Only the volume drawing part is really finished and exposed to the user. Hair plugs into the existing hair rendering code and is fairly straightforward. The pointcloud drawing is a hack using overlays rather than Eevee and workbench. The most tricky part for volume rendering is the case where each volume grid has a different transform, which requires an additional matrix in the shader and non-trivial logic in Eevee volume drawing. In the common case were all the transforms match we don't use the additional per-grid matrix in the shader. Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6955
		
			
				
	
	
		
			250 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_MATERIAL_H__
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| #define __GPU_MATERIAL_H__
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| 
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| #include "DNA_customdata_types.h" /* for CustomDataType */
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| #include "DNA_listBase.h"
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| 
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| #include "BLI_sys_types.h" /* for bool */
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct GPUMaterial;
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| struct GPUNode;
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| struct GPUNodeLink;
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| struct GPUNodeStack;
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| struct GPUTexture;
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| struct GPUUniformBuffer;
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| struct Image;
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| struct ImageUser;
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| struct ListBase;
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| struct Main;
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| struct Material;
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| struct Scene;
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| struct bNode;
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| struct bNodeTree;
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| 
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| typedef struct GPUMaterial GPUMaterial;
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| typedef struct GPUNode GPUNode;
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| typedef struct GPUNodeLink GPUNodeLink;
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| 
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| /* Functions to create GPU Materials nodes */
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| 
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| typedef enum eGPUType {
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|   /* Keep in sync with GPU_DATATYPE_STR */
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|   /* The value indicates the number of elements in each type */
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|   GPU_NONE = 0,
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|   GPU_FLOAT = 1,
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|   GPU_VEC2 = 2,
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|   GPU_VEC3 = 3,
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|   GPU_VEC4 = 4,
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|   GPU_MAT3 = 9,
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|   GPU_MAT4 = 16,
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|   GPU_MAX_CONSTANT_DATA = GPU_MAT4,
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| 
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|   /* Values not in GPU_DATATYPE_STR */
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|   GPU_TEX1D_ARRAY = 1001,
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|   GPU_TEX2D = 1002,
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|   GPU_TEX2D_ARRAY = 1003,
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|   GPU_TEX3D = 1004,
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|   GPU_SHADOW2D = 1005,
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|   GPU_TEXCUBE = 1006,
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| 
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|   /* GLSL Struct types */
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|   GPU_CLOSURE = 1007,
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| 
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|   /* Opengl Attributes */
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|   GPU_ATTR = 3001,
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| } eGPUType;
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| 
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| typedef enum eGPUBuiltin {
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|   GPU_VIEW_MATRIX = (1 << 0),
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|   GPU_OBJECT_MATRIX = (1 << 1),
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|   GPU_INVERSE_VIEW_MATRIX = (1 << 2),
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|   GPU_INVERSE_OBJECT_MATRIX = (1 << 3),
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|   GPU_VIEW_POSITION = (1 << 4),
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|   GPU_VIEW_NORMAL = (1 << 5),
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|   GPU_OBJECT_COLOR = (1 << 6),
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|   GPU_AUTO_BUMPSCALE = (1 << 7),
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|   GPU_CAMERA_TEXCO_FACTORS = (1 << 8),
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|   GPU_PARTICLE_SCALAR_PROPS = (1 << 9),
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|   GPU_PARTICLE_LOCATION = (1 << 10),
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|   GPU_PARTICLE_VELOCITY = (1 << 11),
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|   GPU_PARTICLE_ANG_VELOCITY = (1 << 12),
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|   GPU_LOC_TO_VIEW_MATRIX = (1 << 13),
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|   GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14),
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|   GPU_OBJECT_INFO = (1 << 15),
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|   GPU_BARYCENTRIC_TEXCO = (1 << 16),
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|   GPU_BARYCENTRIC_DIST = (1 << 17),
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|   GPU_WORLD_NORMAL = (1 << 18),
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| } eGPUBuiltin;
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| 
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| typedef enum eGPUMatFlag {
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|   GPU_MATFLAG_DIFFUSE = (1 << 0),
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|   GPU_MATFLAG_GLOSSY = (1 << 1),
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|   GPU_MATFLAG_REFRACT = (1 << 2),
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|   GPU_MATFLAG_SSS = (1 << 3),
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| } eGPUMatFlag;
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| 
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| typedef enum eGPUBlendMode {
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|   GPU_BLEND_SOLID = 0,
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|   GPU_BLEND_ADD = 1,
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|   GPU_BLEND_ALPHA = 2,
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|   GPU_BLEND_CLIP = 4,
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|   GPU_BLEND_ALPHA_SORT = 8,
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|   GPU_BLEND_ALPHA_TO_COVERAGE = 16,
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| } eGPUBlendMode;
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| 
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| typedef struct GPUNodeStack {
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|   eGPUType type;
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|   float vec[4];
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|   struct GPUNodeLink *link;
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|   bool hasinput;
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|   bool hasoutput;
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|   short sockettype;
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|   bool end;
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| } GPUNodeStack;
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| 
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| typedef enum eGPUMaterialStatus {
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|   GPU_MAT_FAILED = 0,
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|   GPU_MAT_QUEUED,
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|   GPU_MAT_SUCCESS,
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| } eGPUMaterialStatus;
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| 
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| GPUNodeLink *GPU_constant(const float *num);
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| GPUNodeLink *GPU_uniform(const float *num);
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| GPUNodeLink *GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name);
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| GPUNodeLink *GPU_image(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
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| GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
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| GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
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| GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
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| GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name);
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| GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
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| 
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| bool GPU_link(GPUMaterial *mat, const char *name, ...);
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| bool GPU_stack_link(GPUMaterial *mat,
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|                     struct bNode *node,
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|                     const char *name,
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|                     GPUNodeStack *in,
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|                     GPUNodeStack *out,
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|                     ...);
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| GPUNodeLink *GPU_uniformbuffer_link_out(struct GPUMaterial *mat,
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|                                         struct bNode *node,
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|                                         struct GPUNodeStack *stack,
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|                                         const int index);
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| 
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| void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
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| 
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| void GPU_material_sss_profile_create(GPUMaterial *material,
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|                                      float radii[3],
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|                                      short *falloff_type,
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|                                      float *sharpness);
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| struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material,
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|                                                       int sample_len,
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|                                                       struct GPUTexture **tex_profile);
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| 
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| /* High level functions to create and use GPU materials */
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| GPUMaterial *GPU_material_from_nodetree_find(struct ListBase *gpumaterials,
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|                                              const void *engine_type,
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|                                              int options);
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| GPUMaterial *GPU_material_from_nodetree(struct Scene *scene,
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|                                         struct Material *ma,
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|                                         struct bNodeTree *ntree,
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|                                         struct ListBase *gpumaterials,
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|                                         const void *engine_type,
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|                                         const int options,
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|                                         const bool is_volume_shader,
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|                                         const char *vert_code,
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|                                         const char *geom_code,
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|                                         const char *frag_lib,
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|                                         const char *defines,
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|                                         const char *name);
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| void GPU_material_compile(GPUMaterial *mat);
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| void GPU_material_free(struct ListBase *gpumaterial);
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| 
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| void GPU_materials_free(struct Main *bmain);
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| 
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| struct Scene *GPU_material_scene(GPUMaterial *material);
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| struct GPUPass *GPU_material_get_pass(GPUMaterial *material);
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| struct Material *GPU_material_get_material(GPUMaterial *material);
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| eGPUMaterialStatus GPU_material_status(GPUMaterial *mat);
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| 
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| struct GPUUniformBuffer *GPU_material_uniform_buffer_get(GPUMaterial *material);
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| void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
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| struct GPUUniformBuffer *GPU_material_create_sss_profile_ubo(void);
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| 
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| bool GPU_material_has_surface_output(GPUMaterial *mat);
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| bool GPU_material_has_volume_output(GPUMaterial *mat);
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| 
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| bool GPU_material_is_volume_shader(GPUMaterial *mat);
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| 
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| void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag);
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| bool GPU_material_flag_get(GPUMaterial *mat, eGPUMatFlag flag);
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| 
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| void GPU_pass_cache_init(void);
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| void GPU_pass_cache_garbage_collect(void);
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| void GPU_pass_cache_free(void);
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| 
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| /* Requested Material Attributes and Textures */
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| 
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| typedef struct GPUMaterialAttribute {
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|   struct GPUMaterialAttribute *next, *prev;
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|   int type;      /* CustomDataType */
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|   char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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|   eGPUType gputype;
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|   int id;
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|   int users;
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| } GPUMaterialAttribute;
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| 
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| typedef struct GPUMaterialTexture {
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|   struct GPUMaterialTexture *next, *prev;
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|   struct Image *ima;
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|   struct ImageUser *iuser;
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|   struct GPUTexture **colorband;
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|   char sampler_name[32];       /* Name of sampler in GLSL. */
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|   char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */
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|   int users;
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| } GPUMaterialTexture;
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| 
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| typedef struct GPUMaterialVolumeGrid {
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|   struct GPUMaterialVolumeGrid *next, *prev;
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|   char *name;
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|   char sampler_name[32];   /* Name of sampler in GLSL. */
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|   char transform_name[32]; /* Name of 4x4 matrix in GLSL. */
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|   int users;
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| } GPUMaterialVolumeGrid;
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| 
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| ListBase GPU_material_attributes(GPUMaterial *material);
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| ListBase GPU_material_textures(GPUMaterial *material);
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| ListBase GPU_material_volume_grids(GPUMaterial *material);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /*__GPU_MATERIAL_H__*/
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