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Clément Foucault 33ba298b5d GPUShader: Add optionnal single shader stage interface for in and out
This makes optionnal the use of a different interface for the geometry
shader stage output. When the vertex and geometry interface instance name
matches, a `_in` and `_out` suffix is added to the end of the instance name.

This makes it easier to have optional geometry shader stages.

# Conflicts:
#	source/blender/gpu/intern/gpu_shader_create_info.hh
2022-01-25 15:08:11 +01:00
2021-10-23 10:49:51 +05:30
2022-01-23 22:34:56 -06:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00

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