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blender-archive/source/blender/gpu/intern/gpu_draw.c
Antonis Ryakiotakis 3414d01411 Use float format for high bit depth textures if available - storage
requirements are the same but we may avoid some clipping of float values
for HDRs when used in shaders.
2015-01-05 11:23:54 +01:00

68 KiB