This Simplify and should also speedup the drawing a tiny bit. We now discard the edges in the vertex shader by setting one of the verts at vec4(0,0,0,0) to not produce any fragment
This Simplify and should also speedup the drawing a tiny bit. We now discard the edges in the vertex shader by setting one of the verts at vec4(0,0,0,0) to not produce any fragment