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blender-archive/source/blender/blenkernel/intern/curve_eval.cc
Hans Goudey 627f357127 Geometry Nodes: Support for dynamic attributes on curve splines
With this patch you will be able to add and remove attributes from curve
data inside of geometry nodes. The following is currently implemented:
* Adding attributes with any data type to splines or spline points.
* Support for working with multiple splines at the same time.
* Interaction with the three builtin point attributes.
* Resampling attributes in the resample node.

The following is not implemented in this patch:
* Joining attributes when joining splines with the join geometry node.
* Domain interpolation between spline and point domains.
* More efficient ways to call attribute operations once per spline.

Differential Revision: https://developer.blender.org/D11251
2021-05-19 13:22:09 -04:00

272 lines
8.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_array.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_span.hh"
#include "BLI_string_ref.hh"
#include "DNA_curve_types.h"
#include "BKE_curve.h"
#include "BKE_spline.hh"
using blender::Array;
using blender::float3;
using blender::float4x4;
using blender::Map;
using blender::Span;
using blender::StringRefNull;
blender::Span<SplinePtr> CurveEval::splines() const
{
return splines_;
}
blender::MutableSpan<SplinePtr> CurveEval::splines()
{
return splines_;
}
/**
* \warning Call #reallocate on the spline's attributes after adding all splines.
*/
void CurveEval::add_spline(SplinePtr spline)
{
splines_.append(std::move(spline));
}
void CurveEval::remove_splines(blender::IndexMask mask)
{
for (int i = mask.size() - 1; i >= 0; i--) {
splines_.remove_and_reorder(mask.indices()[i]);
}
}
void CurveEval::translate(const float3 &translation)
{
for (SplinePtr &spline : this->splines()) {
spline->translate(translation);
spline->mark_cache_invalid();
}
}
void CurveEval::transform(const float4x4 &matrix)
{
for (SplinePtr &spline : this->splines()) {
spline->transform(matrix);
}
}
void CurveEval::bounds_min_max(float3 &min, float3 &max, const bool use_evaluated) const
{
for (const SplinePtr &spline : this->splines()) {
spline->bounds_min_max(min, max, use_evaluated);
}
}
/**
* Return the start indices for each of the curve spline's evaluated points, as if they were part
* of a flattened array. This can be used to facilitate parallelism by avoiding the need to
* accumulate an offset while doing more complex calculations.
*
* \note The result array is one longer than the spline count; the last element is the total size.
*/
blender::Array<int> CurveEval::control_point_offsets() const
{
Array<int> offsets(splines_.size() + 1);
int offset = 0;
for (const int i : splines_.index_range()) {
offsets[i] = offset;
offset += splines_[i]->size();
}
offsets.last() = offset;
return offsets;
}
/**
* Exactly like #control_point_offsets, but uses the number of evaluated points instead.
*/
blender::Array<int> CurveEval::evaluated_point_offsets() const
{
Array<int> offsets(splines_.size() + 1);
int offset = 0;
for (const int i : splines_.index_range()) {
offsets[i] = offset;
offset += splines_[i]->evaluated_points_size();
}
offsets.last() = offset;
return offsets;
}
static BezierSpline::HandleType handle_type_from_dna_bezt(const eBezTriple_Handle dna_handle_type)
{
switch (dna_handle_type) {
case HD_FREE:
return BezierSpline::HandleType::Free;
case HD_AUTO:
return BezierSpline::HandleType::Auto;
case HD_VECT:
return BezierSpline::HandleType::Vector;
case HD_ALIGN:
return BezierSpline::HandleType::Align;
case HD_AUTO_ANIM:
return BezierSpline::HandleType::Auto;
case HD_ALIGN_DOUBLESIDE:
return BezierSpline::HandleType::Align;
}
BLI_assert_unreachable();
return BezierSpline::HandleType::Auto;
}
static Spline::NormalCalculationMode normal_mode_from_dna_curve(const int twist_mode)
{
switch (twist_mode) {
case CU_TWIST_Z_UP:
return Spline::NormalCalculationMode::ZUp;
case CU_TWIST_MINIMUM:
return Spline::NormalCalculationMode::Minimum;
case CU_TWIST_TANGENT:
return Spline::NormalCalculationMode::Tangent;
}
BLI_assert_unreachable();
return Spline::NormalCalculationMode::Minimum;
}
static NURBSpline::KnotsMode knots_mode_from_dna_nurb(const short flag)
{
switch (flag & (CU_NURB_ENDPOINT | CU_NURB_BEZIER)) {
case CU_NURB_ENDPOINT:
return NURBSpline::KnotsMode::EndPoint;
case CU_NURB_BEZIER:
return NURBSpline::KnotsMode::Bezier;
default:
return NURBSpline::KnotsMode::Normal;
}
BLI_assert_unreachable();
return NURBSpline::KnotsMode::Normal;
}
std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &dna_curve)
{
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
const ListBase *nurbs = BKE_curve_nurbs_get(&const_cast<Curve &>(dna_curve));
/* TODO: Optimize by reserving the correct points size. */
LISTBASE_FOREACH (const Nurb *, nurb, nurbs) {
switch (nurb->type) {
case CU_BEZIER: {
std::unique_ptr<BezierSpline> spline = std::make_unique<BezierSpline>();
spline->set_resolution(nurb->resolu);
spline->set_cyclic(nurb->flagu & CU_NURB_CYCLIC);
for (const BezTriple &bezt : Span(nurb->bezt, nurb->pntsu)) {
spline->add_point(bezt.vec[1],
handle_type_from_dna_bezt((eBezTriple_Handle)bezt.h1),
bezt.vec[0],
handle_type_from_dna_bezt((eBezTriple_Handle)bezt.h2),
bezt.vec[2],
bezt.radius,
bezt.tilt);
}
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
break;
}
case CU_NURBS: {
std::unique_ptr<NURBSpline> spline = std::make_unique<NURBSpline>();
spline->set_resolution(nurb->resolu);
spline->set_cyclic(nurb->flagu & CU_NURB_CYCLIC);
spline->set_order(nurb->orderu);
spline->knots_mode = knots_mode_from_dna_nurb(nurb->flagu);
for (const BPoint &bp : Span(nurb->bp, nurb->pntsu)) {
spline->add_point(bp.vec, bp.radius, bp.tilt, bp.vec[3]);
}
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
break;
}
case CU_POLY: {
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
spline->set_cyclic(nurb->flagu & CU_NURB_CYCLIC);
for (const BPoint &bp : Span(nurb->bp, nurb->pntsu)) {
spline->add_point(bp.vec, bp.radius, bp.tilt);
}
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
break;
}
default: {
BLI_assert_unreachable();
break;
}
}
}
/* Though the curve has no attributes, this is necessary to properly set the custom data size. */
curve->attributes.reallocate(curve->splines().size());
/* Note: Normal mode is stored separately in each spline to facilitate combining splines
* from multiple curve objects, where the value may be different. */
const Spline::NormalCalculationMode normal_mode = normal_mode_from_dna_curve(
dna_curve.twist_mode);
for (SplinePtr &spline : curve->splines()) {
spline->normal_mode = normal_mode;
}
return curve;
}
/**
* Check the invariants that curve control point attributes should always uphold, necessary
* because attributes are stored on splines rather than in a flat array on the curve:
* - The same set of attributes exists on every spline.
* - Attributes with the same name have the same type on every spline.
*/
void CurveEval::assert_valid_point_attributes() const
{
#ifdef DEBUG
if (splines_.size() == 0) {
return;
}
const int layer_len = splines_.first()->attributes.data.totlayer;
Map<StringRefNull, AttributeMetaData> map;
for (const SplinePtr &spline : splines_) {
BLI_assert(spline->attributes.data.totlayer == layer_len);
spline->attributes.foreach_attribute(
[&](StringRefNull name, const AttributeMetaData &meta_data) {
map.add_or_modify(
name,
[&](AttributeMetaData *map_data) {
/* All unique attribute names should be added on the first spline. */
BLI_assert(spline == splines_.first());
*map_data = meta_data;
},
[&](AttributeMetaData *map_data) {
/* Attributes on different splines should all have the same type. */
BLI_assert(meta_data == *map_data);
});
return true;
},
ATTR_DOMAIN_POINT);
}
#endif
}