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2d0b9faaf6ec63e6d782c09f6ebb4758737d7b8f
Blender needs to tell the input method program where the conversion candidate window is during Japanese and Chinese input. In macOS, there are displays where the window size and the native pixel size are different, so the candidate window may appear in an unnatural position. This patch converts the cursor position x and y for matching macOS window coordinate. On Windows, GHOST_GetNativePixelSize returns 1, so it has no effect. Differential Revision: https://developer.blender.org/D11696
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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