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Game Engine bge.texture Module

Note

This documentation is still very weak, and needs some help! Right now they are mostly a collection of the docstrings found in the bge.texture source code + some random places filled with text.

Intro

The bge.texture module allows you to manipulate textures during the game.

Several sources for texture are possible: video files, image files, video capture, memory buffer, camera render or a mix of that.

The video and image files can be loaded from the internet using an URL instead of a file name.

In addition, you can apply filters on the images before sending them to the GPU, allowing video effect: blue screen, color band, gray, normal map.

bge.texture uses FFmpeg to load images and videos. All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to:

* AVI
* Ogg
* Xvid
* Theora
* dv1394 camera
* video4linux capture card (this includes many webcams)
* videoForWindows capture card (this includes many webcams)
* JPG

The principle is simple: first you identify a texture on an existing object using the :materialID: function, then you create a new texture with dynamic content and swap the two textures in the GPU.

The GE is not aware of the substitution and continues to display the object as always, except that you are now in control of the texture.

When the texture object is deleted, the new texture is deleted and the old texture restored.

class bge.texture.VideoFFmpeg(file[, capture=-1, rate=25.0, width=0, height=0])

FFmpeg video source

status
video status
range
replay range
repeat
repeat count, -1 for infinite repeat
Type:

int

framerate
frame rate
Type:

float

valid
Tells if an image is available
Type:

bool

image
image data
size
image size
scale
fast scale of image (near neighbour)
flip
flip image vertically
filter
pixel filter
preseek
number of frames of preseek
Type:

int

deinterlace
deinterlace image
Type:

bool

play()
Play (restart) video
pause()
pause video
stop()
stop video (play will replay it from start)
refresh()
Refresh video - get its status
class bge.texture.ImageFFmpeg(file)

FFmpeg image source

status
video status
valid
Tells if an image is available
Type:

bool

image
image data
size
image size
scale
fast scale of image (near neighbour)
flip
flip image vertically
filter
pixel filter
refresh()
Refresh image, i.e. load it
reload([newname])
Reload image, i.e. reopen it
class bge.texture.ImageBuff

Image source from image buffer

filter
pixel filter
flip
flip image vertically
image
image data
load(imageBuffer, width, height)
Load image from buffer
plot(imageBuffer, width, height, positionX, positionY)
update image buffer
scale
fast scale of image (near neighbour)
size
image size
valid
bool to tell if an image is available
class bge.texture.ImageMirror(scene)

Image source from mirror

alpha
use alpha in texture
background
background color
capsize
size of render area
clip
clipping distance
filter
pixel filter
flip
flip image vertically
image
image data
refresh(imageMirror)
Refresh image - invalidate its current content
scale
fast scale of image (near neighbour)
size
image size
valid
bool to tell if an image is available
whole
use whole viewport to render
class bge.texture.ImageMix

Image mixer

filter
pixel filter
flip
flip image vertically
getSource(imageMix)
get image source
getWeight(imageMix)
get image source weight
image
image data
refresh(imageMix)
Refresh image - invalidate its current content
scale
fast scale of image (near neighbour)
setSource(imageMix)
set image source
setWeight(imageMix)
set image source weight
valid
bool to tell if an image is available
class bge.texture.ImageRender(scene, camera)

Image source from render

alpha
use alpha in texture
background
background color
capsize
size of render area
filter
pixel filter
flip
flip image vertically
image
image data
refresh(imageRender)
Refresh image - invalidate its current content
scale
fast scale of image (near neighbour)
size
image size
valid
bool to tell if an image is available
whole
use whole viewport to render
class bge.texture.ImageViewport

Image source from viewport

alpha
use alpha in texture
capsize
size of viewport area being captured
filter
pixel filter
flip
flip image vertically
image
image data
position
upper left corner of captured area
refresh(imageViewport)
Refresh image - invalidate its current content
scale
fast scale of image (near neighbour)
size
image size
valid
bool to tell if an image is available
whole
use whole viewport to capture
class bge.texture.Texture(gameObj)

Texture objects

bindId
OpenGL Bind Name
close(texture)
Close dynamic texture and restore original
mipmap
mipmap texture
refresh(texture)
Refresh texture from source
source
source of texture
class bge.texture.FilterBGR24

Source filter BGR24 objects

class bge.texture.FilterBlueScreen

Filter for Blue Screen objects

color
blue screen color
limits
blue screen color limits
previous
previous pixel filter
class bge.texture.FilterColor

Filter for color calculations

matrix
matrix [4][5] for color calculation
previous
previous pixel filter
class bge.texture.FilterGray

Filter for gray scale effect

previous
previous pixel filter
class bge.texture.FilterLevel

Filter for levels calculations

levels
levels matrix [4] (min, max)
previous
previous pixel filter
class bge.texture.FilterNormal

Filter for Blue Screen objects

colorIdx
index of color used to calculate normal (0 - red, 1 - green, 2 - blue)
depth
depth of relief
previous
previous pixel filter
class bge.texture.FilterRGB24

Returns a new input filter object to be used with :class:ImageBuff object when the image passed to the ImageBuff.load() function has the 3-bytes pixel format BGR.

class bge.texture.FilterRGBA32

Source filter RGBA32 objects

bge.texture.getLastError()
Last error that occurred in a bge.texture function.
Returns:

the description of the last error occurred in a bge.texture function.

Return type:

string

bge.texture.imageToArray(image, mode)
Returns a :class:`~bgl.buffer` corresponding to the current image stored in a texture source object.
Parameters:
  • image (object of type :class:'VideoFFmpeg', :class:'ImageFFmpeg', :class:'ImageBuff', :class:'ImageMix', :class:'ImageRender', :class:'ImageMirror' or :class:'ImageViewport') Image source object.

  • mode optional argument representing the pixel format.

You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
Example: “BGR” will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
“RGB1” will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
The default mode is “RGBA”.
type mode:

string

rtype:

buffer

return:

A object representing the image as one dimensional array of bytes of size (pixel_size*width*height),

line by line starting from the bottom of the image. The pixel size and format is determined by the mode parameter.