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405bff7fd8ed5df8d44a1362763fac7c00e2060b
Particles baked into memory would never load the final frame because of an off-by-one error calculating the particles `dietime`. This value indicates the frame which the particle ceases to exist but was being set to the end-frame which caused this bug as the scenes end-frame is inclusive. While the last frame was properly written and read from memory, the `dietime` was set to the last frame causing all the particles to be considered dead when calculating the cached particle system.
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: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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