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Physics Constraints (bge.constraints)
Examples
Functions
- bge.constraints.createConstraint(physicsid_1, physicsid_2, constraint_type, pivot_x=0.0, pivot_y=0.0, pivot_z=0.0, axis_x=0.0, axis_y=0.0, axis_z=0.0, flag=0)
Creates a constraint.
- Parameters:
physicsid_1 (int) – The physics id of the first object in constraint.
physicsid_2 (int) – The physics id of the second object in constraint.
constraint_type (int) – The type of the constraint, see Create Constraint Constants.
pivot_x (float) – Pivot X position. (optional)
pivot_y (float) – Pivot Y position. (optional)
pivot_z (float) – Pivot Z position. (optional)
axis_x (float) – X axis angle in degrees. (optional)
axis_y (float) – Y axis angle in degrees. (optional)
axis_z (float) – Z axis angle in degrees. (optional)
flag (int) – 128 to disable collision between linked bodies. (optional)
- Returns:
A constraint wrapper.
- Return type:
KX_ConstraintWrapper
- bge.constraints.exportBulletFile(filename)
Exports a file representing the dynamics world (usually using
.bullet
extension).See Bullet binary serialization.
- Parameters:
filename (str) – File path.
- bge.constraints.getAppliedImpulse(constraintId)
- Parameters:
constraintId (int) – The id of the constraint.
- Returns:
The most recent applied impulse.
- Return type:
float
- bge.constraints.getVehicleConstraint(constraintId)
- Parameters:
constraintId (int) – The id of the vehicle constraint.
- Returns:
A vehicle constraint object.
- Return type:
KX_VehicleWrapper
- bge.constraints.getCharacter(gameobj)
- Parameters:
gameobj (
KX_GameObject
) – The game object with the character physics.- Returns:
Character wrapper.
- Return type:
KX_CharacterWrapper
- bge.constraints.removeConstraint(constraintId)
Removes a constraint.
- Parameters:
constraintId (int) – The id of the constraint to be removed.
- bge.constraints.setCcdMode(ccdMode)
Note
Very experimental, not recommended
Sets the CCD (Continous Colision Detection) mode in the Physics Environment.
- Parameters:
ccdMode (int) – The new CCD mode.
- bge.constraints.setContactBreakingTreshold(breakingTreshold)
Note
Reasonable default is 0.02 (if units are meters)
Sets tresholds to do with contact point management.
- Parameters:
breakingTreshold (float) – The new contact breaking treshold.
- bge.constraints.setDeactivationAngularTreshold(angularTreshold)
Sets the angular velocity treshold.
- Parameters:
angularTreshold (float) – New deactivation angular treshold.
- bge.constraints.setDeactivationLinearTreshold(linearTreshold)
Sets the linear velocity treshold.
- Parameters:
linearTreshold (float) – New deactivation linear treshold.
- bge.constraints.setDeactivationTime(time)
Sets the time after which a resting rigidbody gets deactived.
- Parameters:
time (float) – The deactivation time.
- bge.constraints.setDebugMode(mode)
Sets the debug mode.
- Parameters:
mode (int) – The new debug mode, see Debug Mode Constants.
- bge.constraints.setGravity(x, y, z)
Sets the gravity force.
- Parameters:
x (float) – Gravity X force.
y (float) – Gravity Y force.
z (float) – Gravity Z force.
- bge.constraints.setLinearAirDamping(damping)
Note
Not implemented
Sets the linear air damping for rigidbodies.
- bge.constraints.setNumIterations(numiter)
Sets the number of iterations for an iterative constraint solver.
- Parameters:
numiter (int) – New number of iterations.
- bge.constraints.setNumTimeSubSteps(numsubstep)
Sets the number of substeps for each physics proceed. Tradeoff quality for performance.
- Parameters:
numsubstep (int) – New number of substeps.
- bge.constraints.setSolverDamping(damping)
Note
Very experimental, not recommended
Sets the damper constant of a penalty based solver.
- Parameters:
damping (float) – New damping for the solver.
- bge.constraints.setSolverTau(tau)
Note
Very experimental, not recommended
Sets the spring constant of a penalty based solver.
- Parameters:
tau (float) – New tau for the solver.
- bge.constraints.setSolverType(solverType)
Note
Very experimental, not recommended
Sets the solver type.
- Parameters:
solverType (int) – The new type of the solver.
- bge.constraints.setSorConstant(sor)
Note
Very experimental, not recommended
Sets the successive overrelaxation constant.
- Parameters:
sor (float) – New sor value.
- bge.constraints.setUseEpa(epa)
Note
Not implemented
Constants
- bge.constraints.error
Symbolic constant string that indicates error.
- Type:
str
Debug Mode Constants
Debug mode to be used with setDebugMode()
.
- bge.constraints.DBG_NODEBUG
No debug.
- bge.constraints.DBG_DRAWWIREFRAME
Draw wireframe in debug.
- bge.constraints.DBG_DRAWAABB
Draw Axis Aligned Bounding Box in debug.
- bge.constraints.DBG_DRAWFREATURESTEXT
Draw features text in debug.
- bge.constraints.DBG_DRAWCONTACTPOINTS
Draw contact points in debug.
- bge.constraints.DBG_NOHELPTEXT
Debug without help text.
- bge.constraints.DBG_DRAWTEXT
Draw text in debug.
- bge.constraints.DBG_PROFILETIMINGS
Draw profile timings in debug.
- bge.constraints.DBG_ENABLESATCOMPARISION
Enable sat comparision in debug.
- bge.constraints.DBG_DISABLEBULLETLCP
Disable Bullet LCP.
- bge.constraints.DBG_ENABLECCD
Enable Continous Collision Detection in debug.
- bge.constraints.DBG_DRAWCONSTRAINTS
Draw constraints in debug.
- bge.constraints.DBG_DRAWCONSTRAINTLIMITS
Draw constraint limits in debug.
- bge.constraints.DBG_FASTWIREFRAME
Draw a fast wireframe in debug.
Create Constraint Constants
Constraint type to be used with createConstraint()
.
- bge.constraints.POINTTOPOINT_CONSTRAINT
- bge.constraints.LINEHINGE_CONSTRAINT
- bge.constraints.ANGULAR_CONSTRAINT
- bge.constraints.CONETWIST_CONSTRAINT
- bge.constraints.VEHICLE_CONSTRAINT
- bge.constraints.GENERIC_6DOF_CONSTRAINT