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blender-archive/source/blender/nodes/composite/node_composite_util.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

43 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#include "NOD_socket_search_link.hh"
#include "node_composite_util.hh"
bool cmp_node_poll_default(bNodeType *UNUSED(ntype),
bNodeTree *ntree,
const char **r_disabled_hint)
{
if (!STREQ(ntree->idname, "CompositorNodeTree")) {
*r_disabled_hint = TIP_("Not a compositor node tree");
return false;
}
return true;
}
void cmp_node_update_default(bNodeTree *UNUSED(ntree), bNode *node)
{
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if (sock->cache) {
// free_compbuf(sock->cache);
// sock->cache = nullptr;
}
}
node->need_exec = 1;
}
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
{
node_type_base(ntype, type, name, nclass);
ntype->poll = cmp_node_poll_default;
ntype->updatefunc = cmp_node_update_default;
ntype->insert_link = node_insert_link_default;
ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}