Moves all `interface_region*` files to C++ except for the tooptip region which is slightly more complicated. Also move a few other files as well. This helps to simplify and speed up code, especially through the use of better C++ data structures. This change builds on all platforms on the buildbot.
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup edinterface
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*
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* General Interface Region Code
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*
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* \note Most logic is now in 'interface_region_*.c'
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*/
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "WM_api.h"
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#include "wm_draw.h"
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#include "ED_screen.h"
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#include "interface_regions_intern.h"
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ARegion *ui_region_temp_add(bScreen *screen)
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{
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ARegion *region = MEM_cnew<ARegion>(__func__);
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BLI_addtail(&screen->regionbase, region);
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region->regiontype = RGN_TYPE_TEMPORARY;
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region->alignment = RGN_ALIGN_FLOAT;
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return region;
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}
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void ui_region_temp_remove(bContext *C, bScreen *screen, ARegion *region)
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{
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wmWindow *win = CTX_wm_window(C);
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BLI_assert(region->regiontype == RGN_TYPE_TEMPORARY);
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BLI_assert(BLI_findindex(&screen->regionbase, region) != -1);
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if (win) {
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wm_draw_region_clear(win, region);
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}
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ED_region_exit(C, region);
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BKE_area_region_free(nullptr, region); /* nullptr: no spacetype */
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BLI_freelinkN(&screen->regionbase, region);
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}
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