED_MIN) / JUMP_TIME_MAX;
|
|
|
|
/* when jumping, duration is how long it takes before we start going down */
|
|
walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump);
|
|
|
|
/* no more increase of jump speed */
|
|
walk->gravity_state = WALK_GRAVITY_STATE_ON;
|
|
}
|
|
break;
|
|
case WALK_MODAL_JUMP:
|
|
if ((walk->navigation_mode == WALK_MODE_GRAVITY) &&
|
|
(walk->gravity_state == WALK_GRAVITY_STATE_OFF) &&
|
|
(walk->teleport.state == WALK_TELEPORT_STATE_OFF)) {
|
|
/* no need to check for ground,
|
|
* walk->gravity wouldn't be off
|
|
* if we were over a hole */
|
|
walk->gravity_state = WALK_GRAVITY_STATE_JUMP;
|
|
walk->speed_jump = JUMP_SPEED_MAX;
|
|
|
|
walk->teleport.initial_time = PIL_check_seconds_timer();
|
|
copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]);
|
|
|
|
/* using previous vec because WASD keys are not called when SPACE is */
|
|
copy_v2_v2(walk->teleport.direction, walk->dvec_prev);
|
|
|
|
/* when jumping, duration is how long it takes before we start going down */
|
|
walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump);
|
|
}
|
|
|
|
break;
|
|
|
|
case WALK_MODAL_TELEPORT: {
|
|
float loc[3], nor[3];
|
|
float distance;
|
|
bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance);
|
|
|
|
/* in case we are teleporting middle way from a jump */
|
|
walk->speed_jump = 0.0f;
|
|
|
|
if (ret) {
|
|
WalkTeleport *teleport = &walk->teleport;
|
|
teleport->state = WALK_TELEPORT_STATE_ON;
|
|
teleport->initial_time = PIL_check_seconds_timer();
|
|
teleport->duration = U.walk_navigation.teleport_time;
|
|
|
|
teleport->navigation_mode = walk->navigation_mode;
|
|
walk_navigation_mode_set(walk, WALK_MODE_FREE);
|
|
|
|
copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]);
|
|
|
|
/* stop the camera from a distance (camera height) */
|
|
normalize_v3_length(nor, walk->view_height);
|
|
add_v3_v3(loc, nor);
|
|
|
|
sub_v3_v3v3(teleport->direction, loc, teleport->origin);
|
|
}
|
|
else {
|
|
walk->teleport.state = WALK_TELEPORT_STATE_OFF;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#undef JUMP_SPEED_MAX
|
|
#undef JUMP_TIME_MAX
|
|
#undef JUMP_SPEED_MIN
|
|
|
|
case WALK_MODAL_TOGGLE:
|
|
if (walk->navigation_mode == WALK_MODE_GRAVITY) {
|
|
walk_navigation_mode_set(walk, WALK_MODE_FREE);
|
|
}
|
|
else { /* WALK_MODE_FREE */
|
|
walk_navigation_mode_set(walk, WALK_MODE_GRAVITY);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void walkMoveCamera(bContext *C,
|
|
WalkInfo *walk,
|
|
const bool do_rotate,
|
|
const bool do_translate,
|
|
const bool is_confirm)
|
|
{
|
|
/* we only consider autokeying on playback or if user confirmed walk on the same frame
|
|
* otherwise we get a keyframe even if the user cancels. */
|
|
const bool use_autokey = is_confirm || walk->anim_playing;
|
|
ED_view3d_cameracontrol_update(
|
|
walk->v3d_camera_control, use_autokey, C, do_rotate, do_translate);
|
|
if (use_autokey) {
|
|
walk->need_rotation_keyframe = false;
|
|
walk->need_translation_keyframe = false;
|
|
}
|
|
}
|
|
|
|
static float getFreeFallDistance(const float gravity, const float time)
|
|
{
|
|
return gravity * (time * time) * 0.5f;
|
|
}
|
|
|
|
static float getVelocityZeroTime(const float gravity, const float velocity)
|
|
{
|
|
return velocity / gravity;
|
|
}
|
|
|
|
static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
|
|
{
|
|
#define WALK_ROTATE_FAC 2.2f /* more is faster */
|
|
#define WALK_TOP_LIMIT DEG2RADF(85.0f)
|
|
#define WALK_BOTTOM_LIMIT DEG2RADF(-80.0f)
|
|
#define WALK_MOVE_SPEED base_speed
|
|
#define WALK_BOOST_FACTOR ((void)0, walk->speed_factor)
|
|
|
|
/* walk mode - Ctrl+Shift+F
|
|
* a walk loop where the user can move move the view as if they are in a walk game
|
|
*/
|
|
RegionView3D *rv3d = walk->rv3d;
|
|
ARegion *region = walk->region;
|
|
|
|
/* 3x3 copy of the view matrix so we can move along the view axis */
|
|
float mat[3][3];
|
|
/* this is the direction that's added to the view offset per redraw */
|
|
float dvec[3] = {0.0f, 0.0f, 0.0f};
|
|
|
|
int moffset[2]; /* mouse offset from the views center */
|
|
float tmp_quat[4]; /* used for rotating the view */
|
|
|
|
#ifdef NDOF_WALK_DEBUG
|
|
{
|
|
static uint iteration = 1;
|
|
printf("walk timer %d\n", iteration++);
|
|
}
|
|
#endif
|
|
|
|
{
|
|
/* mouse offset from the center */
|
|
copy_v2_v2_int(moffset, walk->moffset);
|
|
|
|
/* apply moffset so we can re-accumulate */
|
|
walk->moffset[0] = 0;
|
|
walk->moffset[1] = 0;
|
|
|
|
/* revert mouse */
|
|
if (walk->is_reversed) {
|
|
moffset[1] = -moffset[1];
|
|
}
|
|
|
|
/* Should we redraw? */
|
|
if ((walk->active_directions) || moffset[0] || moffset[1] ||
|
|
walk->teleport.state == WALK_TELEPORT_STATE_ON ||
|
|
walk->gravity_state != WALK_GRAVITY_STATE_OFF || is_confirm) {
|
|
float dvec_tmp[3];
|
|
|
|
/* time how fast it takes for us to redraw,
|
|
* this is so simple scenes don't walk too fast */
|
|
double time_current;
|
|
float time_redraw;
|
|
#ifdef NDOF_WALK_DRAW_TOOMUCH
|
|
walk->redraw = 1;
|
|
#endif
|
|
time_current = PIL_check_seconds_timer();
|
|
time_redraw = (float)(time_current - walk->time_lastdraw);
|
|
|
|
walk->time_lastdraw = time_current;
|
|
|
|
/* base speed in m/s */
|
|
walk->speed = WALK_MOVE_SPEED;
|
|
|
|
if (walk->is_fast) {
|
|
walk->speed *= WALK_BOOST_FACTOR;
|
|
}
|
|
else if (walk->is_slow) {
|
|
walk->speed *= 1.0f / WALK_BOOST_FACTOR;
|
|
}
|
|
|
|
copy_m3_m4(mat, rv3d->viewinv);
|
|
|
|
{
|
|
/* rotate about the X axis- look up/down */
|
|
if (moffset[1]) {
|
|
float upvec[3];
|
|
float angle;
|
|
float y;
|
|
|
|
/* relative offset */
|
|
y = (float)moffset[1] / region->winy;
|
|
|
|
/* speed factor */
|
|
y *= WALK_ROTATE_FAC;
|
|
|
|
/* user adjustment factor */
|
|
y *= walk->mouse_speed;
|
|
|
|
/* clamp the angle limits */
|
|
/* it ranges from 90.0f to -90.0f */
|
|
angle = -asinf(rv3d->viewmat[2][2]);
|
|
|
|
if (angle > WALK_TOP_LIMIT && y > 0.0f) {
|
|
y = 0.0f;
|
|
}
|
|
else if (angle < WALK_BOTTOM_LIMIT && y < 0.0f) {
|
|
y = 0.0f;
|
|
}
|
|
|
|
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
|
|
mul_m3_v3(mat, upvec);
|
|
/* Rotate about the relative up vec */
|
|
axis_angle_to_quat(tmp_quat, upvec, -y);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
|
|
}
|
|
|
|
/* rotate about the Y axis- look left/right */
|
|
if (moffset[0]) {
|
|
float upvec[3];
|
|
float x;
|
|
|
|
/* if we're upside down invert the moffset */
|
|
copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
|
|
mul_m3_v3(mat, upvec);
|
|
|
|
if (upvec[2] < 0.0f) {
|
|
moffset[0] = -moffset[0];
|
|
}
|
|
|
|
/* relative offset */
|
|
x = (float)moffset[0] / region->winx;
|
|
|
|
/* speed factor */
|
|
x *= WALK_ROTATE_FAC;
|
|
|
|
/* user adjustment factor */
|
|
x *= walk->mouse_speed;
|
|
|
|
/* Rotate about the relative up vec */
|
|
axis_angle_to_quat_single(tmp_quat, 'Z', x);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
|
|
}
|
|
}
|
|
|
|
/* WASD - 'move' translation code */
|
|
if ((walk->active_directions) && (walk->gravity_state == WALK_GRAVITY_STATE_OFF)) {
|
|
|
|
short direction;
|
|
zero_v3(dvec);
|
|
|
|
if ((walk->active_directions & WALK_BIT_FORWARD) ||
|
|
(walk->active_directions & WALK_BIT_BACKWARD)) {
|
|
|
|
direction = 0;
|
|
|
|
if ((walk->active_directions & WALK_BIT_FORWARD)) {
|
|
direction += 1;
|
|
}
|
|
|
|
if ((walk->active_directions & WALK_BIT_BACKWARD)) {
|
|
direction -= 1;
|
|
}
|
|
|
|
copy_v3_fl3(dvec_tmp, 0.0f, 0.0f, direction);
|
|
mul_m3_v3(mat, dvec_tmp);
|
|
|
|
if (walk->navigation_mode == WALK_MODE_GRAVITY) {
|
|
dvec_tmp[2] = 0.0f;
|
|
}
|
|
|
|
normalize_v3(dvec_tmp);
|
|
add_v3_v3(dvec, dvec_tmp);
|
|
}
|
|
|
|
if ((walk->active_directions & WALK_BIT_LEFT) ||
|
|
(walk->active_directions & WALK_BIT_RIGHT)) {
|
|
|
|
direction = 0;
|
|
|
|
if ((walk->active_directions & WALK_BIT_LEFT)) {
|
|
direction += 1;
|
|
}
|
|
|
|
if ((walk->active_directions & WALK_BIT_RIGHT)) {
|
|
direction -= 1;
|
|
}
|
|
|
|
dvec_tmp[0] = direction * rv3d->viewinv[0][0];
|
|
dvec_tmp[1] = direction * rv3d->viewinv[0][1];
|
|
dvec_tmp[2] = 0.0f;
|
|
|
|
normalize_v3(dvec_tmp);
|
|
add_v3_v3(dvec, dvec_tmp);
|
|
}
|
|
|
|
if ((walk->active_directions & WALK_BIT_UP) || (walk->active_directions & WALK_BIT_DOWN)) {
|
|
|
|
if (walk->navigation_mode == WALK_MODE_FREE) {
|
|
|
|
direction = 0;
|
|
|
|
if ((walk->active_directions & WALK_BIT_UP)) {
|
|
direction -= 1;
|
|
}
|
|
|
|
if ((walk->active_directions & WALK_BIT_DOWN)) {
|
|
direction = 1;
|
|
}
|
|
|
|
copy_v3_fl3(dvec_tmp, 0.0f, 0.0f, direction);
|
|
add_v3_v3(dvec, dvec_tmp);
|
|
}
|
|
}
|
|
|
|
/* apply movement */
|
|
mul_v3_fl(dvec, walk->speed * time_redraw);
|
|
}
|
|
|
|
/* stick to the floor */
|
|
if (walk->navigation_mode == WALK_MODE_GRAVITY &&
|
|
ELEM(walk->gravity_state, WALK_GRAVITY_STATE_OFF, WALK_GRAVITY_STATE_START)) {
|
|
|
|
bool ret;
|
|
float ray_distance;
|
|
float difference = -100.0f;
|
|
float fall_distance;
|
|
|
|
ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
|
|
|
|
if (ret) {
|
|
difference = walk->view_height - ray_distance;
|
|
}
|
|
|
|
/* the distance we would fall naturally smoothly enough that we
|
|
* can manually drop the object without activating gravity */
|
|
fall_distance = time_redraw * walk->speed * WALK_BOOST_FACTOR;
|
|
|
|
if (fabsf(difference) < fall_distance) {
|
|
/* slope/stairs */
|
|
dvec[2] -= difference;
|
|
|
|
/* in case we switched from FREE to GRAVITY too close to the ground */
|
|
if (walk->gravity_state == WALK_GRAVITY_STATE_START) {
|
|
walk->gravity_state = WALK_GRAVITY_STATE_OFF;
|
|
}
|
|
}
|
|
else {
|
|
/* hijack the teleport variables */
|
|
walk->teleport.initial_time = PIL_check_seconds_timer();
|
|
walk->gravity_state = WALK_GRAVITY_STATE_ON;
|
|
walk->teleport.duration = 0.0f;
|
|
|
|
copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]);
|
|
copy_v2_v2(walk->teleport.direction, dvec);
|
|
}
|
|
}
|
|
|
|
/* Falling or jumping) */
|
|
if (ELEM(walk->gravity_state, WALK_GRAVITY_STATE_ON, WALK_GRAVITY_STATE_JUMP)) {
|
|
float t;
|
|
float z_cur, z_new;
|
|
bool ret;
|
|
float ray_distance, difference = -100.0f;
|
|
|
|
/* delta time */
|
|
t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time);
|
|
|
|
/* keep moving if we were moving */
|
|
copy_v2_v2(dvec, walk->teleport.direction);
|
|
|
|
z_cur = walk->rv3d->viewinv[3][2];
|
|
z_new = walk->teleport.origin[2] - getFreeFallDistance(walk->gravity, t) * walk->grid;
|
|
|
|
/* jump */
|
|
z_new += t * walk->speed_jump * walk->grid;
|
|
|
|
/* duration is the jump duration */
|
|
if (t > walk->teleport.duration) {
|
|
|
|
/* check to see if we are landing */
|
|
ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
|
|
|
|
if (ret) {
|
|
difference = walk->view_height - ray_distance;
|
|
}
|
|
|
|
if (difference > 0.0f) {
|
|
/* quit falling, lands at "view_height" from the floor */
|
|
dvec[2] -= difference;
|
|
walk->gravity_state = WALK_GRAVITY_STATE_OFF;
|
|
walk->speed_jump = 0.0f;
|
|
}
|
|
else {
|
|
/* keep falling */
|
|
dvec[2] = z_cur - z_new;
|
|
}
|
|
}
|
|
else {
|
|
/* keep going up (jump) */
|
|
dvec[2] = z_cur - z_new;
|
|
}
|
|
}
|
|
|
|
/* Teleport */
|
|
else if (walk->teleport.state == WALK_TELEPORT_STATE_ON) {
|
|
float t; /* factor */
|
|
float new_loc[3];
|
|
float cur_loc[3];
|
|
|
|
/* linear interpolation */
|
|
t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time);
|
|
t /= walk->teleport.duration;
|
|
|
|
/* clamp so we don't go past our limit */
|
|
if (t >= 1.0f) {
|
|
t = 1.0f;
|
|
walk->teleport.state = WALK_TELEPORT_STATE_OFF;
|
|
walk_navigation_mode_set(walk, walk->teleport.navigation_mode);
|
|
}
|
|
|
|
mul_v3_v3fl(new_loc, walk->teleport.direction, t);
|
|
add_v3_v3(new_loc, walk->teleport.origin);
|
|
|
|
copy_v3_v3(cur_loc, walk->rv3d->viewinv[3]);
|
|
sub_v3_v3v3(dvec, cur_loc, new_loc);
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
Object *lock_ob = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control);
|
|
if (lock_ob->protectflag & OB_LOCK_LOCX) {
|
|
dvec[0] = 0.0f;
|
|
}
|
|
if (lock_ob->protectflag & OB_LOCK_LOCY) {
|
|
dvec[1] = 0.0f;
|
|
}
|
|
if (lock_ob->protectflag & OB_LOCK_LOCZ) {
|
|
dvec[2] = 0.0f;
|
|
}
|
|
}
|
|
|
|
/* scale the movement to the scene size */
|
|
mul_v3_v3fl(dvec_tmp, dvec, walk->grid);
|
|
add_v3_v3(rv3d->ofs, dvec_tmp);
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
walk->need_rotation_keyframe |= (moffset[0] || moffset[1]);
|
|
walk->need_translation_keyframe |= (len_squared_v3(dvec_tmp) > FLT_EPSILON);
|
|
walkMoveCamera(
|
|
C, walk, walk->need_rotation_keyframe, walk->need_translation_keyframe, is_confirm);
|
|
}
|
|
}
|
|
else {
|
|
/* we're not redrawing but we need to update the time else the view will jump */
|
|
walk->time_lastdraw = PIL_check_seconds_timer();
|
|
}
|
|
/* end drawing */
|
|
copy_v3_v3(walk->dvec_prev, dvec);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
#undef WALK_ROTATE_FAC
|
|
#undef WALK_ZUP_CORRECT_FAC
|
|
#undef WALK_ZUP_CORRECT_ACCEL
|
|
#undef WALK_SMOOTH_FAC
|
|
#undef WALK_TOP_LIMIT
|
|
#undef WALK_BOTTOM_LIMIT
|
|
#undef WALK_MOVE_SPEED
|
|
#undef WALK_BOOST_FACTOR
|
|
}
|
|
|
|
#ifdef WITH_INPUT_NDOF
|
|
static void walkApply_ndof(bContext *C, WalkInfo *walk, bool is_confirm)
|
|
{
|
|
Object *lock_ob = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control);
|
|
bool has_translate, has_rotate;
|
|
|
|
view3d_ndof_fly(walk->ndof,
|
|
walk->v3d,
|
|
walk->rv3d,
|
|
walk->is_slow,
|
|
lock_ob ? lock_ob->protectflag : 0,
|
|
&has_translate,
|
|
&has_rotate);
|
|
|
|
if (has_translate || has_rotate) {
|
|
walk->redraw = true;
|
|
|
|
if (walk->rv3d->persp == RV3D_CAMOB) {
|
|
walk->need_rotation_keyframe |= has_rotate;
|
|
walk->need_translation_keyframe |= has_translate;
|
|
walkMoveCamera(
|
|
C, walk, walk->need_rotation_keyframe, walk->need_translation_keyframe, is_confirm);
|
|
}
|
|
}
|
|
}
|
|
#endif /* WITH_INPUT_NDOF */
|
|
|
|
/****** walk operator ******/
|
|
static int walk_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
WalkInfo *walk;
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
walk = MEM_callocN(sizeof(WalkInfo), "NavigationWalkOperation");
|
|
|
|
op->customdata = walk;
|
|
|
|
if (initWalkInfo(C, walk, op) == false) {
|
|
MEM_freeN(op->customdata);
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
walkEvent(C, walk, event);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static void walk_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
WalkInfo *walk = op->customdata;
|
|
|
|
walk->state = WALK_CANCEL;
|
|
walkEnd(C, walk);
|
|
op->customdata = NULL;
|
|
}
|
|
|
|
static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
int exit_code;
|
|
bool do_draw = false;
|
|
WalkInfo *walk = op->customdata;
|
|
RegionView3D *rv3d = walk->rv3d;
|
|
Object *walk_object = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control);
|
|
|
|
walk->redraw = false;
|
|
|
|
walkEvent(C, walk, event);
|
|
|
|
#ifdef WITH_INPUT_NDOF
|
|
if (walk->ndof) { /* 3D mouse overrules [2D mouse + timer] */
|
|
if (event->type == NDOF_MOTION) {
|
|
walkApply_ndof(C, walk, false);
|
|
}
|
|
}
|
|
else
|
|
#endif /* WITH_INPUT_NDOF */
|
|
if (event->type == TIMER && event->customdata == walk->timer) {
|
|
walkApply(C, walk, false);
|
|
}
|
|
|
|
do_draw |= walk->redraw;
|
|
|
|
exit_code = walkEnd(C, walk);
|
|
|
|
if (exit_code != OPERATOR_RUNNING_MODAL) {
|
|
do_draw = true;
|
|
}
|
|
|
|
if (do_draw) {
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, walk_object);
|
|
}
|
|
|
|
// too frequent, commented with NDOF_WALK_DRAW_TOOMUCH for now
|
|
// puts("redraw!");
|
|
ED_region_tag_redraw(CTX_wm_region(C));
|
|
}
|
|
return exit_code;
|
|
}
|
|
|
|
void VIEW3D_OT_walk(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Walk Navigation";
|
|
ot->description = "Interactively walk around the scene";
|
|
ot->idname = "VIEW3D_OT_walk";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = walk_invoke;
|
|
ot->cancel = walk_cancel;
|
|
ot->modal = walk_modal;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING;
|
|
}
|