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Clément Foucault 3e241af3ae Overlay Engine: Wireframe: Remove geometry shader and fragment discard
This Simplify and should also speedup the drawing a tiny bit.

We now discard the edges in the vertex shader by setting one of the verts
at vec4(0,0,0,0) to not produce any fragment
2019-12-02 14:35:49 +01:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

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