Resizing was not resizing the `data_` buffer. Also use `power_of_2_max_u`.
949 lines
24 KiB
C++
949 lines
24 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. */
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#pragma once
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/** \file
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* \ingroup draw
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*
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* Wrapper classes that make it easier to use GPU objects in C++.
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*
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* All Buffers need to be sent to GPU memory before being used. This is done by using the
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* `push_update()`.
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*
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* A Storage[Array]Buffer can hold much more data than a Uniform[Array]Buffer
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* which can only holds 16KB of data.
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*
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* All types are not copyable and Buffers are not Movable.
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*
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* `draw::UniformArrayBuffer<T, len>`
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* Uniform buffer object containing an array of T with len elements.
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* Data can be accessed using the [] operator.
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*
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* `draw::UniformBuffer<T>`
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* A uniform buffer object class inheriting from T.
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* Data can be accessed just like a normal T object.
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*
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* `draw::StorageArrayBuffer<T, len>`
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* Storage buffer object containing an array of T with len elements.
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* The item count can be changed after creation using `resize()`.
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* However, this requires the invalidation of the whole buffer and
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* discarding all data inside it.
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* Data can be accessed using the [] operator.
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*
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* `draw::StorageBuffer<T>`
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* A storage buffer object class inheriting from T.
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* Data can be accessed just like a normal T object.
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*
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* `draw::Texture`
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* A simple wrapper to #GPUTexture. A #draw::Texture can be created without allocation.
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* The `ensure_[1d|2d|3d|cube][_array]()` method is here to make sure the underlying texture
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* will meet the requirements and create (or recreate) the #GPUTexture if needed.
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*
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* `draw::TextureFromPool`
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* A GPUTexture from the viewport texture pool. This texture can be shared with other engines
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* and its content is undefined when acquiring it.
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* A #draw::TextureFromPool is acquired for rendering using `acquire()` and released once the
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* rendering is done using `release()`. The same texture can be acquired & released multiple
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* time in one draw loop.
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* The `sync()` method *MUST* be called once during the cache populate (aka: Sync) phase.
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*
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* `draw::Framebuffer`
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* Simple wrapper to #GPUFramebuffer that can be moved.
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*
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*/
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#include "DRW_render.h"
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#include "MEM_guardedalloc.h"
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#include "draw_texture_pool.h"
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#include "BLI_math_vec_types.hh"
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#include "BLI_span.hh"
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#include "BLI_utildefines.h"
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#include "BLI_utility_mixins.hh"
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#include "BLI_vector.hh"
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#include "GPU_framebuffer.h"
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#include "GPU_storage_buffer.h"
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#include "GPU_texture.h"
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#include "GPU_uniform_buffer.h"
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namespace blender::draw {
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/* -------------------------------------------------------------------- */
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/** \name Implementation Details
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* \{ */
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namespace detail {
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template<
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/** Type of the values stored in this uniform buffer. */
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typename T,
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/** The number of values that can be stored in this uniform buffer. */
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int64_t len,
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/** True if the buffer only resides on GPU memory and cannot be accessed. */
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bool device_only>
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class DataBuffer {
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protected:
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T *data_ = nullptr;
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int64_t len_ = len;
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BLI_STATIC_ASSERT(((sizeof(T) * len) % 16) == 0,
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"Buffer size need to be aligned to size of float4.");
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public:
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/**
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* Get the value at the given index. This invokes undefined behavior when the
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* index is out of bounds.
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*/
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const T &operator[](int64_t index) const
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{
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BLI_STATIC_ASSERT(!device_only, "");
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BLI_assert(index >= 0);
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BLI_assert(index < len_);
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return data_[index];
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}
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T &operator[](int64_t index)
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{
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BLI_STATIC_ASSERT(!device_only, "");
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BLI_assert(index >= 0);
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BLI_assert(index < len_);
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return data_[index];
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}
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/**
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* Get a pointer to the beginning of the array.
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*/
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const T *data() const
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return data_;
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}
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T *data()
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return data_;
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}
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/**
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* Iterator
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*/
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const T *begin() const
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return data_;
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}
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const T *end() const
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return data_ + len_;
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}
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T *begin()
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return data_;
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}
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T *end()
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return data_ + len_;
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}
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operator Span<T>() const
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{
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BLI_STATIC_ASSERT(!device_only, "");
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return Span<T>(data_, len_);
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}
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};
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template<typename T, int64_t len, bool device_only>
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class UniformCommon : public DataBuffer<T, len, false>, NonMovable, NonCopyable {
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protected:
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GPUUniformBuf *ubo_;
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#ifdef DEBUG
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const char *name_ = typeid(T).name();
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#else
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const char *name_ = "UniformBuffer";
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#endif
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public:
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UniformCommon()
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{
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ubo_ = GPU_uniformbuf_create_ex(sizeof(T) * len, nullptr, name_);
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}
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~UniformCommon()
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{
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GPU_uniformbuf_free(ubo_);
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}
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void push_update(void)
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{
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GPU_uniformbuf_update(ubo_, this->data_);
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}
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/* To be able to use it with DRW_shgroup_*_ref(). */
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operator GPUUniformBuf *() const
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{
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return ubo_;
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}
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/* To be able to use it with DRW_shgroup_*_ref(). */
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GPUUniformBuf **operator&()
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{
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return &ubo_;
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}
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};
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template<typename T, int64_t len, bool device_only>
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class StorageCommon : public DataBuffer<T, len, false>, NonMovable, NonCopyable {
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protected:
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GPUStorageBuf *ssbo_;
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#ifdef DEBUG
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const char *name_ = typeid(T).name();
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#else
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const char *name_ = "StorageBuffer";
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#endif
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public:
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StorageCommon(const char *name = nullptr)
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{
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if (name) {
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name_ = name;
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}
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this->len_ = len;
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constexpr GPUUsageType usage = device_only ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_DYNAMIC;
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ssbo_ = GPU_storagebuf_create_ex(sizeof(T) * this->len_, nullptr, usage, this->name_);
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}
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~StorageCommon()
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{
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GPU_storagebuf_free(ssbo_);
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}
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void push_update(void)
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{
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BLI_assert(device_only == false);
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GPU_storagebuf_update(ssbo_, this->data_);
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}
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operator GPUStorageBuf *() const
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{
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return ssbo_;
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}
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/* To be able to use it with DRW_shgroup_*_ref(). */
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GPUStorageBuf **operator&()
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{
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return &ssbo_;
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}
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};
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} // namespace detail
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Uniform Buffers
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* \{ */
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template<
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/** Type of the values stored in this uniform buffer. */
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typename T,
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/** The number of values that can be stored in this uniform buffer. */
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int64_t len
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/** True if the buffer only resides on GPU memory and cannot be accessed. */
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/* TODO(@fclem): Currently unsupported. */
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/* bool device_only = false */>
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class UniformArrayBuffer : public detail::UniformCommon<T, len, false> {
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public:
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UniformArrayBuffer()
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{
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/* TODO(@fclem): We should map memory instead. */
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this->data_ = (T *)MEM_mallocN_aligned(len * sizeof(T), 16, this->name_);
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}
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~UniformArrayBuffer()
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{
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MEM_freeN(this->data_);
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}
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};
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template<
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/** Type of the values stored in this uniform buffer. */
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typename T
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/** True if the buffer only resides on GPU memory and cannot be accessed. */
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/* TODO(@fclem): Currently unsupported. */
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/* bool device_only = false */>
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class UniformBuffer : public T, public detail::UniformCommon<T, 1, false> {
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public:
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UniformBuffer()
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{
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/* TODO(@fclem): How could we map this? */
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this->data_ = static_cast<T *>(this);
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}
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UniformBuffer<T> &operator=(const T &other)
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{
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*static_cast<T *>(this) = other;
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return *this;
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}
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Storage Buffer
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* \{ */
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template<
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/** Type of the values stored in this uniform buffer. */
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typename T,
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/** The number of values that can be stored in this uniform buffer. */
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int64_t len,
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/** True if created on device and no memory host memory is allocated. */
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bool device_only = false>
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class StorageArrayBuffer : public detail::StorageCommon<T, len, device_only> {
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public:
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StorageArrayBuffer(const char *name = nullptr) : detail::StorageCommon<T, len, device_only>(name)
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{
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/* TODO(@fclem): We should map memory instead. */
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this->data_ = (T *)MEM_mallocN_aligned(len * sizeof(T), 16, this->name_);
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}
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~StorageArrayBuffer()
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{
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MEM_freeN(this->data_);
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}
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void resize(int64_t new_size)
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{
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BLI_assert(new_size > 0);
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if (new_size != this->len_) {
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/* Manual realloc since MEM_reallocN_aligned does not exists. */
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T *new_data_ = (T *)MEM_mallocN_aligned(new_size * sizeof(T), 16, this->name_);
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memcpy(new_data_, this->data_, min_uu(this->len_, new_size) * sizeof(T));
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MEM_freeN(this->data_);
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this->data_ = new_data_;
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GPU_storagebuf_free(this->ssbo_);
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this->len_ = new_size;
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constexpr GPUUsageType usage = device_only ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_DYNAMIC;
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this->ssbo_ = GPU_storagebuf_create_ex(sizeof(T) * this->len_, nullptr, usage, this->name_);
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}
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}
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|
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/* Resize on access. */
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T &get_or_resize(int64_t index)
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{
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BLI_assert(index >= 0);
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if (index >= this->len_) {
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size_t size = power_of_2_max_u(index + 1);
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this->resize(size);
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}
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return this->data_[index];
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}
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};
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template<
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/** Type of the values stored in this uniform buffer. */
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typename T,
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/** True if created on device and no memory host memory is allocated. */
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bool device_only = false>
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class StorageBuffer : public T, public detail::StorageCommon<T, 1, device_only> {
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public:
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StorageBuffer(const char *name = nullptr) : detail::StorageCommon<T, 1, device_only>(name)
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{
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/* TODO(@fclem): How could we map this? */
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this->data_ = static_cast<T *>(this);
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}
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StorageBuffer<T> &operator=(const T &other)
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{
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*static_cast<T *>(this) = other;
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return *this;
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}
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};
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|
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/** \} */
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|
|
/* -------------------------------------------------------------------- */
|
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/** \name Texture
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* \{ */
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class Texture : NonCopyable {
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protected:
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GPUTexture *tx_ = nullptr;
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GPUTexture *stencil_view_ = nullptr;
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Vector<GPUTexture *, 0> mip_views_;
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Vector<GPUTexture *, 0> layer_views_;
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const char *name_;
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public:
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Texture(const char *name = "gpu::Texture") : name_(name)
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{
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}
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Texture(const char *name,
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eGPUTextureFormat format,
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int extent,
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float *data = nullptr,
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bool cubemap = false,
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int mips = 1)
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: name_(name)
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{
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tx_ = create(extent, 0, 0, mips, format, data, false, cubemap);
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}
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Texture(const char *name,
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eGPUTextureFormat format,
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int extent,
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int layers,
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float *data = nullptr,
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bool cubemap = false,
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int mips = 1)
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: name_(name)
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{
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tx_ = create(extent, layers, 0, mips, format, data, true, cubemap);
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}
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Texture(
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const char *name, eGPUTextureFormat format, int2 extent, float *data = nullptr, int mips = 1)
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: name_(name)
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{
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tx_ = create(UNPACK2(extent), 0, mips, format, data, false, false);
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}
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Texture(const char *name,
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eGPUTextureFormat format,
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int2 extent,
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int layers,
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float *data = nullptr,
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int mips = 1)
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: name_(name)
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{
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tx_ = create(UNPACK2(extent), layers, mips, format, data, true, false);
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}
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Texture(
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const char *name, eGPUTextureFormat format, int3 extent, float *data = nullptr, int mips = 1)
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: name_(name)
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{
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tx_ = create(UNPACK3(extent), mips, format, data, false, false);
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}
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~Texture()
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{
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free();
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}
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/* To be able to use it with DRW_shgroup_uniform_texture(). */
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operator GPUTexture *() const
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{
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BLI_assert(tx_ != nullptr);
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return tx_;
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}
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|
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/* To be able to use it with DRW_shgroup_uniform_texture_ref(). */
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GPUTexture **operator&()
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{
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return &tx_;
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}
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Texture &operator=(Texture &&a)
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{
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if (*this != a) {
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this->tx_ = a.tx_;
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this->name_ = a.name_;
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a.tx_ = nullptr;
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}
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return *this;
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}
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|
|
/**
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* Ensure the texture has the correct properties. Recreating it if needed.
|
|
* Return true if a texture has been created.
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|
*/
|
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bool ensure_1d(eGPUTextureFormat format, int extent, float *data = nullptr, int mips = 1)
|
|
{
|
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return ensure_impl(extent, 0, 0, mips, format, data, false, false);
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|
}
|
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|
|
/**
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|
* Ensure the texture has the correct properties. Recreating it if needed.
|
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* Return true if a texture has been created.
|
|
*/
|
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bool ensure_1d_array(
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eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mips = 1)
|
|
{
|
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return ensure_impl(extent, layers, 0, mips, format, data, true, false);
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|
}
|
|
|
|
/**
|
|
* Ensure the texture has the correct properties. Recreating it if needed.
|
|
* Return true if a texture has been created.
|
|
*/
|
|
bool ensure_2d(eGPUTextureFormat format, int2 extent, float *data = nullptr, int mips = 1)
|
|
{
|
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return ensure_impl(UNPACK2(extent), 0, mips, format, data, false, false);
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|
}
|
|
|
|
/**
|
|
* Ensure the texture has the correct properties. Recreating it if needed.
|
|
* Return true if a texture has been created.
|
|
*/
|
|
bool ensure_2d_array(
|
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eGPUTextureFormat format, int2 extent, int layers, float *data = nullptr, int mips = 1)
|
|
{
|
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return ensure_impl(UNPACK2(extent), layers, mips, format, data, true, false);
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|
}
|
|
|
|
/**
|
|
* Ensure the texture has the correct properties. Recreating it if needed.
|
|
* Return true if a texture has been created.
|
|
*/
|
|
bool ensure_3d(eGPUTextureFormat format, int3 extent, float *data = nullptr, int mips = 1)
|
|
{
|
|
return ensure_impl(UNPACK3(extent), mips, format, data, false, false);
|
|
}
|
|
|
|
/**
|
|
* Ensure the texture has the correct properties. Recreating it if needed.
|
|
* Return true if a texture has been created.
|
|
*/
|
|
bool ensure_cube(eGPUTextureFormat format, int extent, float *data = nullptr, int mips = 1)
|
|
{
|
|
return ensure_impl(extent, extent, 0, mips, format, data, false, true);
|
|
}
|
|
|
|
/**
|
|
* Ensure the texture has the correct properties. Recreating it if needed.
|
|
* Return true if a texture has been created.
|
|
*/
|
|
bool ensure_cube_array(
|
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eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mips = 1)
|
|
{
|
|
return ensure_impl(extent, extent, layers, mips, format, data, false, true);
|
|
}
|
|
|
|
/**
|
|
* Ensure the availability of mipmap views.
|
|
* MIP view covers all layers of array textures.
|
|
*/
|
|
bool ensure_mip_views(bool cube_as_array = false)
|
|
{
|
|
int mip_len = GPU_texture_mip_count(tx_);
|
|
if (mip_views_.size() != mip_len) {
|
|
for (GPUTexture *&view : mip_views_) {
|
|
GPU_TEXTURE_FREE_SAFE(view);
|
|
}
|
|
eGPUTextureFormat format = GPU_texture_format(tx_);
|
|
for (auto i : IndexRange(mip_len)) {
|
|
mip_views_.append(
|
|
GPU_texture_create_view(name_, tx_, format, i, 1, 0, 9999, cube_as_array));
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
GPUTexture *mip_view(int miplvl)
|
|
{
|
|
return mip_views_[miplvl];
|
|
}
|
|
|
|
/**
|
|
* Ensure the availability of mipmap views.
|
|
* Layer views covers all layers of array textures.
|
|
*/
|
|
bool ensure_layer_views(bool cube_as_array = false)
|
|
{
|
|
int layer_len = GPU_texture_layer_count(tx_);
|
|
if (layer_views_.size() != layer_len) {
|
|
for (GPUTexture *&view : layer_views_) {
|
|
GPU_TEXTURE_FREE_SAFE(view);
|
|
}
|
|
eGPUTextureFormat format = GPU_texture_format(tx_);
|
|
for (auto i : IndexRange(layer_len)) {
|
|
layer_views_.append(
|
|
GPU_texture_create_view(name_, tx_, format, 0, 9999, i, 1, cube_as_array));
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
GPUTexture *layer_view(int layer)
|
|
{
|
|
return layer_views_[layer];
|
|
}
|
|
|
|
GPUTexture *stencil_view(bool cube_as_array = false)
|
|
{
|
|
if (stencil_view_ == nullptr) {
|
|
eGPUTextureFormat format = GPU_texture_format(tx_);
|
|
stencil_view_ = GPU_texture_create_view(name_, tx_, format, 0, 9999, 0, 9999, cube_as_array);
|
|
GPU_texture_stencil_texture_mode_set(stencil_view_, true);
|
|
}
|
|
return stencil_view_;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the texture has been allocated or acquired from the pool.
|
|
*/
|
|
bool is_valid(void) const
|
|
{
|
|
return tx_ != nullptr;
|
|
}
|
|
|
|
int width(void) const
|
|
{
|
|
return GPU_texture_width(tx_);
|
|
}
|
|
|
|
int height(void) const
|
|
{
|
|
return GPU_texture_height(tx_);
|
|
}
|
|
|
|
bool depth(void) const
|
|
{
|
|
return GPU_texture_depth(tx_);
|
|
}
|
|
|
|
bool is_stencil(void) const
|
|
{
|
|
return GPU_texture_stencil(tx_);
|
|
}
|
|
|
|
bool is_integer(void) const
|
|
{
|
|
return GPU_texture_integer(tx_);
|
|
}
|
|
|
|
bool is_cube(void) const
|
|
{
|
|
return GPU_texture_cube(tx_);
|
|
}
|
|
|
|
bool is_array(void) const
|
|
{
|
|
return GPU_texture_array(tx_);
|
|
}
|
|
|
|
int3 size(int miplvl = 0) const
|
|
{
|
|
int3 size(0);
|
|
GPU_texture_get_mipmap_size(tx_, miplvl, size);
|
|
return size;
|
|
}
|
|
|
|
/**
|
|
* Clear the entirety of the texture using one pixel worth of data.
|
|
*/
|
|
void clear(float4 values)
|
|
{
|
|
GPU_texture_clear(tx_, GPU_DATA_FLOAT, &values[0]);
|
|
}
|
|
|
|
/**
|
|
* Clear the entirety of the texture using one pixel worth of data.
|
|
*/
|
|
void clear(uint4 values)
|
|
{
|
|
GPU_texture_clear(tx_, GPU_DATA_UINT, &values[0]);
|
|
}
|
|
|
|
/**
|
|
* Clear the entirety of the texture using one pixel worth of data.
|
|
*/
|
|
void clear(int4 values)
|
|
{
|
|
GPU_texture_clear(tx_, GPU_DATA_INT, &values[0]);
|
|
}
|
|
|
|
/**
|
|
* Returns a buffer containing the texture data for the specified miplvl.
|
|
* The memory block needs to be manually freed by MEM_freeN().
|
|
*/
|
|
template<typename T> T *read(eGPUDataFormat format, int miplvl = 0)
|
|
{
|
|
return reinterpret_cast<T *>(GPU_texture_read(tx_, format, miplvl));
|
|
}
|
|
|
|
void filter_mode(bool do_filter)
|
|
{
|
|
GPU_texture_filter_mode(tx_, do_filter);
|
|
}
|
|
|
|
/**
|
|
* Free the internal texture but not the #draw::Texture itself.
|
|
*/
|
|
void free()
|
|
{
|
|
GPU_TEXTURE_FREE_SAFE(tx_);
|
|
for (GPUTexture *&view : mip_views_) {
|
|
GPU_TEXTURE_FREE_SAFE(view);
|
|
}
|
|
for (GPUTexture *&view : layer_views_) {
|
|
GPU_TEXTURE_FREE_SAFE(view);
|
|
}
|
|
GPU_TEXTURE_FREE_SAFE(stencil_view_);
|
|
mip_views_.clear();
|
|
}
|
|
|
|
/**
|
|
* Swap the content of the two textures.
|
|
*/
|
|
static void swap(Texture &a, Texture &b)
|
|
{
|
|
SWAP(GPUTexture *, a.tx_, b.tx_);
|
|
SWAP(const char *, a.name_, b.name_);
|
|
}
|
|
|
|
private:
|
|
bool ensure_impl(int w,
|
|
int h = 0,
|
|
int d = 0,
|
|
int mips = 1,
|
|
eGPUTextureFormat format = GPU_RGBA8,
|
|
float *data = nullptr,
|
|
bool layered = false,
|
|
bool cubemap = false)
|
|
|
|
{
|
|
/* TODO(@fclem): In the future, we need to check if mip_count did not change.
|
|
* For now it's ok as we always define all MIP level. */
|
|
if (tx_) {
|
|
int3 size = this->size();
|
|
if (size != int3(w, h, d) || GPU_texture_format(tx_) != format ||
|
|
GPU_texture_cube(tx_) != cubemap || GPU_texture_array(tx_) != layered) {
|
|
GPU_TEXTURE_FREE_SAFE(tx_);
|
|
}
|
|
}
|
|
if (tx_ == nullptr) {
|
|
tx_ = create(w, h, d, mips, format, data, layered, cubemap);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
GPUTexture *create(int w,
|
|
int h,
|
|
int d,
|
|
int mips,
|
|
eGPUTextureFormat format,
|
|
float *data,
|
|
bool layered,
|
|
bool cubemap)
|
|
{
|
|
if (h == 0) {
|
|
return GPU_texture_create_1d(name_, w, mips, format, data);
|
|
}
|
|
else if (cubemap) {
|
|
if (layered) {
|
|
return GPU_texture_create_cube_array(name_, w, d, mips, format, data);
|
|
}
|
|
else {
|
|
return GPU_texture_create_cube(name_, w, mips, format, data);
|
|
}
|
|
}
|
|
else if (d == 0) {
|
|
if (layered) {
|
|
return GPU_texture_create_1d_array(name_, w, h, mips, format, data);
|
|
}
|
|
else {
|
|
return GPU_texture_create_2d(name_, w, h, mips, format, data);
|
|
}
|
|
}
|
|
else {
|
|
if (layered) {
|
|
return GPU_texture_create_2d_array(name_, w, h, d, mips, format, data);
|
|
}
|
|
else {
|
|
return GPU_texture_create_3d(name_, w, h, d, mips, format, GPU_DATA_FLOAT, data);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
class TextureFromPool : public Texture, NonMovable {
|
|
private:
|
|
GPUTexture *tx_tmp_saved_ = nullptr;
|
|
|
|
public:
|
|
TextureFromPool(const char *name = "gpu::Texture") : Texture(name){};
|
|
|
|
/* Always use `release()` after rendering and `sync()` in sync phase. */
|
|
void acquire(int2 extent, eGPUTextureFormat format, void *owner_)
|
|
{
|
|
BLI_assert(this->tx_ == nullptr);
|
|
if (this->tx_ != nullptr) {
|
|
return;
|
|
}
|
|
if (tx_tmp_saved_ != nullptr) {
|
|
if (GPU_texture_width(tx_tmp_saved_) != extent.x ||
|
|
GPU_texture_height(tx_tmp_saved_) != extent.y ||
|
|
GPU_texture_format(tx_tmp_saved_) != format) {
|
|
this->tx_tmp_saved_ = nullptr;
|
|
}
|
|
else {
|
|
this->tx_ = tx_tmp_saved_;
|
|
return;
|
|
}
|
|
}
|
|
DrawEngineType *owner = (DrawEngineType *)owner_;
|
|
this->tx_ = DRW_texture_pool_query_2d(UNPACK2(extent), format, owner);
|
|
}
|
|
|
|
void release(void)
|
|
{
|
|
/* Allows multiple release. */
|
|
if (this->tx_ != nullptr) {
|
|
tx_tmp_saved_ = this->tx_;
|
|
this->tx_ = nullptr;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clears any reference. Workaround for pool texture not being able to release on demand.
|
|
* Needs to be called at during the sync phase.
|
|
*/
|
|
void sync(void)
|
|
{
|
|
tx_tmp_saved_ = nullptr;
|
|
}
|
|
|
|
/** Remove methods that are forbidden with this type of textures. */
|
|
bool ensure_1d(int, int, eGPUTextureFormat, float *) = delete;
|
|
bool ensure_1d_array(int, int, int, eGPUTextureFormat, float *) = delete;
|
|
bool ensure_2d(int, int, int, eGPUTextureFormat, float *) = delete;
|
|
bool ensure_2d_array(int, int, int, int, eGPUTextureFormat, float *) = delete;
|
|
bool ensure_3d(int, int, int, int, eGPUTextureFormat, float *) = delete;
|
|
bool ensure_cube(int, int, eGPUTextureFormat, float *) = delete;
|
|
bool ensure_cube_array(int, int, int, eGPUTextureFormat, float *) = delete;
|
|
void filter_mode(bool) = delete;
|
|
void free() = delete;
|
|
GPUTexture *mip_view(int) = delete;
|
|
GPUTexture *layer_view(int) = delete;
|
|
GPUTexture *stencil_view() = delete;
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Framebuffer
|
|
* \{ */
|
|
|
|
class Framebuffer : NonCopyable {
|
|
private:
|
|
GPUFrameBuffer *fb_ = nullptr;
|
|
const char *name_;
|
|
|
|
public:
|
|
Framebuffer() : name_(""){};
|
|
Framebuffer(const char *name) : name_(name){};
|
|
|
|
~Framebuffer()
|
|
{
|
|
GPU_FRAMEBUFFER_FREE_SAFE(fb_);
|
|
}
|
|
|
|
void ensure(GPUAttachment depth = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color1 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color2 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color3 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color4 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color5 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color6 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color7 = GPU_ATTACHMENT_NONE,
|
|
GPUAttachment color8 = GPU_ATTACHMENT_NONE)
|
|
{
|
|
GPU_framebuffer_ensure_config(
|
|
&fb_, {depth, color1, color2, color3, color4, color5, color6, color7, color8});
|
|
}
|
|
|
|
Framebuffer &operator=(Framebuffer &&a)
|
|
{
|
|
if (*this != a) {
|
|
this->fb_ = a.fb_;
|
|
this->name_ = a.name_;
|
|
a.fb_ = nullptr;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
operator GPUFrameBuffer *() const
|
|
{
|
|
return fb_;
|
|
}
|
|
|
|
/**
|
|
* Swap the content of the two framebuffer.
|
|
*/
|
|
static void swap(Framebuffer &a, Framebuffer &b)
|
|
{
|
|
SWAP(GPUFrameBuffer *, a.fb_, b.fb_);
|
|
SWAP(const char *, a.name_, b.name_);
|
|
}
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Double & Triple buffering util
|
|
*
|
|
* This is not strictly related to a GPU type and could be moved elsewhere.
|
|
* \{ */
|
|
|
|
template<typename T, int64_t len> class SwapChain {
|
|
private:
|
|
std::array<T, len> chain_;
|
|
int64_t index_ = 0;
|
|
|
|
public:
|
|
void swap()
|
|
{
|
|
index_ = (index_ + 1) % len;
|
|
}
|
|
|
|
T ¤t()
|
|
{
|
|
return chain_[index_];
|
|
}
|
|
|
|
T &previous()
|
|
{
|
|
/* Avoid modulo operation with negative numbers. */
|
|
return chain_[(index_ + len - 1) % len];
|
|
}
|
|
|
|
T &next()
|
|
{
|
|
return chain_[(index_ + 1) % len];
|
|
}
|
|
|
|
const T ¤t() const
|
|
{
|
|
return chain_[index_];
|
|
}
|
|
|
|
const T &previous() const
|
|
{
|
|
/* Avoid modulo operation with negative numbers. */
|
|
return chain_[(index_ + len - 1) % len];
|
|
}
|
|
|
|
const T &next() const
|
|
{
|
|
return chain_[(index_ + 1) % len];
|
|
}
|
|
};
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::draw
|