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blender-archive/source/blender/compositor/operations/COM_RenderLayersProg.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

364 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_RenderLayersProg.h"
#include "BKE_image.h"
namespace blender::compositor {
/* ******** Render Layers Base Prog ******** */
RenderLayersProg::RenderLayersProg(const char *pass_name, DataType type, int elementsize)
: pass_name_(pass_name)
{
this->set_scene(nullptr);
input_buffer_ = nullptr;
elementsize_ = elementsize;
rd_ = nullptr;
layer_buffer_ = nullptr;
this->add_output_socket(type);
}
void RenderLayersProg::init_execution()
{
Scene *scene = this->get_scene();
Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
RenderResult *rr = nullptr;
if (re) {
rr = RE_AcquireResultRead(re);
}
if (rr) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id());
if (view_layer) {
RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl) {
input_buffer_ = RE_RenderLayerGetPass(rl, pass_name_.c_str(), view_name_);
if (input_buffer_) {
layer_buffer_ = new MemoryBuffer(input_buffer_, elementsize_, get_width(), get_height());
}
}
}
}
if (re) {
RE_ReleaseResult(re);
re = nullptr;
}
}
void RenderLayersProg::do_interpolation(float output[4], float x, float y, PixelSampler sampler)
{
unsigned int offset;
int width = this->get_width(), height = this->get_height();
int ix = x, iy = y;
if (ix < 0 || iy < 0 || ix >= width || iy >= height) {
if (elementsize_ == 1) {
output[0] = 0.0f;
}
else if (elementsize_ == 3) {
zero_v3(output);
}
else {
zero_v4(output);
}
return;
}
switch (sampler) {
case PixelSampler::Nearest: {
offset = (iy * width + ix) * elementsize_;
if (elementsize_ == 1) {
output[0] = input_buffer_[offset];
}
else if (elementsize_ == 3) {
copy_v3_v3(output, &input_buffer_[offset]);
}
else {
copy_v4_v4(output, &input_buffer_[offset]);
}
break;
}
case PixelSampler::Bilinear:
BLI_bilinear_interpolation_fl(input_buffer_, output, width, height, elementsize_, x, y);
break;
case PixelSampler::Bicubic:
BLI_bicubic_interpolation_fl(input_buffer_, output, width, height, elementsize_, x, y);
break;
}
}
void RenderLayersProg::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
#if 0
const RenderData *rd = rd_;
int dx = 0, dy = 0;
if (rd->mode & R_BORDER && rd->mode & R_CROP) {
/* see comment in execute_region describing coordinate mapping,
* here it simply goes other way around
*/
int full_width = rd->xsch * rd->size / 100;
int full_height = rd->ysch * rd->size / 100;
dx = rd->border.xmin * full_width - (full_width - this->get_width()) / 2.0f;
dy = rd->border.ymin * full_height - (full_height - this->get_height()) / 2.0f;
}
int ix = x - dx;
int iy = y - dy;
#endif
#ifndef NDEBUG
{
const DataType data_type = this->get_output_socket()->get_data_type();
int actual_element_size = elementsize_;
int expected_element_size;
if (data_type == DataType::Value) {
expected_element_size = 1;
}
else if (data_type == DataType::Vector) {
expected_element_size = 3;
}
else if (data_type == DataType::Color) {
expected_element_size = 4;
}
else {
expected_element_size = 0;
BLI_assert_msg(0, "Something horribly wrong just happened");
}
BLI_assert(expected_element_size == actual_element_size);
}
#endif
if (input_buffer_ == nullptr) {
int elemsize = elementsize_;
if (elemsize == 1) {
output[0] = 0.0f;
}
else if (elemsize == 3) {
zero_v3(output);
}
else {
BLI_assert(elemsize == 4);
zero_v4(output);
}
}
else {
do_interpolation(output, x, y, sampler);
}
}
void RenderLayersProg::deinit_execution()
{
input_buffer_ = nullptr;
if (layer_buffer_) {
delete layer_buffer_;
layer_buffer_ = nullptr;
}
}
void RenderLayersProg::determine_canvas(const rcti &UNUSED(preferred_area), rcti &r_area)
{
Scene *sce = this->get_scene();
Render *re = (sce) ? RE_GetSceneRender(sce) : nullptr;
RenderResult *rr = nullptr;
r_area = COM_AREA_NONE;
if (re) {
rr = RE_AcquireResultRead(re);
}
if (rr) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, get_layer_id());
if (view_layer) {
RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl) {
BLI_rcti_init(&r_area, 0, rl->rectx, 0, rl->recty);
}
}
}
if (re) {
RE_ReleaseResult(re);
}
}
std::unique_ptr<MetaData> RenderLayersProg::get_meta_data()
{
Scene *scene = this->get_scene();
Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
RenderResult *render_result = nullptr;
MetaDataExtractCallbackData callback_data = {nullptr};
if (re) {
render_result = RE_AcquireResultRead(re);
}
if (render_result && render_result->stamp_data) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id());
if (view_layer) {
std::string full_layer_name = std::string(
view_layer->name,
BLI_strnlen(view_layer->name, sizeof(view_layer->name))) +
"." + pass_name_;
blender::StringRef cryptomatte_layer_name =
blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name);
callback_data.set_cryptomatte_keys(cryptomatte_layer_name);
BKE_stamp_info_callback(&callback_data,
render_result->stamp_data,
MetaDataExtractCallbackData::extract_cryptomatte_meta_data,
false);
}
}
if (re) {
RE_ReleaseResult(re);
re = nullptr;
}
return std::move(callback_data.meta_data);
}
void RenderLayersProg::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
BLI_assert(output->get_num_channels() >= elementsize_);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area, 0, elementsize_, 0);
}
else {
std::unique_ptr<float[]> zero_elem = std::make_unique<float[]>(elementsize_);
output->fill(area, 0, zero_elem.get(), elementsize_);
}
}
/* ******** Render Layers AO Operation ******** */
void RenderLayersAOOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float *input_buffer = this->get_input_buffer();
if (input_buffer == nullptr) {
zero_v3(output);
}
else {
do_interpolation(output, x, y, sampler);
}
output[3] = 1.0f;
}
void RenderLayersAOOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
BLI_assert(output->get_num_channels() == COM_DATA_TYPE_COLOR_CHANNELS);
BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area, 0, COM_DATA_TYPE_VECTOR_CHANNELS, 0);
}
else {
output->fill(area, 0, COM_VECTOR_ZERO, COM_DATA_TYPE_VECTOR_CHANNELS);
}
output->fill(area, 3, COM_VALUE_ONE, COM_DATA_TYPE_VALUE_CHANNELS);
}
/* ******** Render Layers Alpha Operation ******** */
void RenderLayersAlphaProg::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float *input_buffer = this->get_input_buffer();
if (input_buffer == nullptr) {
output[0] = 0.0f;
}
else {
float temp[4];
do_interpolation(temp, x, y, sampler);
output[0] = temp[3];
}
}
void RenderLayersAlphaProg::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS);
BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
}
else {
output->fill(area, COM_VALUE_ZERO);
}
}
/* ******** Render Layers Depth Operation ******** */
void RenderLayersDepthProg::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
int ix = x;
int iy = y;
float *input_buffer = this->get_input_buffer();
if (input_buffer == nullptr || ix < 0 || iy < 0 || ix >= (int)this->get_width() ||
iy >= (int)this->get_height()) {
output[0] = 10e10f;
}
else {
unsigned int offset = (iy * this->get_width() + ix);
output[0] = input_buffer[offset];
}
}
void RenderLayersDepthProg::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS);
BLI_assert(elementsize_ == COM_DATA_TYPE_VALUE_CHANNELS);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area);
}
else {
const float default_depth = 10e10f;
output->fill(area, &default_depth);
}
}
} // namespace blender::compositor