This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
213 lines
8.1 KiB
C
213 lines
8.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation, Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_node/node_ops.c
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* \ingroup spnode
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*/
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#include "DNA_node_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "ED_node.h" /* own include */
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_transform.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "node_intern.h" /* own include */
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void node_operatortypes(void)
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{
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WM_operatortype_append(NODE_OT_properties);
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WM_operatortype_append(NODE_OT_toolbar);
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WM_operatortype_append(NODE_OT_select);
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WM_operatortype_append(NODE_OT_select_all);
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WM_operatortype_append(NODE_OT_select_linked_to);
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WM_operatortype_append(NODE_OT_select_linked_from);
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WM_operatortype_append(NODE_OT_select_box);
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WM_operatortype_append(NODE_OT_select_circle);
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WM_operatortype_append(NODE_OT_select_lasso);
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WM_operatortype_append(NODE_OT_select_grouped);
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WM_operatortype_append(NODE_OT_select_same_type_step);
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WM_operatortype_append(NODE_OT_find_node);
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WM_operatortype_append(NODE_OT_view_all);
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WM_operatortype_append(NODE_OT_view_selected);
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WM_operatortype_append(NODE_OT_mute_toggle);
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WM_operatortype_append(NODE_OT_hide_toggle);
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WM_operatortype_append(NODE_OT_preview_toggle);
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WM_operatortype_append(NODE_OT_options_toggle);
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WM_operatortype_append(NODE_OT_hide_socket_toggle);
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WM_operatortype_append(NODE_OT_node_copy_color);
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WM_operatortype_append(NODE_OT_duplicate);
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WM_operatortype_append(NODE_OT_delete);
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WM_operatortype_append(NODE_OT_delete_reconnect);
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WM_operatortype_append(NODE_OT_resize);
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WM_operatortype_append(NODE_OT_link);
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WM_operatortype_append(NODE_OT_link_make);
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WM_operatortype_append(NODE_OT_links_cut);
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WM_operatortype_append(NODE_OT_links_detach);
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WM_operatortype_append(NODE_OT_add_reroute);
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WM_operatortype_append(NODE_OT_group_make);
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WM_operatortype_append(NODE_OT_group_insert);
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WM_operatortype_append(NODE_OT_group_ungroup);
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WM_operatortype_append(NODE_OT_group_separate);
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WM_operatortype_append(NODE_OT_group_edit);
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WM_operatortype_append(NODE_OT_link_viewer);
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WM_operatortype_append(NODE_OT_insert_offset);
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WM_operatortype_append(NODE_OT_read_viewlayers);
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WM_operatortype_append(NODE_OT_render_changed);
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WM_operatortype_append(NODE_OT_backimage_move);
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WM_operatortype_append(NODE_OT_backimage_zoom);
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WM_operatortype_append(NODE_OT_backimage_fit);
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WM_operatortype_append(NODE_OT_backimage_sample);
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WM_operatortype_append(NODE_OT_add_file);
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WM_operatortype_append(NODE_OT_add_mask);
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WM_operatortype_append(NODE_OT_new_node_tree);
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WM_operatortype_append(NODE_OT_output_file_add_socket);
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WM_operatortype_append(NODE_OT_output_file_remove_active_socket);
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WM_operatortype_append(NODE_OT_output_file_move_active_socket);
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WM_operatortype_append(NODE_OT_parent_set);
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WM_operatortype_append(NODE_OT_join);
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WM_operatortype_append(NODE_OT_attach);
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WM_operatortype_append(NODE_OT_detach);
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WM_operatortype_append(NODE_OT_clipboard_copy);
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WM_operatortype_append(NODE_OT_clipboard_paste);
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WM_operatortype_append(NODE_OT_shader_script_update);
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WM_operatortype_append(NODE_OT_viewer_border);
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WM_operatortype_append(NODE_OT_clear_viewer_border);
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WM_operatortype_append(NODE_OT_switch_view_update);
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WM_operatortype_append(NODE_OT_tree_socket_add);
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WM_operatortype_append(NODE_OT_tree_socket_remove);
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WM_operatortype_append(NODE_OT_tree_socket_move);
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WM_operatortype_append(NODE_OT_cryptomatte_layer_add);
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WM_operatortype_append(NODE_OT_cryptomatte_layer_remove);
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}
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void ED_operatormacros_node(void)
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{
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wmOperatorType *ot;
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wmOperatorTypeMacro *mot;
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ot = WM_operatortype_append_macro("NODE_OT_select_link_viewer", "Link Viewer",
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"Select node and link it to a viewer node",
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OPTYPE_UNDO);
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WM_operatortype_macro_define(ot, "NODE_OT_select");
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WM_operatortype_macro_define(ot, "NODE_OT_link_viewer");
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ot = WM_operatortype_append_macro("NODE_OT_translate_attach", "Move and Attach",
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"Move nodes and attach to frame",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
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RNA_boolean_set(mot->ptr, "release_confirm", true);
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WM_operatortype_macro_define(ot, "NODE_OT_attach");
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WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
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/* NODE_OT_translate_attach with remove_on_canel set to true */
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ot = WM_operatortype_append_macro("NODE_OT_translate_attach_remove_on_cancel", "Move and Attach",
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"Move nodes and attach to frame",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
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RNA_boolean_set(mot->ptr, "release_confirm", true);
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RNA_boolean_set(mot->ptr, "remove_on_cancel", true);
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WM_operatortype_macro_define(ot, "NODE_OT_attach");
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WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
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/* Note: Currently not in a default keymap or menu due to messy keymaps
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* and tricky invoke functionality.
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* Kept around in case users want to make own shortcuts.
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*/
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ot = WM_operatortype_append_macro("NODE_OT_detach_translate_attach", "Detach and Move",
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"Detach nodes, move and attach to frame",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "NODE_OT_detach");
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mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
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RNA_boolean_set(mot->ptr, "release_confirm", true);
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WM_operatortype_macro_define(ot, "NODE_OT_attach");
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ot = WM_operatortype_append_macro("NODE_OT_duplicate_move", "Duplicate",
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"Duplicate selected nodes and move them",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
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WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
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/* modified operator call for duplicating with input links */
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ot = WM_operatortype_append_macro("NODE_OT_duplicate_move_keep_inputs", "Duplicate",
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"Duplicate selected nodes keeping input links and move them",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
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RNA_boolean_set(mot->ptr, "keep_inputs", true);
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WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
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ot = WM_operatortype_append_macro("NODE_OT_move_detach_links", "Detach", "Move a node to detach links",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
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WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
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WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
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ot = WM_operatortype_append_macro("NODE_OT_move_detach_links_release", "Detach", "Move a node to detach links",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
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WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
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}
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void node_keymap(struct wmKeyConfig *keyconf)
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{
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/* Entire Editor only ----------------- */
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WM_keymap_ensure(keyconf, "Node Generic", SPACE_NODE, 0);
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/* Main Region only ----------------- */
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WM_keymap_ensure(keyconf, "Node Editor", SPACE_NODE, 0);
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}
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