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blender-archive/intern/cycles/graph/node_enum.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

63 lines
1.1 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "util/map.h"
#include "util/param.h"
CCL_NAMESPACE_BEGIN
/* Enum
*
* Utility class for enum values. */
struct NodeEnum {
bool empty() const
{
return left.empty();
}
void insert(const char *x, int y)
{
left[ustring(x)] = y;
right[y] = ustring(x);
}
bool exists(ustring x) const
{
return left.find(x) != left.end();
}
bool exists(int y) const
{
return right.find(y) != right.end();
}
int operator[](const char *x) const
{
return left.find(ustring(x))->second;
}
int operator[](ustring x) const
{
return left.find(x)->second;
}
ustring operator[](int y) const
{
return right.find(y)->second;
}
unordered_map<ustring, int, ustringHash>::const_iterator begin() const
{
return left.begin();
}
unordered_map<ustring, int, ustringHash>::const_iterator end() const
{
return left.end();
}
private:
unordered_map<ustring, int, ustringHash> left;
unordered_map<int, ustring> right;
};
CCL_NAMESPACE_END