The Post Processing tab in the Render buttons has new Line Thickness options for defining unit line thickness in two different modes as follows: 1. Absolute mode: The unit line thickness is given by a user-specified number in units of pixels. The default value is 1. 2. Relative mode: The unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels. For instance, the unit line thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
65 lines
1.8 KiB
C++
Executable File
65 lines
1.8 KiB
C++
Executable File
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "Stroke.h"
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#include "StrokeLayer.h"
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#include "Canvas.h"
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StrokeLayer::~StrokeLayer()
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{
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clear();
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}
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void StrokeLayer::ScaleThickness(float iFactor)
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{
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for(StrokeLayer::stroke_container::iterator s=_strokes.begin(), send=_strokes.end();
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s!=send;
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++s){
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(*s)->ScaleThickness(iFactor);
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}
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}
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void StrokeLayer::Render(const StrokeRenderer *iRenderer )
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{
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for(StrokeLayer::stroke_container::iterator s=_strokes.begin(), send=_strokes.end();
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s!=send;
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++s){
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(*s)->Render(iRenderer);
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}
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}
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void StrokeLayer::RenderBasic(const StrokeRenderer *iRenderer )
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{
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for(StrokeLayer::stroke_container::iterator s=_strokes.begin(), send=_strokes.end();
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s!=send;
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++s){
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(*s)->RenderBasic(iRenderer);
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}
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}
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void StrokeLayer::clear()
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{
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for(stroke_container::iterator s=_strokes.begin(), send=_strokes.end();
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s!=send;
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++s)
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delete *s;
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_strokes.clear();
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}
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