This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/intern/cycles/blender/blender_texture.h
Brecht Van Lommel 7b9fb32591 Python API: remove preview/render resolution settings from API functions.
For correct results these must have been set already when the depsgraph was
created and evaluated, so all dependencies have appropriate resolutions too.

For particle we no longer backup and restore the viewport particles to avoid
overwriting them during render, as copy-on-write solves this for us. Even
without COW particles seem to work ok.

This also removes the particle simplification options based on camera. This
was never used much and only available in Blender Internal.

Differential Revision: https://developer.blender.org/D3148
2018-04-13 14:38:59 +02:00

33 lines
1.0 KiB
C++

/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BLENDER_TEXTURE_H__
#define __BLENDER_TEXTURE_H__
#include <stdlib.h>
#include "blender/blender_sync.h"
CCL_NAMESPACE_BEGIN
void point_density_texture_space(BL::Depsgraph& b_depsgraph,
BL::ShaderNodeTexPointDensity& b_point_density_node,
float3& loc,
float3& size);
CCL_NAMESPACE_END
#endif /* __BLENDER_TEXTURE_H__ */