Specular pass was excluded from Shaded drawmode, missing initialize of new 'exclude passes from result' option. Bug in 2.43 release... Added warning in code, ShadeInput is initialized here locally, need an API call for it.
Specular pass was excluded from Shaded drawmode, missing initialize of new 'exclude passes from result' option. Bug in 2.43 release... Added warning in code, ShadeInput is initialized here locally, need an API call for it.