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blender-archive/source/blender/editors/interface/interface_regions.cc
Hans Goudey 4537eb0c3b Cleanup: Remove interface region files to C++
Moves all `interface_region*` files to C++ except for the tooptip region
which is slightly more complicated. Also move a few other files as well.
This helps to simplify and speed up code, especially through the use
of better C++ data structures. This change builds on all platforms on
the buildbot.
2022-04-02 16:17:48 -05:00

51 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup edinterface
*
* General Interface Region Code
*
* \note Most logic is now in 'interface_region_*.c'
*/
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "wm_draw.h"
#include "ED_screen.h"
#include "interface_regions_intern.h"
ARegion *ui_region_temp_add(bScreen *screen)
{
ARegion *region = MEM_cnew<ARegion>(__func__);
BLI_addtail(&screen->regionbase, region);
region->regiontype = RGN_TYPE_TEMPORARY;
region->alignment = RGN_ALIGN_FLOAT;
return region;
}
void ui_region_temp_remove(bContext *C, bScreen *screen, ARegion *region)
{
wmWindow *win = CTX_wm_window(C);
BLI_assert(region->regiontype == RGN_TYPE_TEMPORARY);
BLI_assert(BLI_findindex(&screen->regionbase, region) != -1);
if (win) {
wm_draw_region_clear(win, region);
}
ED_region_exit(C, region);
BKE_area_region_free(nullptr, region); /* nullptr: no spacetype */
BLI_freelinkN(&screen->regionbase, region);
}